intel_fbo.c revision 7c71ef3a3d0cf2620525f468960cdc76a0fb0d33
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "imports.h"
30#include "mtypes.h"
31#include "fbobject.h"
32#include "framebuffer.h"
33#include "renderbuffer.h"
34#include "context.h"
35#include "texformat.h"
36#include "texrender.h"
37
38#include "intel_context.h"
39#include "intel_buffers.h"
40#include "intel_depthstencil.h"
41#include "intel_fbo.h"
42#include "intel_mipmap_tree.h"
43#include "intel_regions.h"
44#include "intel_span.h"
45
46
47#define FILE_DEBUG_FLAG DEBUG_FBO
48
49#define INTEL_RB_CLASS 0x12345678
50
51
52/* XXX FBO: move this to intel_context.h (inlined) */
53/**
54 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
55 * NULL will be returned if the rb isn't really an intel_renderbuffer.
56 * This is determiend by checking the ClassID.
57 */
58struct intel_renderbuffer *
59intel_renderbuffer(struct gl_renderbuffer *rb)
60{
61   struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
62   if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
63      /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
64      return irb;
65   }
66   else
67      return NULL;
68}
69
70
71struct intel_renderbuffer *
72intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
73{
74   return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
75}
76
77
78void
79intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
80{
81   int current_page = intel_fb->pf_current_page;
82   int next_page = (current_page + 1) % intel_fb->pf_num_pages;
83   struct gl_renderbuffer *tmp_rb;
84
85   /* Exchange renderbuffers if necessary but make sure their reference counts
86    * are preserved.
87    */
88   if (intel_fb->color_rb[current_page] &&
89       intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
90       &intel_fb->color_rb[current_page]->Base) {
91      tmp_rb = NULL;
92      _mesa_reference_renderbuffer(&tmp_rb,
93	 intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
94      tmp_rb = &intel_fb->color_rb[current_page]->Base;
95      _mesa_reference_renderbuffer(
96	 &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
97      _mesa_reference_renderbuffer(&tmp_rb, NULL);
98   }
99
100   if (intel_fb->color_rb[next_page] &&
101       intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
102       &intel_fb->color_rb[next_page]->Base) {
103      tmp_rb = NULL;
104      _mesa_reference_renderbuffer(&tmp_rb,
105	 intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
106      tmp_rb = &intel_fb->color_rb[next_page]->Base;
107      _mesa_reference_renderbuffer(
108	 &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
109      _mesa_reference_renderbuffer(&tmp_rb, NULL);
110   }
111}
112
113
114struct intel_region *
115intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
116{
117   struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
118
119   if (irb)
120      return irb->region;
121   else
122      return NULL;
123}
124
125
126
127/**
128 * Create a new framebuffer object.
129 */
130static struct gl_framebuffer *
131intel_new_framebuffer(GLcontext * ctx, GLuint name)
132{
133   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
134    * class
135    */
136   return _mesa_new_framebuffer(ctx, name);
137}
138
139
140static void
141intel_delete_renderbuffer(struct gl_renderbuffer *rb)
142{
143   GET_CURRENT_CONTEXT(ctx);
144   struct intel_context *intel = intel_context(ctx);
145   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
146
147   ASSERT(irb);
148
149   if (irb->PairedStencil || irb->PairedDepth) {
150      intel_unpair_depth_stencil(ctx, irb);
151   }
152
153   if (intel && irb->region) {
154      intel_region_release(&irb->region);
155   }
156
157   _mesa_free(irb);
158}
159
160
161
162/**
163 * Return a pointer to a specific pixel in a renderbuffer.
164 */
165static void *
166intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
167                  GLint x, GLint y)
168{
169   /* By returning NULL we force all software rendering to go through
170    * the span routines.
171    */
172   return NULL;
173}
174
175
176
177/**
178 * Called via glRenderbufferStorageEXT() to set the format and allocate
179 * storage for a user-created renderbuffer.
180 */
181static GLboolean
182intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
183                                 GLenum internalFormat,
184                                 GLuint width, GLuint height)
185{
186   struct intel_context *intel = intel_context(ctx);
187   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
188   GLboolean softwareBuffer = GL_FALSE;
189   int cpp;
190
191   ASSERT(rb->Name != 0);
192
193   switch (internalFormat) {
194   case GL_R3_G3_B2:
195   case GL_RGB4:
196   case GL_RGB5:
197      rb->_ActualFormat = GL_RGB5;
198      rb->DataType = GL_UNSIGNED_BYTE;
199      rb->RedBits = 5;
200      rb->GreenBits = 6;
201      rb->BlueBits = 5;
202      cpp = 2;
203      break;
204   case GL_RGB:
205   case GL_RGB8:
206   case GL_RGB10:
207   case GL_RGB12:
208   case GL_RGB16:
209   case GL_RGBA:
210   case GL_RGBA2:
211   case GL_RGBA4:
212   case GL_RGB5_A1:
213   case GL_RGBA8:
214   case GL_RGB10_A2:
215   case GL_RGBA12:
216   case GL_RGBA16:
217      rb->_ActualFormat = GL_RGBA8;
218      rb->DataType = GL_UNSIGNED_BYTE;
219      rb->RedBits = 8;
220      rb->GreenBits = 8;
221      rb->BlueBits = 8;
222      rb->AlphaBits = 8;
223      cpp = 4;
224      break;
225   case GL_STENCIL_INDEX:
226   case GL_STENCIL_INDEX1_EXT:
227   case GL_STENCIL_INDEX4_EXT:
228   case GL_STENCIL_INDEX8_EXT:
229   case GL_STENCIL_INDEX16_EXT:
230      /* alloc a depth+stencil buffer */
231      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
232      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
233      rb->StencilBits = 8;
234      cpp = 4;
235      break;
236   case GL_DEPTH_COMPONENT16:
237      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
238      rb->DataType = GL_UNSIGNED_SHORT;
239      rb->DepthBits = 16;
240      cpp = 2;
241      break;
242   case GL_DEPTH_COMPONENT:
243   case GL_DEPTH_COMPONENT24:
244   case GL_DEPTH_COMPONENT32:
245      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
246      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
247      rb->DepthBits = 24;
248      cpp = 4;
249      break;
250   case GL_DEPTH_STENCIL_EXT:
251   case GL_DEPTH24_STENCIL8_EXT:
252      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
253      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
254      rb->DepthBits = 24;
255      rb->StencilBits = 8;
256      cpp = 4;
257      break;
258   default:
259      _mesa_problem(ctx,
260                    "Unexpected format in intel_alloc_renderbuffer_storage");
261      return GL_FALSE;
262   }
263
264   intelFlush(ctx);
265
266   /* free old region */
267   if (irb->region) {
268      intel_region_release(&irb->region);
269   }
270
271   /* allocate new memory region/renderbuffer */
272   if (softwareBuffer) {
273      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
274                                             width, height);
275   }
276   else {
277      /* Choose a pitch to match hardware requirements:
278       */
279      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
280
281      /* alloc hardware renderbuffer */
282      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
283	  height, pitch);
284
285      irb->region = intel_region_alloc(intel, cpp, pitch, height);
286      if (!irb->region)
287         return GL_FALSE;       /* out of memory? */
288
289      ASSERT(irb->region->buffer);
290
291      rb->Width = width;
292      rb->Height = height;
293
294      /* This sets the Get/PutRow/Value functions */
295      intel_set_span_functions(&irb->Base);
296
297      return GL_TRUE;
298   }
299}
300
301
302
303/**
304 * Called for each hardware renderbuffer when a _window_ is resized.
305 * Just update fields.
306 * Not used for user-created renderbuffers!
307 */
308static GLboolean
309intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
310                           GLenum internalFormat, GLuint width, GLuint height)
311{
312   ASSERT(rb->Name == 0);
313   rb->Width = width;
314   rb->Height = height;
315   rb->_ActualFormat = internalFormat;
316
317   return GL_TRUE;
318}
319
320static void
321intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
322		     GLuint width, GLuint height)
323{
324   struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
325   int i;
326
327   _mesa_resize_framebuffer(ctx, fb, width, height);
328
329   fb->Initialized = GL_TRUE; /* XXX remove someday */
330
331   if (fb->Name != 0) {
332      return;
333   }
334
335   /* Make sure all window system renderbuffers are up to date */
336   for (i = 0; i < 3; i++) {
337      struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
338
339      /* only resize if size is changing */
340      if (rb && (rb->Width != width || rb->Height != height)) {
341	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
342      }
343   }
344}
345
346static GLboolean
347intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
348                        GLenum internalFormat, GLuint width, GLuint height)
349{
350   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
351   return GL_FALSE;
352}
353
354
355
356/**
357 * Create a new intel_renderbuffer which corresponds to an on-screen window,
358 * not a user-created renderbuffer.
359 * \param width  the screen width
360 * \param height  the screen height
361 */
362struct intel_renderbuffer *
363intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
364                          int offset, int pitch, int cpp, void *map)
365{
366   GET_CURRENT_CONTEXT(ctx);
367
368   struct intel_renderbuffer *irb;
369   const GLuint name = 0;
370
371   irb = CALLOC_STRUCT(intel_renderbuffer);
372   if (!irb) {
373      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
374      return NULL;
375   }
376
377   _mesa_init_renderbuffer(&irb->Base, name);
378   irb->Base.ClassID = INTEL_RB_CLASS;
379
380   switch (intFormat) {
381   case GL_RGB5:
382      irb->Base._ActualFormat = GL_RGB5;
383      irb->Base._BaseFormat = GL_RGBA;
384      irb->Base.RedBits = 5;
385      irb->Base.GreenBits = 6;
386      irb->Base.BlueBits = 5;
387      irb->Base.DataType = GL_UNSIGNED_BYTE;
388      cpp = 2;
389      break;
390   case GL_RGBA8:
391      irb->Base._ActualFormat = GL_RGBA8;
392      irb->Base._BaseFormat = GL_RGBA;
393      irb->Base.RedBits = 8;
394      irb->Base.GreenBits = 8;
395      irb->Base.BlueBits = 8;
396      irb->Base.AlphaBits = 8;
397      irb->Base.DataType = GL_UNSIGNED_BYTE;
398      cpp = 4;
399      break;
400   case GL_STENCIL_INDEX8_EXT:
401      irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
402      irb->Base._BaseFormat = GL_STENCIL_INDEX;
403      irb->Base.StencilBits = 8;
404      irb->Base.DataType = GL_UNSIGNED_BYTE;
405      cpp = 1;
406      break;
407   case GL_DEPTH_COMPONENT16:
408      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
409      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
410      irb->Base.DepthBits = 16;
411      irb->Base.DataType = GL_UNSIGNED_SHORT;
412      cpp = 2;
413      break;
414   case GL_DEPTH_COMPONENT24:
415      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
416      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
417      irb->Base.DepthBits = 24;
418      irb->Base.DataType = GL_UNSIGNED_INT;
419      cpp = 4;
420      break;
421   case GL_DEPTH24_STENCIL8_EXT:
422      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
423      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
424      irb->Base.DepthBits = 24;
425      irb->Base.StencilBits = 8;
426      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
427      cpp = 4;
428      break;
429   default:
430      _mesa_problem(NULL,
431                    "Unexpected intFormat in intel_create_renderbuffer");
432      return NULL;
433   }
434
435   irb->Base.InternalFormat = intFormat;
436
437   /* intel-specific methods */
438   irb->Base.Delete = intel_delete_renderbuffer;
439   irb->Base.AllocStorage = intel_alloc_window_storage;
440   irb->Base.GetPointer = intel_get_pointer;
441   /* This sets the Get/PutRow/Value functions */
442   intel_set_span_functions(&irb->Base);
443
444   irb->pfMap = map;
445   irb->pfPitch = pitch / cpp;	/* in pixels */
446
447#if 00
448   irb->region = intel_region_create_static(intel,
449                                            DRM_MM_TT,
450                                            offset, map, cpp, width, height);
451#endif
452
453   return irb;
454}
455
456
457/**
458 * Create a new renderbuffer object.
459 * Typically called via glBindRenderbufferEXT().
460 */
461static struct gl_renderbuffer *
462intel_new_renderbuffer(GLcontext * ctx, GLuint name)
463{
464   /*struct intel_context *intel = intel_context(ctx); */
465   struct intel_renderbuffer *irb;
466
467   irb = CALLOC_STRUCT(intel_renderbuffer);
468   if (!irb) {
469      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
470      return NULL;
471   }
472
473   _mesa_init_renderbuffer(&irb->Base, name);
474   irb->Base.ClassID = INTEL_RB_CLASS;
475
476   /* intel-specific methods */
477   irb->Base.Delete = intel_delete_renderbuffer;
478   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
479   irb->Base.GetPointer = intel_get_pointer;
480   /* span routines set in alloc_storage function */
481
482   return &irb->Base;
483}
484
485
486/**
487 * Called via glBindFramebufferEXT().
488 */
489static void
490intel_bind_framebuffer(GLcontext * ctx, GLenum target,
491                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
492{
493   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
494      intel_draw_buffer(ctx, fb);
495      /* Integer depth range depends on depth buffer bits */
496      ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
497   }
498   else {
499      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
500   }
501}
502
503
504/**
505 * Called via glFramebufferRenderbufferEXT().
506 */
507static void
508intel_framebuffer_renderbuffer(GLcontext * ctx,
509                               struct gl_framebuffer *fb,
510                               GLenum attachment, struct gl_renderbuffer *rb)
511{
512   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
513
514   intelFlush(ctx);
515
516   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
517   intel_draw_buffer(ctx, fb);
518}
519
520
521/**
522 * When glFramebufferTexture[123]D is called this function sets up the
523 * gl_renderbuffer wrapper around the texture image.
524 * This will have the region info needed for hardware rendering.
525 */
526static struct intel_renderbuffer *
527intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
528{
529   const GLuint name = ~0;      /* not significant, but distinct for debugging */
530   struct intel_renderbuffer *irb;
531
532   /* make an intel_renderbuffer to wrap the texture image */
533   irb = CALLOC_STRUCT(intel_renderbuffer);
534   if (!irb) {
535      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
536      return NULL;
537   }
538
539   _mesa_init_renderbuffer(&irb->Base, name);
540   irb->Base.ClassID = INTEL_RB_CLASS;
541
542   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
543      irb->Base._ActualFormat = GL_RGBA8;
544      irb->Base._BaseFormat = GL_RGBA;
545      DBG("Render to RGBA8 texture OK\n");
546   }
547   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
548      irb->Base._ActualFormat = GL_RGB5;
549      irb->Base._BaseFormat = GL_RGB;
550      DBG("Render to RGB5 texture OK\n");
551   }
552   else if (texImage->TexFormat == &_mesa_texformat_z16) {
553      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
554      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
555      DBG("Render to DEPTH16 texture OK\n");
556   }
557   else {
558      DBG("Render to texture BAD FORMAT %d\n",
559	  texImage->TexFormat->MesaFormat);
560      _mesa_free(irb);
561      return NULL;
562   }
563
564   irb->Base.InternalFormat = irb->Base._ActualFormat;
565   irb->Base.Width = texImage->Width;
566   irb->Base.Height = texImage->Height;
567   irb->Base.DataType = GL_UNSIGNED_BYTE;       /* FBO XXX fix */
568   irb->Base.RedBits = texImage->TexFormat->RedBits;
569   irb->Base.GreenBits = texImage->TexFormat->GreenBits;
570   irb->Base.BlueBits = texImage->TexFormat->BlueBits;
571   irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
572   irb->Base.DepthBits = texImage->TexFormat->DepthBits;
573
574   irb->Base.Delete = intel_delete_renderbuffer;
575   irb->Base.AllocStorage = intel_nop_alloc_storage;
576   intel_set_span_functions(&irb->Base);
577
578   irb->RenderToTexture = GL_TRUE;
579
580   return irb;
581}
582
583
584/**
585 * Called by glFramebufferTexture[123]DEXT() (and other places) to
586 * prepare for rendering into texture memory.  This might be called
587 * many times to choose different texture levels, cube faces, etc
588 * before intel_finish_render_texture() is ever called.
589 */
590static void
591intel_render_texture(GLcontext * ctx,
592                     struct gl_framebuffer *fb,
593                     struct gl_renderbuffer_attachment *att)
594{
595   struct gl_texture_image *newImage
596      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
597   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
598   struct intel_texture_image *intel_image;
599   GLuint imageOffset;
600
601   (void) fb;
602
603   ASSERT(newImage);
604
605   if (!irb) {
606      irb = intel_wrap_texture(ctx, newImage);
607      if (irb) {
608         /* bind the wrapper to the attachment point */
609         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
610      }
611      else {
612         /* fallback to software rendering */
613         _mesa_render_texture(ctx, fb, att);
614         return;
615      }
616   }
617
618   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
619       _glthread_GetID(),
620       att->Texture->Name, newImage->Width, newImage->Height,
621       irb->Base.RefCount);
622
623   /* point the renderbufer's region to the texture image region */
624   intel_image = intel_texture_image(newImage);
625   if (irb->region != intel_image->mt->region) {
626      if (irb->region)
627	 intel_region_release(&irb->region);
628      intel_region_reference(&irb->region, intel_image->mt->region);
629   }
630
631   /* compute offset of the particular 2D image within the texture region */
632   imageOffset = intel_miptree_image_offset(intel_image->mt,
633                                            att->CubeMapFace,
634                                            att->TextureLevel);
635
636   if (att->Texture->Target == GL_TEXTURE_3D) {
637      const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
638                                                          att->TextureLevel);
639      imageOffset += offsets[att->Zoffset];
640   }
641
642   /* store that offset in the region */
643   intel_image->mt->region->draw_offset = imageOffset;
644
645   /* update drawing region, etc */
646   intel_draw_buffer(ctx, fb);
647}
648
649
650/**
651 * Called by Mesa when rendering to a texture is done.
652 */
653static void
654intel_finish_render_texture(GLcontext * ctx,
655                            struct gl_renderbuffer_attachment *att)
656{
657   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
658
659   DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
660
661   if (irb) {
662      /* just release the region */
663      intel_region_release(&irb->region);
664   }
665   else if (att->Renderbuffer) {
666      /* software fallback */
667      _mesa_finish_render_texture(ctx, att);
668      /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
669   }
670}
671
672
673/**
674 * Do one-time context initializations related to GL_EXT_framebuffer_object.
675 * Hook in device driver functions.
676 */
677void
678intel_fbo_init(struct intel_context *intel)
679{
680   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
681   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
682   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
683   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
684   intel->ctx.Driver.RenderTexture = intel_render_texture;
685   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
686   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
687}
688