intel_fbo.c revision 539a14a1dd5a0d277b193d9cd2d06423ed98dc8a
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45
46
47#define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50/**
51 * Create a new framebuffer object.
52 */
53static struct gl_framebuffer *
54intel_new_framebuffer(GLcontext * ctx, GLuint name)
55{
56   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57    * class
58    */
59   return _mesa_new_framebuffer(ctx, name);
60}
61
62
63/** Called by gl_renderbuffer::Delete() */
64static void
65intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66{
67   GET_CURRENT_CONTEXT(ctx);
68   struct intel_context *intel = intel_context(ctx);
69   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71   ASSERT(irb);
72
73   if (irb->span_cache != NULL)
74      _mesa_free(irb->span_cache);
75
76   if (intel && irb->region) {
77      intel_region_release(&irb->region);
78   }
79
80   _mesa_free(irb);
81}
82
83
84/**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87static void *
88intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89                  GLint x, GLint y)
90{
91   /* By returning NULL we force all software rendering to go through
92    * the span routines.
93    */
94   return NULL;
95}
96
97
98/**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102static GLboolean
103intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104                                 GLenum internalFormat,
105                                 GLuint width, GLuint height)
106{
107   struct intel_context *intel = intel_context(ctx);
108   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109   GLboolean softwareBuffer = GL_FALSE;
110   int cpp;
111
112   ASSERT(rb->Name != 0);
113
114   switch (internalFormat) {
115   case GL_R3_G3_B2:
116   case GL_RGB4:
117   case GL_RGB5:
118      rb->Format = MESA_FORMAT_RGB565;
119      rb->DataType = GL_UNSIGNED_BYTE;
120      irb->texformat = MESA_FORMAT_RGB565;
121      cpp = 2;
122      break;
123   case GL_RGB:
124   case GL_RGB8:
125   case GL_RGB10:
126   case GL_RGB12:
127   case GL_RGB16:
128      rb->Format = MESA_FORMAT_ARGB8888;
129      rb->DataType = GL_UNSIGNED_BYTE;
130      irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
131      cpp = 4;
132      break;
133   case GL_RGBA:
134   case GL_RGBA2:
135   case GL_RGBA4:
136   case GL_RGB5_A1:
137   case GL_RGBA8:
138   case GL_RGB10_A2:
139   case GL_RGBA12:
140   case GL_RGBA16:
141      rb->Format = MESA_FORMAT_ARGB8888;
142      rb->DataType = GL_UNSIGNED_BYTE;
143      irb->texformat = MESA_FORMAT_ARGB8888;
144      cpp = 4;
145      break;
146   case GL_STENCIL_INDEX:
147   case GL_STENCIL_INDEX1_EXT:
148   case GL_STENCIL_INDEX4_EXT:
149   case GL_STENCIL_INDEX8_EXT:
150   case GL_STENCIL_INDEX16_EXT:
151      /* alloc a depth+stencil buffer */
152      rb->Format = MESA_FORMAT_S8_Z24;
153      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
154      cpp = 4;
155      irb->texformat = MESA_FORMAT_S8_Z24;
156      break;
157   case GL_DEPTH_COMPONENT16:
158      rb->Format = MESA_FORMAT_Z16;
159      rb->DataType = GL_UNSIGNED_SHORT;
160      cpp = 2;
161      irb->texformat = MESA_FORMAT_Z16;
162      break;
163   case GL_DEPTH_COMPONENT:
164   case GL_DEPTH_COMPONENT24:
165   case GL_DEPTH_COMPONENT32:
166      rb->Format = MESA_FORMAT_S8_Z24;
167      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
168      cpp = 4;
169      irb->texformat = MESA_FORMAT_S8_Z24;
170      break;
171   case GL_DEPTH_STENCIL_EXT:
172   case GL_DEPTH24_STENCIL8_EXT:
173      rb->Format = MESA_FORMAT_S8_Z24;
174      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175      cpp = 4;
176      irb->texformat = MESA_FORMAT_S8_Z24;
177      break;
178   default:
179      _mesa_problem(ctx,
180                    "Unexpected format in intel_alloc_renderbuffer_storage");
181      return GL_FALSE;
182   }
183
184   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
185
186   intelFlush(ctx);
187
188   /* free old region */
189   if (irb->region) {
190      intel_region_release(&irb->region);
191   }
192
193   /* allocate new memory region/renderbuffer */
194   if (softwareBuffer) {
195      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
196                                             width, height);
197   }
198   else {
199      /* Choose a pitch to match hardware requirements:
200       */
201      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
202
203      /* alloc hardware renderbuffer */
204      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
205	  height, pitch);
206
207      irb->region = intel_region_alloc(intel, I915_TILING_NONE,
208				       cpp, width, height, pitch,
209				       GL_TRUE);
210      if (!irb->region)
211         return GL_FALSE;       /* out of memory? */
212
213      ASSERT(irb->region->buffer);
214
215      rb->Width = width;
216      rb->Height = height;
217
218      return GL_TRUE;
219   }
220}
221
222
223/**
224 * Called for each hardware renderbuffer when a _window_ is resized.
225 * Just update fields.
226 * Not used for user-created renderbuffers!
227 */
228static GLboolean
229intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
230                           GLenum internalFormat, GLuint width, GLuint height)
231{
232   ASSERT(rb->Name == 0);
233   rb->Width = width;
234   rb->Height = height;
235   rb->InternalFormat = internalFormat;
236
237   return GL_TRUE;
238}
239
240
241static void
242intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
243		     GLuint width, GLuint height)
244{
245   struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
246   int i;
247
248   _mesa_resize_framebuffer(ctx, fb, width, height);
249
250   fb->Initialized = GL_TRUE; /* XXX remove someday */
251
252   if (fb->Name != 0) {
253      return;
254   }
255
256   /* Make sure all window system renderbuffers are up to date */
257   for (i = 0; i < 2; i++) {
258      struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
259
260      /* only resize if size is changing */
261      if (rb && (rb->Width != width || rb->Height != height)) {
262	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
263      }
264   }
265}
266
267
268/** Dummy function for gl_renderbuffer::AllocStorage() */
269static GLboolean
270intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
271                        GLenum internalFormat, GLuint width, GLuint height)
272{
273   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
274   return GL_FALSE;
275}
276
277
278void
279intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
280			      struct intel_region *region)
281{
282   struct intel_region *old;
283
284   old = rb->region;
285   rb->region = NULL;
286   intel_region_reference(&rb->region, region);
287   intel_region_release(&old);
288}
289
290
291/**
292 * Create a new intel_renderbuffer which corresponds to an on-screen window,
293 * not a user-created renderbuffer.
294 */
295struct intel_renderbuffer *
296intel_create_renderbuffer(gl_format format)
297{
298   GET_CURRENT_CONTEXT(ctx);
299
300   struct intel_renderbuffer *irb;
301   const GLuint name = 0;
302
303   irb = CALLOC_STRUCT(intel_renderbuffer);
304   if (!irb) {
305      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
306      return NULL;
307   }
308
309   _mesa_init_renderbuffer(&irb->Base, name);
310   irb->Base.ClassID = INTEL_RB_CLASS;
311
312   switch (format) {
313   case MESA_FORMAT_RGB565:
314      irb->Base._BaseFormat = GL_RGB;
315      irb->Base.DataType = GL_UNSIGNED_BYTE;
316      break;
317   case MESA_FORMAT_XRGB8888:
318      /* XXX this is a hack since XRGB surfaces don't seem to work
319       * properly yet.  Reading the alpha channel returns 0 instead of 1.
320       */
321      format = MESA_FORMAT_ARGB8888;
322      irb->Base._BaseFormat = GL_RGB;
323      irb->Base.DataType = GL_UNSIGNED_BYTE;
324      break;
325   case MESA_FORMAT_ARGB8888:
326      irb->Base._BaseFormat = GL_RGBA;
327      irb->Base.DataType = GL_UNSIGNED_BYTE;
328      break;
329   case MESA_FORMAT_Z16:
330      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
331      irb->Base.DataType = GL_UNSIGNED_SHORT;
332      break;
333   case MESA_FORMAT_X8_Z24:
334      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
335      irb->Base.DataType = GL_UNSIGNED_INT;
336      break;
337   case MESA_FORMAT_S8_Z24:
338      irb->Base._BaseFormat = GL_DEPTH_STENCIL;
339      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
340      break;
341   default:
342      _mesa_problem(NULL,
343                    "Unexpected intFormat in intel_create_renderbuffer");
344      _mesa_free(irb);
345      return NULL;
346   }
347
348   irb->Base.Format = format;
349   irb->Base.InternalFormat = irb->Base._BaseFormat;
350   irb->texformat = format;
351
352   /* intel-specific methods */
353   irb->Base.Delete = intel_delete_renderbuffer;
354   irb->Base.AllocStorage = intel_alloc_window_storage;
355   irb->Base.GetPointer = intel_get_pointer;
356
357   return irb;
358}
359
360
361/**
362 * Create a new renderbuffer object.
363 * Typically called via glBindRenderbufferEXT().
364 */
365static struct gl_renderbuffer *
366intel_new_renderbuffer(GLcontext * ctx, GLuint name)
367{
368   /*struct intel_context *intel = intel_context(ctx); */
369   struct intel_renderbuffer *irb;
370
371   irb = CALLOC_STRUCT(intel_renderbuffer);
372   if (!irb) {
373      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
374      return NULL;
375   }
376
377   _mesa_init_renderbuffer(&irb->Base, name);
378   irb->Base.ClassID = INTEL_RB_CLASS;
379
380   /* intel-specific methods */
381   irb->Base.Delete = intel_delete_renderbuffer;
382   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
383   irb->Base.GetPointer = intel_get_pointer;
384   /* span routines set in alloc_storage function */
385
386   return &irb->Base;
387}
388
389
390/**
391 * Called via glBindFramebufferEXT().
392 */
393static void
394intel_bind_framebuffer(GLcontext * ctx, GLenum target,
395                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
396{
397   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
398      intel_draw_buffer(ctx, fb);
399   }
400   else {
401      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
402   }
403}
404
405
406/**
407 * Called via glFramebufferRenderbufferEXT().
408 */
409static void
410intel_framebuffer_renderbuffer(GLcontext * ctx,
411                               struct gl_framebuffer *fb,
412                               GLenum attachment, struct gl_renderbuffer *rb)
413{
414   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
415
416   intelFlush(ctx);
417
418   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
419   intel_draw_buffer(ctx, fb);
420}
421
422
423static GLboolean
424intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
425		     struct gl_texture_image *texImage)
426{
427   irb->texformat = texImage->TexFormat;
428   gl_format texFormat;
429
430   if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
431      irb->Base.DataType = GL_UNSIGNED_BYTE;
432      DBG("Render to RGBA8 texture OK\n");
433   }
434   else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
435      irb->Base.DataType = GL_UNSIGNED_BYTE;
436      DBG("Render to XGBA8 texture OK\n");
437   }
438   else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
439      irb->Base.DataType = GL_UNSIGNED_BYTE;
440      DBG("Render to RGB5 texture OK\n");
441   }
442   else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
443      irb->Base.DataType = GL_UNSIGNED_BYTE;
444      DBG("Render to ARGB1555 texture OK\n");
445   }
446   else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
447      irb->Base.DataType = GL_UNSIGNED_BYTE;
448      DBG("Render to ARGB4444 texture OK\n");
449   }
450   else if (texImage->TexFormat == MESA_FORMAT_Z16) {
451      irb->Base.DataType = GL_UNSIGNED_SHORT;
452      DBG("Render to DEPTH16 texture OK\n");
453   }
454   else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
455      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
456      DBG("Render to DEPTH_STENCIL texture OK\n");
457   }
458   else {
459      DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
460      return GL_FALSE;
461   }
462
463   irb->Base.Format = texImage->TexFormat;
464
465   texFormat = texImage->TexFormat;
466
467   irb->Base.InternalFormat = texImage->InternalFormat;
468   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
469   irb->Base.Width = texImage->Width;
470   irb->Base.Height = texImage->Height;
471
472   irb->Base.Delete = intel_delete_renderbuffer;
473   irb->Base.AllocStorage = intel_nop_alloc_storage;
474
475   return GL_TRUE;
476}
477
478
479/**
480 * When glFramebufferTexture[123]D is called this function sets up the
481 * gl_renderbuffer wrapper around the texture image.
482 * This will have the region info needed for hardware rendering.
483 */
484static struct intel_renderbuffer *
485intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
486{
487   const GLuint name = ~0;   /* not significant, but distinct for debugging */
488   struct intel_renderbuffer *irb;
489
490   /* make an intel_renderbuffer to wrap the texture image */
491   irb = CALLOC_STRUCT(intel_renderbuffer);
492   if (!irb) {
493      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
494      return NULL;
495   }
496
497   _mesa_init_renderbuffer(&irb->Base, name);
498   irb->Base.ClassID = INTEL_RB_CLASS;
499
500   if (!intel_update_wrapper(ctx, irb, texImage)) {
501      _mesa_free(irb);
502      return NULL;
503   }
504
505   return irb;
506}
507
508
509/**
510 * Called by glFramebufferTexture[123]DEXT() (and other places) to
511 * prepare for rendering into texture memory.  This might be called
512 * many times to choose different texture levels, cube faces, etc
513 * before intel_finish_render_texture() is ever called.
514 */
515static void
516intel_render_texture(GLcontext * ctx,
517                     struct gl_framebuffer *fb,
518                     struct gl_renderbuffer_attachment *att)
519{
520   struct gl_texture_image *newImage
521      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
522   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
523   struct intel_texture_image *intel_image;
524   GLuint dst_x, dst_y;
525
526   (void) fb;
527
528   ASSERT(newImage);
529
530   intel_image = intel_texture_image(newImage);
531   if (!intel_image->mt) {
532      /* Fallback on drawing to a texture that doesn't have a miptree
533       * (has a border, width/height 0, etc.)
534       */
535      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
536      _mesa_render_texture(ctx, fb, att);
537      return;
538   }
539   else if (!irb) {
540      irb = intel_wrap_texture(ctx, newImage);
541      if (irb) {
542         /* bind the wrapper to the attachment point */
543         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
544      }
545      else {
546         /* fallback to software rendering */
547         _mesa_render_texture(ctx, fb, att);
548         return;
549      }
550   }
551
552   if (!intel_update_wrapper(ctx, irb, newImage)) {
553       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
554       _mesa_render_texture(ctx, fb, att);
555       return;
556   }
557
558   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
559       _glthread_GetID(),
560       att->Texture->Name, newImage->Width, newImage->Height,
561       irb->Base.RefCount);
562
563   /* point the renderbufer's region to the texture image region */
564   if (irb->region != intel_image->mt->region) {
565      if (irb->region)
566	 intel_region_release(&irb->region);
567      intel_region_reference(&irb->region, intel_image->mt->region);
568   }
569
570   /* compute offset of the particular 2D image within the texture region */
571   intel_miptree_get_image_offset(intel_image->mt,
572				  att->TextureLevel,
573				  att->CubeMapFace,
574				  att->Zoffset,
575				  &dst_x, &dst_y);
576
577   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
578					   dst_x) * intel_image->mt->cpp;
579   intel_image->mt->region->draw_x = dst_x;
580   intel_image->mt->region->draw_y = dst_y;
581   intel_image->used_as_render_target = GL_TRUE;
582
583   /* update drawing region, etc */
584   intel_draw_buffer(ctx, fb);
585}
586
587
588/**
589 * Called by Mesa when rendering to a texture is done.
590 */
591static void
592intel_finish_render_texture(GLcontext * ctx,
593                            struct gl_renderbuffer_attachment *att)
594{
595   struct intel_context *intel = intel_context(ctx);
596   struct gl_texture_object *tex_obj = att->Texture;
597   struct gl_texture_image *image =
598      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
599   struct intel_texture_image *intel_image = intel_texture_image(image);
600
601   /* Flag that this image may now be validated into the object's miptree. */
602   intel_image->used_as_render_target = GL_FALSE;
603
604   /* Since we've (probably) rendered to the texture and will (likely) use
605    * it in the texture domain later on in this batchbuffer, flush the
606    * batch.  Once again, we wish for a domain tracker in libdrm to cover
607    * usage inside of a batchbuffer like GEM does in the kernel.
608    */
609   intel_batchbuffer_emit_mi_flush(intel->batch);
610}
611
612/**
613 * Do additional "completeness" testing of a framebuffer object.
614 */
615static void
616intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
617{
618   const struct intel_renderbuffer *depthRb =
619      intel_get_renderbuffer(fb, BUFFER_DEPTH);
620   const struct intel_renderbuffer *stencilRb =
621      intel_get_renderbuffer(fb, BUFFER_STENCIL);
622   int i;
623
624   if (stencilRb && stencilRb != depthRb) {
625      /* we only support combined depth/stencil buffers, not separate
626       * stencil buffers.
627       */
628      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
629   }
630
631   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
632      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
633      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
634
635      if (rb == NULL)
636	 continue;
637
638      if (irb == NULL) {
639	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
640	 continue;
641      }
642
643      switch (irb->texformat) {
644      case MESA_FORMAT_ARGB8888:
645      case MESA_FORMAT_XRGB8888:
646      case MESA_FORMAT_RGB565:
647      case MESA_FORMAT_ARGB1555:
648      case MESA_FORMAT_ARGB4444:
649	 break;
650      default:
651	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
652      }
653   }
654}
655
656
657/**
658 * Do one-time context initializations related to GL_EXT_framebuffer_object.
659 * Hook in device driver functions.
660 */
661void
662intel_fbo_init(struct intel_context *intel)
663{
664   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
665   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
666   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
667   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
668   intel->ctx.Driver.RenderTexture = intel_render_texture;
669   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
670   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
671   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
672   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
673}
674