1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *  *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 *
10 * * Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28 * POSSIBILITY OF SUCH DAMAGE.
29 */
30package com.jme3.math;
31
32import com.jme3.export.*;
33import java.io.IOException;
34
35/**
36 * <code>ColorRGBA</code> defines a color made from a collection of red, green
37 * and blue values. An alpha value determines is transparency. All values must
38 * be between 0 and 1. If any value is set higher or lower than these
39 * constraints they are clamped to the min or max. That is, if a value smaller
40 * than zero is set the value clamps to zero. If a value higher than 1 is
41 * passed, that value is clamped to 1. However, because the attributes r, g, b,
42 * a are public for efficiency reasons, they can be directly modified with
43 * invalid values. The client should take care when directly addressing the
44 * values. A call to clamp will assure that the values are within the
45 * constraints.
46 *
47 * @author Mark Powell
48 * @version $Id: ColorRGBA.java,v 1.29 2007/09/09 18:25:14 irrisor Exp $
49 */
50public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable {
51
52    static final long serialVersionUID = 1;
53    /**
54     * the color black (0,0,0).
55     */
56    public static final ColorRGBA Black = new ColorRGBA(0f, 0f, 0f, 1f);
57    /**
58     * the color white (1,1,1).
59     */
60    public static final ColorRGBA White = new ColorRGBA(1f, 1f, 1f, 1f);
61    /**
62     * the color gray (.2,.2,.2).
63     */
64    public static final ColorRGBA DarkGray = new ColorRGBA(0.2f, 0.2f, 0.2f, 1.0f);
65    /**
66     * the color gray (.5,.5,.5).
67     */
68    public static final ColorRGBA Gray = new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f);
69    /**
70     * the color gray (.8,.8,.8).
71     */
72    public static final ColorRGBA LightGray = new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f);
73    /**
74     * the color red (1,0,0).
75     */
76    public static final ColorRGBA Red = new ColorRGBA(1f, 0f, 0f, 1f);
77    /**
78     * the color green (0,1,0).
79     */
80    public static final ColorRGBA Green = new ColorRGBA(0f, 1f, 0f, 1f);
81    /**
82     * the color blue (0,0,1).
83     */
84    public static final ColorRGBA Blue = new ColorRGBA(0f, 0f, 1f, 1f);
85    /**
86     * the color yellow (1,1,0).
87     */
88    public static final ColorRGBA Yellow = new ColorRGBA(1f, 1f, 0f, 1f);
89    /**
90     * the color magenta (1,0,1).
91     */
92    public static final ColorRGBA Magenta = new ColorRGBA(1f, 0f, 1f, 1f);
93    /**
94     * the color cyan (0,1,1).
95     */
96    public static final ColorRGBA Cyan = new ColorRGBA(0f, 1f, 1f, 1f);
97    /**
98     * the color orange (251/255, 130/255,0).
99     */
100    public static final ColorRGBA Orange = new ColorRGBA(251f / 255f, 130f / 255f, 0f, 1f);
101    /**
102     * the color brown (65/255, 40/255, 25/255).
103     */
104    public static final ColorRGBA Brown = new ColorRGBA(65f / 255f, 40f / 255f, 25f / 255f, 1f);
105    /**
106     * the color pink (1, 0.68, 0.68).
107     */
108    public static final ColorRGBA Pink = new ColorRGBA(1f, 0.68f, 0.68f, 1f);
109    /**
110     * the black color with no alpha (0, 0, 0, 0);
111     */
112    public static final ColorRGBA BlackNoAlpha = new ColorRGBA(0f, 0f, 0f, 0f);
113    /**
114     * The red component of the color.
115     */
116    public float r;
117    /**
118     * The green component of the color.
119     */
120    public float g;
121    /**
122     * the blue component of the color.
123     */
124    public float b;
125    /**
126     * the alpha component of the color. 0 is transparent and 1 is opaque
127     */
128    public float a;
129
130    /**
131     * Constructor instantiates a new <code>ColorRGBA</code> object. This
132     * color is the default "white" with all values 1.
133     *
134     */
135    public ColorRGBA() {
136        r = g = b = a = 1.0f;
137    }
138
139    /**
140     * Constructor instantiates a new <code>ColorRGBA</code> object. The
141     * values are defined as passed parameters. These values are then clamped
142     * to insure that they are between 0 and 1.
143     * @param r the red component of this color.
144     * @param g the green component of this color.
145     * @param b the blue component of this color.
146     * @param a the alpha component of this color.
147     */
148    public ColorRGBA(float r, float g, float b, float a) {
149        this.r = r;
150        this.g = g;
151        this.b = b;
152        this.a = a;
153    }
154
155    /**
156     * Copy constructor creates a new <code>ColorRGBA</code> object, based on
157     * a provided color.
158     * @param rgba the <code>ColorRGBA</code> object to copy.
159     */
160    public ColorRGBA(ColorRGBA rgba) {
161        this.a = rgba.a;
162        this.r = rgba.r;
163        this.g = rgba.g;
164        this.b = rgba.b;
165    }
166
167    /**
168     *
169     * <code>set</code> sets the RGBA values of this color. The values are then
170     * clamped to insure that they are between 0 and 1.
171     *
172     * @param r the red component of this color.
173     * @param g the green component of this color.
174     * @param b the blue component of this color.
175     * @param a the alpha component of this color.
176     * @return this
177     */
178    public ColorRGBA set(float r, float g, float b, float a) {
179        this.r = r;
180        this.g = g;
181        this.b = b;
182        this.a = a;
183        return this;
184    }
185
186    /**
187     * <code>set</code> sets the values of this color to those set by a parameter
188     * color.
189     *
190     * @param rgba ColorRGBA the color to set this color to.
191     * @return this
192     */
193    public ColorRGBA set(ColorRGBA rgba) {
194        if (rgba == null) {
195            r = 0;
196            g = 0;
197            b = 0;
198            a = 0;
199        } else {
200            r = rgba.r;
201            g = rgba.g;
202            b = rgba.b;
203            a = rgba.a;
204        }
205        return this;
206    }
207
208    /**
209     * <code>clamp</code> insures that all values are between 0 and 1. If any
210     * are less than 0 they are set to zero. If any are more than 1 they are
211     * set to one.
212     *
213     */
214    public void clamp() {
215        if (r < 0) {
216            r = 0;
217        } else if (r > 1) {
218            r = 1;
219        }
220
221        if (g < 0) {
222            g = 0;
223        } else if (g > 1) {
224            g = 1;
225        }
226
227        if (b < 0) {
228            b = 0;
229        } else if (b > 1) {
230            b = 1;
231        }
232
233        if (a < 0) {
234            a = 0;
235        } else if (a > 1) {
236            a = 1;
237        }
238    }
239
240    /**
241     *
242     * <code>getColorArray</code> retrieves the color values of this object as
243     * a four element float array.
244     * @return the float array that contains the color elements.
245     */
246    public float[] getColorArray() {
247        return new float[]{r, g, b, a};
248    }
249
250    /**
251     * Stores the current r/g/b/a values into the tempf array.  The tempf array must have a
252     * length of 4 or greater, or an array index out of bounds exception will be thrown.
253     * @param store The array of floats to store the values into.
254     * @return The float[] after storage.
255     */
256    public float[] getColorArray(float[] store) {
257        store[0] = r;
258        store[1] = g;
259        store[2] = b;
260        store[3] = a;
261        return store;
262    }
263
264    public float getAlpha() {
265        return a;
266    }
267
268    public float getRed() {
269        return r;
270    }
271
272    public float getBlue() {
273        return b;
274    }
275
276    public float getGreen() {
277        return g;
278    }
279
280    /**
281     * Sets this color to the interpolation by changeAmnt from this to the finalColor
282     * this=(1-changeAmnt)*this + changeAmnt * finalColor
283     * @param finalColor The final color to interpolate towards
284     * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
285     *  change from this towards finalColor
286     */
287    public void interpolate(ColorRGBA finalColor, float changeAmnt) {
288        this.r = (1 - changeAmnt) * this.r + changeAmnt * finalColor.r;
289        this.g = (1 - changeAmnt) * this.g + changeAmnt * finalColor.g;
290        this.b = (1 - changeAmnt) * this.b + changeAmnt * finalColor.b;
291        this.a = (1 - changeAmnt) * this.a + changeAmnt * finalColor.a;
292    }
293
294    /**
295     * Sets this color to the interpolation by changeAmnt from beginColor to finalColor
296     * this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
297     * @param beginColor The begining color (changeAmnt=0)
298     * @param finalColor The final color to interpolate towards (changeAmnt=1)
299     * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
300     *  change from beginColor towards finalColor
301     */
302    public void interpolate(ColorRGBA beginColor, ColorRGBA finalColor, float changeAmnt) {
303        this.r = (1 - changeAmnt) * beginColor.r + changeAmnt * finalColor.r;
304        this.g = (1 - changeAmnt) * beginColor.g + changeAmnt * finalColor.g;
305        this.b = (1 - changeAmnt) * beginColor.b + changeAmnt * finalColor.b;
306        this.a = (1 - changeAmnt) * beginColor.a + changeAmnt * finalColor.a;
307    }
308
309    /**
310     *
311     * <code>randomColor</code> is a utility method that generates a random
312     * color.
313     *
314     * @return a random color.
315     */
316    public static ColorRGBA randomColor() {
317        ColorRGBA rVal = new ColorRGBA(0, 0, 0, 1);
318        rVal.r = FastMath.nextRandomFloat();
319        rVal.g = FastMath.nextRandomFloat();
320        rVal.b = FastMath.nextRandomFloat();
321        return rVal;
322    }
323
324    /**
325     * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
326     * returns the result as a new ColorRGBA.  Used as a way of combining colors and lights.
327     * @param c The color to multiply.
328     * @return The new ColorRGBA.  this*c
329     */
330    public ColorRGBA mult(ColorRGBA c) {
331        return new ColorRGBA(c.r * r, c.g * g, c.b * b, c.a * a);
332    }
333
334    /**
335     * Multiplies each r/g/b/a of this color by the given scalar and
336     * returns the result as a new ColorRGBA.  Used as a way of making colors dimmer
337     * or brighter..
338     * @param scalar The scalar to multiply.
339     * @return The new ColorRGBA.  this*scalar
340     */
341    public ColorRGBA mult(float scalar) {
342        return new ColorRGBA(scalar * r, scalar * g, scalar * b, scalar * a);
343    }
344
345    /**
346     * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
347     * returns the result as a new ColorRGBA.  Used as a way of combining colors and lights.
348     * @param scalar scalar to multiply with
349     * @return The new ColorRGBA.  this*c
350     */
351    public ColorRGBA multLocal(float scalar) {
352        this.r *= scalar;
353        this.g *= scalar;
354        this.b *= scalar;
355        this.a *= scalar;
356        return this;
357    }
358
359    /**
360     * Adds each r/g/b/a of this color by the r/g/b/a of the given color and
361     * returns the result as a new ColorRGBA.
362     * @param c The color to add.
363     * @return The new ColorRGBA.  this+c
364     */
365    public ColorRGBA add(ColorRGBA c) {
366        return new ColorRGBA(c.r + r, c.g + g, c.b + b, c.a + a);
367    }
368
369    /**
370     * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
371     * returns the result as a new ColorRGBA.  Used as a way of combining colors and lights.
372     * @param c The color to multiply.
373     * @return The new ColorRGBA.  this*c
374     */
375    public ColorRGBA addLocal(ColorRGBA c) {
376        set(c.r + r, c.g + g, c.b + b, c.a + a);
377        return this;
378    }
379
380    /**
381     * <code>toString</code> returns the string representation of this color.
382     * The format of the string is:<br>
383     * <Class Name>: [R=RR.RRRR, G=GG.GGGG, B=BB.BBBB, A=AA.AAAA]
384     * @return the string representation of this color.
385     */
386    public String toString() {
387        return "Color[" + r + ", " + g + ", " + b + ", " + a + "]";
388    }
389
390    @Override
391    public ColorRGBA clone() {
392        try {
393            return (ColorRGBA) super.clone();
394        } catch (CloneNotSupportedException e) {
395            throw new AssertionError(); // can not happen
396        }
397    }
398
399    /**
400     * Saves this ColorRGBA into the given float[] object.
401     *
402     * @param floats
403     *            The float[] to take this ColorRGBA. If null, a new float[4] is
404     *            created.
405     * @return The array, with R, G, B, A float values in that order
406     */
407    public float[] toArray(float[] floats) {
408        if (floats == null) {
409            floats = new float[4];
410        }
411        floats[0] = r;
412        floats[1] = g;
413        floats[2] = b;
414        floats[3] = a;
415        return floats;
416    }
417
418    /**
419     * <code>equals</code> returns true if this color is logically equivalent
420     * to a given color. That is, if the values of the two colors are the same.
421     * False is returned otherwise.
422     * @param o the object to compare againts.
423     * @return true if the colors are equal, false otherwise.
424     */
425    public boolean equals(Object o) {
426        if (!(o instanceof ColorRGBA)) {
427            return false;
428        }
429
430        if (this == o) {
431            return true;
432        }
433
434        ColorRGBA comp = (ColorRGBA) o;
435        if (Float.compare(r, comp.r) != 0) {
436            return false;
437        }
438        if (Float.compare(g, comp.g) != 0) {
439            return false;
440        }
441        if (Float.compare(b, comp.b) != 0) {
442            return false;
443        }
444        if (Float.compare(a, comp.a) != 0) {
445            return false;
446        }
447        return true;
448    }
449
450    /**
451     * <code>hashCode</code> returns a unique code for this color object based
452     * on it's values. If two colors are logically equivalent, they will return
453     * the same hash code value.
454     * @return the hash code value of this color.
455     */
456    public int hashCode() {
457        int hash = 37;
458        hash += 37 * hash + Float.floatToIntBits(r);
459        hash += 37 * hash + Float.floatToIntBits(g);
460        hash += 37 * hash + Float.floatToIntBits(b);
461        hash += 37 * hash + Float.floatToIntBits(a);
462        return hash;
463    }
464
465    public void write(JmeExporter e) throws IOException {
466        OutputCapsule capsule = e.getCapsule(this);
467        capsule.write(r, "r", 0);
468        capsule.write(g, "g", 0);
469        capsule.write(b, "b", 0);
470        capsule.write(a, "a", 0);
471    }
472
473    public void read(JmeImporter e) throws IOException {
474        InputCapsule capsule = e.getCapsule(this);
475        r = capsule.readFloat("r", 0);
476        g = capsule.readFloat("g", 0);
477        b = capsule.readFloat("b", 0);
478        a = capsule.readFloat("a", 0);
479    }
480
481    public byte[] asBytesRGBA() {
482        byte[] store = new byte[4];
483        store[0] = (byte) ((int) (r * 255) & 0xFF);
484        store[1] = (byte) ((int) (g * 255) & 0xFF);
485        store[2] = (byte) ((int) (b * 255) & 0xFF);
486        store[3] = (byte) ((int) (a * 255) & 0xFF);
487        return store;
488    }
489
490    public int asIntARGB() {
491        int argb = (((int) (a * 255) & 0xFF) << 24)
492                | (((int) (r * 255) & 0xFF) << 16)
493                | (((int) (g * 255) & 0xFF) << 8)
494                | (((int) (b * 255) & 0xFF));
495        return argb;
496    }
497
498    public int asIntRGBA() {
499        int rgba = (((int) (r * 255) & 0xFF) << 24)
500                | (((int) (g * 255) & 0xFF) << 16)
501                | (((int) (b * 255) & 0xFF) << 8)
502                | (((int) (a * 255) & 0xFF));
503        return rgba;
504    }
505
506    public int asIntABGR() {
507        int abgr = (((int) (a * 255) & 0xFF) << 24)
508                | (((int) (b * 255) & 0xFF) << 16)
509                | (((int) (g * 255) & 0xFF) << 8)
510                | (((int) (r * 255) & 0xFF));
511        return abgr;
512    }
513
514    public void fromIntARGB(int color) {
515        a = ((byte) (color >> 24) & 0xFF) / 255f;
516        r = ((byte) (color >> 16) & 0xFF) / 255f;
517        g = ((byte) (color >> 8) & 0xFF) / 255f;
518        b = ((byte) (color) & 0xFF) / 255f;
519    }
520
521    public void fromIntRGBA(int color) {
522        r = ((byte) (color >> 24) & 0xFF) / 255f;
523        g = ((byte) (color >> 16) & 0xFF) / 255f;
524        b = ((byte) (color >> 8) & 0xFF) / 255f;
525        a = ((byte) (color) & 0xFF) / 255f;
526    }
527
528    /**
529     * Transform the current ColorRGBA to a Vector3f using
530     * x = r, y = g, z = b. The Alpha value is not used.
531     *
532     * This method is useful to use for shaders assignment.
533     * @return A Vector3f containing the RGB value of current color definition.
534     */
535    public Vector3f toVector3f() {
536        return new Vector3f(r, g, b);
537    }
538
539    /**
540     * Transform the current ColorRGBA to a Vector4f using
541     * x = r, y = g, z = b, w = a.
542     *
543     * This method is useful to use for shaders assignment.
544     * @return A Vector4f containing the RGBA value of current color definition.
545     */
546    public Vector4f toVector4f() {
547        return new Vector4f(r, g, b, a);
548    }
549}
550