draw_context.c revision 7c4208c3a0f48955720f41b3cb320a120c505ba6
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33
34#include "pipe/p_context.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37#include "draw_context.h"
38#include "draw_vs.h"
39#include "draw_gs.h"
40
41#if HAVE_LLVM
42#include "gallivm/lp_bld_init.h"
43#endif
44
45struct draw_context *draw_create( struct pipe_context *pipe )
46{
47   struct draw_context *draw = CALLOC_STRUCT( draw_context );
48   if (draw == NULL)
49      goto fail;
50
51#if HAVE_LLVM
52   assert(lp_build_engine);
53   draw->engine = lp_build_engine;
54#endif
55
56   if (!draw_init(draw))
57      goto fail;
58
59   draw->pipe = pipe;
60
61   return draw;
62
63fail:
64   draw_destroy( draw );
65   return NULL;
66}
67
68boolean draw_init(struct draw_context *draw)
69{
70   /*
71    * Note that several functions compute the clipmask of the predefined
72    * formats with hardcoded formulas instead of using these. So modifications
73    * here must be reflected there too.
74    */
75
76   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
77   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
78   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
79   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
80   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
81   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
82   draw->nr_planes = 6;
83
84
85   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
86
87
88   if (!draw_pipeline_init( draw ))
89      return FALSE;
90
91   if (!draw_pt_init( draw ))
92      return FALSE;
93
94   if (!draw_vs_init( draw ))
95      return FALSE;
96
97   if (!draw_gs_init( draw ))
98      return FALSE;
99
100   return TRUE;
101}
102
103
104void draw_destroy( struct draw_context *draw )
105{
106   struct pipe_context *pipe = draw->pipe;
107   int i, j;
108
109   if (!draw)
110      return;
111
112   /* free any rasterizer CSOs that we may have created.
113    */
114   for (i = 0; i < 2; i++) {
115      for (j = 0; j < 2; j++) {
116         if (draw->rasterizer_no_cull[i][j]) {
117            pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
118         }
119      }
120   }
121
122   /* Not so fast -- we're just borrowing this at the moment.
123    *
124   if (draw->render)
125      draw->render->destroy( draw->render );
126   */
127
128   draw_pipeline_destroy( draw );
129   draw_pt_destroy( draw );
130   draw_vs_destroy( draw );
131   draw_gs_destroy( draw );
132
133   FREE( draw );
134}
135
136
137
138void draw_flush( struct draw_context *draw )
139{
140   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
141}
142
143
144/**
145 * Specify the Minimum Resolvable Depth factor for polygon offset.
146 * This factor potentially depends on the number of Z buffer bits,
147 * the rasterization algorithm and the arithmetic performed on Z
148 * values between vertex shading and rasterization.  It will vary
149 * from one driver to another.
150 */
151void draw_set_mrd(struct draw_context *draw, double mrd)
152{
153   draw->mrd = mrd;
154}
155
156
157/**
158 * Register new primitive rasterization/rendering state.
159 * This causes the drawing pipeline to be rebuilt.
160 */
161void draw_set_rasterizer_state( struct draw_context *draw,
162                                const struct pipe_rasterizer_state *raster,
163                                void *rast_handle )
164{
165   if (!draw->suspend_flushing) {
166      draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
167
168      draw->rasterizer = raster;
169      draw->rast_handle = rast_handle;
170
171      draw->bypass_clipping = draw->driver.bypass_clipping;
172   }
173}
174
175
176void draw_set_driver_clipping( struct draw_context *draw,
177                               boolean bypass_clipping )
178{
179   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
180
181   draw->driver.bypass_clipping = bypass_clipping;
182   draw->bypass_clipping = draw->driver.bypass_clipping;
183}
184
185
186/**
187 * Plug in the primitive rendering/rasterization stage (which is the last
188 * stage in the drawing pipeline).
189 * This is provided by the device driver.
190 */
191void draw_set_rasterize_stage( struct draw_context *draw,
192                               struct draw_stage *stage )
193{
194   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
195
196   draw->pipeline.rasterize = stage;
197}
198
199
200/**
201 * Set the draw module's clipping state.
202 */
203void draw_set_clip_state( struct draw_context *draw,
204                          const struct pipe_clip_state *clip )
205{
206   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
207
208   assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
209   memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
210   draw->nr_planes = 6 + clip->nr;
211}
212
213
214/**
215 * Set the draw module's viewport state.
216 */
217void draw_set_viewport_state( struct draw_context *draw,
218                              const struct pipe_viewport_state *viewport )
219{
220   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
221   draw->viewport = *viewport; /* struct copy */
222   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
223                              viewport->scale[1] == 1.0f &&
224                              viewport->scale[2] == 1.0f &&
225                              viewport->scale[3] == 1.0f &&
226                              viewport->translate[0] == 0.0f &&
227                              viewport->translate[1] == 0.0f &&
228                              viewport->translate[2] == 0.0f &&
229                              viewport->translate[3] == 0.0f);
230
231   draw_vs_set_viewport( draw, viewport );
232}
233
234
235
236void
237draw_set_vertex_buffers(struct draw_context *draw,
238                        unsigned count,
239                        const struct pipe_vertex_buffer *buffers)
240{
241   assert(count <= PIPE_MAX_ATTRIBS);
242
243   memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
244   draw->pt.nr_vertex_buffers = count;
245}
246
247
248void
249draw_set_vertex_elements(struct draw_context *draw,
250                         unsigned count,
251                         const struct pipe_vertex_element *elements)
252{
253   assert(count <= PIPE_MAX_ATTRIBS);
254
255   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
256   draw->pt.nr_vertex_elements = count;
257}
258
259
260/**
261 * Tell drawing context where to find mapped vertex buffers.
262 */
263void
264draw_set_mapped_vertex_buffer(struct draw_context *draw,
265                              unsigned attr, const void *buffer)
266{
267   draw->pt.user.vbuffer[attr] = buffer;
268}
269
270
271void
272draw_set_mapped_constant_buffer(struct draw_context *draw,
273                                unsigned shader_type,
274                                unsigned slot,
275                                const void *buffer,
276                                unsigned size )
277{
278   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
279                shader_type == PIPE_SHADER_GEOMETRY);
280   debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
281
282   if (shader_type == PIPE_SHADER_VERTEX) {
283      draw->pt.user.vs_constants[slot] = buffer;
284      draw_vs_set_constants(draw, slot, buffer, size);
285   } else if (shader_type == PIPE_SHADER_GEOMETRY) {
286      draw->pt.user.gs_constants[slot] = buffer;
287      draw_gs_set_constants(draw, slot, buffer, size);
288   }
289}
290
291
292/**
293 * Tells the draw module to draw points with triangles if their size
294 * is greater than this threshold.
295 */
296void
297draw_wide_point_threshold(struct draw_context *draw, float threshold)
298{
299   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
300   draw->pipeline.wide_point_threshold = threshold;
301}
302
303
304/**
305 * Tells the draw module to draw lines with triangles if their width
306 * is greater than this threshold.
307 */
308void
309draw_wide_line_threshold(struct draw_context *draw, float threshold)
310{
311   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
312   draw->pipeline.wide_line_threshold = threshold;
313}
314
315
316/**
317 * Tells the draw module whether or not to implement line stipple.
318 */
319void
320draw_enable_line_stipple(struct draw_context *draw, boolean enable)
321{
322   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
323   draw->pipeline.line_stipple = enable;
324}
325
326
327/**
328 * Tells draw module whether to convert points to quads for sprite mode.
329 */
330void
331draw_enable_point_sprites(struct draw_context *draw, boolean enable)
332{
333   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
334   draw->pipeline.point_sprite = enable;
335}
336
337
338void
339draw_set_force_passthrough( struct draw_context *draw, boolean enable )
340{
341   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
342   draw->force_passthrough = enable;
343}
344
345
346/**
347 * Ask the draw module for the location/slot of the given vertex attribute in
348 * a post-transformed vertex.
349 *
350 * With this function, drivers that use the draw module should have no reason
351 * to track the current vertex/geometry shader.
352 *
353 * Note that the draw module may sometimes generate vertices with extra
354 * attributes (such as texcoords for AA lines).  The driver can call this
355 * function to find those attributes.
356 *
357 * Zero is returned if the attribute is not found since this is
358 * a don't care / undefined situtation.  Returning -1 would be a bit more
359 * work for the drivers.
360 */
361int
362draw_find_shader_output(const struct draw_context *draw,
363                        uint semantic_name, uint semantic_index)
364{
365   const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
366   const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
367   uint i;
368   const struct tgsi_shader_info *info = &vs->info;
369
370   if (gs)
371      info = &gs->info;
372
373   for (i = 0; i < info->num_outputs; i++) {
374      if (info->output_semantic_name[i] == semantic_name &&
375          info->output_semantic_index[i] == semantic_index)
376         return i;
377   }
378
379   /* XXX there may be more than one extra vertex attrib.
380    * For example, simulated gl_FragCoord and gl_PointCoord.
381    */
382   if (draw->extra_shader_outputs.semantic_name == semantic_name &&
383       draw->extra_shader_outputs.semantic_index == semantic_index) {
384      return draw->extra_shader_outputs.slot;
385   }
386
387   return 0;
388}
389
390
391/**
392 * Return total number of the shader outputs.  This function is similar to
393 * draw_current_shader_outputs() but this function also counts any extra
394 * vertex/geometry output attributes that may be filled in by some draw
395 * stages (such as AA point, AA line).
396 *
397 * If geometry shader is present, its output will be returned,
398 * if not vertex shader is used.
399 */
400uint
401draw_num_shader_outputs(const struct draw_context *draw)
402{
403   uint count = draw->vs.vertex_shader->info.num_outputs;
404
405   /* If a geometry shader is present, its outputs go to the
406    * driver, else the vertex shader's outputs.
407    */
408   if (draw->gs.geometry_shader)
409      count = draw->gs.geometry_shader->info.num_outputs;
410
411   if (draw->extra_shader_outputs.slot > 0)
412      count++;
413   return count;
414}
415
416
417/**
418 * Provide TGSI sampler objects for vertex/geometry shaders that use
419 * texture fetches.
420 * This might only be used by software drivers for the time being.
421 */
422void
423draw_texture_samplers(struct draw_context *draw,
424                      uint num_samplers,
425                      struct tgsi_sampler **samplers)
426{
427   draw->vs.num_samplers = num_samplers;
428   draw->vs.samplers = samplers;
429   draw->gs.num_samplers = num_samplers;
430   draw->gs.samplers = samplers;
431}
432
433
434
435
436void draw_set_render( struct draw_context *draw,
437		      struct vbuf_render *render )
438{
439   draw->render = render;
440}
441
442
443
444/**
445 * Tell the drawing context about the index/element buffer to use
446 * (ala glDrawElements)
447 * If no element buffer is to be used (i.e. glDrawArrays) then this
448 * should be called with eltSize=0 and elements=NULL.
449 *
450 * \param draw  the drawing context
451 * \param eltSize  size of each element (1, 2 or 4 bytes)
452 * \param elements  the element buffer ptr
453 */
454void
455draw_set_mapped_element_buffer_range( struct draw_context *draw,
456                                      unsigned eltSize,
457                                      unsigned min_index,
458                                      unsigned max_index,
459                                      const void *elements )
460{
461   draw->pt.user.elts = elements;
462   draw->pt.user.eltSize = eltSize;
463   draw->pt.user.min_index = min_index;
464   draw->pt.user.max_index = max_index;
465}
466
467
468void
469draw_set_mapped_element_buffer( struct draw_context *draw,
470                                unsigned eltSize,
471                                const void *elements )
472{
473   draw->pt.user.elts = elements;
474   draw->pt.user.eltSize = eltSize;
475   draw->pt.user.min_index = 0;
476   draw->pt.user.max_index = 0xffffffff;
477}
478
479
480/* Revamp me please:
481 */
482void draw_do_flush( struct draw_context *draw, unsigned flags )
483{
484   if (!draw->suspend_flushing)
485   {
486      assert(!draw->flushing); /* catch inadvertant recursion */
487
488      draw->flushing = TRUE;
489
490      draw_pipeline_flush( draw, flags );
491
492      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
493
494      draw->flushing = FALSE;
495   }
496}
497
498
499/**
500 * Return the number of output attributes produced by the geometry
501 * shader, if present.  If no geometry shader, return the number of
502 * outputs from the vertex shader.
503 * \sa draw_num_shader_outputs
504 */
505uint
506draw_current_shader_outputs(const struct draw_context *draw)
507{
508   if (draw->gs.geometry_shader)
509      return draw->gs.num_gs_outputs;
510   return draw->vs.num_vs_outputs;
511}
512
513
514/**
515 * Return the index of the shader output which will contain the
516 * vertex position.
517 */
518uint
519draw_current_shader_position_output(const struct draw_context *draw)
520{
521   if (draw->gs.geometry_shader)
522      return draw->gs.position_output;
523   return draw->vs.position_output;
524}
525
526
527/**
528 * Return a pointer/handle for a driver/CSO rasterizer object which
529 * disabled culling, stippling, unfilled tris, etc.
530 * This is used by some pipeline stages (such as wide_point, aa_line
531 * and aa_point) which convert points/lines into triangles.  In those
532 * cases we don't want to accidentally cull the triangles.
533 *
534 * \param scissor  should the rasterizer state enable scissoring?
535 * \param flatshade  should the rasterizer state use flat shading?
536 * \return  rasterizer CSO handle
537 */
538void *
539draw_get_rasterizer_no_cull( struct draw_context *draw,
540                             boolean scissor,
541                             boolean flatshade )
542{
543   if (!draw->rasterizer_no_cull[scissor][flatshade]) {
544      /* create now */
545      struct pipe_context *pipe = draw->pipe;
546      struct pipe_rasterizer_state rast;
547
548      memset(&rast, 0, sizeof(rast));
549      rast.scissor = scissor;
550      rast.flatshade = flatshade;
551      rast.front_winding = PIPE_WINDING_CCW;
552      rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
553
554      draw->rasterizer_no_cull[scissor][flatshade] =
555         pipe->create_rasterizer_state(pipe, &rast);
556   }
557   return draw->rasterizer_no_cull[scissor][flatshade];
558}
559