Spiller.cpp revision fd302b7056b9fab0b54f2fcad8e942500de2a50e
1//===-- llvm/CodeGen/Spiller.cpp - Spiller -------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9 10#define DEBUG_TYPE "spiller" 11#include "Spiller.h" 12#include "llvm/Support/Compiler.h" 13#include "llvm/ADT/DepthFirstIterator.h" 14#include "llvm/ADT/Statistic.h" 15#include "llvm/ADT/STLExtras.h" 16#include <algorithm> 17using namespace llvm; 18 19STATISTIC(NumDSE , "Number of dead stores elided"); 20STATISTIC(NumDSS , "Number of dead spill slots removed"); 21STATISTIC(NumCommutes, "Number of instructions commuted"); 22STATISTIC(NumDRM , "Number of re-materializable defs elided"); 23STATISTIC(NumStores , "Number of stores added"); 24STATISTIC(NumPSpills , "Number of physical register spills"); 25STATISTIC(NumOmitted , "Number of reloads omited"); 26STATISTIC(NumCopified, "Number of available reloads turned into copies"); 27STATISTIC(NumReMats , "Number of re-materialization"); 28STATISTIC(NumLoads , "Number of loads added"); 29STATISTIC(NumReused , "Number of values reused"); 30STATISTIC(NumDCE , "Number of copies elided"); 31STATISTIC(NumSUnfold , "Number of stores unfolded"); 32 33namespace { 34 enum SpillerName { simple, local }; 35} 36 37static cl::opt<SpillerName> 38SpillerOpt("spiller", 39 cl::desc("Spiller to use: (default: local)"), 40 cl::Prefix, 41 cl::values(clEnumVal(simple, "simple spiller"), 42 clEnumVal(local, "local spiller"), 43 clEnumValEnd), 44 cl::init(local)); 45 46// ****************************** // 47// Simple Spiller Implementation // 48// ****************************** // 49 50Spiller::~Spiller() {} 51 52bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { 53 DOUT << "********** REWRITE MACHINE CODE **********\n"; 54 DOUT << "********** Function: " << MF.getFunction()->getName() << '\n'; 55 const TargetMachine &TM = MF.getTarget(); 56 const TargetInstrInfo &TII = *TM.getInstrInfo(); 57 const TargetRegisterInfo &TRI = *TM.getRegisterInfo(); 58 59 60 // LoadedRegs - Keep track of which vregs are loaded, so that we only load 61 // each vreg once (in the case where a spilled vreg is used by multiple 62 // operands). This is always smaller than the number of operands to the 63 // current machine instr, so it should be small. 64 std::vector<unsigned> LoadedRegs; 65 66 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); 67 MBBI != E; ++MBBI) { 68 DOUT << MBBI->getBasicBlock()->getName() << ":\n"; 69 MachineBasicBlock &MBB = *MBBI; 70 for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end(); 71 MII != E; ++MII) { 72 MachineInstr &MI = *MII; 73 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 74 MachineOperand &MO = MI.getOperand(i); 75 if (MO.isReg() && MO.getReg()) { 76 if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) { 77 unsigned VirtReg = MO.getReg(); 78 unsigned SubIdx = MO.getSubReg(); 79 unsigned PhysReg = VRM.getPhys(VirtReg); 80 unsigned RReg = SubIdx ? TRI.getSubReg(PhysReg, SubIdx) : PhysReg; 81 if (!VRM.isAssignedReg(VirtReg)) { 82 int StackSlot = VRM.getStackSlot(VirtReg); 83 const TargetRegisterClass* RC = 84 MF.getRegInfo().getRegClass(VirtReg); 85 86 if (MO.isUse() && 87 std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg) 88 == LoadedRegs.end()) { 89 TII.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC); 90 MachineInstr *LoadMI = prior(MII); 91 VRM.addSpillSlotUse(StackSlot, LoadMI); 92 LoadedRegs.push_back(VirtReg); 93 ++NumLoads; 94 DOUT << '\t' << *LoadMI; 95 } 96 97 if (MO.isDef()) { 98 TII.storeRegToStackSlot(MBB, next(MII), PhysReg, true, 99 StackSlot, RC); 100 MachineInstr *StoreMI = next(MII); 101 VRM.addSpillSlotUse(StackSlot, StoreMI); 102 ++NumStores; 103 } 104 } 105 MF.getRegInfo().setPhysRegUsed(RReg); 106 MI.getOperand(i).setReg(RReg); 107 } else { 108 MF.getRegInfo().setPhysRegUsed(MO.getReg()); 109 } 110 } 111 } 112 113 DOUT << '\t' << MI; 114 LoadedRegs.clear(); 115 } 116 } 117 return true; 118} 119 120// ****************** // 121// Utility Functions // 122// ****************** // 123 124/// InvalidateKill - A MI that defines the specified register is being deleted, 125/// invalidate the register kill information. 126static void InvalidateKill(unsigned Reg, BitVector &RegKills, 127 std::vector<MachineOperand*> &KillOps) { 128 if (RegKills[Reg]) { 129 KillOps[Reg]->setIsKill(false); 130 KillOps[Reg] = NULL; 131 RegKills.reset(Reg); 132 } 133} 134 135/// findSinglePredSuccessor - Return via reference a vector of machine basic 136/// blocks each of which is a successor of the specified BB and has no other 137/// predecessor. 138static void findSinglePredSuccessor(MachineBasicBlock *MBB, 139 SmallVectorImpl<MachineBasicBlock *> &Succs) { 140 for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(), 141 SE = MBB->succ_end(); SI != SE; ++SI) { 142 MachineBasicBlock *SuccMBB = *SI; 143 if (SuccMBB->pred_size() == 1) 144 Succs.push_back(SuccMBB); 145 } 146} 147 148/// InvalidateKills - MI is going to be deleted. If any of its operands are 149/// marked kill, then invalidate the information. 150static void InvalidateKills(MachineInstr &MI, BitVector &RegKills, 151 std::vector<MachineOperand*> &KillOps, 152 SmallVector<unsigned, 2> *KillRegs = NULL) { 153 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 154 MachineOperand &MO = MI.getOperand(i); 155 if (!MO.isReg() || !MO.isUse() || !MO.isKill()) 156 continue; 157 unsigned Reg = MO.getReg(); 158 if (TargetRegisterInfo::isVirtualRegister(Reg)) 159 continue; 160 if (KillRegs) 161 KillRegs->push_back(Reg); 162 assert(Reg < KillOps.size()); 163 if (KillOps[Reg] == &MO) { 164 RegKills.reset(Reg); 165 KillOps[Reg] = NULL; 166 } 167 } 168} 169 170/// InvalidateRegDef - If the def operand of the specified def MI is now dead 171/// (since it's spill instruction is removed), mark it isDead. Also checks if 172/// the def MI has other definition operands that are not dead. Returns it by 173/// reference. 174static bool InvalidateRegDef(MachineBasicBlock::iterator I, 175 MachineInstr &NewDef, unsigned Reg, 176 bool &HasLiveDef) { 177 // Due to remat, it's possible this reg isn't being reused. That is, 178 // the def of this reg (by prev MI) is now dead. 179 MachineInstr *DefMI = I; 180 MachineOperand *DefOp = NULL; 181 for (unsigned i = 0, e = DefMI->getNumOperands(); i != e; ++i) { 182 MachineOperand &MO = DefMI->getOperand(i); 183 if (MO.isReg() && MO.isDef()) { 184 if (MO.getReg() == Reg) 185 DefOp = &MO; 186 else if (!MO.isDead()) 187 HasLiveDef = true; 188 } 189 } 190 if (!DefOp) 191 return false; 192 193 bool FoundUse = false, Done = false; 194 MachineBasicBlock::iterator E = &NewDef; 195 ++I; ++E; 196 for (; !Done && I != E; ++I) { 197 MachineInstr *NMI = I; 198 for (unsigned j = 0, ee = NMI->getNumOperands(); j != ee; ++j) { 199 MachineOperand &MO = NMI->getOperand(j); 200 if (!MO.isReg() || MO.getReg() != Reg) 201 continue; 202 if (MO.isUse()) 203 FoundUse = true; 204 Done = true; // Stop after scanning all the operands of this MI. 205 } 206 } 207 if (!FoundUse) { 208 // Def is dead! 209 DefOp->setIsDead(); 210 return true; 211 } 212 return false; 213} 214 215/// UpdateKills - Track and update kill info. If a MI reads a register that is 216/// marked kill, then it must be due to register reuse. Transfer the kill info 217/// over. 218static void UpdateKills(MachineInstr &MI, BitVector &RegKills, 219 std::vector<MachineOperand*> &KillOps, 220 const TargetRegisterInfo* TRI) { 221 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 222 MachineOperand &MO = MI.getOperand(i); 223 if (!MO.isReg() || !MO.isUse()) 224 continue; 225 unsigned Reg = MO.getReg(); 226 if (Reg == 0) 227 continue; 228 229 if (RegKills[Reg] && KillOps[Reg]->getParent() != &MI) { 230 // That can't be right. Register is killed but not re-defined and it's 231 // being reused. Let's fix that. 232 KillOps[Reg]->setIsKill(false); 233 KillOps[Reg] = NULL; 234 RegKills.reset(Reg); 235 if (!MI.isRegTiedToDefOperand(i)) 236 // Unless it's a two-address operand, this is the new kill. 237 MO.setIsKill(); 238 } 239 if (MO.isKill()) { 240 RegKills.set(Reg); 241 KillOps[Reg] = &MO; 242 } 243 } 244 245 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 246 const MachineOperand &MO = MI.getOperand(i); 247 if (!MO.isReg() || !MO.isDef()) 248 continue; 249 unsigned Reg = MO.getReg(); 250 RegKills.reset(Reg); 251 KillOps[Reg] = NULL; 252 // It also defines (or partially define) aliases. 253 for (const unsigned *AS = TRI->getAliasSet(Reg); *AS; ++AS) { 254 RegKills.reset(*AS); 255 KillOps[*AS] = NULL; 256 } 257 } 258} 259 260/// ReMaterialize - Re-materialize definition for Reg targetting DestReg. 261/// 262static void ReMaterialize(MachineBasicBlock &MBB, 263 MachineBasicBlock::iterator &MII, 264 unsigned DestReg, unsigned Reg, 265 const TargetInstrInfo *TII, 266 const TargetRegisterInfo *TRI, 267 VirtRegMap &VRM) { 268 TII->reMaterialize(MBB, MII, DestReg, VRM.getReMaterializedMI(Reg)); 269 MachineInstr *NewMI = prior(MII); 270 for (unsigned i = 0, e = NewMI->getNumOperands(); i != e; ++i) { 271 MachineOperand &MO = NewMI->getOperand(i); 272 if (!MO.isReg() || MO.getReg() == 0) 273 continue; 274 unsigned VirtReg = MO.getReg(); 275 if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) 276 continue; 277 assert(MO.isUse()); 278 unsigned SubIdx = MO.getSubReg(); 279 unsigned Phys = VRM.getPhys(VirtReg); 280 assert(Phys); 281 unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys; 282 MO.setReg(RReg); 283 } 284 ++NumReMats; 285} 286 287/// findSuperReg - Find the SubReg's super-register of given register class 288/// where its SubIdx sub-register is SubReg. 289static unsigned findSuperReg(const TargetRegisterClass *RC, unsigned SubReg, 290 unsigned SubIdx, const TargetRegisterInfo *TRI) { 291 for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end(); 292 I != E; ++I) { 293 unsigned Reg = *I; 294 if (TRI->getSubReg(Reg, SubIdx) == SubReg) 295 return Reg; 296 } 297 return 0; 298} 299 300// ******************************** // 301// Available Spills Implementation // 302// ******************************** // 303 304/// disallowClobberPhysRegOnly - Unset the CanClobber bit of the specified 305/// stackslot register. The register is still available but is no longer 306/// allowed to be modifed. 307void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) { 308 std::multimap<unsigned, int>::iterator I = 309 PhysRegsAvailable.lower_bound(PhysReg); 310 while (I != PhysRegsAvailable.end() && I->first == PhysReg) { 311 int SlotOrReMat = I->second; 312 I++; 313 assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg && 314 "Bidirectional map mismatch!"); 315 SpillSlotsOrReMatsAvailable[SlotOrReMat] &= ~1; 316 DOUT << "PhysReg " << TRI->getName(PhysReg) 317 << " copied, it is available for use but can no longer be modified\n"; 318 } 319} 320 321/// disallowClobberPhysReg - Unset the CanClobber bit of the specified 322/// stackslot register and its aliases. The register and its aliases may 323/// still available but is no longer allowed to be modifed. 324void AvailableSpills::disallowClobberPhysReg(unsigned PhysReg) { 325 for (const unsigned *AS = TRI->getAliasSet(PhysReg); *AS; ++AS) 326 disallowClobberPhysRegOnly(*AS); 327 disallowClobberPhysRegOnly(PhysReg); 328} 329 330/// ClobberPhysRegOnly - This is called when the specified physreg changes 331/// value. We use this to invalidate any info about stuff we thing lives in it. 332void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) { 333 std::multimap<unsigned, int>::iterator I = 334 PhysRegsAvailable.lower_bound(PhysReg); 335 while (I != PhysRegsAvailable.end() && I->first == PhysReg) { 336 int SlotOrReMat = I->second; 337 PhysRegsAvailable.erase(I++); 338 assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg && 339 "Bidirectional map mismatch!"); 340 SpillSlotsOrReMatsAvailable.erase(SlotOrReMat); 341 DOUT << "PhysReg " << TRI->getName(PhysReg) 342 << " clobbered, invalidating "; 343 if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT) 344 DOUT << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 << "\n"; 345 else 346 DOUT << "SS#" << SlotOrReMat << "\n"; 347 } 348} 349 350/// ClobberPhysReg - This is called when the specified physreg changes 351/// value. We use this to invalidate any info about stuff we thing lives in 352/// it and any of its aliases. 353void AvailableSpills::ClobberPhysReg(unsigned PhysReg) { 354 for (const unsigned *AS = TRI->getAliasSet(PhysReg); *AS; ++AS) 355 ClobberPhysRegOnly(*AS); 356 ClobberPhysRegOnly(PhysReg); 357} 358 359/// AddAvailableRegsToLiveIn - Availability information is being kept coming 360/// into the specified MBB. Add available physical registers as potential 361/// live-in's. If they are reused in the MBB, they will be added to the 362/// live-in set to make register scavenger and post-allocation scheduler. 363void AvailableSpills::AddAvailableRegsToLiveIn(MachineBasicBlock &MBB, 364 BitVector &RegKills, 365 std::vector<MachineOperand*> &KillOps) { 366 std::set<unsigned> NotAvailable; 367 for (std::multimap<unsigned, int>::iterator 368 I = PhysRegsAvailable.begin(), E = PhysRegsAvailable.end(); 369 I != E; ++I) { 370 unsigned Reg = I->first; 371 const TargetRegisterClass* RC = TRI->getPhysicalRegisterRegClass(Reg); 372 // FIXME: A temporary workaround. We can't reuse available value if it's 373 // not safe to move the def of the virtual register's class. e.g. 374 // X86::RFP* register classes. Do not add it as a live-in. 375 if (!TII->isSafeToMoveRegClassDefs(RC)) 376 // This is no longer available. 377 NotAvailable.insert(Reg); 378 else { 379 MBB.addLiveIn(Reg); 380 InvalidateKill(Reg, RegKills, KillOps); 381 } 382 383 // Skip over the same register. 384 std::multimap<unsigned, int>::iterator NI = next(I); 385 while (NI != E && NI->first == Reg) { 386 ++I; 387 ++NI; 388 } 389 } 390 391 for (std::set<unsigned>::iterator I = NotAvailable.begin(), 392 E = NotAvailable.end(); I != E; ++I) { 393 ClobberPhysReg(*I); 394 for (const unsigned *SubRegs = TRI->getSubRegisters(*I); 395 *SubRegs; ++SubRegs) 396 ClobberPhysReg(*SubRegs); 397 } 398} 399 400/// ModifyStackSlotOrReMat - This method is called when the value in a stack 401/// slot changes. This removes information about which register the previous 402/// value for this slot lives in (as the previous value is dead now). 403void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) { 404 std::map<int, unsigned>::iterator It = 405 SpillSlotsOrReMatsAvailable.find(SlotOrReMat); 406 if (It == SpillSlotsOrReMatsAvailable.end()) return; 407 unsigned Reg = It->second >> 1; 408 SpillSlotsOrReMatsAvailable.erase(It); 409 410 // This register may hold the value of multiple stack slots, only remove this 411 // stack slot from the set of values the register contains. 412 std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg); 413 for (; ; ++I) { 414 assert(I != PhysRegsAvailable.end() && I->first == Reg && 415 "Map inverse broken!"); 416 if (I->second == SlotOrReMat) break; 417 } 418 PhysRegsAvailable.erase(I); 419} 420 421// ************************** // 422// Reuse Info Implementation // 423// ************************** // 424 425/// GetRegForReload - We are about to emit a reload into PhysReg. If there 426/// is some other operand that is using the specified register, either pick 427/// a new register to use, or evict the previous reload and use this reg. 428unsigned ReuseInfo::GetRegForReload(unsigned PhysReg, MachineInstr *MI, 429 AvailableSpills &Spills, 430 std::vector<MachineInstr*> &MaybeDeadStores, 431 SmallSet<unsigned, 8> &Rejected, 432 BitVector &RegKills, 433 std::vector<MachineOperand*> &KillOps, 434 VirtRegMap &VRM) { 435 const TargetInstrInfo* TII = MI->getParent()->getParent()->getTarget() 436 .getInstrInfo(); 437 438 if (Reuses.empty()) return PhysReg; // This is most often empty. 439 440 for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) { 441 ReusedOp &Op = Reuses[ro]; 442 // If we find some other reuse that was supposed to use this register 443 // exactly for its reload, we can change this reload to use ITS reload 444 // register. That is, unless its reload register has already been 445 // considered and subsequently rejected because it has also been reused 446 // by another operand. 447 if (Op.PhysRegReused == PhysReg && 448 Rejected.count(Op.AssignedPhysReg) == 0) { 449 // Yup, use the reload register that we didn't use before. 450 unsigned NewReg = Op.AssignedPhysReg; 451 Rejected.insert(PhysReg); 452 return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected, 453 RegKills, KillOps, VRM); 454 } else { 455 // Otherwise, we might also have a problem if a previously reused 456 // value aliases the new register. If so, codegen the previous reload 457 // and use this one. 458 unsigned PRRU = Op.PhysRegReused; 459 const TargetRegisterInfo *TRI = Spills.getRegInfo(); 460 if (TRI->areAliases(PRRU, PhysReg)) { 461 // Okay, we found out that an alias of a reused register 462 // was used. This isn't good because it means we have 463 // to undo a previous reuse. 464 MachineBasicBlock *MBB = MI->getParent(); 465 const TargetRegisterClass *AliasRC = 466 MBB->getParent()->getRegInfo().getRegClass(Op.VirtReg); 467 468 // Copy Op out of the vector and remove it, we're going to insert an 469 // explicit load for it. 470 ReusedOp NewOp = Op; 471 Reuses.erase(Reuses.begin()+ro); 472 473 // Ok, we're going to try to reload the assigned physreg into the 474 // slot that we were supposed to in the first place. However, that 475 // register could hold a reuse. Check to see if it conflicts or 476 // would prefer us to use a different register. 477 unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg, 478 MI, Spills, MaybeDeadStores, 479 Rejected, RegKills, KillOps, VRM); 480 481 MachineBasicBlock::iterator MII = MI; 482 if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) { 483 ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM); 484 } else { 485 TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg, 486 NewOp.StackSlotOrReMat, AliasRC); 487 MachineInstr *LoadMI = prior(MII); 488 VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI); 489 // Any stores to this stack slot are not dead anymore. 490 MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL; 491 ++NumLoads; 492 } 493 Spills.ClobberPhysReg(NewPhysReg); 494 Spills.ClobberPhysReg(NewOp.PhysRegReused); 495 496 unsigned SubIdx = MI->getOperand(NewOp.Operand).getSubReg(); 497 unsigned RReg = SubIdx ? TRI->getSubReg(NewPhysReg, SubIdx) : NewPhysReg; 498 MI->getOperand(NewOp.Operand).setReg(RReg); 499 500 Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg); 501 --MII; 502 UpdateKills(*MII, RegKills, KillOps, TRI); 503 DOUT << '\t' << *MII; 504 505 DOUT << "Reuse undone!\n"; 506 --NumReused; 507 508 // Finally, PhysReg is now available, go ahead and use it. 509 return PhysReg; 510 } 511 } 512 } 513 return PhysReg; 514} 515 516// ***************************** // 517// Local Spiller Implementation // 518// ***************************** // 519 520bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { 521 RegInfo = &MF.getRegInfo(); 522 TRI = MF.getTarget().getRegisterInfo(); 523 TII = MF.getTarget().getInstrInfo(); 524 DOUT << "\n**** Local spiller rewriting function '" 525 << MF.getFunction()->getName() << "':\n"; 526 DOUT << "**** Machine Instrs (NOTE! Does not include spills and reloads!)" 527 " ****\n"; 528 DEBUG(MF.dump()); 529 530 // Spills - Keep track of which spilled values are available in physregs 531 // so that we can choose to reuse the physregs instead of emitting 532 // reloads. This is usually refreshed per basic block. 533 AvailableSpills Spills(TRI, TII); 534 535 // Keep track of kill information. 536 BitVector RegKills(TRI->getNumRegs()); 537 std::vector<MachineOperand*> KillOps; 538 KillOps.resize(TRI->getNumRegs(), NULL); 539 540 // SingleEntrySuccs - Successor blocks which have a single predecessor. 541 SmallVector<MachineBasicBlock*, 4> SinglePredSuccs; 542 SmallPtrSet<MachineBasicBlock*,16> EarlyVisited; 543 544 // Traverse the basic blocks depth first. 545 MachineBasicBlock *Entry = MF.begin(); 546 SmallPtrSet<MachineBasicBlock*,16> Visited; 547 for (df_ext_iterator<MachineBasicBlock*, 548 SmallPtrSet<MachineBasicBlock*,16> > 549 DFI = df_ext_begin(Entry, Visited), E = df_ext_end(Entry, Visited); 550 DFI != E; ++DFI) { 551 MachineBasicBlock *MBB = *DFI; 552 if (!EarlyVisited.count(MBB)) 553 RewriteMBB(*MBB, VRM, Spills, RegKills, KillOps); 554 555 // If this MBB is the only predecessor of a successor. Keep the 556 // availability information and visit it next. 557 do { 558 // Keep visiting single predecessor successor as long as possible. 559 SinglePredSuccs.clear(); 560 findSinglePredSuccessor(MBB, SinglePredSuccs); 561 if (SinglePredSuccs.empty()) 562 MBB = 0; 563 else { 564 // FIXME: More than one successors, each of which has MBB has 565 // the only predecessor. 566 MBB = SinglePredSuccs[0]; 567 if (!Visited.count(MBB) && EarlyVisited.insert(MBB)) { 568 Spills.AddAvailableRegsToLiveIn(*MBB, RegKills, KillOps); 569 RewriteMBB(*MBB, VRM, Spills, RegKills, KillOps); 570 } 571 } 572 } while (MBB); 573 574 // Clear the availability info. 575 Spills.clear(); 576 } 577 578 DOUT << "**** Post Machine Instrs ****\n"; 579 DEBUG(MF.dump()); 580 581 // Mark unused spill slots. 582 MachineFrameInfo *MFI = MF.getFrameInfo(); 583 int SS = VRM.getLowSpillSlot(); 584 if (SS != VirtRegMap::NO_STACK_SLOT) 585 for (int e = VRM.getHighSpillSlot(); SS <= e; ++SS) 586 if (!VRM.isSpillSlotUsed(SS)) { 587 MFI->RemoveStackObject(SS); 588 ++NumDSS; 589 } 590 591 return true; 592} 593 594 595/// PrepForUnfoldOpti - Turn a store folding instruction into a load folding 596/// instruction. e.g. 597/// xorl %edi, %eax 598/// movl %eax, -32(%ebp) 599/// movl -36(%ebp), %eax 600/// orl %eax, -32(%ebp) 601/// ==> 602/// xorl %edi, %eax 603/// orl -36(%ebp), %eax 604/// mov %eax, -32(%ebp) 605/// This enables unfolding optimization for a subsequent instruction which will 606/// also eliminate the newly introduced store instruction. 607bool LocalSpiller::PrepForUnfoldOpti(MachineBasicBlock &MBB, 608 MachineBasicBlock::iterator &MII, 609 std::vector<MachineInstr*> &MaybeDeadStores, 610 AvailableSpills &Spills, 611 BitVector &RegKills, 612 std::vector<MachineOperand*> &KillOps, 613 VirtRegMap &VRM) { 614 MachineFunction &MF = *MBB.getParent(); 615 MachineInstr &MI = *MII; 616 unsigned UnfoldedOpc = 0; 617 unsigned UnfoldPR = 0; 618 unsigned UnfoldVR = 0; 619 int FoldedSS = VirtRegMap::NO_STACK_SLOT; 620 VirtRegMap::MI2VirtMapTy::const_iterator I, End; 621 for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) { 622 // Only transform a MI that folds a single register. 623 if (UnfoldedOpc) 624 return false; 625 UnfoldVR = I->second.first; 626 VirtRegMap::ModRef MR = I->second.second; 627 // MI2VirtMap be can updated which invalidate the iterator. 628 // Increment the iterator first. 629 ++I; 630 if (VRM.isAssignedReg(UnfoldVR)) 631 continue; 632 // If this reference is not a use, any previous store is now dead. 633 // Otherwise, the store to this stack slot is not dead anymore. 634 FoldedSS = VRM.getStackSlot(UnfoldVR); 635 MachineInstr* DeadStore = MaybeDeadStores[FoldedSS]; 636 if (DeadStore && (MR & VirtRegMap::isModRef)) { 637 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS); 638 if (!PhysReg || !DeadStore->readsRegister(PhysReg)) 639 continue; 640 UnfoldPR = PhysReg; 641 UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(), 642 false, true); 643 } 644 } 645 646 if (!UnfoldedOpc) 647 return false; 648 649 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 650 MachineOperand &MO = MI.getOperand(i); 651 if (!MO.isReg() || MO.getReg() == 0 || !MO.isUse()) 652 continue; 653 unsigned VirtReg = MO.getReg(); 654 if (TargetRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg()) 655 continue; 656 if (VRM.isAssignedReg(VirtReg)) { 657 unsigned PhysReg = VRM.getPhys(VirtReg); 658 if (PhysReg && TRI->regsOverlap(PhysReg, UnfoldPR)) 659 return false; 660 } else if (VRM.isReMaterialized(VirtReg)) 661 continue; 662 int SS = VRM.getStackSlot(VirtReg); 663 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS); 664 if (PhysReg) { 665 if (TRI->regsOverlap(PhysReg, UnfoldPR)) 666 return false; 667 continue; 668 } 669 if (VRM.hasPhys(VirtReg)) { 670 PhysReg = VRM.getPhys(VirtReg); 671 if (!TRI->regsOverlap(PhysReg, UnfoldPR)) 672 continue; 673 } 674 675 // Ok, we'll need to reload the value into a register which makes 676 // it impossible to perform the store unfolding optimization later. 677 // Let's see if it is possible to fold the load if the store is 678 // unfolded. This allows us to perform the store unfolding 679 // optimization. 680 SmallVector<MachineInstr*, 4> NewMIs; 681 if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) { 682 assert(NewMIs.size() == 1); 683 MachineInstr *NewMI = NewMIs.back(); 684 NewMIs.clear(); 685 int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false); 686 assert(Idx != -1); 687 SmallVector<unsigned, 1> Ops; 688 Ops.push_back(Idx); 689 MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS); 690 if (FoldedMI) { 691 VRM.addSpillSlotUse(SS, FoldedMI); 692 if (!VRM.hasPhys(UnfoldVR)) 693 VRM.assignVirt2Phys(UnfoldVR, UnfoldPR); 694 VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); 695 MII = MBB.insert(MII, FoldedMI); 696 InvalidateKills(MI, RegKills, KillOps); 697 VRM.RemoveMachineInstrFromMaps(&MI); 698 MBB.erase(&MI); 699 MF.DeleteMachineInstr(NewMI); 700 return true; 701 } 702 MF.DeleteMachineInstr(NewMI); 703 } 704 } 705 return false; 706} 707 708/// CommuteToFoldReload - 709/// Look for 710/// r1 = load fi#1 711/// r1 = op r1, r2<kill> 712/// store r1, fi#1 713/// 714/// If op is commutable and r2 is killed, then we can xform these to 715/// r2 = op r2, fi#1 716/// store r2, fi#1 717bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB, 718 MachineBasicBlock::iterator &MII, 719 unsigned VirtReg, unsigned SrcReg, int SS, 720 AvailableSpills &Spills, 721 BitVector &RegKills, 722 std::vector<MachineOperand*> &KillOps, 723 const TargetRegisterInfo *TRI, 724 VirtRegMap &VRM) { 725 if (MII == MBB.begin() || !MII->killsRegister(SrcReg)) 726 return false; 727 728 MachineFunction &MF = *MBB.getParent(); 729 MachineInstr &MI = *MII; 730 MachineBasicBlock::iterator DefMII = prior(MII); 731 MachineInstr *DefMI = DefMII; 732 const TargetInstrDesc &TID = DefMI->getDesc(); 733 unsigned NewDstIdx; 734 if (DefMII != MBB.begin() && 735 TID.isCommutable() && 736 TII->CommuteChangesDestination(DefMI, NewDstIdx)) { 737 MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx); 738 unsigned NewReg = NewDstMO.getReg(); 739 if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg)) 740 return false; 741 MachineInstr *ReloadMI = prior(DefMII); 742 int FrameIdx; 743 unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx); 744 if (DestReg != SrcReg || FrameIdx != SS) 745 return false; 746 int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false); 747 if (UseIdx == -1) 748 return false; 749 unsigned DefIdx; 750 if (!MI.isRegTiedToDefOperand(UseIdx, &DefIdx)) 751 return false; 752 assert(DefMI->getOperand(DefIdx).isReg() && 753 DefMI->getOperand(DefIdx).getReg() == SrcReg); 754 755 // Now commute def instruction. 756 MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true); 757 if (!CommutedMI) 758 return false; 759 SmallVector<unsigned, 1> Ops; 760 Ops.push_back(NewDstIdx); 761 MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS); 762 // Not needed since foldMemoryOperand returns new MI. 763 MF.DeleteMachineInstr(CommutedMI); 764 if (!FoldedMI) 765 return false; 766 767 VRM.addSpillSlotUse(SS, FoldedMI); 768 VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); 769 // Insert new def MI and spill MI. 770 const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(VirtReg); 771 TII->storeRegToStackSlot(MBB, &MI, NewReg, true, SS, RC); 772 MII = prior(MII); 773 MachineInstr *StoreMI = MII; 774 VRM.addSpillSlotUse(SS, StoreMI); 775 VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod); 776 MII = MBB.insert(MII, FoldedMI); // Update MII to backtrack. 777 778 // Delete all 3 old instructions. 779 InvalidateKills(*ReloadMI, RegKills, KillOps); 780 VRM.RemoveMachineInstrFromMaps(ReloadMI); 781 MBB.erase(ReloadMI); 782 InvalidateKills(*DefMI, RegKills, KillOps); 783 VRM.RemoveMachineInstrFromMaps(DefMI); 784 MBB.erase(DefMI); 785 InvalidateKills(MI, RegKills, KillOps); 786 VRM.RemoveMachineInstrFromMaps(&MI); 787 MBB.erase(&MI); 788 789 // If NewReg was previously holding value of some SS, it's now clobbered. 790 // This has to be done now because it's a physical register. When this 791 // instruction is re-visited, it's ignored. 792 Spills.ClobberPhysReg(NewReg); 793 794 ++NumCommutes; 795 return true; 796 } 797 798 return false; 799} 800 801/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if 802/// the last store to the same slot is now dead. If so, remove the last store. 803void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB, 804 MachineBasicBlock::iterator &MII, 805 int Idx, unsigned PhysReg, int StackSlot, 806 const TargetRegisterClass *RC, 807 bool isAvailable, MachineInstr *&LastStore, 808 AvailableSpills &Spills, 809 SmallSet<MachineInstr*, 4> &ReMatDefs, 810 BitVector &RegKills, 811 std::vector<MachineOperand*> &KillOps, 812 VirtRegMap &VRM) { 813 TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC); 814 MachineInstr *StoreMI = next(MII); 815 VRM.addSpillSlotUse(StackSlot, StoreMI); 816 DOUT << "Store:\t" << *StoreMI; 817 818 // If there is a dead store to this stack slot, nuke it now. 819 if (LastStore) { 820 DOUT << "Removed dead store:\t" << *LastStore; 821 ++NumDSE; 822 SmallVector<unsigned, 2> KillRegs; 823 InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs); 824 MachineBasicBlock::iterator PrevMII = LastStore; 825 bool CheckDef = PrevMII != MBB.begin(); 826 if (CheckDef) 827 --PrevMII; 828 VRM.RemoveMachineInstrFromMaps(LastStore); 829 MBB.erase(LastStore); 830 if (CheckDef) { 831 // Look at defs of killed registers on the store. Mark the defs 832 // as dead since the store has been deleted and they aren't 833 // being reused. 834 for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) { 835 bool HasOtherDef = false; 836 if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) { 837 MachineInstr *DeadDef = PrevMII; 838 if (ReMatDefs.count(DeadDef) && !HasOtherDef) { 839 // FIXME: This assumes a remat def does not have side 840 // effects. 841 VRM.RemoveMachineInstrFromMaps(DeadDef); 842 MBB.erase(DeadDef); 843 ++NumDRM; 844 } 845 } 846 } 847 } 848 } 849 850 LastStore = next(MII); 851 852 // If the stack slot value was previously available in some other 853 // register, change it now. Otherwise, make the register available, 854 // in PhysReg. 855 Spills.ModifyStackSlotOrReMat(StackSlot); 856 Spills.ClobberPhysReg(PhysReg); 857 Spills.addAvailable(StackSlot, PhysReg, isAvailable); 858 ++NumStores; 859} 860 861/// TransferDeadness - A identity copy definition is dead and it's being 862/// removed. Find the last def or use and mark it as dead / kill. 863void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist, 864 unsigned Reg, BitVector &RegKills, 865 std::vector<MachineOperand*> &KillOps) { 866 int LastUDDist = -1; 867 MachineInstr *LastUDMI = NULL; 868 for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg), 869 RE = RegInfo->reg_end(); RI != RE; ++RI) { 870 MachineInstr *UDMI = &*RI; 871 if (UDMI->getParent() != MBB) 872 continue; 873 DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI); 874 if (DI == DistanceMap.end() || DI->second > CurDist) 875 continue; 876 if ((int)DI->second < LastUDDist) 877 continue; 878 LastUDDist = DI->second; 879 LastUDMI = UDMI; 880 } 881 882 if (LastUDMI) { 883 MachineOperand *LastUD = NULL; 884 for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) { 885 MachineOperand &MO = LastUDMI->getOperand(i); 886 if (!MO.isReg() || MO.getReg() != Reg) 887 continue; 888 if (!LastUD || (LastUD->isUse() && MO.isDef())) 889 LastUD = &MO; 890 if (LastUDMI->isRegTiedToDefOperand(i)) 891 return; 892 } 893 if (LastUD->isDef()) 894 LastUD->setIsDead(); 895 else { 896 LastUD->setIsKill(); 897 RegKills.set(Reg); 898 KillOps[Reg] = LastUD; 899 } 900 } 901} 902 903/// rewriteMBB - Keep track of which spills are available even after the 904/// register allocator is done with them. If possible, avid reloading vregs. 905void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM, 906 AvailableSpills &Spills, BitVector &RegKills, 907 std::vector<MachineOperand*> &KillOps) { 908 DOUT << "\n**** Local spiller rewriting MBB '" 909 << MBB.getBasicBlock()->getName() << "':\n"; 910 911 MachineFunction &MF = *MBB.getParent(); 912 913 // MaybeDeadStores - When we need to write a value back into a stack slot, 914 // keep track of the inserted store. If the stack slot value is never read 915 // (because the value was used from some available register, for example), and 916 // subsequently stored to, the original store is dead. This map keeps track 917 // of inserted stores that are not used. If we see a subsequent store to the 918 // same stack slot, the original store is deleted. 919 std::vector<MachineInstr*> MaybeDeadStores; 920 MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL); 921 922 // ReMatDefs - These are rematerializable def MIs which are not deleted. 923 SmallSet<MachineInstr*, 4> ReMatDefs; 924 925 // Clear kill info. 926 SmallSet<unsigned, 2> KilledMIRegs; 927 RegKills.reset(); 928 KillOps.clear(); 929 KillOps.resize(TRI->getNumRegs(), NULL); 930 931 unsigned Dist = 0; 932 DistanceMap.clear(); 933 for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end(); 934 MII != E; ) { 935 MachineBasicBlock::iterator NextMII = MII; ++NextMII; 936 937 VirtRegMap::MI2VirtMapTy::const_iterator I, End; 938 bool Erased = false; 939 bool BackTracked = false; 940 if (PrepForUnfoldOpti(MBB, MII, 941 MaybeDeadStores, Spills, RegKills, KillOps, VRM)) 942 NextMII = next(MII); 943 944 MachineInstr &MI = *MII; 945 946 if (VRM.hasEmergencySpills(&MI)) { 947 // Spill physical register(s) in the rare case the allocator has run out 948 // of registers to allocate. 949 SmallSet<int, 4> UsedSS; 950 std::vector<unsigned> &EmSpills = VRM.getEmergencySpills(&MI); 951 for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) { 952 unsigned PhysReg = EmSpills[i]; 953 const TargetRegisterClass *RC = 954 TRI->getPhysicalRegisterRegClass(PhysReg); 955 assert(RC && "Unable to determine register class!"); 956 int SS = VRM.getEmergencySpillSlot(RC); 957 if (UsedSS.count(SS)) 958 assert(0 && "Need to spill more than one physical registers!"); 959 UsedSS.insert(SS); 960 TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC); 961 MachineInstr *StoreMI = prior(MII); 962 VRM.addSpillSlotUse(SS, StoreMI); 963 TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC); 964 MachineInstr *LoadMI = next(MII); 965 VRM.addSpillSlotUse(SS, LoadMI); 966 ++NumPSpills; 967 } 968 NextMII = next(MII); 969 } 970 971 // Insert restores here if asked to. 972 if (VRM.isRestorePt(&MI)) { 973 std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI); 974 for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) { 975 unsigned VirtReg = RestoreRegs[e-i-1]; // Reverse order. 976 if (!VRM.getPreSplitReg(VirtReg)) 977 continue; // Split interval spilled again. 978 unsigned Phys = VRM.getPhys(VirtReg); 979 RegInfo->setPhysRegUsed(Phys); 980 981 // Check if the value being restored if available. If so, it must be 982 // from a predecessor BB that fallthrough into this BB. We do not 983 // expect: 984 // BB1: 985 // r1 = load fi#1 986 // ... 987 // = r1<kill> 988 // ... # r1 not clobbered 989 // ... 990 // = load fi#1 991 bool DoReMat = VRM.isReMaterialized(VirtReg); 992 int SSorRMId = DoReMat 993 ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg); 994 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg); 995 unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId); 996 if (InReg == Phys) { 997 // If the value is already available in the expected register, save 998 // a reload / remat. 999 if (SSorRMId) 1000 DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1; 1001 else 1002 DOUT << "Reusing SS#" << SSorRMId; 1003 DOUT << " from physreg " 1004 << TRI->getName(InReg) << " for vreg" 1005 << VirtReg <<" instead of reloading into physreg " 1006 << TRI->getName(Phys) << "\n"; 1007 ++NumOmitted; 1008 continue; 1009 } else if (InReg && InReg != Phys) { 1010 if (SSorRMId) 1011 DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1; 1012 else 1013 DOUT << "Reusing SS#" << SSorRMId; 1014 DOUT << " from physreg " 1015 << TRI->getName(InReg) << " for vreg" 1016 << VirtReg <<" by copying it into physreg " 1017 << TRI->getName(Phys) << "\n"; 1018 1019 // If the reloaded / remat value is available in another register, 1020 // copy it to the desired register. 1021 TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC); 1022 1023 // This invalidates Phys. 1024 Spills.ClobberPhysReg(Phys); 1025 // Remember it's available. 1026 Spills.addAvailable(SSorRMId, Phys); 1027 1028 // Mark is killed. 1029 MachineInstr *CopyMI = prior(MII); 1030 MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg); 1031 KillOpnd->setIsKill(); 1032 UpdateKills(*CopyMI, RegKills, KillOps, TRI); 1033 1034 DOUT << '\t' << *CopyMI; 1035 ++NumCopified; 1036 continue; 1037 } 1038 1039 if (VRM.isReMaterialized(VirtReg)) { 1040 ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM); 1041 } else { 1042 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg); 1043 TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC); 1044 MachineInstr *LoadMI = prior(MII); 1045 VRM.addSpillSlotUse(SSorRMId, LoadMI); 1046 ++NumLoads; 1047 } 1048 1049 // This invalidates Phys. 1050 Spills.ClobberPhysReg(Phys); 1051 // Remember it's available. 1052 Spills.addAvailable(SSorRMId, Phys); 1053 1054 UpdateKills(*prior(MII), RegKills, KillOps, TRI); 1055 DOUT << '\t' << *prior(MII); 1056 } 1057 } 1058 1059 // Insert spills here if asked to. 1060 if (VRM.isSpillPt(&MI)) { 1061 std::vector<std::pair<unsigned,bool> > &SpillRegs = 1062 VRM.getSpillPtSpills(&MI); 1063 for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) { 1064 unsigned VirtReg = SpillRegs[i].first; 1065 bool isKill = SpillRegs[i].second; 1066 if (!VRM.getPreSplitReg(VirtReg)) 1067 continue; // Split interval spilled again. 1068 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg); 1069 unsigned Phys = VRM.getPhys(VirtReg); 1070 int StackSlot = VRM.getStackSlot(VirtReg); 1071 TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC); 1072 MachineInstr *StoreMI = next(MII); 1073 VRM.addSpillSlotUse(StackSlot, StoreMI); 1074 DOUT << "Store:\t" << *StoreMI; 1075 VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod); 1076 } 1077 NextMII = next(MII); 1078 } 1079 1080 /// ReusedOperands - Keep track of operand reuse in case we need to undo 1081 /// reuse. 1082 ReuseInfo ReusedOperands(MI, TRI); 1083 SmallVector<unsigned, 4> VirtUseOps; 1084 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 1085 MachineOperand &MO = MI.getOperand(i); 1086 if (!MO.isReg() || MO.getReg() == 0) 1087 continue; // Ignore non-register operands. 1088 1089 unsigned VirtReg = MO.getReg(); 1090 if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) { 1091 // Ignore physregs for spilling, but remember that it is used by this 1092 // function. 1093 RegInfo->setPhysRegUsed(VirtReg); 1094 continue; 1095 } 1096 1097 // We want to process implicit virtual register uses first. 1098 if (MO.isImplicit()) 1099 // If the virtual register is implicitly defined, emit a implicit_def 1100 // before so scavenger knows it's "defined". 1101 VirtUseOps.insert(VirtUseOps.begin(), i); 1102 else 1103 VirtUseOps.push_back(i); 1104 } 1105 1106 // Process all of the spilled uses and all non spilled reg references. 1107 SmallVector<int, 2> PotentialDeadStoreSlots; 1108 KilledMIRegs.clear(); 1109 for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) { 1110 unsigned i = VirtUseOps[j]; 1111 MachineOperand &MO = MI.getOperand(i); 1112 unsigned VirtReg = MO.getReg(); 1113 assert(TargetRegisterInfo::isVirtualRegister(VirtReg) && 1114 "Not a virtual register?"); 1115 1116 unsigned SubIdx = MO.getSubReg(); 1117 if (VRM.isAssignedReg(VirtReg)) { 1118 // This virtual register was assigned a physreg! 1119 unsigned Phys = VRM.getPhys(VirtReg); 1120 RegInfo->setPhysRegUsed(Phys); 1121 if (MO.isDef()) 1122 ReusedOperands.markClobbered(Phys); 1123 unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys; 1124 MI.getOperand(i).setReg(RReg); 1125 if (VRM.isImplicitlyDefined(VirtReg)) 1126 BuildMI(MBB, &MI, MI.getDebugLoc(), 1127 TII->get(TargetInstrInfo::IMPLICIT_DEF), RReg); 1128 continue; 1129 } 1130 1131 // This virtual register is now known to be a spilled value. 1132 if (!MO.isUse()) 1133 continue; // Handle defs in the loop below (handle use&def here though) 1134 1135 bool DoReMat = VRM.isReMaterialized(VirtReg); 1136 int SSorRMId = DoReMat 1137 ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg); 1138 int ReuseSlot = SSorRMId; 1139 1140 // Check to see if this stack slot is available. 1141 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId); 1142 1143 // If this is a sub-register use, make sure the reuse register is in the 1144 // right register class. For example, for x86 not all of the 32-bit 1145 // registers have accessible sub-registers. 1146 // Similarly so for EXTRACT_SUBREG. Consider this: 1147 // EDI = op 1148 // MOV32_mr fi#1, EDI 1149 // ... 1150 // = EXTRACT_SUBREG fi#1 1151 // fi#1 is available in EDI, but it cannot be reused because it's not in 1152 // the right register file. 1153 if (PhysReg && 1154 (SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) { 1155 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg); 1156 if (!RC->contains(PhysReg)) 1157 PhysReg = 0; 1158 } 1159 1160 if (PhysReg) { 1161 // This spilled operand might be part of a two-address operand. If this 1162 // is the case, then changing it will necessarily require changing the 1163 // def part of the instruction as well. However, in some cases, we 1164 // aren't allowed to modify the reused register. If none of these cases 1165 // apply, reuse it. 1166 bool CanReuse = true; 1167 bool isTied = MI.isRegTiedToDefOperand(i); 1168 if (isTied) { 1169 // Okay, we have a two address operand. We can reuse this physreg as 1170 // long as we are allowed to clobber the value and there isn't an 1171 // earlier def that has already clobbered the physreg. 1172 CanReuse = !ReusedOperands.isClobbered(PhysReg) && 1173 Spills.canClobberPhysReg(PhysReg); 1174 } 1175 1176 if (CanReuse) { 1177 // If this stack slot value is already available, reuse it! 1178 if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT) 1179 DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1; 1180 else 1181 DOUT << "Reusing SS#" << ReuseSlot; 1182 DOUT << " from physreg " 1183 << TRI->getName(PhysReg) << " for vreg" 1184 << VirtReg <<" instead of reloading into physreg " 1185 << TRI->getName(VRM.getPhys(VirtReg)) << "\n"; 1186 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg; 1187 MI.getOperand(i).setReg(RReg); 1188 1189 // The only technical detail we have is that we don't know that 1190 // PhysReg won't be clobbered by a reloaded stack slot that occurs 1191 // later in the instruction. In particular, consider 'op V1, V2'. 1192 // If V1 is available in physreg R0, we would choose to reuse it 1193 // here, instead of reloading it into the register the allocator 1194 // indicated (say R1). However, V2 might have to be reloaded 1195 // later, and it might indicate that it needs to live in R0. When 1196 // this occurs, we need to have information available that 1197 // indicates it is safe to use R1 for the reload instead of R0. 1198 // 1199 // To further complicate matters, we might conflict with an alias, 1200 // or R0 and R1 might not be compatible with each other. In this 1201 // case, we actually insert a reload for V1 in R1, ensuring that 1202 // we can get at R0 or its alias. 1203 ReusedOperands.addReuse(i, ReuseSlot, PhysReg, 1204 VRM.getPhys(VirtReg), VirtReg); 1205 if (isTied) 1206 // Only mark it clobbered if this is a use&def operand. 1207 ReusedOperands.markClobbered(PhysReg); 1208 ++NumReused; 1209 1210 if (MI.getOperand(i).isKill() && 1211 ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) { 1212 1213 // The store of this spilled value is potentially dead, but we 1214 // won't know for certain until we've confirmed that the re-use 1215 // above is valid, which means waiting until the other operands 1216 // are processed. For now we just track the spill slot, we'll 1217 // remove it after the other operands are processed if valid. 1218 1219 PotentialDeadStoreSlots.push_back(ReuseSlot); 1220 } 1221 1222 // Mark is isKill if it's there no other uses of the same virtual 1223 // register and it's not a two-address operand. IsKill will be 1224 // unset if reg is reused. 1225 if (!isTied && KilledMIRegs.count(VirtReg) == 0) { 1226 MI.getOperand(i).setIsKill(); 1227 KilledMIRegs.insert(VirtReg); 1228 } 1229 1230 continue; 1231 } // CanReuse 1232 1233 // Otherwise we have a situation where we have a two-address instruction 1234 // whose mod/ref operand needs to be reloaded. This reload is already 1235 // available in some register "PhysReg", but if we used PhysReg as the 1236 // operand to our 2-addr instruction, the instruction would modify 1237 // PhysReg. This isn't cool if something later uses PhysReg and expects 1238 // to get its initial value. 1239 // 1240 // To avoid this problem, and to avoid doing a load right after a store, 1241 // we emit a copy from PhysReg into the designated register for this 1242 // operand. 1243 unsigned DesignatedReg = VRM.getPhys(VirtReg); 1244 assert(DesignatedReg && "Must map virtreg to physreg!"); 1245 1246 // Note that, if we reused a register for a previous operand, the 1247 // register we want to reload into might not actually be 1248 // available. If this occurs, use the register indicated by the 1249 // reuser. 1250 if (ReusedOperands.hasReuses()) 1251 DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI, 1252 Spills, MaybeDeadStores, RegKills, KillOps, VRM); 1253 1254 // If the mapped designated register is actually the physreg we have 1255 // incoming, we don't need to inserted a dead copy. 1256 if (DesignatedReg == PhysReg) { 1257 // If this stack slot value is already available, reuse it! 1258 if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT) 1259 DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1; 1260 else 1261 DOUT << "Reusing SS#" << ReuseSlot; 1262 DOUT << " from physreg " << TRI->getName(PhysReg) 1263 << " for vreg" << VirtReg 1264 << " instead of reloading into same physreg.\n"; 1265 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg; 1266 MI.getOperand(i).setReg(RReg); 1267 ReusedOperands.markClobbered(RReg); 1268 ++NumReused; 1269 continue; 1270 } 1271 1272 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg); 1273 RegInfo->setPhysRegUsed(DesignatedReg); 1274 ReusedOperands.markClobbered(DesignatedReg); 1275 TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC); 1276 1277 MachineInstr *CopyMI = prior(MII); 1278 UpdateKills(*CopyMI, RegKills, KillOps, TRI); 1279 1280 // This invalidates DesignatedReg. 1281 Spills.ClobberPhysReg(DesignatedReg); 1282 1283 Spills.addAvailable(ReuseSlot, DesignatedReg); 1284 unsigned RReg = 1285 SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg; 1286 MI.getOperand(i).setReg(RReg); 1287 DOUT << '\t' << *prior(MII); 1288 ++NumReused; 1289 continue; 1290 } // if (PhysReg) 1291 1292 // Otherwise, reload it and remember that we have it. 1293 PhysReg = VRM.getPhys(VirtReg); 1294 assert(PhysReg && "Must map virtreg to physreg!"); 1295 1296 // Note that, if we reused a register for a previous operand, the 1297 // register we want to reload into might not actually be 1298 // available. If this occurs, use the register indicated by the 1299 // reuser. 1300 if (ReusedOperands.hasReuses()) 1301 PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 1302 Spills, MaybeDeadStores, RegKills, KillOps, VRM); 1303 1304 RegInfo->setPhysRegUsed(PhysReg); 1305 ReusedOperands.markClobbered(PhysReg); 1306 if (DoReMat) { 1307 ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM); 1308 } else { 1309 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg); 1310 TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC); 1311 MachineInstr *LoadMI = prior(MII); 1312 VRM.addSpillSlotUse(SSorRMId, LoadMI); 1313 ++NumLoads; 1314 } 1315 // This invalidates PhysReg. 1316 Spills.ClobberPhysReg(PhysReg); 1317 1318 // Any stores to this stack slot are not dead anymore. 1319 if (!DoReMat) 1320 MaybeDeadStores[SSorRMId] = NULL; 1321 Spills.addAvailable(SSorRMId, PhysReg); 1322 // Assumes this is the last use. IsKill will be unset if reg is reused 1323 // unless it's a two-address operand. 1324 if (!MI.isRegTiedToDefOperand(i) && 1325 KilledMIRegs.count(VirtReg) == 0) { 1326 MI.getOperand(i).setIsKill(); 1327 KilledMIRegs.insert(VirtReg); 1328 } 1329 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg; 1330 MI.getOperand(i).setReg(RReg); 1331 UpdateKills(*prior(MII), RegKills, KillOps, TRI); 1332 DOUT << '\t' << *prior(MII); 1333 } 1334 1335 // Ok - now we can remove stores that have been confirmed dead. 1336 for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) { 1337 // This was the last use and the spilled value is still available 1338 // for reuse. That means the spill was unnecessary! 1339 int PDSSlot = PotentialDeadStoreSlots[j]; 1340 MachineInstr* DeadStore = MaybeDeadStores[PDSSlot]; 1341 if (DeadStore) { 1342 DOUT << "Removed dead store:\t" << *DeadStore; 1343 InvalidateKills(*DeadStore, RegKills, KillOps); 1344 VRM.RemoveMachineInstrFromMaps(DeadStore); 1345 MBB.erase(DeadStore); 1346 MaybeDeadStores[PDSSlot] = NULL; 1347 ++NumDSE; 1348 } 1349 } 1350 1351 1352 DOUT << '\t' << MI; 1353 1354 1355 // If we have folded references to memory operands, make sure we clear all 1356 // physical registers that may contain the value of the spilled virtual 1357 // register 1358 SmallSet<int, 2> FoldedSS; 1359 for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) { 1360 unsigned VirtReg = I->second.first; 1361 VirtRegMap::ModRef MR = I->second.second; 1362 DOUT << "Folded vreg: " << VirtReg << " MR: " << MR; 1363 1364 // MI2VirtMap be can updated which invalidate the iterator. 1365 // Increment the iterator first. 1366 ++I; 1367 int SS = VRM.getStackSlot(VirtReg); 1368 if (SS == VirtRegMap::NO_STACK_SLOT) 1369 continue; 1370 FoldedSS.insert(SS); 1371 DOUT << " - StackSlot: " << SS << "\n"; 1372 1373 // If this folded instruction is just a use, check to see if it's a 1374 // straight load from the virt reg slot. 1375 if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) { 1376 int FrameIdx; 1377 unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx); 1378 if (DestReg && FrameIdx == SS) { 1379 // If this spill slot is available, turn it into a copy (or nothing) 1380 // instead of leaving it as a load! 1381 if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) { 1382 DOUT << "Promoted Load To Copy: " << MI; 1383 if (DestReg != InReg) { 1384 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg); 1385 TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC); 1386 MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg); 1387 unsigned SubIdx = DefMO->getSubReg(); 1388 // Revisit the copy so we make sure to notice the effects of the 1389 // operation on the destreg (either needing to RA it if it's 1390 // virtual or needing to clobber any values if it's physical). 1391 NextMII = &MI; 1392 --NextMII; // backtrack to the copy. 1393 // Propagate the sub-register index over. 1394 if (SubIdx) { 1395 DefMO = NextMII->findRegisterDefOperand(DestReg); 1396 DefMO->setSubReg(SubIdx); 1397 } 1398 1399 // Mark is killed. 1400 MachineOperand *KillOpnd = NextMII->findRegisterUseOperand(InReg); 1401 KillOpnd->setIsKill(); 1402 1403 BackTracked = true; 1404 } else { 1405 DOUT << "Removing now-noop copy: " << MI; 1406 // Unset last kill since it's being reused. 1407 InvalidateKill(InReg, RegKills, KillOps); 1408 Spills.disallowClobberPhysReg(InReg); 1409 } 1410 1411 InvalidateKills(MI, RegKills, KillOps); 1412 VRM.RemoveMachineInstrFromMaps(&MI); 1413 MBB.erase(&MI); 1414 Erased = true; 1415 goto ProcessNextInst; 1416 } 1417 } else { 1418 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS); 1419 SmallVector<MachineInstr*, 4> NewMIs; 1420 if (PhysReg && 1421 TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) { 1422 MBB.insert(MII, NewMIs[0]); 1423 InvalidateKills(MI, RegKills, KillOps); 1424 VRM.RemoveMachineInstrFromMaps(&MI); 1425 MBB.erase(&MI); 1426 Erased = true; 1427 --NextMII; // backtrack to the unfolded instruction. 1428 BackTracked = true; 1429 goto ProcessNextInst; 1430 } 1431 } 1432 } 1433 1434 // If this reference is not a use, any previous store is now dead. 1435 // Otherwise, the store to this stack slot is not dead anymore. 1436 MachineInstr* DeadStore = MaybeDeadStores[SS]; 1437 if (DeadStore) { 1438 bool isDead = !(MR & VirtRegMap::isRef); 1439 MachineInstr *NewStore = NULL; 1440 if (MR & VirtRegMap::isModRef) { 1441 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS); 1442 SmallVector<MachineInstr*, 4> NewMIs; 1443 // We can reuse this physreg as long as we are allowed to clobber 1444 // the value and there isn't an earlier def that has already clobbered 1445 // the physreg. 1446 if (PhysReg && 1447 !ReusedOperands.isClobbered(PhysReg) && 1448 Spills.canClobberPhysReg(PhysReg) && 1449 !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable! 1450 MachineOperand *KillOpnd = 1451 DeadStore->findRegisterUseOperand(PhysReg, true); 1452 // Note, if the store is storing a sub-register, it's possible the 1453 // super-register is needed below. 1454 if (KillOpnd && !KillOpnd->getSubReg() && 1455 TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){ 1456 MBB.insert(MII, NewMIs[0]); 1457 NewStore = NewMIs[1]; 1458 MBB.insert(MII, NewStore); 1459 VRM.addSpillSlotUse(SS, NewStore); 1460 InvalidateKills(MI, RegKills, KillOps); 1461 VRM.RemoveMachineInstrFromMaps(&MI); 1462 MBB.erase(&MI); 1463 Erased = true; 1464 --NextMII; 1465 --NextMII; // backtrack to the unfolded instruction. 1466 BackTracked = true; 1467 isDead = true; 1468 ++NumSUnfold; 1469 } 1470 } 1471 } 1472 1473 if (isDead) { // Previous store is dead. 1474 // If we get here, the store is dead, nuke it now. 1475 DOUT << "Removed dead store:\t" << *DeadStore; 1476 InvalidateKills(*DeadStore, RegKills, KillOps); 1477 VRM.RemoveMachineInstrFromMaps(DeadStore); 1478 MBB.erase(DeadStore); 1479 if (!NewStore) 1480 ++NumDSE; 1481 } 1482 1483 MaybeDeadStores[SS] = NULL; 1484 if (NewStore) { 1485 // Treat this store as a spill merged into a copy. That makes the 1486 // stack slot value available. 1487 VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod); 1488 goto ProcessNextInst; 1489 } 1490 } 1491 1492 // If the spill slot value is available, and this is a new definition of 1493 // the value, the value is not available anymore. 1494 if (MR & VirtRegMap::isMod) { 1495 // Notice that the value in this stack slot has been modified. 1496 Spills.ModifyStackSlotOrReMat(SS); 1497 1498 // If this is *just* a mod of the value, check to see if this is just a 1499 // store to the spill slot (i.e. the spill got merged into the copy). If 1500 // so, realize that the vreg is available now, and add the store to the 1501 // MaybeDeadStore info. 1502 int StackSlot; 1503 if (!(MR & VirtRegMap::isRef)) { 1504 if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) { 1505 assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) && 1506 "Src hasn't been allocated yet?"); 1507 1508 if (CommuteToFoldReload(MBB, MII, VirtReg, SrcReg, StackSlot, 1509 Spills, RegKills, KillOps, TRI, VRM)) { 1510 NextMII = next(MII); 1511 BackTracked = true; 1512 goto ProcessNextInst; 1513 } 1514 1515 // Okay, this is certainly a store of SrcReg to [StackSlot]. Mark 1516 // this as a potentially dead store in case there is a subsequent 1517 // store into the stack slot without a read from it. 1518 MaybeDeadStores[StackSlot] = &MI; 1519 1520 // If the stack slot value was previously available in some other 1521 // register, change it now. Otherwise, make the register 1522 // available in PhysReg. 1523 Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg)); 1524 } 1525 } 1526 } 1527 } 1528 1529 // Process all of the spilled defs. 1530 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { 1531 MachineOperand &MO = MI.getOperand(i); 1532 if (!(MO.isReg() && MO.getReg() && MO.isDef())) 1533 continue; 1534 1535 unsigned VirtReg = MO.getReg(); 1536 if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) { 1537 // Check to see if this is a noop copy. If so, eliminate the 1538 // instruction before considering the dest reg to be changed. 1539 unsigned Src, Dst, SrcSR, DstSR; 1540 if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) { 1541 ++NumDCE; 1542 DOUT << "Removing now-noop copy: " << MI; 1543 SmallVector<unsigned, 2> KillRegs; 1544 InvalidateKills(MI, RegKills, KillOps, &KillRegs); 1545 if (MO.isDead() && !KillRegs.empty()) { 1546 // Source register or an implicit super/sub-register use is killed. 1547 assert(KillRegs[0] == Dst || 1548 TRI->isSubRegister(KillRegs[0], Dst) || 1549 TRI->isSuperRegister(KillRegs[0], Dst)); 1550 // Last def is now dead. 1551 TransferDeadness(&MBB, Dist, Src, RegKills, KillOps); 1552 } 1553 VRM.RemoveMachineInstrFromMaps(&MI); 1554 MBB.erase(&MI); 1555 Erased = true; 1556 Spills.disallowClobberPhysReg(VirtReg); 1557 goto ProcessNextInst; 1558 } 1559 1560 // If it's not a no-op copy, it clobbers the value in the destreg. 1561 Spills.ClobberPhysReg(VirtReg); 1562 ReusedOperands.markClobbered(VirtReg); 1563 1564 // Check to see if this instruction is a load from a stack slot into 1565 // a register. If so, this provides the stack slot value in the reg. 1566 int FrameIdx; 1567 if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) { 1568 assert(DestReg == VirtReg && "Unknown load situation!"); 1569 1570 // If it is a folded reference, then it's not safe to clobber. 1571 bool Folded = FoldedSS.count(FrameIdx); 1572 // Otherwise, if it wasn't available, remember that it is now! 1573 Spills.addAvailable(FrameIdx, DestReg, !Folded); 1574 goto ProcessNextInst; 1575 } 1576 1577 continue; 1578 } 1579 1580 unsigned SubIdx = MO.getSubReg(); 1581 bool DoReMat = VRM.isReMaterialized(VirtReg); 1582 if (DoReMat) 1583 ReMatDefs.insert(&MI); 1584 1585 // The only vregs left are stack slot definitions. 1586 int StackSlot = VRM.getStackSlot(VirtReg); 1587 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg); 1588 1589 // If this def is part of a two-address operand, make sure to execute 1590 // the store from the correct physical register. 1591 unsigned PhysReg; 1592 int TiedOp = MI.getDesc().findTiedToSrcOperand(i); 1593 if (TiedOp != -1) { 1594 PhysReg = MI.getOperand(TiedOp).getReg(); 1595 if (SubIdx) { 1596 unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI); 1597 assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg && 1598 "Can't find corresponding super-register!"); 1599 PhysReg = SuperReg; 1600 } 1601 } else { 1602 PhysReg = VRM.getPhys(VirtReg); 1603 if (ReusedOperands.isClobbered(PhysReg)) { 1604 // Another def has taken the assigned physreg. It must have been a 1605 // use&def which got it due to reuse. Undo the reuse! 1606 PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 1607 Spills, MaybeDeadStores, RegKills, KillOps, VRM); 1608 } 1609 } 1610 1611 assert(PhysReg && "VR not assigned a physical register?"); 1612 RegInfo->setPhysRegUsed(PhysReg); 1613 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg; 1614 ReusedOperands.markClobbered(RReg); 1615 MI.getOperand(i).setReg(RReg); 1616 1617 if (!MO.isDead()) { 1618 MachineInstr *&LastStore = MaybeDeadStores[StackSlot]; 1619 SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true, 1620 LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM); 1621 NextMII = next(MII); 1622 1623 // Check to see if this is a noop copy. If so, eliminate the 1624 // instruction before considering the dest reg to be changed. 1625 { 1626 unsigned Src, Dst, SrcSR, DstSR; 1627 if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) { 1628 ++NumDCE; 1629 DOUT << "Removing now-noop copy: " << MI; 1630 InvalidateKills(MI, RegKills, KillOps); 1631 VRM.RemoveMachineInstrFromMaps(&MI); 1632 MBB.erase(&MI); 1633 Erased = true; 1634 UpdateKills(*LastStore, RegKills, KillOps, TRI); 1635 goto ProcessNextInst; 1636 } 1637 } 1638 } 1639 } 1640 ProcessNextInst: 1641 DistanceMap.insert(std::make_pair(&MI, Dist++)); 1642 if (!Erased && !BackTracked) { 1643 for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II) 1644 UpdateKills(*II, RegKills, KillOps, TRI); 1645 } 1646 MII = NextMII; 1647 } 1648 1649} 1650 1651llvm::Spiller* llvm::createSpiller() { 1652 switch (SpillerOpt) { 1653 default: assert(0 && "Unreachable!"); 1654 case local: 1655 return new LocalSpiller(); 1656 case simple: 1657 return new SimpleSpiller(); 1658 } 1659} 1660