brw_vs.c revision 2f82c33deefba61b3e72edb4375850c0629af224
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33#include "main/compiler.h"
34#include "brw_context.h"
35#include "brw_vs.h"
36#include "brw_util.h"
37#include "brw_state.h"
38#include "program/prog_print.h"
39#include "program/prog_parameter.h"
40
41#include "glsl/ralloc.h"
42
43static bool
44do_vs_prog(struct brw_context *brw,
45	   struct gl_shader_program *prog,
46	   struct brw_vertex_program *vp,
47	   struct brw_vs_prog_key *key)
48{
49   struct gl_context *ctx = &brw->intel.ctx;
50   struct intel_context *intel = &brw->intel;
51   GLuint program_size;
52   const GLuint *program;
53   struct brw_vs_compile c;
54   void *mem_ctx;
55   int aux_size;
56   int i;
57
58   memset(&c, 0, sizeof(c));
59   memcpy(&c.key, key, sizeof(*key));
60
61   mem_ctx = ralloc_context(NULL);
62
63   brw_init_compile(brw, &c.func, mem_ctx);
64   c.vp = vp;
65
66   c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
67   c.prog_data.inputs_read = vp->program.Base.InputsRead;
68
69   if (c.key.copy_edgeflag) {
70      c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
71      c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
72   }
73
74   /* Put dummy slots into the VUE for the SF to put the replaced
75    * point sprite coords in.  We shouldn't need these dummy slots,
76    * which take up precious URB space, but it would mean that the SF
77    * doesn't get nice aligned pairs of input coords into output
78    * coords, which would be a pain to handle.
79    */
80   for (i = 0; i < 8; i++) {
81      if (c.key.point_coord_replace & (1 << i))
82	 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
83   }
84
85   if (0) {
86      _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
87			       GL_TRUE);
88   }
89
90   /* Emit GEN4 code.
91    */
92   if (brw->new_vs_backend && prog) {
93      if (!brw_vs_emit(prog, &c)) {
94	 ralloc_free(mem_ctx);
95	 return false;
96      }
97   } else {
98      brw_old_vs_emit(&c);
99   }
100
101   /* Scratch space is used for register spilling */
102   if (c.last_scratch) {
103      c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);
104
105      brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
106			 c.prog_data.total_scratch * brw->vs_max_threads);
107   }
108
109   /* get the program
110    */
111   program = brw_get_program(&c.func, &program_size);
112
113   /* We upload from &c.prog_data including the constant_map assuming
114    * they're packed together.  It would be nice to have a
115    * compile-time assert macro here.
116    */
117   assert(c.constant_map == (int8_t *)&c.prog_data +
118	  sizeof(c.prog_data));
119   assert(ctx->Const.VertexProgram.MaxNativeParameters ==
120	  ARRAY_SIZE(c.constant_map));
121   (void) ctx;
122
123   aux_size = sizeof(c.prog_data);
124   /* constant_map */
125   aux_size += c.vp->program.Base.Parameters->NumParameters;
126
127   brw_upload_cache(&brw->cache, BRW_VS_PROG,
128		    &c.key, sizeof(c.key),
129		    program, program_size,
130		    &c.prog_data, aux_size,
131		    &brw->vs.prog_offset, &brw->vs.prog_data);
132   ralloc_free(mem_ctx);
133
134   return true;
135}
136
137
138static void brw_upload_vs_prog(struct brw_context *brw)
139{
140   struct gl_context *ctx = &brw->intel.ctx;
141   struct brw_vs_prog_key key;
142   struct brw_vertex_program *vp =
143      (struct brw_vertex_program *)brw->vertex_program;
144   int i;
145
146   memset(&key, 0, sizeof(key));
147
148   /* Just upload the program verbatim for now.  Always send it all
149    * the inputs it asks for, whether they are varying or not.
150    */
151   key.program_string_id = vp->id;
152   key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
153   key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
154			ctx->Polygon.BackMode != GL_FILL);
155   key.two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
156
157   /* _NEW_LIGHT | _NEW_BUFFERS */
158   key.clamp_vertex_color = ctx->Light._ClampVertexColor;
159
160   /* _NEW_POINT */
161   if (ctx->Point.PointSprite) {
162      for (i = 0; i < 8; i++) {
163	 if (ctx->Point.CoordReplace[i])
164	    key.point_coord_replace |= (1 << i);
165      }
166   }
167
168   /* BRW_NEW_VERTICES */
169   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
170      if (vp->program.Base.InputsRead & (1 << i) &&
171	  brw->vb.inputs[i].glarray->Type == GL_FIXED) {
172	 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
173      }
174   }
175
176   if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
177			 &key, sizeof(key),
178			 &brw->vs.prog_offset, &brw->vs.prog_data)) {
179      bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
180				vp, &key);
181
182      assert(success);
183   }
184   brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
185			   sizeof(*brw->vs.prog_data));
186}
187
188/* See brw_vs.c:
189 */
190const struct brw_tracked_state brw_vs_prog = {
191   .dirty = {
192      .mesa  = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
193		_NEW_BUFFERS),
194      .brw   = (BRW_NEW_VERTEX_PROGRAM |
195		BRW_NEW_VERTICES),
196      .cache = 0
197   },
198   .prepare = brw_upload_vs_prog
199};
200
201bool
202brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
203{
204   struct brw_context *brw = brw_context(ctx);
205   struct brw_vs_prog_key key;
206   struct gl_vertex_program *vp = prog->VertexProgram;
207   struct brw_vertex_program *bvp = brw_vertex_program(vp);
208   uint32_t old_prog_offset = brw->vs.prog_offset;
209   struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
210   bool success;
211
212   if (!vp)
213      return true;
214
215   memset(&key, 0, sizeof(key));
216
217   key.program_string_id = bvp->id;
218   key.clamp_vertex_color = true;
219
220   success = do_vs_prog(brw, prog, bvp, &key);
221
222   brw->vs.prog_offset = old_prog_offset;
223   brw->vs.prog_data = old_prog_data;
224
225   return success;
226}
227