draw_context.c revision 0bd1cbcd0d28dbadfb0c3e1f8b048a18b56bc72c
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33
34#include "pipe/p_context.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37#include "draw_context.h"
38#include "draw_vs.h"
39#include "draw_gs.h"
40
41#if HAVE_LLVM
42#include "gallivm/lp_bld_init.h"
43#endif
44
45struct draw_context *draw_create( struct pipe_context *pipe )
46{
47   struct draw_context *draw = CALLOC_STRUCT( draw_context );
48   if (draw == NULL)
49      goto fail;
50
51#if HAVE_LLVM
52   lp_build_init();
53   assert(lp_build_engine);
54   draw->engine = lp_build_engine;
55#endif
56
57   if (!draw_init(draw))
58      goto fail;
59
60   draw->pipe = pipe;
61
62   return draw;
63
64fail:
65   draw_destroy( draw );
66   return NULL;
67}
68
69boolean draw_init(struct draw_context *draw)
70{
71   /*
72    * Note that several functions compute the clipmask of the predefined
73    * formats with hardcoded formulas instead of using these. So modifications
74    * here must be reflected there too.
75    */
76
77   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
78   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
79   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
80   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
81   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
82   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
83   draw->nr_planes = 6;
84
85
86   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
87
88
89   if (!draw_pipeline_init( draw ))
90      return FALSE;
91
92   if (!draw_pt_init( draw ))
93      return FALSE;
94
95   if (!draw_vs_init( draw ))
96      return FALSE;
97
98   if (!draw_gs_init( draw ))
99      return FALSE;
100
101   return TRUE;
102}
103
104
105void draw_destroy( struct draw_context *draw )
106{
107   struct pipe_context *pipe;
108   int i, j;
109
110   if (!draw)
111      return;
112
113   pipe = draw->pipe;
114
115   /* free any rasterizer CSOs that we may have created.
116    */
117   for (i = 0; i < 2; i++) {
118      for (j = 0; j < 2; j++) {
119         if (draw->rasterizer_no_cull[i][j]) {
120            pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
121         }
122      }
123   }
124
125   /* Not so fast -- we're just borrowing this at the moment.
126    *
127   if (draw->render)
128      draw->render->destroy( draw->render );
129   */
130
131   draw_pipeline_destroy( draw );
132   draw_pt_destroy( draw );
133   draw_vs_destroy( draw );
134   draw_gs_destroy( draw );
135
136   FREE( draw );
137}
138
139
140
141void draw_flush( struct draw_context *draw )
142{
143   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
144}
145
146
147/**
148 * Specify the Minimum Resolvable Depth factor for polygon offset.
149 * This factor potentially depends on the number of Z buffer bits,
150 * the rasterization algorithm and the arithmetic performed on Z
151 * values between vertex shading and rasterization.  It will vary
152 * from one driver to another.
153 */
154void draw_set_mrd(struct draw_context *draw, double mrd)
155{
156   draw->mrd = mrd;
157}
158
159
160/**
161 * Register new primitive rasterization/rendering state.
162 * This causes the drawing pipeline to be rebuilt.
163 */
164void draw_set_rasterizer_state( struct draw_context *draw,
165                                const struct pipe_rasterizer_state *raster,
166                                void *rast_handle )
167{
168   if (!draw->suspend_flushing) {
169      draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
170
171      draw->rasterizer = raster;
172      draw->rast_handle = rast_handle;
173
174      draw->bypass_clipping = draw->driver.bypass_clipping;
175   }
176}
177
178
179void draw_set_driver_clipping( struct draw_context *draw,
180                               boolean bypass_clipping )
181{
182   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
183
184   draw->driver.bypass_clipping = bypass_clipping;
185   draw->bypass_clipping = draw->driver.bypass_clipping;
186}
187
188
189/**
190 * Plug in the primitive rendering/rasterization stage (which is the last
191 * stage in the drawing pipeline).
192 * This is provided by the device driver.
193 */
194void draw_set_rasterize_stage( struct draw_context *draw,
195                               struct draw_stage *stage )
196{
197   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
198
199   draw->pipeline.rasterize = stage;
200}
201
202
203/**
204 * Set the draw module's clipping state.
205 */
206void draw_set_clip_state( struct draw_context *draw,
207                          const struct pipe_clip_state *clip )
208{
209   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
210
211   assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
212   memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
213   draw->nr_planes = 6 + clip->nr;
214}
215
216
217/**
218 * Set the draw module's viewport state.
219 */
220void draw_set_viewport_state( struct draw_context *draw,
221                              const struct pipe_viewport_state *viewport )
222{
223   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
224   draw->viewport = *viewport; /* struct copy */
225   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
226                              viewport->scale[1] == 1.0f &&
227                              viewport->scale[2] == 1.0f &&
228                              viewport->scale[3] == 1.0f &&
229                              viewport->translate[0] == 0.0f &&
230                              viewport->translate[1] == 0.0f &&
231                              viewport->translate[2] == 0.0f &&
232                              viewport->translate[3] == 0.0f);
233
234   draw_vs_set_viewport( draw, viewport );
235}
236
237
238
239void
240draw_set_vertex_buffers(struct draw_context *draw,
241                        unsigned count,
242                        const struct pipe_vertex_buffer *buffers)
243{
244   assert(count <= PIPE_MAX_ATTRIBS);
245
246   memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
247   draw->pt.nr_vertex_buffers = count;
248}
249
250
251void
252draw_set_vertex_elements(struct draw_context *draw,
253                         unsigned count,
254                         const struct pipe_vertex_element *elements)
255{
256   assert(count <= PIPE_MAX_ATTRIBS);
257
258   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
259   draw->pt.nr_vertex_elements = count;
260}
261
262
263/**
264 * Tell drawing context where to find mapped vertex buffers.
265 */
266void
267draw_set_mapped_vertex_buffer(struct draw_context *draw,
268                              unsigned attr, const void *buffer)
269{
270   draw->pt.user.vbuffer[attr] = buffer;
271}
272
273
274void
275draw_set_mapped_constant_buffer(struct draw_context *draw,
276                                unsigned shader_type,
277                                unsigned slot,
278                                const void *buffer,
279                                unsigned size )
280{
281   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
282                shader_type == PIPE_SHADER_GEOMETRY);
283   debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
284
285   if (shader_type == PIPE_SHADER_VERTEX) {
286      draw->pt.user.vs_constants[slot] = buffer;
287      draw_vs_set_constants(draw, slot, buffer, size);
288   } else if (shader_type == PIPE_SHADER_GEOMETRY) {
289      draw->pt.user.gs_constants[slot] = buffer;
290      draw_gs_set_constants(draw, slot, buffer, size);
291   }
292}
293
294
295/**
296 * Tells the draw module to draw points with triangles if their size
297 * is greater than this threshold.
298 */
299void
300draw_wide_point_threshold(struct draw_context *draw, float threshold)
301{
302   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
303   draw->pipeline.wide_point_threshold = threshold;
304}
305
306
307/**
308 * Should the draw module handle point->quad conversion for drawing sprites?
309 */
310void
311draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
312{
313   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
314   draw->pipeline.wide_point_sprites = draw_sprite;
315}
316
317
318/**
319 * Tells the draw module to draw lines with triangles if their width
320 * is greater than this threshold.
321 */
322void
323draw_wide_line_threshold(struct draw_context *draw, float threshold)
324{
325   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
326   draw->pipeline.wide_line_threshold = threshold;
327}
328
329
330/**
331 * Tells the draw module whether or not to implement line stipple.
332 */
333void
334draw_enable_line_stipple(struct draw_context *draw, boolean enable)
335{
336   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
337   draw->pipeline.line_stipple = enable;
338}
339
340
341/**
342 * Tells draw module whether to convert points to quads for sprite mode.
343 */
344void
345draw_enable_point_sprites(struct draw_context *draw, boolean enable)
346{
347   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
348   draw->pipeline.point_sprite = enable;
349}
350
351
352void
353draw_set_force_passthrough( struct draw_context *draw, boolean enable )
354{
355   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
356   draw->force_passthrough = enable;
357}
358
359
360/**
361 * Ask the draw module for the location/slot of the given vertex attribute in
362 * a post-transformed vertex.
363 *
364 * With this function, drivers that use the draw module should have no reason
365 * to track the current vertex/geometry shader.
366 *
367 * Note that the draw module may sometimes generate vertices with extra
368 * attributes (such as texcoords for AA lines).  The driver can call this
369 * function to find those attributes.
370 *
371 * Zero is returned if the attribute is not found since this is
372 * a don't care / undefined situtation.  Returning -1 would be a bit more
373 * work for the drivers.
374 */
375int
376draw_find_shader_output(const struct draw_context *draw,
377                        uint semantic_name, uint semantic_index)
378{
379   const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
380   const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
381   uint i;
382   const struct tgsi_shader_info *info = &vs->info;
383
384   if (gs)
385      info = &gs->info;
386
387   for (i = 0; i < info->num_outputs; i++) {
388      if (info->output_semantic_name[i] == semantic_name &&
389          info->output_semantic_index[i] == semantic_index)
390         return i;
391   }
392
393   /* XXX there may be more than one extra vertex attrib.
394    * For example, simulated gl_FragCoord and gl_PointCoord.
395    */
396   if (draw->extra_shader_outputs.semantic_name == semantic_name &&
397       draw->extra_shader_outputs.semantic_index == semantic_index) {
398      return draw->extra_shader_outputs.slot;
399   }
400
401   return 0;
402}
403
404
405/**
406 * Return total number of the shader outputs.  This function is similar to
407 * draw_current_shader_outputs() but this function also counts any extra
408 * vertex/geometry output attributes that may be filled in by some draw
409 * stages (such as AA point, AA line).
410 *
411 * If geometry shader is present, its output will be returned,
412 * if not vertex shader is used.
413 */
414uint
415draw_num_shader_outputs(const struct draw_context *draw)
416{
417   uint count = draw->vs.vertex_shader->info.num_outputs;
418
419   /* If a geometry shader is present, its outputs go to the
420    * driver, else the vertex shader's outputs.
421    */
422   if (draw->gs.geometry_shader)
423      count = draw->gs.geometry_shader->info.num_outputs;
424
425   if (draw->extra_shader_outputs.slot > 0)
426      count++;
427   return count;
428}
429
430
431/**
432 * Provide TGSI sampler objects for vertex/geometry shaders that use
433 * texture fetches.
434 * This might only be used by software drivers for the time being.
435 */
436void
437draw_texture_samplers(struct draw_context *draw,
438                      uint num_samplers,
439                      struct tgsi_sampler **samplers)
440{
441   draw->vs.num_samplers = num_samplers;
442   draw->vs.samplers = samplers;
443   draw->gs.num_samplers = num_samplers;
444   draw->gs.samplers = samplers;
445}
446
447
448
449
450void draw_set_render( struct draw_context *draw,
451		      struct vbuf_render *render )
452{
453   draw->render = render;
454}
455
456
457
458/**
459 * Tell the drawing context about the index/element buffer to use
460 * (ala glDrawElements)
461 * If no element buffer is to be used (i.e. glDrawArrays) then this
462 * should be called with eltSize=0 and elements=NULL.
463 *
464 * \param draw  the drawing context
465 * \param eltSize  size of each element (1, 2 or 4 bytes)
466 * \param elements  the element buffer ptr
467 */
468void
469draw_set_mapped_element_buffer_range( struct draw_context *draw,
470                                      unsigned eltSize,
471                                      int eltBias,
472                                      unsigned min_index,
473                                      unsigned max_index,
474                                      const void *elements )
475{
476   draw->pt.user.elts = elements;
477   draw->pt.user.eltSize = eltSize;
478   draw->pt.user.eltBias = eltBias;
479   draw->pt.user.min_index = min_index;
480   draw->pt.user.max_index = max_index;
481}
482
483
484void
485draw_set_mapped_element_buffer( struct draw_context *draw,
486                                unsigned eltSize,
487                                int eltBias,
488                                const void *elements )
489{
490   draw->pt.user.elts = elements;
491   draw->pt.user.eltSize = eltSize;
492   draw->pt.user.eltBias = eltBias;
493   draw->pt.user.min_index = 0;
494   draw->pt.user.max_index = 0xffffffff;
495}
496
497
498/* Revamp me please:
499 */
500void draw_do_flush( struct draw_context *draw, unsigned flags )
501{
502   if (!draw->suspend_flushing)
503   {
504      assert(!draw->flushing); /* catch inadvertant recursion */
505
506      draw->flushing = TRUE;
507
508      draw_pipeline_flush( draw, flags );
509
510      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
511
512      draw->flushing = FALSE;
513   }
514}
515
516
517/**
518 * Return the number of output attributes produced by the geometry
519 * shader, if present.  If no geometry shader, return the number of
520 * outputs from the vertex shader.
521 * \sa draw_num_shader_outputs
522 */
523uint
524draw_current_shader_outputs(const struct draw_context *draw)
525{
526   if (draw->gs.geometry_shader)
527      return draw->gs.num_gs_outputs;
528   return draw->vs.num_vs_outputs;
529}
530
531
532/**
533 * Return the index of the shader output which will contain the
534 * vertex position.
535 */
536uint
537draw_current_shader_position_output(const struct draw_context *draw)
538{
539   if (draw->gs.geometry_shader)
540      return draw->gs.position_output;
541   return draw->vs.position_output;
542}
543
544
545/**
546 * Return a pointer/handle for a driver/CSO rasterizer object which
547 * disabled culling, stippling, unfilled tris, etc.
548 * This is used by some pipeline stages (such as wide_point, aa_line
549 * and aa_point) which convert points/lines into triangles.  In those
550 * cases we don't want to accidentally cull the triangles.
551 *
552 * \param scissor  should the rasterizer state enable scissoring?
553 * \param flatshade  should the rasterizer state use flat shading?
554 * \return  rasterizer CSO handle
555 */
556void *
557draw_get_rasterizer_no_cull( struct draw_context *draw,
558                             boolean scissor,
559                             boolean flatshade )
560{
561   if (!draw->rasterizer_no_cull[scissor][flatshade]) {
562      /* create now */
563      struct pipe_context *pipe = draw->pipe;
564      struct pipe_rasterizer_state rast;
565
566      memset(&rast, 0, sizeof(rast));
567      rast.scissor = scissor;
568      rast.flatshade = flatshade;
569      rast.front_ccw = 1;
570      rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
571
572      draw->rasterizer_no_cull[scissor][flatshade] =
573         pipe->create_rasterizer_state(pipe, &rast);
574   }
575   return draw->rasterizer_no_cull[scissor][flatshade];
576}
577