intel_tex_image.c revision 4ad8a0adec588b4c2c5a8f93265ed46cee5d3ff6
1
2#include "main/glheader.h"
3#include "main/macros.h"
4#include "main/mfeatures.h"
5#include "main/mtypes.h"
6#include "main/enums.h"
7#include "main/bufferobj.h"
8#include "main/context.h"
9#include "main/formats.h"
10#include "main/pbo.h"
11#include "main/renderbuffer.h"
12#include "main/texcompress.h"
13#include "main/texgetimage.h"
14#include "main/texobj.h"
15#include "main/teximage.h"
16#include "main/texstore.h"
17
18#include "intel_context.h"
19#include "intel_mipmap_tree.h"
20#include "intel_buffer_objects.h"
21#include "intel_batchbuffer.h"
22#include "intel_tex.h"
23#include "intel_blit.h"
24#include "intel_fbo.h"
25#include "intel_span.h"
26
27#define FILE_DEBUG_FLAG DEBUG_TEXTURE
28
29/* Work back from the specified level of the image to the baselevel and create a
30 * miptree of that size.
31 */
32struct intel_mipmap_tree *
33intel_miptree_create_for_teximage(struct intel_context *intel,
34				  struct intel_texture_object *intelObj,
35				  struct intel_texture_image *intelImage,
36				  bool expect_accelerated_upload)
37{
38   GLuint firstLevel;
39   GLuint lastLevel;
40   int width, height, depth;
41   GLuint i;
42
43   intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
44                                          &width, &height, &depth);
45
46   DBG("%s\n", __FUNCTION__);
47
48   if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
49       (width == 1 ||
50        (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
51        (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
52      /* For this combination, we're at some lower mipmap level and
53       * some important dimension is 1.  We can't extrapolate up to a
54       * likely base level width/height/depth for a full mipmap stack
55       * from this info, so just allocate this one level.
56       */
57      firstLevel = intelImage->base.Base.Level;
58      lastLevel = intelImage->base.Base.Level;
59   } else {
60      /* If this image disrespects BaseLevel, allocate from level zero.
61       * Usually BaseLevel == 0, so it's unlikely to happen.
62       */
63      if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
64	 firstLevel = 0;
65      else
66	 firstLevel = intelObj->base.BaseLevel;
67
68      /* Figure out image dimensions at start level. */
69      for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
70	 width <<= 1;
71	 if (height != 1)
72	    height <<= 1;
73	 if (depth != 1)
74	    depth <<= 1;
75      }
76
77      /* Guess a reasonable value for lastLevel.  This is probably going
78       * to be wrong fairly often and might mean that we have to look at
79       * resizable buffers, or require that buffers implement lazy
80       * pagetable arrangements.
81       */
82      if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
83	   intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
84	  intelImage->base.Base.Level == firstLevel &&
85	  (intel->gen < 4 || firstLevel == 0)) {
86	 lastLevel = firstLevel;
87      } else {
88	 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
89      }
90   }
91
92   return intel_miptree_create(intel,
93			       intelObj->base.Target,
94			       intelImage->base.Base.TexFormat,
95			       firstLevel,
96			       lastLevel,
97			       width,
98			       height,
99			       depth,
100			       expect_accelerated_upload);
101}
102
103/* There are actually quite a few combinations this will work for,
104 * more than what I've listed here.
105 */
106static bool
107check_pbo_format(GLenum format, GLenum type,
108                 gl_format mesa_format)
109{
110   switch (mesa_format) {
111   case MESA_FORMAT_ARGB8888:
112      return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
113				    type == GL_UNSIGNED_INT_8_8_8_8_REV));
114   case MESA_FORMAT_RGB565:
115      return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
116   case MESA_FORMAT_L8:
117      return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
118   case MESA_FORMAT_YCBCR:
119      return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
120   default:
121      return false;
122   }
123}
124
125
126/* XXX: Do this for TexSubImage also:
127 */
128static bool
129try_pbo_upload(struct gl_context *ctx,
130               struct gl_texture_image *image,
131               const struct gl_pixelstore_attrib *unpack,
132	       GLenum format, GLenum type,
133               GLint width, GLint height, const void *pixels)
134{
135   struct intel_texture_image *intelImage = intel_texture_image(image);
136   struct intel_context *intel = intel_context(ctx);
137   struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
138   GLuint src_offset, src_stride;
139   GLuint dst_x, dst_y, dst_stride;
140   drm_intel_bo *dst_buffer, *src_buffer;
141
142   if (!_mesa_is_bufferobj(unpack->BufferObj))
143      return false;
144
145   DBG("trying pbo upload\n");
146
147   if (intel->ctx._ImageTransferState ||
148       unpack->SkipPixels || unpack->SkipRows) {
149      DBG("%s: image transfer\n", __FUNCTION__);
150      return false;
151   }
152
153   if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
154      DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
155	  __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
156	  format, type);
157      return false;
158   }
159
160   ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
161                                       width, height, 1);
162
163   if (!intelImage->mt) {
164      DBG("%s: no miptree\n", __FUNCTION__);
165      return false;
166   }
167
168   dst_buffer = intelImage->mt->region->bo;
169   src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
170   /* note: potential 64-bit ptr to 32-bit int cast */
171   src_offset += (GLuint) (unsigned long) pixels;
172
173   if (unpack->RowLength > 0)
174      src_stride = unpack->RowLength;
175   else
176      src_stride = width;
177
178   intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
179				  intelImage->base.Base.Face, 0,
180				  &dst_x, &dst_y);
181
182   dst_stride = intelImage->mt->region->pitch;
183
184   if (!intelEmitCopyBlit(intel,
185			  intelImage->mt->cpp,
186			  src_stride, src_buffer,
187			  src_offset, false,
188			  dst_stride, dst_buffer, 0,
189			  intelImage->mt->region->tiling,
190			  0, 0, dst_x, dst_y, width, height,
191			  GL_COPY)) {
192      DBG("%s: blit failed\n", __FUNCTION__);
193      return false;
194   }
195
196   DBG("%s: success\n", __FUNCTION__);
197   return true;
198}
199
200/**
201 * \param scatter Scatter if true. Gather if false.
202 *
203 * \see intel_tex_image_x8z24_scatter
204 * \see intel_tex_image_x8z24_gather
205 */
206static void
207intel_tex_image_s8z24_scattergather(struct intel_context *intel,
208				    struct intel_texture_image *intel_image,
209				    bool scatter)
210{
211   struct gl_context *ctx = &intel->ctx;
212   struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
213   struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
214   int w, h, d;
215
216   intel_miptree_get_dimensions_for_image(&intel_image->base.Base, &w, &h, &d);
217   assert(d == 1); /* FINISHME */
218
219   uint32_t depth_row[w];
220   uint8_t stencil_row[w];
221
222   intel_renderbuffer_map(intel, depth_rb);
223   intel_renderbuffer_map(intel, stencil_rb);
224
225   if (scatter) {
226      for (int y = 0; y < h; ++y) {
227	 depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
228	 for (int x = 0; x < w; ++x) {
229	    stencil_row[x] = depth_row[x] >> 24;
230	 }
231	 stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
232      }
233   } else { /* gather */
234      for (int y = 0; y < h; ++y) {
235	 depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
236	 stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
237	 for (int x = 0; x < w; ++x) {
238	    uint32_t s8_x24 = stencil_row[x] << 24;
239	    uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
240	    depth_row[x] = s8_x24 | x8_z24;
241	 }
242	 depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
243      }
244   }
245
246   intel_renderbuffer_unmap(intel, depth_rb);
247   intel_renderbuffer_unmap(intel, stencil_rb);
248}
249
250/**
251 * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
252 */
253void
254intel_tex_image_s8z24_scatter(struct intel_context *intel,
255			      struct intel_texture_image *intel_image)
256{
257   intel_tex_image_s8z24_scattergather(intel, intel_image, true);
258}
259
260/**
261 * Copy the data in intel_image->stencil_rb to the x8 bits in
262 * intel_image->depth_rb.
263 */
264void
265intel_tex_image_s8z24_gather(struct intel_context *intel,
266			     struct intel_texture_image *intel_image)
267{
268   intel_tex_image_s8z24_scattergather(intel, intel_image, false);
269}
270
271bool
272intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
273					   struct intel_texture_image *image)
274{
275   struct gl_context *ctx = &intel->ctx;
276   bool ok = true;
277   int width, height, depth;
278   struct gl_renderbuffer *drb;
279   struct gl_renderbuffer *srb;
280   struct intel_renderbuffer *idrb;
281   struct intel_renderbuffer *isrb;
282
283   intel_miptree_get_dimensions_for_image(&image->base.Base,
284                                          &width, &height, &depth);
285   assert(depth == 1); /* FINISHME */
286
287   assert(intel->has_separate_stencil);
288   assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
289   assert(image->mt != NULL);
290
291   drb = intel_create_wrapped_renderbuffer(ctx, width, height,
292					   MESA_FORMAT_X8_Z24);
293   srb = intel_create_wrapped_renderbuffer(ctx, width, height,
294					   MESA_FORMAT_S8);
295
296   if (!drb || !srb) {
297      if (drb) {
298	 drb->Delete(drb);
299      }
300      if (srb) {
301	 srb->Delete(srb);
302      }
303      return false;
304   }
305
306   idrb = intel_renderbuffer(drb);
307   isrb = intel_renderbuffer(srb);
308
309   intel_region_reference(&idrb->region, image->mt->region);
310   ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
311					 width, height);
312
313   if (!ok) {
314      drb->Delete(drb);
315      srb->Delete(srb);
316      return false;
317   }
318
319   intel_renderbuffer_set_draw_offset(idrb, image, 0);
320   intel_renderbuffer_set_draw_offset(isrb, image, 0);
321
322   _mesa_reference_renderbuffer(&image->depth_rb, drb);
323   _mesa_reference_renderbuffer(&image->stencil_rb, srb);
324
325   return true;
326}
327
328static void
329intelTexImage(struct gl_context * ctx,
330              GLint dims,
331              GLenum target, GLint level,
332              GLint internalFormat,
333              GLint width, GLint height, GLint depth,
334              GLenum format, GLenum type, const void *pixels,
335              const struct gl_pixelstore_attrib *unpack,
336              struct gl_texture_object *texObj,
337              struct gl_texture_image *texImage, GLsizei imageSize)
338{
339   DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
340       _mesa_lookup_enum_by_nr(target), level, width, height, depth);
341
342   /* Attempt to use the blitter for PBO image uploads.
343    */
344   if (dims <= 2 &&
345       try_pbo_upload(ctx, texImage, unpack, format, type,
346		      width, height, pixels)) {
347      return;
348   }
349
350   DBG("%s: upload image %dx%dx%d pixels %p\n",
351       __FUNCTION__, width, height, depth, pixels);
352
353   _mesa_store_teximage3d(ctx, target, level, internalFormat,
354			  width, height, depth, 0,
355			  format, type, pixels,
356			  unpack, texObj, texImage);
357}
358
359
360static void
361intelTexImage3D(struct gl_context * ctx,
362                GLenum target, GLint level,
363                GLint internalFormat,
364                GLint width, GLint height, GLint depth,
365                GLint border,
366                GLenum format, GLenum type, const void *pixels,
367                const struct gl_pixelstore_attrib *unpack,
368                struct gl_texture_object *texObj,
369                struct gl_texture_image *texImage)
370{
371   intelTexImage(ctx, 3, target, level,
372                 internalFormat, width, height, depth,
373                 format, type, pixels, unpack, texObj, texImage, 0);
374}
375
376
377static void
378intelTexImage2D(struct gl_context * ctx,
379                GLenum target, GLint level,
380                GLint internalFormat,
381                GLint width, GLint height, GLint border,
382                GLenum format, GLenum type, const void *pixels,
383                const struct gl_pixelstore_attrib *unpack,
384                struct gl_texture_object *texObj,
385                struct gl_texture_image *texImage)
386{
387   intelTexImage(ctx, 2, target, level,
388                 internalFormat, width, height, 1,
389                 format, type, pixels, unpack, texObj, texImage, 0);
390}
391
392
393static void
394intelTexImage1D(struct gl_context * ctx,
395                GLenum target, GLint level,
396                GLint internalFormat,
397                GLint width, GLint border,
398                GLenum format, GLenum type, const void *pixels,
399                const struct gl_pixelstore_attrib *unpack,
400                struct gl_texture_object *texObj,
401                struct gl_texture_image *texImage)
402{
403   intelTexImage(ctx, 1, target, level,
404                 internalFormat, width, 1, 1,
405                 format, type, pixels, unpack, texObj, texImage, 0);
406}
407
408
409/**
410 * Binds a region to a texture image, like it was uploaded by glTexImage2D().
411 *
412 * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
413 */
414static void
415intel_set_texture_image_region(struct gl_context *ctx,
416			       struct gl_texture_image *image,
417			       struct intel_region *region,
418			       GLenum target,
419			       GLenum internalFormat,
420			       gl_format format)
421{
422   struct intel_context *intel = intel_context(ctx);
423   struct intel_texture_image *intel_image = intel_texture_image(image);
424
425   _mesa_init_teximage_fields(&intel->ctx, target, image,
426			      region->width, region->height, 1,
427			      0, internalFormat, format);
428
429   ctx->Driver.FreeTextureImageBuffer(ctx, image);
430
431   intel_image->mt = intel_miptree_create_for_region(intel, target,
432						     image->TexFormat,
433						     region);
434   if (intel_image->mt == NULL)
435       return;
436
437   intel_image->base.RowStride = region->pitch;
438}
439
440void
441intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
442		   GLint texture_format,
443		   __DRIdrawable *dPriv)
444{
445   struct gl_framebuffer *fb = dPriv->driverPrivate;
446   struct intel_context *intel = pDRICtx->driverPrivate;
447   struct gl_context *ctx = &intel->ctx;
448   struct intel_texture_object *intelObj;
449   struct intel_renderbuffer *rb;
450   struct gl_texture_object *texObj;
451   struct gl_texture_image *texImage;
452   int level = 0, internalFormat;
453   gl_format texFormat;
454
455   texObj = _mesa_get_current_tex_object(ctx, target);
456   intelObj = intel_texture_object(texObj);
457
458   if (!intelObj)
459      return;
460
461   if (dPriv->lastStamp != dPriv->dri2.stamp ||
462       !pDRICtx->driScreenPriv->dri2.useInvalidate)
463      intel_update_renderbuffers(pDRICtx, dPriv);
464
465   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
466   /* If the region isn't set, then intel_update_renderbuffers was unable
467    * to get the buffers for the drawable.
468    */
469   if (rb->region == NULL)
470      return;
471
472   if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
473      internalFormat = GL_RGB;
474      texFormat = MESA_FORMAT_XRGB8888;
475   }
476   else {
477      internalFormat = GL_RGBA;
478      texFormat = MESA_FORMAT_ARGB8888;
479   }
480
481   _mesa_lock_texture(&intel->ctx, texObj);
482   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
483   intel_set_texture_image_region(ctx, texImage, rb->region, target,
484				  internalFormat, texFormat);
485   _mesa_unlock_texture(&intel->ctx, texObj);
486}
487
488void
489intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
490{
491   /* The old interface didn't have the format argument, so copy our
492    * implementation's behavior at the time.
493    */
494   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
495}
496
497#if FEATURE_OES_EGL_image
498static void
499intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
500			      struct gl_texture_object *texObj,
501			      struct gl_texture_image *texImage,
502			      GLeglImageOES image_handle)
503{
504   struct intel_context *intel = intel_context(ctx);
505   __DRIscreen *screen;
506   __DRIimage *image;
507
508   screen = intel->intelScreen->driScrnPriv;
509   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
510					      screen->loaderPrivate);
511   if (image == NULL)
512      return;
513
514   intel_set_texture_image_region(ctx, texImage, image->region,
515				  target, image->internal_format, image->format);
516}
517#endif
518
519void
520intelInitTextureImageFuncs(struct dd_function_table *functions)
521{
522   functions->TexImage1D = intelTexImage1D;
523   functions->TexImage2D = intelTexImage2D;
524   functions->TexImage3D = intelTexImage3D;
525
526#if FEATURE_OES_EGL_image
527   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
528#endif
529}
530