intel_tex_image.c revision 48024fb44cbbccd0c688949084ef249d3c1208ab
1
2#include "main/glheader.h"
3#include "main/macros.h"
4#include "main/mfeatures.h"
5#include "main/mtypes.h"
6#include "main/enums.h"
7#include "main/bufferobj.h"
8#include "main/context.h"
9#include "main/formats.h"
10#include "main/texcompress.h"
11#include "main/texstore.h"
12#include "main/texgetimage.h"
13#include "main/texobj.h"
14#include "main/teximage.h"
15
16#include "intel_context.h"
17#include "intel_mipmap_tree.h"
18#include "intel_buffer_objects.h"
19#include "intel_batchbuffer.h"
20#include "intel_tex.h"
21#include "intel_blit.h"
22#include "intel_fbo.h"
23
24#define FILE_DEBUG_FLAG DEBUG_TEXTURE
25
26/* Functions to store texture images.  Where possible, mipmap_tree's
27 * will be created or further instantiated with image data, otherwise
28 * images will be stored in malloc'd memory.  A validation step is
29 * required to pull those images into a mipmap tree, or otherwise
30 * decide a fallback is required.
31 */
32
33
34static int
35logbase2(int n)
36{
37   GLint i = 1;
38   GLint log2 = 0;
39
40   while (n > i) {
41      i *= 2;
42      log2++;
43   }
44
45   return log2;
46}
47
48
49/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
50 * 1).
51 *
52 * Otherwise, if max_level >= level >= min_level, create tree with
53 * space for textures from min_level down to max_level.
54 *
55 * Otherwise, create tree with space for textures from (level
56 * 0)..(1x1).  Consider pruning this tree at a validation if the
57 * saving is worth it.
58 */
59static struct intel_mipmap_tree *
60intel_miptree_create_for_teximage(struct intel_context *intel,
61				  struct intel_texture_object *intelObj,
62				  struct intel_texture_image *intelImage,
63				  GLboolean expect_accelerated_upload)
64{
65   GLuint firstLevel;
66   GLuint lastLevel;
67   GLuint width = intelImage->base.Width;
68   GLuint height = intelImage->base.Height;
69   GLuint depth = intelImage->base.Depth;
70   GLuint i, comp_byte = 0;
71   GLuint texelBytes;
72
73   DBG("%s\n", __FUNCTION__);
74
75   if (intelImage->base.Border)
76      return NULL;
77
78   if (intelImage->level > intelObj->base.BaseLevel &&
79       (intelImage->base.Width == 1 ||
80        (intelObj->base.Target != GL_TEXTURE_1D &&
81         intelImage->base.Height == 1) ||
82        (intelObj->base.Target == GL_TEXTURE_3D &&
83         intelImage->base.Depth == 1))) {
84      /* For this combination, we're at some lower mipmap level and
85       * some important dimension is 1.  We can't extrapolate up to a
86       * likely base level width/height/depth for a full mipmap stack
87       * from this info, so just allocate this one level.
88       */
89      firstLevel = intelImage->level;
90      lastLevel = intelImage->level;
91   } else {
92      /* If this image disrespects BaseLevel, allocate from level zero.
93       * Usually BaseLevel == 0, so it's unlikely to happen.
94       */
95      if (intelImage->level < intelObj->base.BaseLevel)
96	 firstLevel = 0;
97      else
98	 firstLevel = intelObj->base.BaseLevel;
99
100      /* Figure out image dimensions at start level. */
101      for (i = intelImage->level; i > firstLevel; i--) {
102	 width <<= 1;
103	 if (height != 1)
104	    height <<= 1;
105	 if (depth != 1)
106	    depth <<= 1;
107      }
108
109      /* Guess a reasonable value for lastLevel.  This is probably going
110       * to be wrong fairly often and might mean that we have to look at
111       * resizable buffers, or require that buffers implement lazy
112       * pagetable arrangements.
113       */
114      if ((intelObj->base.MinFilter == GL_NEAREST ||
115	   intelObj->base.MinFilter == GL_LINEAR) &&
116	  intelImage->level == firstLevel &&
117	  (intel->gen < 4 || firstLevel == 0)) {
118	 lastLevel = firstLevel;
119      } else {
120	 lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
121      }
122   }
123
124   if (_mesa_is_format_compressed(intelImage->base.TexFormat))
125      comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
126
127   texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
128
129   return intel_miptree_create(intel,
130			       intelObj->base.Target,
131			       intelImage->base._BaseFormat,
132			       intelImage->base.InternalFormat,
133			       firstLevel,
134			       lastLevel,
135			       width,
136			       height,
137			       depth,
138			       texelBytes,
139			       comp_byte,
140			       expect_accelerated_upload);
141}
142
143
144
145
146static GLuint
147target_to_face(GLenum target)
148{
149   switch (target) {
150   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
151   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
152   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
153   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
154   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
155   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
156      return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
157   default:
158      return 0;
159   }
160}
161
162/* There are actually quite a few combinations this will work for,
163 * more than what I've listed here.
164 */
165static GLboolean
166check_pbo_format(GLint internalFormat,
167                 GLenum format, GLenum type,
168                 gl_format mesa_format)
169{
170   switch (internalFormat) {
171   case 4:
172   case GL_RGBA:
173   case GL_RGBA8:
174      return (format == GL_BGRA &&
175              (type == GL_UNSIGNED_BYTE ||
176               type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
177              mesa_format == MESA_FORMAT_ARGB8888);
178   case 3:
179   case GL_RGB:
180      return (format == GL_RGB &&
181              type == GL_UNSIGNED_SHORT_5_6_5 &&
182              mesa_format == MESA_FORMAT_RGB565);
183   case 1:
184   case GL_LUMINANCE:
185      return (format == GL_LUMINANCE &&
186	      type == GL_UNSIGNED_BYTE &&
187	      mesa_format == MESA_FORMAT_L8);
188   case GL_YCBCR_MESA:
189      return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
190   default:
191      return GL_FALSE;
192   }
193}
194
195
196/* XXX: Do this for TexSubImage also:
197 */
198static GLboolean
199try_pbo_upload(struct intel_context *intel,
200               struct intel_texture_image *intelImage,
201               const struct gl_pixelstore_attrib *unpack,
202               GLint internalFormat,
203               GLint width, GLint height,
204               GLenum format, GLenum type, const void *pixels)
205{
206   struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
207   GLuint src_offset, src_stride;
208   GLuint dst_x, dst_y, dst_stride;
209   drm_intel_bo *dst_buffer = intel_region_buffer(intel,
210						  intelImage->mt->region,
211						  INTEL_WRITE_FULL);
212
213   if (!_mesa_is_bufferobj(unpack->BufferObj) ||
214       intel->ctx._ImageTransferState ||
215       unpack->SkipPixels || unpack->SkipRows) {
216      DBG("%s: failure 1\n", __FUNCTION__);
217      return GL_FALSE;
218   }
219
220   /* note: potential 64-bit ptr to 32-bit int cast */
221   src_offset = (GLuint) (unsigned long) pixels;
222
223   if (unpack->RowLength > 0)
224      src_stride = unpack->RowLength;
225   else
226      src_stride = width;
227
228   intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
229				  intelImage->face, 0,
230				  &dst_x, &dst_y);
231
232   dst_stride = intelImage->mt->region->pitch;
233
234   if (drm_intel_bo_references(intel->batch->buf, dst_buffer))
235      intel_flush(&intel->ctx);
236
237   {
238      drm_intel_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
239
240      if (!intelEmitCopyBlit(intel,
241			     intelImage->mt->cpp,
242			     src_stride, src_buffer, src_offset, GL_FALSE,
243			     dst_stride, dst_buffer, 0,
244			     intelImage->mt->region->tiling,
245			     0, 0, dst_x, dst_y, width, height,
246			     GL_COPY)) {
247	 return GL_FALSE;
248      }
249   }
250
251   return GL_TRUE;
252}
253
254
255static GLboolean
256try_pbo_zcopy(struct intel_context *intel,
257              struct intel_texture_image *intelImage,
258              const struct gl_pixelstore_attrib *unpack,
259              GLint internalFormat,
260              GLint width, GLint height,
261              GLenum format, GLenum type, const void *pixels)
262{
263   struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
264   GLuint src_offset, src_stride;
265   GLuint dst_x, dst_y, dst_stride;
266
267   if (!_mesa_is_bufferobj(unpack->BufferObj) ||
268       intel->ctx._ImageTransferState ||
269       unpack->SkipPixels || unpack->SkipRows) {
270      DBG("%s: failure 1\n", __FUNCTION__);
271      return GL_FALSE;
272   }
273
274   /* note: potential 64-bit ptr to 32-bit int cast */
275   src_offset = (GLuint) (unsigned long) pixels;
276
277   if (unpack->RowLength > 0)
278      src_stride = unpack->RowLength;
279   else
280      src_stride = width;
281
282   intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
283				  intelImage->face, 0,
284				  &dst_x, &dst_y);
285
286   dst_stride = intelImage->mt->region->pitch;
287
288   if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
289       src_offset != 0) {
290      DBG("%s: failure 2\n", __FUNCTION__);
291      return GL_FALSE;
292   }
293
294   intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
295
296   return GL_TRUE;
297}
298
299
300static void
301intelTexImage(struct gl_context * ctx,
302              GLint dims,
303              GLenum target, GLint level,
304              GLint internalFormat,
305              GLint width, GLint height, GLint depth,
306              GLint border,
307              GLenum format, GLenum type, const void *pixels,
308              const struct gl_pixelstore_attrib *unpack,
309              struct gl_texture_object *texObj,
310              struct gl_texture_image *texImage, GLsizei imageSize,
311              GLboolean compressed)
312{
313   struct intel_context *intel = intel_context(ctx);
314   struct intel_texture_object *intelObj = intel_texture_object(texObj);
315   struct intel_texture_image *intelImage = intel_texture_image(texImage);
316   GLint texelBytes, sizeInBytes;
317   GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
318
319   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
320       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
321
322   intelImage->face = target_to_face(target);
323   intelImage->level = level;
324
325   if (_mesa_is_format_compressed(texImage->TexFormat)) {
326      texelBytes = 0;
327   }
328   else {
329      texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
330
331      if (!intelImage->mt) {
332	  assert(texImage->RowStride == width);
333      }
334   }
335
336   /* Release the reference to a potentially orphaned buffer.
337    * Release any old malloced memory.
338    */
339   if (intelImage->mt) {
340      intel_miptree_release(intel, &intelImage->mt);
341      assert(!texImage->Data);
342   }
343   else if (texImage->Data) {
344      _mesa_free_texmemory(texImage->Data);
345      texImage->Data = NULL;
346   }
347
348   assert(!intelImage->mt);
349
350   if (intelObj->mt &&
351       intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
352      /* Use an existing miptree when possible */
353      intel_miptree_reference(&intelImage->mt, intelObj->mt);
354      assert(intelImage->mt);
355   } else if (intelImage->base.Border == 0) {
356      /* Didn't fit in the object miptree, but it's suitable for inclusion in
357       * a miptree, so create one just for our level and store it in the image.
358       * It'll get moved into the object miptree at validate time.
359       */
360      intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
361							 intelImage,
362							 pixels == NULL);
363
364      /* Even if the object currently has a mipmap tree associated
365       * with it, this one is a more likely candidate to represent the
366       * whole object since our level didn't fit what was there
367       * before, and any lower levels would fit into our miptree.
368       */
369      if (intelImage->mt)
370	 intel_miptree_reference(&intelObj->mt, intelImage->mt);
371   }
372
373   /* PBO fastpaths:
374    */
375   if (dims <= 2 &&
376       intelImage->mt &&
377       _mesa_is_bufferobj(unpack->BufferObj) &&
378       check_pbo_format(internalFormat, format,
379                        type, intelImage->base.TexFormat)) {
380
381      DBG("trying pbo upload\n");
382
383      /* Attempt to texture directly from PBO data (zero copy upload).
384       *
385       * Currently disable as it can lead to worse as well as better
386       * performance (in particular when intel_region_cow() is
387       * required).
388       */
389      if (intelObj->mt == intelImage->mt &&
390          intelObj->mt->first_level == level &&
391          intelObj->mt->last_level == level) {
392
393         if (try_pbo_zcopy(intel, intelImage, unpack,
394                           internalFormat,
395                           width, height, format, type, pixels)) {
396
397            DBG("pbo zcopy upload succeeded\n");
398            return;
399         }
400      }
401
402
403      /* Otherwise, attempt to use the blitter for PBO image uploads.
404       */
405      if (try_pbo_upload(intel, intelImage, unpack,
406                         internalFormat,
407                         width, height, format, type, pixels)) {
408         DBG("pbo upload succeeded\n");
409         return;
410      }
411
412      DBG("pbo upload failed\n");
413   }
414
415   /* intelCopyTexImage calls this function with pixels == NULL, with
416    * the expectation that the mipmap tree will be set up but nothing
417    * more will be done.  This is where those calls return:
418    */
419   if (compressed) {
420      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
421						      unpack,
422						      "glCompressedTexImage");
423   } else {
424      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
425					   format, type,
426					   pixels, unpack, "glTexImage");
427   }
428
429   if (intelImage->mt) {
430      if (pixels != NULL) {
431	 /* Flush any queued rendering with the texture before mapping. */
432	 if (drm_intel_bo_references(intel->batch->buf,
433				     intelImage->mt->region->buffer)) {
434	    intel_flush(ctx);
435	 }
436         texImage->Data = intel_miptree_image_map(intel,
437                                                  intelImage->mt,
438                                                  intelImage->face,
439                                                  intelImage->level,
440                                                  &dstRowStride,
441                                                  intelImage->base.ImageOffsets);
442      }
443
444      texImage->RowStride = dstRowStride / intelImage->mt->cpp;
445   }
446   else {
447      /* Allocate regular memory and store the image there temporarily.   */
448      if (_mesa_is_format_compressed(texImage->TexFormat)) {
449         sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
450                                               texImage->Width,
451                                               texImage->Height,
452                                               texImage->Depth);
453         dstRowStride =
454            _mesa_format_row_stride(texImage->TexFormat, width);
455         assert(dims != 3);
456      }
457      else {
458         dstRowStride = width * texelBytes;
459         sizeInBytes = depth * dstRowStride * height;
460      }
461
462      texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
463   }
464
465   DBG("Upload image %dx%dx%d row_len %d "
466       "pitch %d pixels %d compressed %d\n",
467       width, height, depth, width * texelBytes, dstRowStride,
468       pixels ? 1 : 0, compressed);
469
470   /* Copy data.  Would like to know when it's ok for us to eg. use
471    * the blitter to copy.  Or, use the hardware to do the format
472    * conversion and copy:
473    */
474   if (pixels) {
475       if (compressed) {
476	   if (intelImage->mt) {
477	       struct intel_region *dst = intelImage->mt->region;
478	       _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
479			       0, 0,
480			       intelImage->mt->level[level].width,
481			       (intelImage->mt->level[level].height+3)/4,
482			       pixels,
483			       srcRowStride,
484			       0, 0);
485	   }
486           else {
487	       memcpy(texImage->Data, pixels, imageSize);
488           }
489       }
490       else if (!_mesa_texstore(ctx, dims,
491                                texImage->_BaseFormat,
492                                texImage->TexFormat,
493                                texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
494                                dstRowStride,
495                                texImage->ImageOffsets,
496                                width, height, depth,
497                                format, type, pixels, unpack)) {
498          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
499       }
500   }
501
502   _mesa_unmap_teximage_pbo(ctx, unpack);
503
504   if (intelImage->mt) {
505      if (pixels != NULL)
506         intel_miptree_image_unmap(intel, intelImage->mt);
507      texImage->Data = NULL;
508   }
509}
510
511
512static void
513intelTexImage3D(struct gl_context * ctx,
514                GLenum target, GLint level,
515                GLint internalFormat,
516                GLint width, GLint height, GLint depth,
517                GLint border,
518                GLenum format, GLenum type, const void *pixels,
519                const struct gl_pixelstore_attrib *unpack,
520                struct gl_texture_object *texObj,
521                struct gl_texture_image *texImage)
522{
523   intelTexImage(ctx, 3, target, level,
524                 internalFormat, width, height, depth, border,
525                 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
526}
527
528
529static void
530intelTexImage2D(struct gl_context * ctx,
531                GLenum target, GLint level,
532                GLint internalFormat,
533                GLint width, GLint height, GLint border,
534                GLenum format, GLenum type, const void *pixels,
535                const struct gl_pixelstore_attrib *unpack,
536                struct gl_texture_object *texObj,
537                struct gl_texture_image *texImage)
538{
539   intelTexImage(ctx, 2, target, level,
540                 internalFormat, width, height, 1, border,
541                 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
542}
543
544
545static void
546intelTexImage1D(struct gl_context * ctx,
547                GLenum target, GLint level,
548                GLint internalFormat,
549                GLint width, GLint border,
550                GLenum format, GLenum type, const void *pixels,
551                const struct gl_pixelstore_attrib *unpack,
552                struct gl_texture_object *texObj,
553                struct gl_texture_image *texImage)
554{
555   intelTexImage(ctx, 1, target, level,
556                 internalFormat, width, 1, 1, border,
557                 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
558}
559
560
561static void
562intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
563                           GLint internalFormat,
564                           GLint width, GLint height, GLint border,
565                           GLsizei imageSize, const GLvoid *data,
566                           struct gl_texture_object *texObj,
567                           struct gl_texture_image *texImage )
568{
569   intelTexImage(ctx, 2, target, level,
570		 internalFormat, width, height, 1, border,
571		 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
572}
573
574
575/**
576 * Need to map texture image into memory before copying image data,
577 * then unmap it.
578 */
579static void
580intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
581		    GLenum format, GLenum type, GLvoid * pixels,
582		    struct gl_texture_object *texObj,
583		    struct gl_texture_image *texImage, GLboolean compressed)
584{
585   struct intel_context *intel = intel_context(ctx);
586   struct intel_texture_image *intelImage = intel_texture_image(texImage);
587
588   /* If we're reading from a texture that has been rendered to, need to
589    * make sure rendering is complete.
590    * We could probably predicate this on texObj->_RenderToTexture
591    */
592   intel_flush(ctx);
593
594   /* Map */
595   if (intelImage->mt) {
596      /* Image is stored in hardware format in a buffer managed by the
597       * kernel.  Need to explicitly map and unmap it.
598       */
599      intelImage->base.Data =
600         intel_miptree_image_map(intel,
601                                 intelImage->mt,
602                                 intelImage->face,
603                                 intelImage->level,
604                                 &intelImage->base.RowStride,
605                                 intelImage->base.ImageOffsets);
606      intelImage->base.RowStride /= intelImage->mt->cpp;
607   }
608   else {
609      /* Otherwise, the image should actually be stored in
610       * intelImage->base.Data.  This is pretty confusing for
611       * everybody, I'd much prefer to separate the two functions of
612       * texImage->Data - storage for texture images in main memory
613       * and access (ie mappings) of images.  In other words, we'd
614       * create a new texImage->Map field and leave Data simply for
615       * storage.
616       */
617      assert(intelImage->base.Data);
618   }
619
620
621   if (compressed) {
622      _mesa_get_compressed_teximage(ctx, target, level, pixels,
623				    texObj, texImage);
624   }
625   else {
626      _mesa_get_teximage(ctx, target, level, format, type, pixels,
627                         texObj, texImage);
628   }
629
630
631   /* Unmap */
632   if (intelImage->mt) {
633      intel_miptree_image_unmap(intel, intelImage->mt);
634      intelImage->base.Data = NULL;
635   }
636}
637
638
639static void
640intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
641                 GLenum format, GLenum type, GLvoid * pixels,
642                 struct gl_texture_object *texObj,
643                 struct gl_texture_image *texImage)
644{
645   intel_get_tex_image(ctx, target, level, format, type, pixels,
646		       texObj, texImage, GL_FALSE);
647}
648
649
650static void
651intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
652			   GLvoid *pixels,
653			   struct gl_texture_object *texObj,
654			   struct gl_texture_image *texImage)
655{
656   intel_get_tex_image(ctx, target, level, 0, 0, pixels,
657		       texObj, texImage, GL_TRUE);
658}
659
660void
661intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
662		   GLint texture_format,
663		   __DRIdrawable *dPriv)
664{
665   struct gl_framebuffer *fb = dPriv->driverPrivate;
666   struct intel_context *intel = pDRICtx->driverPrivate;
667   struct gl_context *ctx = &intel->ctx;
668   struct intel_texture_object *intelObj;
669   struct intel_texture_image *intelImage;
670   struct intel_mipmap_tree *mt;
671   struct intel_renderbuffer *rb;
672   struct gl_texture_object *texObj;
673   struct gl_texture_image *texImage;
674   int level = 0, internalFormat;
675   gl_format texFormat;
676
677   texObj = _mesa_get_current_tex_object(ctx, target);
678   intelObj = intel_texture_object(texObj);
679
680   if (!intelObj)
681      return;
682
683   if (dPriv->lastStamp != dPriv->dri2.stamp ||
684       !pDRICtx->driScreenPriv->dri2.useInvalidate)
685      intel_update_renderbuffers(pDRICtx, dPriv);
686
687   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
688   /* If the region isn't set, then intel_update_renderbuffers was unable
689    * to get the buffers for the drawable.
690    */
691   if (rb->region == NULL)
692      return;
693
694   if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
695      internalFormat = GL_RGB;
696      texFormat = MESA_FORMAT_XRGB8888;
697   }
698   else {
699      internalFormat = GL_RGBA;
700      texFormat = MESA_FORMAT_ARGB8888;
701   }
702
703   mt = intel_miptree_create_for_region(intel, target,
704					internalFormat, rb->region, 1, 0);
705   if (mt == NULL)
706       return;
707
708   _mesa_lock_texture(&intel->ctx, texObj);
709
710   texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
711   intelImage = intel_texture_image(texImage);
712
713   if (intelImage->mt) {
714      intel_miptree_release(intel, &intelImage->mt);
715      assert(!texImage->Data);
716   }
717   if (intelObj->mt)
718      intel_miptree_release(intel, &intelObj->mt);
719
720   intelObj->mt = mt;
721
722   _mesa_init_teximage_fields(&intel->ctx, target, texImage,
723			      rb->region->width, rb->region->height, 1,
724			      0, internalFormat, texFormat);
725
726   intelImage->face = target_to_face(target);
727   intelImage->level = level;
728   texImage->RowStride = rb->region->pitch;
729   intel_miptree_reference(&intelImage->mt, intelObj->mt);
730
731   if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
732	   fprintf(stderr, "miptree doesn't match image\n");
733   }
734
735   _mesa_unlock_texture(&intel->ctx, texObj);
736}
737
738void
739intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
740{
741   /* The old interface didn't have the format argument, so copy our
742    * implementation's behavior at the time.
743    */
744   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
745}
746
747#if FEATURE_OES_EGL_image
748static void
749intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
750			      struct gl_texture_object *texObj,
751			      struct gl_texture_image *texImage,
752			      GLeglImageOES image_handle)
753{
754   struct intel_context *intel = intel_context(ctx);
755   struct intel_texture_object *intelObj = intel_texture_object(texObj);
756   struct intel_texture_image *intelImage = intel_texture_image(texImage);
757   struct intel_mipmap_tree *mt;
758   __DRIscreen *screen;
759   __DRIimage *image;
760
761   screen = intel->intelScreen->driScrnPriv;
762   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
763					      screen->loaderPrivate);
764   if (image == NULL)
765      return;
766
767   mt = intel_miptree_create_for_region(intel, target,
768					image->internal_format,
769					image->region, 1, 0);
770   if (mt == NULL)
771       return;
772
773   if (intelImage->mt) {
774      intel_miptree_release(intel, &intelImage->mt);
775      assert(!texImage->Data);
776   }
777   if (intelObj->mt)
778      intel_miptree_release(intel, &intelObj->mt);
779
780   intelObj->mt = mt;
781   _mesa_init_teximage_fields(&intel->ctx, target, texImage,
782			      image->region->width, image->region->height, 1,
783			      0, image->internal_format, image->format);
784
785   intelImage->face = target_to_face(target);
786   intelImage->level = 0;
787   texImage->RowStride = image->region->pitch;
788   intel_miptree_reference(&intelImage->mt, intelObj->mt);
789
790   if (!intel_miptree_match_image(intelObj->mt, &intelImage->base))
791      fprintf(stderr, "miptree doesn't match image\n");
792}
793#endif
794
795void
796intelInitTextureImageFuncs(struct dd_function_table *functions)
797{
798   functions->TexImage1D = intelTexImage1D;
799   functions->TexImage2D = intelTexImage2D;
800   functions->TexImage3D = intelTexImage3D;
801   functions->GetTexImage = intelGetTexImage;
802
803   functions->CompressedTexImage2D = intelCompressedTexImage2D;
804   functions->GetCompressedTexImage = intelGetCompressedTexImage;
805
806#if FEATURE_OES_EGL_image
807   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
808#endif
809}
810