1#ifndef NVC0_3D_XML
2#define NVC0_3D_XML
3
4/* Autogenerated file, DO NOT EDIT manually!
5
6This file was generated by the rules-ng-ng headergen tool in this git repository:
7http://0x04.net/cgit/index.cgi/rules-ng-ng
8git clone git://0x04.net/rules-ng-ng
9
10The rules-ng-ng source files this header was generated from are:
11- nvc0_3d.xml    (  30827 bytes, from 2011-01-13 18:23:07)
12- copyright.xml  (   6452 bytes, from 2010-11-25 23:28:20)
13- nv_defs.xml    (   4437 bytes, from 2010-07-06 07:43:58)
14- nv_3ddefs.xml  (  16394 bytes, from 2010-12-17 15:10:40)
15- nv_object.xml  (  11898 bytes, from 2010-12-23 14:14:20)
16- nvchipsets.xml (   3074 bytes, from 2010-11-07 00:36:28)
17- nv50_defs.xml  (   4487 bytes, from 2010-12-10 00:37:17)
18
19Copyright (C) 2006-2011 by the following authors:
20- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21- Ben Skeggs (darktama, darktama_)
22- B. R. <koala_br@users.sourceforge.net> (koala_br)
23- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26- Dmitry Baryshkov
27- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28- EdB <edb_@users.sf.net> (edb_)
29- Erik Waling <erikwailing@users.sf.net> (erikwaling)
30- Francisco Jerez <currojerez@riseup.net> (curro)
31- imirkin <imirkin@users.sf.net> (imirkin)
32- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
38- Mark Carey <mark.carey@gmail.com> (careym)
39- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43- Peter Popov <ironpeter@users.sf.net> (ironpeter)
44- Richard Hughes <hughsient@users.sf.net> (hughsient)
45- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46- Serge Martin
47- Simon Raffeiner
48- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50- sturmflut <sturmflut@users.sf.net> (sturmflut)
51- Sylvain Munaut <tnt@246tNt.com>
52- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54- Younes Manton <younes.m@gmail.com> (ymanton)
55
56Permission is hereby granted, free of charge, to any person obtaining
57a copy of this software and associated documentation files (the
58"Software"), to deal in the Software without restriction, including
59without limitation the rights to use, copy, modify, merge, publish,
60distribute, sublicense, and/or sell copies of the Software, and to
61permit persons to whom the Software is furnished to do so, subject to
62the following conditions:
63
64The above copyright notice and this permission notice (including the
65next paragraph) shall be included in all copies or substantial
66portions of the Software.
67
68THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75*/
76
77
78
79#define NVC0_3D_NOTIFY_ADDRESS_HIGH				0x00000104
80#define NVC0_3D_NOTIFY_ADDRESS_LOW				0x00000108
81#define NVC0_3D_NOTIFY						0x0000010c
82
83#define NVC0_3D_SERIALIZE					0x00000110
84
85#define NVC0_3D_LINE_WIDTH_SEPARATE				0x0000020c
86
87#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS			0x00000210
88
89#define NVC0_3D_MEM_BARRIER					0x0000021c
90#define NVC0_3D_MEM_BARRIER_UNK0				0x00000001
91#define NVC0_3D_MEM_BARRIER_UNK1				0x00000002
92#define NVC0_3D_MEM_BARRIER_UNK2				0x00000004
93#define NVC0_3D_MEM_BARRIER_UNK4				0x00000010
94#define NVC0_3D_MEM_BARRIER_UNK8				0x00000100
95#define NVC0_3D_MEM_BARRIER_UNK12				0x00001000
96
97#define NVC0_3D_CACHE_SPLIT					0x00000308
98#define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1			0x00000001
99#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1			0x00000002
100#define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1			0x00000003
101
102#define NVC0_3D_TESS_MODE					0x00000320
103#define NVC0_3D_TESS_MODE_PRIM__MASK				0x0000000f
104#define NVC0_3D_TESS_MODE_PRIM__SHIFT				0
105#define NVC0_3D_TESS_MODE_PRIM_ISOLINES				0x00000000
106#define NVC0_3D_TESS_MODE_PRIM_TRIANGLES			0x00000001
107#define NVC0_3D_TESS_MODE_PRIM_QUADS				0x00000002
108#define NVC0_3D_TESS_MODE_SPACING__MASK				0x000000f0
109#define NVC0_3D_TESS_MODE_SPACING__SHIFT			4
110#define NVC0_3D_TESS_MODE_SPACING_EQUAL				0x00000000
111#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD		0x00000010
112#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN		0x00000020
113#define NVC0_3D_TESS_MODE_CW					0x00000100
114#define NVC0_3D_TESS_MODE_CONNECTED				0x00000200
115
116#define NVC0_3D_TESS_LEVEL_OUTER(i0)			       (0x00000324 + 0x4*(i0))
117#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE				0x00000004
118#define NVC0_3D_TESS_LEVEL_OUTER__LEN				0x00000004
119
120#define NVC0_3D_TESS_LEVEL_INNER(i0)			       (0x00000334 + 0x4*(i0))
121#define NVC0_3D_TESS_LEVEL_INNER__ESIZE				0x00000004
122#define NVC0_3D_TESS_LEVEL_INNER__LEN				0x00000002
123
124#define NVC0_3D_RASTERIZE_ENABLE				0x0000037c
125
126#define NVC0_3D_TFB(i0)					       (0x00000380 + 0x20*(i0))
127#define NVC0_3D_TFB__ESIZE					0x00000020
128#define NVC0_3D_TFB__LEN					0x00000004
129
130#define NVC0_3D_TFB_BUFFER_ENABLE(i0)			       (0x00000380 + 0x20*(i0))
131
132#define NVC0_3D_TFB_ADDRESS_HIGH(i0)			       (0x00000384 + 0x20*(i0))
133
134#define NVC0_3D_TFB_ADDRESS_LOW(i0)			       (0x00000388 + 0x20*(i0))
135
136#define NVC0_3D_TFB_BUFFER_SIZE(i0)			       (0x0000038c + 0x20*(i0))
137
138#define NVC0_3D_TFB_BUFFER_OFFSET(i0)			       (0x00000390 + 0x20*(i0))
139
140#define NVC0_3D_TFB_STREAM(i0)				       (0x00000700 + 0x10*(i0))
141#define NVC0_3D_TFB_STREAM__ESIZE				0x00000010
142#define NVC0_3D_TFB_STREAM__LEN					0x00000004
143
144#define NVC0_3D_TFB_VARYING_COUNT(i0)			       (0x00000704 + 0x10*(i0))
145#define NVC0_3D_TFB_VARYING_COUNT__ESIZE			0x00000010
146#define NVC0_3D_TFB_VARYING_COUNT__LEN				0x00000004
147
148#define NVC0_3D_TFB_BUFFER_STRIDE(i0)			       (0x00000708 + 0x10*(i0))
149#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE			0x00000010
150#define NVC0_3D_TFB_BUFFER_STRIDE__LEN				0x00000004
151
152#define NVC0_3D_TFB_ENABLE					0x00000744
153
154#define NVC0_3D_SAMPLE_SHADING					0x00000754
155#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
156#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
157#define NVC0_3D_SAMPLE_SHADING_ENABLE				0x00000010
158
159#define NVC0_3D_LOCAL_BASE					0x0000077c
160
161#define NVC0_3D_TEMP_ADDRESS_HIGH				0x00000790
162
163#define NVC0_3D_TEMP_ADDRESS_LOW				0x00000794
164
165#define NVC0_3D_TEMP_SIZE_HIGH					0x00000798
166
167#define NVC0_3D_TEMP_SIZE_LOW					0x0000079c
168
169#define NVC0_3D_WARP_TEMP_ALLOC					0x000007a0
170
171#define NVC0_3D_ZCULL_WIDTH					0x000007c0
172
173#define NVC0_3D_ZCULL_HEIGHT					0x000007c4
174
175#define NVC0_3D_ZCULL_ADDRESS_HIGH				0x000007e8
176
177#define NVC0_3D_ZCULL_ADDRESS_LOW				0x000007ec
178
179#define NVC0_3D_ZCULL_LIMIT_HIGH				0x000007f0
180
181#define NVC0_3D_ZCULL_LIMIT_LOW					0x000007f4
182
183#define NVC0_3D_RT(i0)					       (0x00000800 + 0x40*(i0))
184#define NVC0_3D_RT__ESIZE					0x00000040
185#define NVC0_3D_RT__LEN						0x00000008
186
187#define NVC0_3D_RT_ADDRESS_HIGH(i0)			       (0x00000800 + 0x40*(i0))
188
189#define NVC0_3D_RT_ADDRESS_LOW(i0)			       (0x00000804 + 0x40*(i0))
190
191#define NVC0_3D_RT_HORIZ(i0)				       (0x00000808 + 0x40*(i0))
192
193#define NVC0_3D_RT_VERT(i0)				       (0x0000080c + 0x40*(i0))
194
195#define NVC0_3D_RT_FORMAT(i0)				       (0x00000810 + 0x40*(i0))
196
197#define NVC0_3D_RT_TILE_MODE(i0)			       (0x00000814 + 0x40*(i0))
198#define NVC0_3D_RT_TILE_MODE_X					0x00000001
199#define NVC0_3D_RT_TILE_MODE_Y__MASK				0x00000070
200#define NVC0_3D_RT_TILE_MODE_Y__SHIFT				4
201#define NVC0_3D_RT_TILE_MODE_Z__MASK				0x00000700
202#define NVC0_3D_RT_TILE_MODE_Z__SHIFT				8
203#define NVC0_3D_RT_TILE_MODE_LINEAR				0x00001000
204#define NVC0_3D_RT_TILE_MODE_UNK16				0x00010000
205
206#define NVC0_3D_RT_ARRAY_MODE(i0)			       (0x00000818 + 0x40*(i0))
207#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
208#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
209#define NVC0_3D_RT_ARRAY_MODE_VOLUME				0x00010000
210
211#define NVC0_3D_RT_LAYER_STRIDE(i0)			       (0x0000081c + 0x40*(i0))
212
213#define NVC0_3D_RT_BASE_LAYER(i0)			       (0x00000820 + 0x40*(i0))
214
215#define NVC0_3D_RT_UNK14(i0)				       (0x00000824 + 0x40*(i0))
216
217#define NVC0_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
218#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
219#define NVC0_3D_VIEWPORT_SCALE_X__LEN				0x00000010
220
221#define NVC0_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
222#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
223#define NVC0_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
224
225#define NVC0_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
226#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
227#define NVC0_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
228
229#define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
230#define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
231#define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
232
233#define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
234#define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
235#define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
236
237#define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
238#define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
239#define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
240
241#define NVC0_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
242#define NVC0_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
243#define NVC0_3D_VIEWPORT_HORIZ__LEN				0x00000010
244#define NVC0_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
245#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT				0
246#define NVC0_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
247#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT				16
248
249#define NVC0_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
250#define NVC0_3D_VIEWPORT_VERT__ESIZE				0x00000010
251#define NVC0_3D_VIEWPORT_VERT__LEN				0x00000010
252#define NVC0_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
253#define NVC0_3D_VIEWPORT_VERT_Y__SHIFT				0
254#define NVC0_3D_VIEWPORT_VERT_H__MASK				0xffff0000
255#define NVC0_3D_VIEWPORT_VERT_H__SHIFT				16
256
257#define NVC0_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
258#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
259#define NVC0_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
260
261#define NVC0_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
262#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
263#define NVC0_3D_DEPTH_RANGE_FAR__LEN				0x00000010
264
265#define NVC0_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
266#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
267#define NVC0_3D_CLIP_RECT_HORIZ__LEN				0x00000008
268#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
269#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
270#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
271#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
272
273#define NVC0_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
274#define NVC0_3D_CLIP_RECT_VERT__ESIZE				0x00000008
275#define NVC0_3D_CLIP_RECT_VERT__LEN				0x00000008
276#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
277#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT			0
278#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
279#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT			16
280
281#define NVC0_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
282#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
283#define NVC0_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
284#define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
285#define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
286#define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
287#define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
288
289#define NVC0_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
290#define NVC0_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
291#define NVC0_3D_CLIPID_REGION_VERT__LEN				0x00000004
292#define NVC0_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
293#define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT			0
294#define NVC0_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
295#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT			16
296
297#define NVC0_3D_CALL_LIMIT_LOG					0x00000d64
298
299#define NVC0_3D_COUNTER_ENABLE					0x00000d68
300#define NVC0_3D_COUNTER_ENABLE_UNK00				0x00000001
301#define NVC0_3D_COUNTER_ENABLE_UNK01				0x00000002
302#define NVC0_3D_COUNTER_ENABLE_UNK02				0x00000004
303#define NVC0_3D_COUNTER_ENABLE_UNK03				0x00000008
304#define NVC0_3D_COUNTER_ENABLE_UNK04				0x00000010
305#define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES		0x00000020
306#define NVC0_3D_COUNTER_ENABLE_UNK06				0x00000040
307#define NVC0_3D_COUNTER_ENABLE_UNK07				0x00000080
308#define NVC0_3D_COUNTER_ENABLE_UNK08				0x00000100
309#define NVC0_3D_COUNTER_ENABLE_UNK09				0x00000200
310#define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000400
311#define NVC0_3D_COUNTER_ENABLE_UNK0B				0x00000800
312#define NVC0_3D_COUNTER_ENABLE_UNK0C				0x00001000
313#define NVC0_3D_COUNTER_ENABLE_UNK0D				0x00002000
314#define NVC0_3D_COUNTER_ENABLE_UNK0E				0x00004000
315#define NVC0_3D_COUNTER_ENABLE_UNK0F				0x00008000
316
317#define NVC0_3D_VERTEX_BUFFER_FIRST				0x00000d74
318
319#define NVC0_3D_VERTEX_BUFFER_COUNT				0x00000d78
320
321#define NVC0_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
322#define NVC0_3D_CLEAR_COLOR__ESIZE				0x00000004
323#define NVC0_3D_CLEAR_COLOR__LEN				0x00000004
324
325#define NVC0_3D_CLEAR_DEPTH					0x00000d90
326
327#define NVC0_3D_CLEAR_STENCIL					0x00000da0
328
329#define NVC0_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
330
331#define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
332
333#define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
334
335#define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
336
337#define NVC0_3D_PATCH_VERTICES					0x00000dcc
338
339#define NVC0_3D_WATCHDOG_TIMER					0x00000de4
340
341#define NVC0_3D_WINDOW_OFFSET_X					0x00000df8
342
343#define NVC0_3D_WINDOW_OFFSET_Y					0x00000dfc
344
345#define NVC0_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
346#define NVC0_3D_SCISSOR_ENABLE__ESIZE				0x00000010
347#define NVC0_3D_SCISSOR_ENABLE__LEN				0x00000010
348
349#define NVC0_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
350#define NVC0_3D_SCISSOR_HORIZ__ESIZE				0x00000010
351#define NVC0_3D_SCISSOR_HORIZ__LEN				0x00000010
352#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
353#define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT			0
354#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
355#define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT			16
356
357#define NVC0_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
358#define NVC0_3D_SCISSOR_VERT__ESIZE				0x00000010
359#define NVC0_3D_SCISSOR_VERT__LEN				0x00000010
360#define NVC0_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
361#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT				0
362#define NVC0_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
363#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT				16
364
365#define NVC0_3D_STENCIL_BACK_FUNC_REF				0x00000f54
366
367#define NVC0_3D_STENCIL_BACK_MASK				0x00000f58
368
369#define NVC0_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
370
371#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
372
373#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
374
375#define NVC0_3D_COLOR_MASK_COMMON				0x00000f90
376
377#define NVC0_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
378#define NVC0_3D_DEPTH_BOUNDS__ESIZE				0x00000004
379#define NVC0_3D_DEPTH_BOUNDS__LEN				0x00000002
380
381#define NVC0_3D_RT_SEPARATE_FRAG_DATA				0x00000fac
382
383#define NVC0_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
384#define NVC0_3D_MSAA_MASK__ESIZE				0x00000004
385#define NVC0_3D_MSAA_MASK__LEN					0x00000004
386
387#define NVC0_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
388
389#define NVC0_3D_CLIPID_ADDRESS_LOW				0x00000fd0
390
391#define NVC0_3D_ZETA_ADDRESS_HIGH				0x00000fe0
392
393#define NVC0_3D_ZETA_ADDRESS_LOW				0x00000fe4
394
395#define NVC0_3D_ZETA_FORMAT					0x00000fe8
396
397#define NVC0_3D_ZETA_TILE_MODE					0x00000fec
398
399#define NVC0_3D_ZETA_LAYER_STRIDE				0x00000ff0
400
401#define NVC0_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
402#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
403#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
404#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
405#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
406
407#define NVC0_3D_SCREEN_SCISSOR_VERT				0x00000ff8
408#define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
409#define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
410#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
411#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
412
413#define NVC0_3D_CLEAR_FLAGS					0x000010f8
414#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
415#define NVC0_3D_CLEAR_FLAGS_UNK4				0x00000010
416#define NVC0_3D_CLEAR_FLAGS_SCISSOR				0x00000100
417#define NVC0_3D_CLEAR_FLAGS_VIEWPORT				0x00001000
418
419#define NVC0_3D_VERTEX_ID					0x00001118
420
421#define NVC0_3D_VTX_ATTR_DEFINE					0x0000114c
422#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
423#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
424#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
425#define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
426#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
427#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
428#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
429#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
430#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
431#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
432#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
433#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
434#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
435#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
436#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
437#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
438#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
439#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
440#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
441#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
442
443#define NVC0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
444#define NVC0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
445#define NVC0_3D_VTX_ATTR_DATA__LEN				0x00000004
446
447#define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0)		       (0x00001160 + 0x4*(i0))
448#define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE			0x00000004
449#define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN			0x00000020
450#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK		0x0000001f
451#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT		0
452#define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST			0x00000040
453#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK		0x001fff80
454#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT		7
455#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK			0x07e00000
456#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT		21
457#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32		0x00200000
458#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32		0x00400000
459#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16		0x00600000
460#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32			0x00800000
461#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16		0x00a00000
462#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8		0x01400000
463#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16			0x01e00000
464#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32			0x02400000
465#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8			0x02600000
466#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8			0x03000000
467#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16			0x03600000
468#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8			0x03a00000
469#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2		0x06000000
470#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK			0x38000000
471#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT		27
472#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM			0x08000000
473#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM			0x10000000
474#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT			0x18000000
475#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT			0x20000000
476#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED		0x28000000
477#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED		0x30000000
478#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT			0x38000000
479#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA			0x80000000
480
481#define NVC0_3D_RT_CONTROL					0x0000121c
482#define NVC0_3D_RT_CONTROL_COUNT__MASK				0x0000000f
483#define NVC0_3D_RT_CONTROL_COUNT__SHIFT				0
484#define NVC0_3D_RT_CONTROL_MAP0__MASK				0x00000070
485#define NVC0_3D_RT_CONTROL_MAP0__SHIFT				4
486#define NVC0_3D_RT_CONTROL_MAP1__MASK				0x00000380
487#define NVC0_3D_RT_CONTROL_MAP1__SHIFT				7
488#define NVC0_3D_RT_CONTROL_MAP2__MASK				0x00001c00
489#define NVC0_3D_RT_CONTROL_MAP2__SHIFT				10
490#define NVC0_3D_RT_CONTROL_MAP3__MASK				0x0000e000
491#define NVC0_3D_RT_CONTROL_MAP3__SHIFT				13
492#define NVC0_3D_RT_CONTROL_MAP4__MASK				0x00070000
493#define NVC0_3D_RT_CONTROL_MAP4__SHIFT				16
494#define NVC0_3D_RT_CONTROL_MAP5__MASK				0x00380000
495#define NVC0_3D_RT_CONTROL_MAP5__SHIFT				19
496#define NVC0_3D_RT_CONTROL_MAP6__MASK				0x01c00000
497#define NVC0_3D_RT_CONTROL_MAP6__SHIFT				22
498#define NVC0_3D_RT_CONTROL_MAP7__MASK				0x0e000000
499#define NVC0_3D_RT_CONTROL_MAP7__SHIFT				25
500
501#define NVC0_3D_ZETA_HORIZ					0x00001228
502
503#define NVC0_3D_ZETA_VERT					0x0000122c
504
505#define NVC0_3D_ZETA_ARRAY_MODE					0x00001230
506#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
507#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
508#define NVC0_3D_ZETA_ARRAY_MODE_UNK				0x00010000
509
510#define NVC0_3D_LINKED_TSC					0x00001234
511
512#define NVC0_3D_DRAW_TFB_BYTES					0x0000123c
513
514#define NVC0_3D_FP_RESULT_COUNT					0x00001298
515
516#define NVC0_3D_DEPTH_TEST_ENABLE				0x000012cc
517
518#define NVC0_3D_D3D_FILL_MODE					0x000012d0
519#define NVC0_3D_D3D_FILL_MODE_POINT				0x00000001
520#define NVC0_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
521#define NVC0_3D_D3D_FILL_MODE_SOLID				0x00000003
522
523#define NVC0_3D_SHADE_MODEL					0x000012d4
524#define NVC0_3D_SHADE_MODEL_FLAT				0x00001d00
525#define NVC0_3D_SHADE_MODEL_SMOOTH				0x00001d01
526
527#define NVC0_3D_BLEND_INDEPENDENT				0x000012e4
528
529#define NVC0_3D_DEPTH_WRITE_ENABLE				0x000012e8
530
531#define NVC0_3D_ALPHA_TEST_ENABLE				0x000012ec
532
533#define NVC0_3D_VB_ELEMENT_U8_SETUP				0x00001300
534#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
535#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
536#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
537#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
538
539#define NVC0_3D_VB_ELEMENT_U8					0x00001304
540#define NVC0_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
541#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT				0
542#define NVC0_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
543#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT				8
544#define NVC0_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
545#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT				16
546#define NVC0_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
547#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT				24
548
549#define NVC0_3D_D3D_CULL_MODE					0x00001308
550#define NVC0_3D_D3D_CULL_MODE_NONE				0x00000001
551#define NVC0_3D_D3D_CULL_MODE_FRONT				0x00000002
552#define NVC0_3D_D3D_CULL_MODE_BACK				0x00000003
553
554#define NVC0_3D_DEPTH_TEST_FUNC					0x0000130c
555#define NVC0_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
556#define NVC0_3D_DEPTH_TEST_FUNC_LESS				0x00000201
557#define NVC0_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
558#define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
559#define NVC0_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
560#define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
561#define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
562#define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
563
564#define NVC0_3D_ALPHA_TEST_REF					0x00001310
565
566#define NVC0_3D_ALPHA_TEST_FUNC					0x00001314
567#define NVC0_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
568#define NVC0_3D_ALPHA_TEST_FUNC_LESS				0x00000201
569#define NVC0_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
570#define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
571#define NVC0_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
572#define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
573#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
574#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
575
576#define NVC0_3D_DRAW_TFB_STRIDE					0x00001318
577#define NVC0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
578#define NVC0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
579
580#define NVC0_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
581#define NVC0_3D_BLEND_COLOR__ESIZE				0x00000004
582#define NVC0_3D_BLEND_COLOR__LEN				0x00000004
583
584#define NVC0_3D_TSC_FLUSH					0x00001330
585#define NVC0_3D_TSC_FLUSH_SPECIFIC				0x00000001
586#define NVC0_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
587#define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT				4
588
589#define NVC0_3D_TIC_FLUSH					0x00001334
590#define NVC0_3D_TIC_FLUSH_SPECIFIC				0x00000001
591#define NVC0_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
592#define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT				4
593
594#define NVC0_3D_TEX_CACHE_CTL					0x00001338
595#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK			0x00000030
596#define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
597
598#define NVC0_3D_BLEND_SEPARATE_ALPHA				0x0000133c
599
600#define NVC0_3D_BLEND_EQUATION_RGB				0x00001340
601#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
602#define NVC0_3D_BLEND_EQUATION_RGB_MIN				0x00008007
603#define NVC0_3D_BLEND_EQUATION_RGB_MAX				0x00008008
604#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
605#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
606
607#define NVC0_3D_BLEND_FUNC_SRC_RGB				0x00001344
608
609#define NVC0_3D_BLEND_FUNC_DST_RGB				0x00001348
610
611#define NVC0_3D_BLEND_EQUATION_ALPHA				0x0000134c
612#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
613#define NVC0_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
614#define NVC0_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
615#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
616#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
617
618#define NVC0_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
619
620#define NVC0_3D_BLEND_FUNC_DST_ALPHA				0x00001358
621
622#define NVC0_3D_BLEND_ENABLE_COMMON				0x0000135c
623
624#define NVC0_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
625#define NVC0_3D_BLEND_ENABLE__ESIZE				0x00000004
626#define NVC0_3D_BLEND_ENABLE__LEN				0x00000008
627
628#define NVC0_3D_STENCIL_ENABLE					0x00001380
629
630#define NVC0_3D_STENCIL_FRONT_OP_FAIL				0x00001384
631#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
632#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
633#define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
634#define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
635#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
636#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
637#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
638#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
639
640#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
641#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
642#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
643#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
644#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
645#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
646#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
647#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
648#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
649
650#define NVC0_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
651#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
652#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
653#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
654#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
655#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
656#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
657#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
658#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
659
660#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
661#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
662#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
663#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
664#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
665#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
666#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
667#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
668#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
669
670#define NVC0_3D_STENCIL_FRONT_FUNC_REF				0x00001394
671
672#define NVC0_3D_STENCIL_FRONT_FUNC_MASK				0x00001398
673
674#define NVC0_3D_STENCIL_FRONT_MASK				0x0000139c
675
676#define NVC0_3D_DRAW_TFB_BASE					0x000013a4
677
678#define NVC0_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
679#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
680#define NVC0_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
681#define NVC0_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
682#define NVC0_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
683#define NVC0_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
684#define NVC0_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
685#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
686#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
687
688#define NVC0_3D_SCREEN_Y_CONTROL				0x000013ac
689#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
690#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
691
692#define NVC0_3D_LINE_WIDTH_SMOOTH				0x000013b0
693
694#define NVC0_3D_LINE_WIDTH_ALIASED				0x000013b4
695
696#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
697#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
698#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
699
700#define NVC0_3D_VERTEX_ARRAY_FLUSH				0x0000142c
701
702#define NVC0_3D_VB_ELEMENT_BASE					0x00001434
703
704#define NVC0_3D_VB_INSTANCE_BASE				0x00001438
705
706#define NVC0_3D_CODE_CB_FLUSH					0x00001440
707
708#define NVC0_3D_CLIPID_HEIGHT					0x00001504
709#define NVC0_3D_CLIPID_HEIGHT__MAX				0x00002000
710
711#define NVC0_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
712#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
713#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
714#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
715#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
716
717#define NVC0_3D_CLIPID_FILL_RECT_VERT				0x0000150c
718#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
719#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
720#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
721#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
722
723#define NVC0_3D_CLIP_DISTANCE_ENABLE				0x00001510
724#define NVC0_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
725#define NVC0_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
726#define NVC0_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
727#define NVC0_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
728#define NVC0_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
729#define NVC0_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
730#define NVC0_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
731#define NVC0_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
732
733#define NVC0_3D_SAMPLECNT_ENABLE				0x00001514
734
735#define NVC0_3D_POINT_SIZE					0x00001518
736
737#define NVC0_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
738
739#define NVC0_3D_POINT_SPRITE_ENABLE				0x00001520
740
741#define NVC0_3D_COUNTER_RESET					0x00001530
742#define NVC0_3D_COUNTER_RESET_SAMPLECNT				0x00000001
743#define NVC0_3D_COUNTER_RESET_UNK02				0x00000002
744#define NVC0_3D_COUNTER_RESET_UNK03				0x00000003
745#define NVC0_3D_COUNTER_RESET_UNK04				0x00000004
746#define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES		0x00000010
747#define NVC0_3D_COUNTER_RESET_UNK11				0x00000011
748#define NVC0_3D_COUNTER_RESET_UNK12				0x00000012
749#define NVC0_3D_COUNTER_RESET_UNK13				0x00000013
750#define NVC0_3D_COUNTER_RESET_UNK15				0x00000015
751#define NVC0_3D_COUNTER_RESET_UNK16				0x00000016
752#define NVC0_3D_COUNTER_RESET_UNK17				0x00000017
753#define NVC0_3D_COUNTER_RESET_UNK18				0x00000018
754#define NVC0_3D_COUNTER_RESET_UNK1A				0x0000001a
755#define NVC0_3D_COUNTER_RESET_UNK1B				0x0000001b
756#define NVC0_3D_COUNTER_RESET_UNK1C				0x0000001c
757#define NVC0_3D_COUNTER_RESET_UNK1D				0x0000001d
758#define NVC0_3D_COUNTER_RESET_UNK1E				0x0000001e
759#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x0000001f
760
761#define NVC0_3D_MULTISAMPLE_ENABLE				0x00001534
762
763#define NVC0_3D_ZETA_ENABLE					0x00001538
764
765#define NVC0_3D_MULTISAMPLE_CTRL				0x0000153c
766#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
767#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
768
769#define NVC0_3D_COND_ADDRESS_HIGH				0x00001550
770
771#define NVC0_3D_COND_ADDRESS_LOW				0x00001554
772
773#define NVC0_3D_COND_MODE					0x00001558
774#define NVC0_3D_COND_MODE_NEVER					0x00000000
775#define NVC0_3D_COND_MODE_ALWAYS				0x00000001
776#define NVC0_3D_COND_MODE_RES_NON_ZERO				0x00000002
777#define NVC0_3D_COND_MODE_EQUAL					0x00000003
778#define NVC0_3D_COND_MODE_NOT_EQUAL				0x00000004
779
780#define NVC0_3D_TSC_ADDRESS_HIGH				0x0000155c
781
782#define NVC0_3D_TSC_ADDRESS_LOW					0x00001560
783#define NVC0_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
784
785#define NVC0_3D_TSC_LIMIT					0x00001564
786#define NVC0_3D_TSC_LIMIT__MAX					0x00001fff
787
788#define NVC0_3D_POLYGON_OFFSET_FACTOR				0x0000156c
789
790#define NVC0_3D_LINE_SMOOTH_ENABLE				0x00001570
791
792#define NVC0_3D_TIC_ADDRESS_HIGH				0x00001574
793
794#define NVC0_3D_TIC_ADDRESS_LOW					0x00001578
795
796#define NVC0_3D_TIC_LIMIT					0x0000157c
797
798#define NVC0_3D_ZCULL_REGION					0x00001590
799
800#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
801
802#define NVC0_3D_STENCIL_BACK_OP_FAIL				0x00001598
803#define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
804#define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
805#define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
806#define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
807#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
808#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
809#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
810#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
811
812#define NVC0_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
813#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
814#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
815#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
816#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
817#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
818#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
819#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
820#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
821
822#define NVC0_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
823#define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
824#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
825#define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
826#define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
827#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
828#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
829#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
830#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
831
832#define NVC0_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
833#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
834#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
835#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
836#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
837#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
838#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
839#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
840#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
841
842#define NVC0_3D_CSAA_ENABLE					0x000015b4
843
844#define NVC0_3D_FRAMEBUFFER_SRGB				0x000015b8
845
846#define NVC0_3D_POLYGON_OFFSET_UNITS				0x000015bc
847
848#define NVC0_3D_LAYER						0x000015cc
849#define NVC0_3D_LAYER_IDX__MASK					0x0000ffff
850#define NVC0_3D_LAYER_IDX__SHIFT				0
851#define NVC0_3D_LAYER_USE_GP					0x00010000
852
853#define NVC0_3D_MULTISAMPLE_MODE				0x000015d0
854#define NVC0_3D_MULTISAMPLE_MODE_MS1				0x00000000
855#define NVC0_3D_MULTISAMPLE_MODE_MS2				0x00000001
856#define NVC0_3D_MULTISAMPLE_MODE_MS4				0x00000002
857#define NVC0_3D_MULTISAMPLE_MODE_MS8				0x00000003
858#define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
859#define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
860#define NVC0_3D_MULTISAMPLE_MODE_UNK6				0x00000006
861#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
862#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
863#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
864#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
865
866#define NVC0_3D_VERTEX_BEGIN_D3D				0x000015d4
867#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK		0x0fffffff
868#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
869#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
870#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES		0x00000002
871#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
872#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
873#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
874#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
875#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
876#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
877#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
878#define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
879
880#define NVC0_3D_VERTEX_END_D3D					0x000015d8
881#define NVC0_3D_VERTEX_END_D3D_UNK0				0x00000001
882#define NVC0_3D_VERTEX_END_D3D_UNK1				0x00000002
883
884#define NVC0_3D_EDGEFLAG					0x000015e4
885
886#define NVC0_3D_VB_ELEMENT_U32					0x000015e8
887
888#define NVC0_3D_VB_ELEMENT_U16_SETUP				0x000015ec
889#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
890#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
891#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
892#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
893
894#define NVC0_3D_VB_ELEMENT_U16					0x000015f0
895#define NVC0_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
896#define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT			0
897#define NVC0_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
898#define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT			16
899
900#define NVC0_3D_VERTEX_BASE_HIGH				0x000015f4
901
902#define NVC0_3D_VERTEX_BASE_LOW					0x000015f8
903
904#define NVC0_3D_ZCULL_WINDOW_OFFSET_X				0x000015fc
905
906#define NVC0_3D_ZCULL_WINDOW_OFFSET_Y				0x00001600
907
908#define NVC0_3D_POINT_COORD_REPLACE				0x00001604
909#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK		0x00000004
910#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT		2
911#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT	0x00000000
912#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT	0x00000004
913#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK		0x000007f8
914#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT		3
915
916#define NVC0_3D_CODE_ADDRESS_HIGH				0x00001608
917
918#define NVC0_3D_CODE_ADDRESS_LOW				0x0000160c
919
920#define NVC0_3D_VERTEX_END_GL					0x00001614
921#define NVC0_3D_VERTEX_END_GL_UNK0				0x00000001
922#define NVC0_3D_VERTEX_END_GL_UNK1				0x00000002
923
924#define NVC0_3D_VERTEX_BEGIN_GL					0x00001618
925#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
926#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
927#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
928#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
929#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
930#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
931#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
932#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
933#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
934#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
935#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
936#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
937#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
938#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
939#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
940#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
941#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES		0x0000000e
942#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x04000000
943#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x08000000
944
945#define NVC0_3D_VERTEX_ID_REPLACE				0x0000161c
946#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE			0x00000001
947#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK			0x00000ff0
948#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT			4
949
950#define NVC0_3D_VERTEX_DATA					0x00001640
951
952#define NVC0_3D_PRIM_RESTART_ENABLE				0x00001644
953
954#define NVC0_3D_PRIM_RESTART_INDEX				0x00001648
955
956#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
957#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
958#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
959#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
960#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12			0x00001000
961
962#define NVC0_3D_POINT_SMOOTH_ENABLE				0x00001658
963
964#define NVC0_3D_POINT_RASTER_RULES				0x0000165c
965#define NVC0_3D_POINT_RASTER_RULES_OGL				0x00000000
966#define NVC0_3D_POINT_RASTER_RULES_D3D				0x00000001
967
968#define NVC0_3D_TEX_MISC					0x00001664
969#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
970
971#define NVC0_3D_LINE_STIPPLE_ENABLE				0x0000166c
972
973#define NVC0_3D_LINE_STIPPLE_PATTERN				0x00001680
974
975#define NVC0_3D_PROVOKING_VERTEX_LAST				0x00001684
976
977#define NVC0_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
978
979#define NVC0_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
980
981#define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
982#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
983#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
984
985#define NVC0_3D_ZETA_BASE_LAYER					0x0000179c
986
987#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH			0x000017bc
988
989#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW			0x000017c0
990
991#define NVC0_3D_VERTEX_QUARANTINE_SIZE				0x000017c4
992#define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K			0x00000001
993#define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K			0x00000002
994#define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K			0x00000003
995
996#define NVC0_3D_STRMOUT_UNK1780(i0)			       (0x00001780 + 0x4*(i0))
997#define NVC0_3D_STRMOUT_UNK1780__ESIZE				0x00000004
998#define NVC0_3D_STRMOUT_UNK1780__LEN				0x00000004
999
1000#define NVC0_3D_UNK17BC_ADDRESS_HIGH				0x000017bc
1001
1002#define NVC0_3D_UNK17BC_ADDRESS_LOW				0x000017c0
1003
1004#define NVC0_3D_UNK17BC_LIMIT					0x000017c4
1005
1006#define NVC0_3D_INDEX_ARRAY_START_HIGH				0x000017c8
1007
1008#define NVC0_3D_INDEX_ARRAY_START_LOW				0x000017cc
1009
1010#define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH				0x000017d0
1011
1012#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW				0x000017d4
1013
1014#define NVC0_3D_INDEX_LOG2_SIZE					0x000017d8
1015
1016#define NVC0_3D_INDEX_BATCH_FIRST				0x000017dc
1017
1018#define NVC0_3D_INDEX_BATCH_COUNT				0x000017e0
1019
1020#define NVC0_3D_POLYGON_OFFSET_CLAMP				0x0000187c
1021
1022#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001880 + 0x4*(i0))
1023#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
1024#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000020
1025
1026#define NVC0_3D_VP_POINT_SIZE_EN				0x00001910
1027
1028#define NVC0_3D_CULL_FACE_ENABLE				0x00001918
1029
1030#define NVC0_3D_FRONT_FACE					0x0000191c
1031#define NVC0_3D_FRONT_FACE_CW					0x00000900
1032#define NVC0_3D_FRONT_FACE_CCW					0x00000901
1033
1034#define NVC0_3D_CULL_FACE					0x00001920
1035#define NVC0_3D_CULL_FACE_FRONT					0x00000404
1036#define NVC0_3D_CULL_FACE_BACK					0x00000405
1037#define NVC0_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
1038
1039#define NVC0_3D_LINE_LAST_PIXEL					0x00001924
1040
1041#define NVC0_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
1042
1043#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
1044#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
1045#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK		0x00000006
1046#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT		1
1047#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0			0x00000000
1048#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1			0x00000002
1049#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2			0x00000004
1050#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
1051#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
1052#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
1053#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
1054#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
1055#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
1056#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
1057#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
1058#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
1059#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
1060
1061#define NVC0_3D_CLIP_DISTANCE_MODE				0x00001940
1062#define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
1063#define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
1064#define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
1065#define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
1066#define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
1067#define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
1068#define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
1069#define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
1070#define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
1071#define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
1072#define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
1073#define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
1074#define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
1075#define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
1076#define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
1077#define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
1078#define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
1079#define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
1080#define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
1081#define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
1082#define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
1083#define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
1084#define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
1085#define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
1086#define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
1087#define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
1088#define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
1089#define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
1090#define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
1091#define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
1092#define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
1093#define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
1094
1095#define NVC0_3D_CLIP_RECTS_EN					0x0000194c
1096
1097#define NVC0_3D_CLIP_RECTS_MODE					0x00001950
1098#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
1099#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
1100#define NVC0_3D_CLIP_RECTS_MODE_NEVER				0x00000002
1101
1102#define NVC0_3D_ZCULL_INVALIDATE				0x00001958
1103
1104#define NVC0_3D_ZCULL_TEST_MASK					0x0000196c
1105#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT			0x00000001
1106#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT			0x00000010
1107
1108#define NVC0_3D_FP_ZORDER_CTRL					0x0000196c
1109#define NVC0_3D_FP_ZORDER_CTRL_0				0x00000001
1110#define NVC0_3D_FP_ZORDER_CTRL_1				0x00000010
1111
1112#define NVC0_3D_CLIPID_ENABLE					0x0000197c
1113
1114#define NVC0_3D_CLIPID_WIDTH					0x00001980
1115#define NVC0_3D_CLIPID_WIDTH__MAX				0x00002000
1116#define NVC0_3D_CLIPID_WIDTH__ALIGN				0x00000040
1117
1118#define NVC0_3D_CLIPID_ID					0x00001984
1119
1120#define NVC0_3D_DEPTH_BOUNDS_EN					0x000019bc
1121
1122#define NVC0_3D_LOGIC_OP_ENABLE					0x000019c4
1123
1124#define NVC0_3D_LOGIC_OP					0x000019c8
1125#define NVC0_3D_LOGIC_OP_CLEAR					0x00001500
1126#define NVC0_3D_LOGIC_OP_AND					0x00001501
1127#define NVC0_3D_LOGIC_OP_AND_REVERSE				0x00001502
1128#define NVC0_3D_LOGIC_OP_COPY					0x00001503
1129#define NVC0_3D_LOGIC_OP_AND_INVERTED				0x00001504
1130#define NVC0_3D_LOGIC_OP_NOOP					0x00001505
1131#define NVC0_3D_LOGIC_OP_XOR					0x00001506
1132#define NVC0_3D_LOGIC_OP_OR					0x00001507
1133#define NVC0_3D_LOGIC_OP_NOR					0x00001508
1134#define NVC0_3D_LOGIC_OP_EQUIV					0x00001509
1135#define NVC0_3D_LOGIC_OP_INVERT					0x0000150a
1136#define NVC0_3D_LOGIC_OP_OR_REVERSE				0x0000150b
1137#define NVC0_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
1138#define NVC0_3D_LOGIC_OP_OR_INVERTED				0x0000150d
1139#define NVC0_3D_LOGIC_OP_NAND					0x0000150e
1140#define NVC0_3D_LOGIC_OP_SET					0x0000150f
1141
1142#define NVC0_3D_CLEAR_BUFFERS					0x000019d0
1143#define NVC0_3D_CLEAR_BUFFERS_Z					0x00000001
1144#define NVC0_3D_CLEAR_BUFFERS_S					0x00000002
1145#define NVC0_3D_CLEAR_BUFFERS_R					0x00000004
1146#define NVC0_3D_CLEAR_BUFFERS_G					0x00000008
1147#define NVC0_3D_CLEAR_BUFFERS_B					0x00000010
1148#define NVC0_3D_CLEAR_BUFFERS_A					0x00000020
1149#define NVC0_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
1150#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT				6
1151#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
1152#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
1153
1154#define NVC0_3D_CLIPID_FILL					0x000019d4
1155
1156#define NVC0_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
1157#define NVC0_3D_COLOR_MASK__ESIZE				0x00000004
1158#define NVC0_3D_COLOR_MASK__LEN					0x00000008
1159#define NVC0_3D_COLOR_MASK_R					0x0000000f
1160#define NVC0_3D_COLOR_MASK_G					0x000000f0
1161#define NVC0_3D_COLOR_MASK_B					0x00000f00
1162#define NVC0_3D_COLOR_MASK_A					0x0000f000
1163
1164#define NVC0_3D_QUERY_ADDRESS_HIGH				0x00001b00
1165
1166#define NVC0_3D_QUERY_ADDRESS_LOW				0x00001b04
1167
1168#define NVC0_3D_QUERY_SEQUENCE					0x00001b08
1169
1170#define NVC0_3D_QUERY_GET					0x00001b0c
1171#define NVC0_3D_QUERY_GET_MODE__MASK				0x00000003
1172#define NVC0_3D_QUERY_GET_MODE__SHIFT				0
1173#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
1174#define NVC0_3D_QUERY_GET_MODE_SYNC				0x00000001
1175#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
1176#define NVC0_3D_QUERY_GET_FENCE					0x00000010
1177#define NVC0_3D_QUERY_GET_STREAM__MASK				0x000000e0
1178#define NVC0_3D_QUERY_GET_STREAM__SHIFT				5
1179#define NVC0_3D_QUERY_GET_UNK8					0x00000100
1180#define NVC0_3D_QUERY_GET_UNIT__MASK				0x0000f000
1181#define NVC0_3D_QUERY_GET_UNIT__SHIFT				12
1182#define NVC0_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
1183#define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT			16
1184#define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
1185#define NVC0_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
1186#define NVC0_3D_QUERY_GET_INTR					0x00100000
1187#define NVC0_3D_QUERY_GET_UNK21					0x00200000
1188#define NVC0_3D_QUERY_GET_SELECT__MASK				0x0f800000
1189#define NVC0_3D_QUERY_GET_SELECT__SHIFT				23
1190#define NVC0_3D_QUERY_GET_SELECT_ZERO				0x00000000
1191#define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT			0x01000000
1192#define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS			0x05800000
1193#define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS		0x09000000
1194#define NVC0_3D_QUERY_GET_SHORT					0x10000000
1195
1196#define NVC0_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00001c00 + 0x10*(i0))
1197#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
1198#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN				0x00000020
1199#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
1200#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
1201#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE			0x00001000
1202
1203#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00001c04 + 0x10*(i0))
1204#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
1205#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000020
1206
1207#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00001c08 + 0x10*(i0))
1208#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
1209#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000020
1210
1211#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x00001c0c + 0x10*(i0))
1212#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
1213#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000020
1214
1215#define NVC0_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
1216#define NVC0_3D_IBLEND__ESIZE					0x00000020
1217#define NVC0_3D_IBLEND__LEN					0x00000008
1218
1219#define NVC0_3D_IBLEND_EQUATION_RGB(i0)			       (0x00001e04 + 0x20*(i0))
1220#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1221#define NVC0_3D_IBLEND_EQUATION_RGB_MIN				0x00008007
1222#define NVC0_3D_IBLEND_EQUATION_RGB_MAX				0x00008008
1223#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
1224#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
1225
1226#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)			       (0x00001e08 + 0x20*(i0))
1227
1228#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)			       (0x00001e0c + 0x20*(i0))
1229
1230#define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
1231#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1232#define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
1233#define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
1234#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1235#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1236
1237#define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
1238
1239#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
1240
1241#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001f00 + 0x8*(i0))
1242#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
1243#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000020
1244
1245#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001f04 + 0x8*(i0))
1246#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
1247#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000020
1248
1249#define NVC0_3D_SP(i0)					       (0x00002000 + 0x40*(i0))
1250#define NVC0_3D_SP__ESIZE					0x00000040
1251#define NVC0_3D_SP__LEN						0x00000006
1252
1253#define NVC0_3D_SP_SELECT(i0)				       (0x00002000 + 0x40*(i0))
1254#define NVC0_3D_SP_SELECT_ENABLE				0x00000001
1255#define NVC0_3D_SP_SELECT_PROGRAM__MASK				0x00000070
1256#define NVC0_3D_SP_SELECT_PROGRAM__SHIFT			4
1257#define NVC0_3D_SP_SELECT_PROGRAM_VP_A				0x00000000
1258#define NVC0_3D_SP_SELECT_PROGRAM_VP_B				0x00000010
1259#define NVC0_3D_SP_SELECT_PROGRAM_TCP				0x00000020
1260#define NVC0_3D_SP_SELECT_PROGRAM_TEP				0x00000030
1261#define NVC0_3D_SP_SELECT_PROGRAM_GP				0x00000040
1262#define NVC0_3D_SP_SELECT_PROGRAM_FP				0x00000050
1263
1264#define NVC0_3D_SP_START_ID(i0)				       (0x00002004 + 0x40*(i0))
1265
1266#define NVC0_3D_SP_GPR_ALLOC(i0)			       (0x0000200c + 0x40*(i0))
1267
1268#define NVC0_3D_TEX_LIMITS(i0)				       (0x00002200 + 0x10*(i0))
1269#define NVC0_3D_TEX_LIMITS__ESIZE				0x00000010
1270#define NVC0_3D_TEX_LIMITS__LEN					0x00000005
1271
1272#define NVC0_3D_FIRMWARE(i0)				       (0x00002300 + 0x4*(i0))
1273#define NVC0_3D_FIRMWARE__ESIZE					0x00000004
1274#define NVC0_3D_FIRMWARE__LEN					0x00000020
1275
1276#define NVC0_3D_CB_SIZE						0x00002380
1277
1278#define NVC0_3D_CB_ADDRESS_HIGH					0x00002384
1279
1280#define NVC0_3D_CB_ADDRESS_LOW					0x00002388
1281
1282#define NVC0_3D_CB_POS						0x0000238c
1283
1284#define NVC0_3D_CB_DATA(i0)				       (0x00002390 + 0x4*(i0))
1285#define NVC0_3D_CB_DATA__ESIZE					0x00000004
1286#define NVC0_3D_CB_DATA__LEN					0x00000010
1287
1288#define NVC0_3D_BIND_TSC(i0)				       (0x00002400 + 0x20*(i0))
1289#define NVC0_3D_BIND_TSC__ESIZE					0x00000020
1290#define NVC0_3D_BIND_TSC__LEN					0x00000005
1291#define NVC0_3D_BIND_TSC_ACTIVE					0x00000001
1292#define NVC0_3D_BIND_TSC_SAMPLER__MASK				0x00000ff0
1293#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT				4
1294#define NVC0_3D_BIND_TSC_TSC__MASK				0x01fff000
1295#define NVC0_3D_BIND_TSC_TSC__SHIFT				12
1296
1297#define NVC0_3D_BIND_TIC(i0)				       (0x00002404 + 0x20*(i0))
1298#define NVC0_3D_BIND_TIC__ESIZE					0x00000020
1299#define NVC0_3D_BIND_TIC__LEN					0x00000005
1300#define NVC0_3D_BIND_TIC_ACTIVE					0x00000001
1301#define NVC0_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
1302#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT				1
1303#define NVC0_3D_BIND_TIC_TIC__MASK				0x7ffffe00
1304#define NVC0_3D_BIND_TIC_TIC__SHIFT				9
1305
1306#define NVC0_3D_CB_BIND(i0)				       (0x00002410 + 0x20*(i0))
1307#define NVC0_3D_CB_BIND__ESIZE					0x00000020
1308#define NVC0_3D_CB_BIND__LEN					0x00000005
1309#define NVC0_3D_CB_BIND_VALID					0x00000001
1310#define NVC0_3D_CB_BIND_INDEX__MASK				0x000000f0
1311#define NVC0_3D_CB_BIND_INDEX__SHIFT				4
1312
1313#define NVC0_3D_VERT_COLOR_CLAMP_EN				0x00002600
1314
1315#define NVE4_3D_TEX_CB_INDEX					0x00002608
1316#define NVE4_3D_TEX_CB_INDEX__MIN				0x00000000
1317#define NVE4_3D_TEX_CB_INDEX__MAX				0x00000010
1318
1319#define NVC0_3D_TFB_VARYING_LOCS(i0, i1)		       (0x00002800 + 0x80*(i0) + 0x4*(i1))
1320#define NVC0_3D_TFB_VARYING_LOCS__ESIZE				0x00000004
1321#define NVC0_3D_TFB_VARYING_LOCS__LEN				0x00000020
1322
1323#define NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE			0x00003800
1324
1325#define NVC0_3D_MACRO_VERTEX_ARRAY_SELECT			0x00003808
1326
1327#define NVC0_3D_MACRO_BLEND_ENABLES				0x00003810
1328
1329#define NVC0_3D_MACRO_POLYGON_MODE_FRONT			0x00003818
1330#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_POINT			0x00001b00
1331#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_LINE			0x00001b01
1332#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL			0x00001b02
1333
1334#define NVC0_3D_MACRO_POLYGON_MODE_BACK				0x00003820
1335#define NVC0_3D_MACRO_POLYGON_MODE_BACK_POINT			0x00001b00
1336#define NVC0_3D_MACRO_POLYGON_MODE_BACK_LINE			0x00001b01
1337#define NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL			0x00001b02
1338
1339#define NVC0_3D_MACRO_GP_SELECT					0x00003828
1340
1341#define NVC0_3D_MACRO_TEP_SELECT				0x00003830
1342
1343
1344#endif /* NVC0_3D_XML */
1345