tri.c revision 6dd284f7c8fac22f64c13fdf9909094f5ec59086
1/**************************************************************************
2 *
3 * Copyright © 2010 Jakob Bornecrantz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27#define USE_TRACE 0
28#define WIDTH 300
29#define HEIGHT 300
30#define NEAR 30
31#define FAR 1000
32#define FLIP 0
33
34/* pipe_*_state structs */
35#include "pipe/p_state.h"
36/* pipe_context */
37#include "pipe/p_context.h"
38/* pipe_screen */
39#include "pipe/p_screen.h"
40/* PIPE_* */
41#include "pipe/p_defines.h"
42/* TGSI_SEMANTIC_{POSITION|GENERIC} */
43#include "pipe/p_shader_tokens.h"
44/* pipe_buffer_* helpers */
45#include "util/u_inlines.h"
46
47/* constant state object helper */
48#include "cso_cache/cso_context.h"
49
50/* debug_dump_surface_bmp */
51#include "util/u_debug.h"
52/* util_draw_vertex_buffer helper */
53#include "util/u_draw_quad.h"
54/* FREE & CALLOC_STRUCT */
55#include "util/u_memory.h"
56/* util_make_[fragment|vertex]_passthrough_shader */
57#include "util/u_simple_shaders.h"
58
59/* sw_screen_create: to get a software pipe driver */
60#include "target-helpers/inline_sw_helper.h"
61/* debug_screen_wrap: to wrap with debug pipe drivers */
62#include "target-helpers/inline_debug_helper.h"
63/* null software winsys */
64#include "sw/null/null_sw_winsys.h"
65
66struct program
67{
68	struct pipe_screen *screen;
69	struct pipe_context *pipe;
70	struct cso_context *cso;
71
72	struct pipe_blend_state blend;
73	struct pipe_depth_stencil_alpha_state depthstencil;
74	struct pipe_rasterizer_state rasterizer;
75	struct pipe_viewport_state viewport;
76	struct pipe_framebuffer_state framebuffer;
77	struct pipe_vertex_element velem[2];
78
79	void *vs;
80	void *fs;
81
82	union pipe_color_union clear_color;
83
84	struct pipe_resource *vbuf;
85	struct pipe_resource *target;
86};
87
88static void init_prog(struct program *p)
89{
90	struct pipe_surface surf_tmpl;
91	/* create the software rasterizer */
92	p->screen = sw_screen_create(null_sw_create());
93	/* wrap the screen with any debugger */
94	p->screen = debug_screen_wrap(p->screen);
95
96	/* create the pipe driver context and cso context */
97	p->pipe = p->screen->context_create(p->screen, NULL);
98	p->cso = cso_create_context(p->pipe);
99
100	/* set clear color */
101	p->clear_color.f[0] = 0.3;
102	p->clear_color.f[1] = 0.1;
103	p->clear_color.f[2] = 0.3;
104	p->clear_color.f[3] = 1.0;
105
106	/* vertex buffer */
107	{
108		float vertices[4][2][4] = {
109			{
110				{ 0.0f, -0.9f, 0.0f, 1.0f },
111				{ 1.0f, 0.0f, 0.0f, 1.0f }
112			},
113			{
114				{ -0.9f, 0.9f, 0.0f, 1.0f },
115				{ 0.0f, 1.0f, 0.0f, 1.0f }
116			},
117			{
118				{ 0.9f, 0.9f, 0.0f, 1.0f },
119				{ 0.0f, 0.0f, 1.0f, 1.0f }
120			}
121		};
122
123		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
124					     PIPE_USAGE_STATIC, sizeof(vertices));
125		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
126	}
127
128	/* render target texture */
129	{
130		struct pipe_resource tmplt;
131		memset(&tmplt, 0, sizeof(tmplt));
132		tmplt.target = PIPE_TEXTURE_2D;
133		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
134		tmplt.width0 = WIDTH;
135		tmplt.height0 = HEIGHT;
136		tmplt.depth0 = 1;
137		tmplt.array_size = 1;
138		tmplt.last_level = 0;
139		tmplt.bind = PIPE_BIND_RENDER_TARGET;
140
141		p->target = p->screen->resource_create(p->screen, &tmplt);
142	}
143
144	/* disabled blending/masking */
145	memset(&p->blend, 0, sizeof(p->blend));
146	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
147
148	/* no-op depth/stencil/alpha */
149	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
150
151	/* rasterizer */
152	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
153	p->rasterizer.cull_face = PIPE_FACE_NONE;
154	p->rasterizer.gl_rasterization_rules = 1;
155
156	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
157	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
158	surf_tmpl.u.tex.level = 0;
159	surf_tmpl.u.tex.first_layer = 0;
160	surf_tmpl.u.tex.last_layer = 0;
161	/* drawing destination */
162	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
163	p->framebuffer.width = WIDTH;
164	p->framebuffer.height = HEIGHT;
165	p->framebuffer.nr_cbufs = 1;
166	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
167
168	/* viewport, depth isn't really needed */
169	{
170		float x = 0;
171		float y = 0;
172		float z = FAR;
173		float half_width = (float)WIDTH / 2.0f;
174		float half_height = (float)HEIGHT / 2.0f;
175		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
176		float scale, bias;
177
178		if (FLIP) {
179			scale = -1.0f;
180			bias = (float)HEIGHT;
181		} else {
182			scale = 1.0f;
183			bias = 0.0f;
184		}
185
186		p->viewport.scale[0] = half_width;
187		p->viewport.scale[1] = half_height * scale;
188		p->viewport.scale[2] = half_depth;
189		p->viewport.scale[3] = 1.0f;
190
191		p->viewport.translate[0] = half_width + x;
192		p->viewport.translate[1] = (half_height + y) * scale + bias;
193		p->viewport.translate[2] = half_depth + z;
194		p->viewport.translate[3] = 0.0f;
195	}
196
197	/* vertex elements state */
198	memset(p->velem, 0, sizeof(p->velem));
199	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
200	p->velem[0].instance_divisor = 0;
201	p->velem[0].vertex_buffer_index = 0;
202	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
203
204	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
205	p->velem[1].instance_divisor = 0;
206	p->velem[1].vertex_buffer_index = 0;
207	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
208
209	/* vertex shader */
210	{
211			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
212							TGSI_SEMANTIC_COLOR };
213			const uint semantic_indexes[] = { 0, 0 };
214			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
215	}
216
217	/* fragment shader */
218	p->fs = util_make_fragment_passthrough_shader(p->pipe);
219}
220
221static void close_prog(struct program *p)
222{
223	/* unset all state */
224	cso_release_all(p->cso);
225
226	p->pipe->delete_vs_state(p->pipe, p->vs);
227	p->pipe->delete_fs_state(p->pipe, p->fs);
228
229	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
230	pipe_resource_reference(&p->target, NULL);
231	pipe_resource_reference(&p->vbuf, NULL);
232
233	cso_destroy_context(p->cso);
234	p->pipe->destroy(p->pipe);
235	p->screen->destroy(p->screen);
236
237	FREE(p);
238}
239
240static void draw(struct program *p)
241{
242	/* set the render target */
243	cso_set_framebuffer(p->cso, &p->framebuffer);
244
245	/* clear the render target */
246	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
247
248	/* set misc state we care about */
249	cso_set_blend(p->cso, &p->blend);
250	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
251	cso_set_rasterizer(p->cso, &p->rasterizer);
252	cso_set_viewport(p->cso, &p->viewport);
253
254	/* shaders */
255	cso_set_fragment_shader_handle(p->cso, p->fs);
256	cso_set_vertex_shader_handle(p->cso, p->vs);
257
258	/* vertex element data */
259	cso_set_vertex_elements(p->cso, 2, p->velem);
260
261	util_draw_vertex_buffer(p->pipe, p->cso,
262	                        p->vbuf, 0,
263	                        PIPE_PRIM_TRIANGLES,
264	                        3,  /* verts */
265	                        2); /* attribs/vert */
266
267        p->pipe->flush(p->pipe, NULL);
268
269	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
270}
271
272int main(int argc, char** argv)
273{
274	struct program *p = CALLOC_STRUCT(program);
275
276	init_prog(p);
277	draw(p);
278	close_prog(p);
279
280	return 0;
281}
282