draw_context.c revision 82605d7bcd533d7c96cc619c45970efd7229dc3b
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33 34#include "pipe/p_util.h" 35#include "draw_context.h" 36#include "draw_vbuf.h" 37#include "draw_vs.h" 38#include "draw_pt.h" 39#include "draw_pipe.h" 40 41 42struct draw_context *draw_create( void ) 43{ 44 struct draw_context *draw = CALLOC_STRUCT( draw_context ); 45 if (draw == NULL) 46 goto fail; 47 48 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 ); 49 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 ); 50 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 ); 51 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 ); 52 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */ 53 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */ 54 draw->nr_planes = 6; 55 56 57 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */ 58 59 60 if (!draw_pipeline_init( draw )) 61 goto fail; 62 63 if (!draw_pt_init( draw )) 64 goto fail; 65 66 if (!draw_vs_init( draw )) 67 goto fail; 68 69 return draw; 70 71fail: 72 draw_destroy( draw ); 73 return NULL; 74} 75 76 77void draw_destroy( struct draw_context *draw ) 78{ 79 if (!draw) 80 return; 81 82 83 84 /* Not so fast -- we're just borrowing this at the moment. 85 * 86 if (draw->render) 87 draw->render->destroy( draw->render ); 88 */ 89 90 draw_pipeline_destroy( draw ); 91 draw_pt_destroy( draw ); 92 draw_vs_destroy( draw ); 93 94 FREE( draw ); 95} 96 97 98 99void draw_flush( struct draw_context *draw ) 100{ 101 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 102} 103 104 105 106/** 107 * Register new primitive rasterization/rendering state. 108 * This causes the drawing pipeline to be rebuilt. 109 */ 110void draw_set_rasterizer_state( struct draw_context *draw, 111 const struct pipe_rasterizer_state *raster ) 112{ 113 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 114 115 draw->rasterizer = raster; 116 draw->bypass_clipping = 117 ((draw->rasterizer && draw->rasterizer->bypass_clipping) || 118 draw->driver.bypass_clipping); 119} 120 121 122void draw_set_driver_clipping( struct draw_context *draw, 123 boolean bypass_clipping ) 124{ 125 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 126 127 draw->driver.bypass_clipping = bypass_clipping; 128 draw->bypass_clipping = (draw->rasterizer->bypass_clipping || 129 draw->driver.bypass_clipping); 130} 131 132 133/** 134 * Plug in the primitive rendering/rasterization stage (which is the last 135 * stage in the drawing pipeline). 136 * This is provided by the device driver. 137 */ 138void draw_set_rasterize_stage( struct draw_context *draw, 139 struct draw_stage *stage ) 140{ 141 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 142 143 draw->pipeline.rasterize = stage; 144} 145 146 147/** 148 * Set the draw module's clipping state. 149 */ 150void draw_set_clip_state( struct draw_context *draw, 151 const struct pipe_clip_state *clip ) 152{ 153 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 154 155 assert(clip->nr <= PIPE_MAX_CLIP_PLANES); 156 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0])); 157 draw->nr_planes = 6 + clip->nr; 158} 159 160 161/** 162 * Set the draw module's viewport state. 163 */ 164void draw_set_viewport_state( struct draw_context *draw, 165 const struct pipe_viewport_state *viewport ) 166{ 167 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 168 draw->viewport = *viewport; /* struct copy */ 169 draw->identity_viewport = (viewport->scale[0] == 1.0f && 170 viewport->scale[1] == 1.0f && 171 viewport->scale[2] == 1.0f && 172 viewport->scale[3] == 1.0f && 173 viewport->translate[0] == 0.0f && 174 viewport->translate[1] == 0.0f && 175 viewport->translate[2] == 0.0f && 176 viewport->translate[3] == 0.0f); 177 178 draw_vs_set_viewport( draw, viewport ); 179} 180 181 182 183void 184draw_set_vertex_buffers(struct draw_context *draw, 185 unsigned count, 186 const struct pipe_vertex_buffer *buffers) 187{ 188 assert(count <= PIPE_MAX_ATTRIBS); 189 190 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0])); 191 draw->pt.nr_vertex_buffers = count; 192} 193 194 195void 196draw_set_vertex_elements(struct draw_context *draw, 197 unsigned count, 198 const struct pipe_vertex_element *elements) 199{ 200 assert(count <= PIPE_MAX_ATTRIBS); 201 202 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0])); 203 draw->pt.nr_vertex_elements = count; 204} 205 206 207/** 208 * Tell drawing context where to find mapped vertex buffers. 209 */ 210void 211draw_set_mapped_vertex_buffer(struct draw_context *draw, 212 unsigned attr, const void *buffer) 213{ 214 draw->pt.user.vbuffer[attr] = buffer; 215} 216 217 218void 219draw_set_mapped_constant_buffer(struct draw_context *draw, 220 const void *buffer) 221{ 222 draw->pt.user.constants = buffer; 223 draw_vs_set_constants( draw, (const float (*)[4])buffer ); 224} 225 226 227/** 228 * Tells the draw module to draw points with triangles if their size 229 * is greater than this threshold. 230 */ 231void 232draw_wide_point_threshold(struct draw_context *draw, float threshold) 233{ 234 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 235 draw->pipeline.wide_point_threshold = threshold; 236} 237 238 239/** 240 * Tells the draw module to draw lines with triangles if their width 241 * is greater than this threshold. 242 */ 243void 244draw_wide_line_threshold(struct draw_context *draw, float threshold) 245{ 246 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 247 draw->pipeline.wide_line_threshold = threshold; 248} 249 250 251/** 252 * Tells the draw module whether or not to implement line stipple. 253 */ 254void 255draw_enable_line_stipple(struct draw_context *draw, boolean enable) 256{ 257 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 258 draw->pipeline.line_stipple = enable; 259} 260 261 262/** 263 * Tells draw module whether to convert points to quads for sprite mode. 264 */ 265void 266draw_enable_point_sprites(struct draw_context *draw, boolean enable) 267{ 268 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 269 draw->pipeline.point_sprite = enable; 270} 271 272 273/** 274 * Ask the draw module for the location/slot of the given vertex attribute in 275 * a post-transformed vertex. 276 * 277 * With this function, drivers that use the draw module should have no reason 278 * to track the current vertex shader. 279 * 280 * Note that the draw module may sometimes generate vertices with extra 281 * attributes (such as texcoords for AA lines). The driver can call this 282 * function to find those attributes. 283 * 284 * Zero is returned if the attribute is not found since this is 285 * a don't care / undefined situtation. Returning -1 would be a bit more 286 * work for the drivers. 287 */ 288int 289draw_find_vs_output(struct draw_context *draw, 290 uint semantic_name, uint semantic_index) 291{ 292 const struct draw_vertex_shader *vs = draw->vs.vertex_shader; 293 uint i; 294 for (i = 0; i < vs->info.num_outputs; i++) { 295 if (vs->info.output_semantic_name[i] == semantic_name && 296 vs->info.output_semantic_index[i] == semantic_index) 297 return i; 298 } 299 300 /* XXX there may be more than one extra vertex attrib. 301 * For example, simulated gl_FragCoord and gl_PointCoord. 302 */ 303 if (draw->extra_vp_outputs.semantic_name == semantic_name && 304 draw->extra_vp_outputs.semantic_index == semantic_index) { 305 return draw->extra_vp_outputs.slot; 306 } 307 return 0; 308} 309 310 311/** 312 * Return number of vertex shader outputs. 313 */ 314uint 315draw_num_vs_outputs(struct draw_context *draw) 316{ 317 uint count = draw->vs.vertex_shader->info.num_outputs; 318 if (draw->extra_vp_outputs.slot > 0) 319 count++; 320 return count; 321} 322 323 324 325void draw_set_render( struct draw_context *draw, 326 struct vbuf_render *render ) 327{ 328 draw->render = render; 329} 330 331void draw_set_edgeflags( struct draw_context *draw, 332 const unsigned *edgeflag ) 333{ 334 draw->pt.user.edgeflag = edgeflag; 335} 336 337 338 339 340/** 341 * Tell the drawing context about the index/element buffer to use 342 * (ala glDrawElements) 343 * If no element buffer is to be used (i.e. glDrawArrays) then this 344 * should be called with eltSize=0 and elements=NULL. 345 * 346 * \param draw the drawing context 347 * \param eltSize size of each element (1, 2 or 4 bytes) 348 * \param elements the element buffer ptr 349 */ 350void 351draw_set_mapped_element_buffer_range( struct draw_context *draw, 352 unsigned eltSize, 353 unsigned min_index, 354 unsigned max_index, 355 void *elements ) 356{ 357 draw->pt.user.elts = elements; 358 draw->pt.user.eltSize = eltSize; 359 draw->pt.user.min_index = min_index; 360 draw->pt.user.max_index = max_index; 361} 362 363 364void 365draw_set_mapped_element_buffer( struct draw_context *draw, 366 unsigned eltSize, 367 void *elements ) 368{ 369 draw->pt.user.elts = elements; 370 draw->pt.user.eltSize = eltSize; 371 draw->pt.user.min_index = 0; 372 draw->pt.user.max_index = 0xffffffff; 373} 374 375 376/* Revamp me please: 377 */ 378void draw_do_flush( struct draw_context *draw, unsigned flags ) 379{ 380 if (!draw->suspend_flushing) 381 { 382 assert(!draw->flushing); /* catch inadvertant recursion */ 383 384 draw->flushing = TRUE; 385 386 draw_pipeline_flush( draw, flags ); 387 388 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */ 389 390 draw->flushing = FALSE; 391 } 392} 393