1// 2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// precompiled.h: Precompiled header file for libGLESv2. 8 9#define GL_APICALL 10#include <GLES2/gl2.h> 11#include <GLES2/gl2ext.h> 12 13#define EGLAPI 14#include <EGL/egl.h> 15 16#include <assert.h> 17#include <cstddef> 18#include <float.h> 19#include <intrin.h> 20#include <math.h> 21#include <stdarg.h> 22#include <stdlib.h> 23#include <stdio.h> 24#include <string.h> 25 26#include <algorithm> // for std::min and std::max 27#include <limits> 28#include <map> 29#include <set> 30#include <sstream> 31#include <string> 32#include <unordered_map> 33#include <vector> 34 35#include <d3d9.h> 36#include <D3D11.h> 37#include <dxgi.h> 38#include <D3Dcompiler.h> 39 40#ifdef _MSC_VER 41#include <hash_map> 42#endif 43