1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// DO NOT EDIT! 8 9// It is included by context_state.h 10#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 11#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 12 13struct EnableFlags { 14 EnableFlags(); 15 bool blend; 16 bool cull_face; 17 bool depth_test; 18 bool dither; 19 bool polygon_offset_fill; 20 bool sample_alpha_to_coverage; 21 bool sample_coverage; 22 bool scissor_test; 23 bool stencil_test; 24}; 25 26GLfloat blend_color_red; 27GLfloat blend_color_green; 28GLfloat blend_color_blue; 29GLfloat blend_color_alpha; 30GLenum blend_equation_rgb; 31GLenum blend_equation_alpha; 32GLenum blend_source_rgb; 33GLenum blend_dest_rgb; 34GLenum blend_source_alpha; 35GLenum blend_dest_alpha; 36GLfloat color_clear_red; 37GLfloat color_clear_green; 38GLfloat color_clear_blue; 39GLfloat color_clear_alpha; 40GLclampf depth_clear; 41GLint stencil_clear; 42GLboolean color_mask_red; 43GLboolean color_mask_green; 44GLboolean color_mask_blue; 45GLboolean color_mask_alpha; 46GLenum cull_mode; 47GLenum depth_func; 48GLboolean depth_mask; 49GLclampf z_near; 50GLclampf z_far; 51GLenum front_face; 52GLenum hint_generate_mipmap; 53GLenum hint_fragment_shader_derivative; 54GLfloat line_width; 55GLint pack_alignment; 56GLint unpack_alignment; 57GLfloat polygon_offset_factor; 58GLfloat polygon_offset_units; 59GLclampf sample_coverage_value; 60GLboolean sample_coverage_invert; 61GLint scissor_x; 62GLint scissor_y; 63GLsizei scissor_width; 64GLsizei scissor_height; 65GLenum stencil_front_func; 66GLint stencil_front_ref; 67GLuint stencil_front_mask; 68GLenum stencil_back_func; 69GLint stencil_back_ref; 70GLuint stencil_back_mask; 71GLuint stencil_front_writemask; 72GLuint stencil_back_writemask; 73GLenum stencil_front_fail_op; 74GLenum stencil_front_z_fail_op; 75GLenum stencil_front_z_pass_op; 76GLenum stencil_back_fail_op; 77GLenum stencil_back_z_fail_op; 78GLenum stencil_back_z_pass_op; 79GLint viewport_x; 80GLint viewport_y; 81GLsizei viewport_width; 82GLsizei viewport_height; 83 84#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 85 86