1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * The rast code is concerned with rasterization of command bins. 30 * Each screen tile has a bin associated with it. To render the 31 * scene we iterate over the tile bins and execute the commands 32 * in each bin. 33 * We'll do that with multiple threads... 34 */ 35 36 37#ifndef LP_RAST_H 38#define LP_RAST_H 39 40#include "pipe/p_compiler.h" 41#include "lp_jit.h" 42 43 44struct lp_rasterizer; 45struct lp_scene; 46struct lp_fence; 47struct cmd_bin; 48 49/** For sub-pixel positioning */ 50#define FIXED_ORDER 4 51#define FIXED_ONE (1<<FIXED_ORDER) 52 53 54struct lp_rasterizer_task; 55 56 57/** 58 * Rasterization state. 59 * Objects of this type are put into the shared data bin and pointed 60 * to by commands in the per-tile bins. 61 */ 62struct lp_rast_state { 63 /* State for the shader. This also contains state which feeds into 64 * the fragment shader, such as blend color and alpha ref value. 65 */ 66 struct lp_jit_context jit_context; 67 68 /* The shader itself. Probably we also need to pass a pointer to 69 * the tile color/z/stencil data somehow 70 */ 71 struct lp_fragment_shader_variant *variant; 72}; 73 74 75/** 76 * Coefficients necessary to run the shader at a given location. 77 * First coefficient is position. 78 * These pointers point into the bin data buffer. 79 */ 80struct lp_rast_shader_inputs { 81 unsigned frontfacing:1; /** True for front-facing */ 82 unsigned disable:1; /** Partially binned, disable this command */ 83 unsigned opaque:1; /** Is opaque */ 84 unsigned pad0:29; /* wasted space */ 85 unsigned stride; /* how much to advance data between a0, dadx, dady */ 86 unsigned pad2; /* wasted space */ 87 unsigned pad3; /* wasted space */ 88 /* followed by a0, dadx, dady and planes[] */ 89}; 90 91/* Note: the order of these values is important as they are loaded by 92 * sse code in rasterization: 93 */ 94struct lp_rast_plane { 95 /* edge function values at minx,miny ?? */ 96 int c; 97 98 int dcdx; 99 int dcdy; 100 101 /* one-pixel sized trivial reject offsets for each plane */ 102 int eo; 103}; 104 105/** 106 * Rasterization information for a triangle known to be in this bin, 107 * plus inputs to run the shader: 108 * These fields are tile- and bin-independent. 109 * Objects of this type are put into the lp_setup_context::data buffer. 110 */ 111struct lp_rast_triangle { 112#ifdef DEBUG 113 float v[3][2]; 114 float pad0; 115 float pad1; 116#endif 117 118 /* inputs for the shader */ 119 struct lp_rast_shader_inputs inputs; 120 /* planes are also allocated here */ 121}; 122 123 124#define GET_A0(inputs) ((float (*)[4])((inputs)+1)) 125#define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride)) 126#define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride)) 127#define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride)) 128 129 130 131struct lp_rasterizer * 132lp_rast_create( unsigned num_threads ); 133 134void 135lp_rast_destroy( struct lp_rasterizer * ); 136 137unsigned 138lp_rast_get_num_threads( struct lp_rasterizer * ); 139 140void 141lp_rast_queue_scene( struct lp_rasterizer *rast, 142 struct lp_scene *scene ); 143 144void 145lp_rast_finish( struct lp_rasterizer *rast ); 146 147 148union lp_rast_cmd_arg { 149 const struct lp_rast_shader_inputs *shade_tile; 150 struct { 151 const struct lp_rast_triangle *tri; 152 unsigned plane_mask; 153 } triangle; 154 const struct lp_rast_state *set_state; 155 uint8_t clear_color[4]; 156 struct { 157 uint32_t value; 158 uint32_t mask; 159 } clear_zstencil; 160 const struct lp_rast_state *state; 161 struct lp_fence *fence; 162 struct llvmpipe_query *query_obj; 163}; 164 165 166/* Cast wrappers. Hopefully these compile to noops! 167 */ 168static INLINE union lp_rast_cmd_arg 169lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile ) 170{ 171 union lp_rast_cmd_arg arg; 172 arg.shade_tile = shade_tile; 173 return arg; 174} 175 176static INLINE union lp_rast_cmd_arg 177lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, 178 unsigned plane_mask) 179{ 180 union lp_rast_cmd_arg arg; 181 arg.triangle.tri = triangle; 182 arg.triangle.plane_mask = plane_mask; 183 return arg; 184} 185 186/** 187 * Build argument for a contained triangle. 188 * 189 * All planes are enabled, so instead of the plane mask we pass the upper 190 * left coordinates of the a block that fully encloses the triangle. 191 */ 192static INLINE union lp_rast_cmd_arg 193lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, 194 unsigned x, unsigned y) 195{ 196 union lp_rast_cmd_arg arg; 197 arg.triangle.tri = triangle; 198 arg.triangle.plane_mask = x | (y << 8); 199 return arg; 200} 201 202static INLINE union lp_rast_cmd_arg 203lp_rast_arg_state( const struct lp_rast_state *state ) 204{ 205 union lp_rast_cmd_arg arg; 206 arg.set_state = state; 207 return arg; 208} 209 210static INLINE union lp_rast_cmd_arg 211lp_rast_arg_fence( struct lp_fence *fence ) 212{ 213 union lp_rast_cmd_arg arg; 214 arg.fence = fence; 215 return arg; 216} 217 218 219static INLINE union lp_rast_cmd_arg 220lp_rast_arg_clearzs( unsigned value, unsigned mask ) 221{ 222 union lp_rast_cmd_arg arg; 223 arg.clear_zstencil.value = value; 224 arg.clear_zstencil.mask = mask; 225 return arg; 226} 227 228 229static INLINE union lp_rast_cmd_arg 230lp_rast_arg_query( struct llvmpipe_query *pq ) 231{ 232 union lp_rast_cmd_arg arg; 233 arg.query_obj = pq; 234 return arg; 235} 236 237static INLINE union lp_rast_cmd_arg 238lp_rast_arg_null( void ) 239{ 240 union lp_rast_cmd_arg arg; 241 arg.set_state = NULL; 242 return arg; 243} 244 245 246/** 247 * Binnable Commands. 248 * These get put into bins by the setup code and are called when 249 * the bins are executed. 250 */ 251#define LP_RAST_OP_CLEAR_COLOR 0x0 252#define LP_RAST_OP_CLEAR_ZSTENCIL 0x1 253#define LP_RAST_OP_TRIANGLE_1 0x2 254#define LP_RAST_OP_TRIANGLE_2 0x3 255#define LP_RAST_OP_TRIANGLE_3 0x4 256#define LP_RAST_OP_TRIANGLE_4 0x5 257#define LP_RAST_OP_TRIANGLE_5 0x6 258#define LP_RAST_OP_TRIANGLE_6 0x7 259#define LP_RAST_OP_TRIANGLE_7 0x8 260#define LP_RAST_OP_TRIANGLE_8 0x9 261#define LP_RAST_OP_TRIANGLE_3_4 0xa 262#define LP_RAST_OP_TRIANGLE_3_16 0xb 263#define LP_RAST_OP_TRIANGLE_4_16 0xc 264#define LP_RAST_OP_SHADE_TILE 0xd 265#define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe 266#define LP_RAST_OP_BEGIN_QUERY 0xf 267#define LP_RAST_OP_END_QUERY 0x10 268#define LP_RAST_OP_SET_STATE 0x11 269 270#define LP_RAST_OP_MAX 0x12 271#define LP_RAST_OP_MASK 0xff 272 273void 274lp_debug_bins( struct lp_scene *scene ); 275void 276lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene ); 277void 278lp_debug_draw_bins_by_coverage( struct lp_scene *scene ); 279 280 281#endif 282