tri.c revision 3e3d6864da093a99bad282e78945a1b1c4503ca4
1/**************************************************************************
2 *
3 * Copyright © 2010 Jakob Bornecrantz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27#define USE_TRACE 0
28#define WIDTH 300
29#define HEIGHT 300
30#define NEAR 30
31#define FAR 1000
32#define FLIP 0
33
34/* pipe_*_state structs */
35#include "pipe/p_state.h"
36/* pipe_context */
37#include "pipe/p_context.h"
38/* pipe_screen */
39#include "pipe/p_screen.h"
40/* PIPE_* */
41#include "pipe/p_defines.h"
42/* TGSI_SEMANTIC_{POSITION|GENERIC} */
43#include "pipe/p_shader_tokens.h"
44/* pipe_buffer_* helpers */
45#include "util/u_inlines.h"
46
47/* constant state object helper */
48#include "cso_cache/cso_context.h"
49
50/* debug_dump_surface_bmp */
51#include "util/u_debug.h"
52/* util_draw_vertex_buffer helper */
53#include "util/u_draw_quad.h"
54/* FREE & CALLOC_STRUCT */
55#include "util/u_memory.h"
56/* util_make_[fragment|vertex]_passthrough_shader */
57#include "util/u_simple_shaders.h"
58
59/* softpipe software driver */
60#include "softpipe/sp_public.h"
61
62/* null software winsys */
63#include "sw/null/null_sw_winsys.h"
64
65/* traceing support see src/gallium/drivers/trace/README for more info. */
66#if USE_TRACE
67#include "trace/tr_screen.h"
68#include "trace/tr_context.h"
69#endif
70
71struct program
72{
73	struct pipe_screen *screen;
74	struct pipe_context *pipe;
75	struct cso_context *cso;
76
77	struct pipe_blend_state blend;
78	struct pipe_depth_stencil_alpha_state depthstencil;
79	struct pipe_rasterizer_state rasterizer;
80	struct pipe_viewport_state viewport;
81	struct pipe_framebuffer_state framebuffer;
82	struct pipe_vertex_element velem[2];
83
84	void *vs;
85	void *fs;
86
87	float clear_color[4];
88
89	struct pipe_resource *vbuf;
90	struct pipe_resource *target;
91};
92
93static void init_prog(struct program *p)
94{
95	/* create the software rasterizer */
96	p->screen = softpipe_create_screen(null_sw_create());
97#if USE_TRACE
98	p->screen = trace_screen_create(p->screen);
99#endif
100	p->pipe = p->screen->context_create(p->screen, NULL);
101	p->cso = cso_create_context(p->pipe);
102
103	/* set clear color */
104	p->clear_color[0] = 0.3;
105	p->clear_color[1] = 0.1;
106	p->clear_color[2] = 0.3;
107	p->clear_color[3] = 1.0;
108
109	/* vertex buffer */
110	{
111		float vertices[4][2][4] = {
112			{
113				{ 0.0f, -0.9f, 0.0f, 1.0f },
114				{ 1.0f, 0.0f, 0.0f, 1.0f }
115			},
116			{
117				{ -0.9f, 0.9f, 0.0f, 1.0f },
118				{ 0.0f, 1.0f, 0.0f, 1.0f }
119			},
120			{
121				{ 0.9f, 0.9f, 0.0f, 1.0f },
122				{ 0.0f, 0.0f, 1.0f, 1.0f }
123			}
124		};
125
126		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
127		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
128	}
129
130	/* render target texture */
131	{
132		struct pipe_resource tmplt;
133		memset(&tmplt, 0, sizeof(tmplt));
134		tmplt.target = PIPE_TEXTURE_2D;
135		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
136		tmplt.width0 = WIDTH;
137		tmplt.height0 = HEIGHT;
138		tmplt.depth0 = 1;
139		tmplt.last_level = 0;
140		tmplt.bind = PIPE_BIND_RENDER_TARGET;
141
142		p->target = p->screen->resource_create(p->screen, &tmplt);
143	}
144
145	/* disabled blending/masking */
146	memset(&p->blend, 0, sizeof(p->blend));
147	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
148
149	/* no-op depth/stencil/alpha */
150	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
151
152	/* rasterizer */
153	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
154	p->rasterizer.front_winding = PIPE_WINDING_CW;
155	p->rasterizer.cull_mode = PIPE_WINDING_NONE;
156	p->rasterizer.gl_rasterization_rules = 1;
157
158	/* drawing destination */
159	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
160	p->framebuffer.width = WIDTH;
161	p->framebuffer.height = HEIGHT;
162	p->framebuffer.nr_cbufs = 1;
163	p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
164
165	/* viewport, depth isn't really needed */
166	{
167		float x = 0;
168		float y = 0;
169		float z = FAR;
170		float half_width = (float)WIDTH / 2.0f;
171		float half_height = (float)HEIGHT / 2.0f;
172		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
173		float scale, bias;
174
175		if (FLIP) {
176			scale = -1.0f;
177			bias = (float)HEIGHT;
178		} else {
179			scale = 1.0f;
180			bias = 0.0f;
181		}
182
183		p->viewport.scale[0] = half_width;
184		p->viewport.scale[1] = half_height * scale;
185		p->viewport.scale[2] = half_depth;
186		p->viewport.scale[3] = 1.0f;
187
188		p->viewport.translate[0] = half_width + x;
189		p->viewport.translate[1] = (half_height + y) * scale + bias;
190		p->viewport.translate[2] = half_depth + z;
191		p->viewport.translate[3] = 0.0f;
192	}
193
194	/* vertex elements state */
195	memset(p->velem, 0, sizeof(p->velem));
196	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
197	p->velem[0].instance_divisor = 0;
198	p->velem[0].vertex_buffer_index = 0;
199	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
200
201	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
202	p->velem[1].instance_divisor = 0;
203	p->velem[1].vertex_buffer_index = 0;
204	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
205
206	/* vertex shader */
207	{
208			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
209							TGSI_SEMANTIC_COLOR };
210			const uint semantic_indexes[] = { 0, 0 };
211			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
212	}
213
214	/* fragment shader */
215	p->fs = util_make_fragment_passthrough_shader(p->pipe);
216}
217
218static void close_prog(struct program *p)
219{
220	/* unset all state */
221	cso_release_all(p->cso);
222
223	p->pipe->delete_vs_state(p->pipe, p->vs);
224	p->pipe->delete_fs_state(p->pipe, p->fs);
225
226	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
227	pipe_resource_reference(&p->target, NULL);
228	pipe_resource_reference(&p->vbuf, NULL);
229
230	cso_destroy_context(p->cso);
231	p->pipe->destroy(p->pipe);
232	p->screen->destroy(p->screen);
233
234	FREE(p);
235}
236
237static void draw(struct program *p)
238{
239	/* set the render target */
240	cso_set_framebuffer(p->cso, &p->framebuffer);
241
242	/* clear the render target */
243	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
244
245	/* set misc state we care about */
246	cso_set_blend(p->cso, &p->blend);
247	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
248	cso_set_rasterizer(p->cso, &p->rasterizer);
249	cso_set_viewport(p->cso, &p->viewport);
250
251	/* shaders */
252	cso_set_fragment_shader_handle(p->cso, p->fs);
253	cso_set_vertex_shader_handle(p->cso, p->vs);
254
255	/* vertex element data */
256	cso_set_vertex_elements(p->cso, 2, p->velem);
257
258	util_draw_vertex_buffer(p->pipe,
259	                        p->vbuf, 0,
260	                        PIPE_PRIM_TRIANGLES,
261	                        3,  /* verts */
262	                        2); /* attribs/vert */
263
264	p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
265
266	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
267}
268
269int main(int argc, char** argv)
270{
271	struct program *p = CALLOC_STRUCT(program);
272
273	init_prog(p);
274	draw(p);
275	close_prog(p);
276
277	return 0;
278}
279