1//
2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// precompiled.h: Precompiled header file for libGLESv2.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
13#define EGLAPI
14#include <EGL/egl.h>
15
16#include <assert.h>
17#include <cstddef>
18#include <float.h>
19#include <intrin.h>
20#include <math.h>
21#include <stdarg.h>
22#include <stdlib.h>
23#include <stdio.h>
24#include <string.h>
25
26#include <algorithm> // for std::min and std::max
27#include <limits>
28#include <map>
29#include <set>
30#include <sstream>
31#include <string>
32#include <unordered_map>
33#include <vector>
34
35#include <d3d9.h>
36#include <D3D11.h>
37#include <dxgi.h>
38#include <D3Dcompiler.h>
39
40#ifdef _MSC_VER
41#include <hash_map>
42#endif
43