nouveau_vbo_t.c revision c944fb5ffe7cf16154d6395001f43a6c965cab1f
1/*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27#include "nouveau_bufferobj.h"
28#include "nouveau_util.h"
29
30#include "main/bufferobj.h"
31#include "main/image.h"
32
33/* Arbitrary pushbuf length we can assume we can get with a single
34 * WAIT_RING. */
35#define PUSHBUF_DWORDS 2048
36
37/* Functions to set up struct nouveau_array_state from something like
38 * a GL array or index buffer. */
39
40static void
41vbo_init_array(struct nouveau_array_state *a, int attr, int stride,
42	       int fields, int type, struct gl_buffer_object *obj,
43	       const void *ptr, GLboolean map)
44{
45	a->attr = attr;
46	a->stride = stride;
47	a->fields = fields;
48	a->type = type;
49
50	if (_mesa_is_bufferobj(obj)) {
51		nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &a->bo);
52		a->offset = (intptr_t)ptr;
53
54		if (map) {
55			nouveau_bo_map(a->bo, NOUVEAU_BO_RD);
56			a->buf = a->bo->map + a->offset;
57		} else {
58			a->buf = NULL;
59		}
60
61	} else {
62		nouveau_bo_ref(NULL, &a->bo);
63		a->offset = 0;
64
65		if (map)
66			a->buf = ptr;
67		else
68			a->buf = NULL;
69	}
70
71	if (a->buf)
72		get_array_extract(a, &a->extract_u, &a->extract_f);
73}
74
75static void
76vbo_deinit_array(struct nouveau_array_state *a)
77{
78	if (a->bo) {
79		if (a->bo->map)
80			nouveau_bo_unmap(a->bo);
81		nouveau_bo_ref(NULL, &a->bo);
82	}
83
84	a->buf = NULL;
85	a->fields = 0;
86}
87
88static void
89vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
90		const struct gl_client_array **arrays)
91{
92	struct nouveau_render_state *render = to_render_state(ctx);
93	int i;
94
95	if (ib)
96		vbo_init_array(&render->ib, 0, 0, ib->count, ib->type,
97			       ib->obj, ib->ptr, GL_TRUE);
98
99	for (i = 0; i < render->attr_count; i++) {
100		int attr = render->map[i];
101
102		if (attr >= 0) {
103			const struct gl_client_array *array = arrays[attr];
104			int stride;
105
106			if (render->mode == VBO &&
107			    !_mesa_is_bufferobj(array->BufferObj))
108				/* Pack client buffers. */
109				stride = align(_mesa_sizeof_type(array->Type)
110					       * array->Size, 4);
111			else
112				stride = array->StrideB;
113
114			vbo_init_array(&render->attrs[attr], attr,
115				       stride, array->Size, array->Type,
116				       array->BufferObj, array->Ptr,
117				       render->mode == IMM);
118		}
119	}
120}
121
122static void
123vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
124		const struct gl_client_array **arrays)
125{
126	struct nouveau_render_state *render = to_render_state(ctx);
127	int i;
128
129	if (ib)
130		vbo_deinit_array(&render->ib);
131
132	for (i = 0; i < render->attr_count; i++) {
133		int *attr = &render->map[i];
134
135		if (*attr >= 0) {
136			vbo_deinit_array(&render->attrs[*attr]);
137			*attr = -1;
138		}
139	}
140
141	render->attr_count = 0;
142}
143
144/* Make some rendering decisions from the GL context. */
145
146static void
147vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
148{
149	struct nouveau_render_state *render = to_render_state(ctx);
150	int i;
151
152	render->mode = VBO;
153
154	if (ctx->Light.Enabled) {
155		for (i = 0; i < MAT_ATTRIB_MAX; i++) {
156			if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
157				render->mode = IMM;
158				break;
159			}
160		}
161	}
162
163	if (render->mode == VBO)
164		render->attr_count = NUM_VERTEX_ATTRS;
165	else
166		render->attr_count = 0;
167}
168
169static void
170vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
171{
172	struct nouveau_channel *chan = context_chan(ctx);
173	struct nouveau_render_state *render = to_render_state(ctx);
174	const struct gl_client_array *array = arrays[attr];
175	struct nouveau_array_state *a = &render->attrs[attr];
176	RENDER_LOCALS(ctx);
177
178	if (!array->StrideB) {
179		if (attr >= VERT_ATTRIB_GENERIC0)
180			/* nouveau_update_state takes care of materials. */
181			return;
182
183		/* Constant attribute. */
184		vbo_init_array(a, attr, array->StrideB, array->Size,
185			       array->Type, array->BufferObj, array->Ptr,
186			       GL_TRUE);
187		EMIT_IMM(ctx, a, 0);
188		vbo_deinit_array(a);
189
190	} else {
191		/* Varying attribute. */
192		struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
193
194		if (render->mode == VBO) {
195			render->map[info->vbo_index] = attr;
196			render->vertex_size += array->_ElementSize;
197		} else {
198			render->map[render->attr_count++] = attr;
199			render->vertex_size += 4 * info->imm_fields;
200		}
201	}
202}
203
204#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
205
206static void
207vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
208{
209	struct nouveau_render_state *render = to_render_state(ctx);
210	int i;
211
212	/* Reset the vertex size. */
213	render->vertex_size = 0;
214
215	vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
216	if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
217		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
218
219	for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
220		if (ctx->Texture._EnabledCoordUnits & (1 << i))
221			vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
222	}
223
224	if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
225		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
226
227	if (ctx->Light.Enabled ||
228	    (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
229		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
230
231	if (ctx->Light.Enabled) {
232		vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
233		vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
234		vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
235		vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
236
237		if (ctx->Light.Model.TwoSide) {
238			vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
239			vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
240			vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
241			vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
242		}
243	}
244
245	vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
246}
247
248static unsigned
249get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
250{
251	struct nouveau_render_state *render = to_render_state(ctx);
252	int i, s = 0;
253
254	for (i = 0; i < render->attr_count; i++) {
255		int attr = render->map[i];
256
257		if (attr >= 0) {
258			const struct gl_client_array *a = arrays[attr];
259
260			if (!_mesa_is_bufferobj(a->BufferObj))
261				s = MAX2(a->StrideB, s);
262		}
263	}
264
265	return s;
266}
267
268static void
269TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
270		      const struct _mesa_prim *prims, GLuint nr_prims,
271		      const struct _mesa_index_buffer *ib,
272		      GLboolean index_bounds_valid,
273		      GLuint min_index, GLuint max_index);
274
275static GLboolean
276vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
277	    const struct _mesa_prim *prims, GLuint nr_prims,
278	    const struct _mesa_index_buffer *ib,
279	    GLuint min_index, GLuint max_index)
280{
281	struct nouveau_context *nctx = to_nouveau_context(ctx);
282	struct nouveau_render_state *render = to_render_state(ctx);
283	unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
284						       render->attr_count),
285		vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
286		idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
287	int stride;
288
289	/* Try to keep client buffers smaller than the scratch BOs. */
290	if (render->mode == VBO &&
291	    (stride = get_max_client_stride(ctx, arrays)))
292		    vert_avail = MIN2(vert_avail,
293				      RENDER_SCRATCH_SIZE / stride);
294
295	if (max_index - min_index > vert_avail ||
296	    (ib && ib->count > idx_avail)) {
297		struct split_limits limits = {
298			.max_verts = vert_avail,
299			.max_indices = idx_avail,
300			.max_vb_size = ~0,
301		};
302
303		vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
304				max_index, TAG(vbo_render_prims), &limits);
305		return GL_TRUE;
306	}
307
308	return GL_FALSE;
309}
310
311/* VBO rendering path. */
312
313static void
314vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
315		  GLint basevertex, GLuint min_index, GLuint max_index)
316{
317	struct nouveau_render_state *render = to_render_state(ctx);
318	int i;
319
320	for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
321		int attr = render->map[i];
322
323		if (attr >= 0) {
324			const struct gl_client_array *array = arrays[attr];
325			struct nouveau_array_state *a = &render->attrs[attr];
326			unsigned delta = (basevertex + min_index)
327				* array->StrideB;
328
329			if (a->bo) {
330				a->offset = (intptr_t)array->Ptr + delta;
331			} else {
332				int j, n = max_index - min_index + 1;
333				char *sp = (char *)array->Ptr + delta;
334				char *dp = get_scratch_vbo(ctx, n * a->stride,
335							   &a->bo, &a->offset);
336
337				for (j = 0; j < n; j++)
338					memcpy(dp + j * a->stride,
339					       sp + j * array->StrideB,
340					       a->stride);
341			}
342		}
343	}
344
345	TAG(render_bind_vertices)(ctx);
346}
347
348static void
349vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
350	     const struct _mesa_prim *prims, GLuint nr_prims,
351	     const struct _mesa_index_buffer *ib, GLuint min_index,
352	     GLuint max_index)
353{
354	struct nouveau_channel *chan = context_chan(ctx);
355	dispatch_t dispatch;
356	int delta = -min_index, basevertex = 0, i;
357	RENDER_LOCALS(ctx);
358
359	get_array_dispatch(&to_render_state(ctx)->ib, &dispatch);
360
361	TAG(render_set_format)(ctx);
362
363	for (i = 0; i < nr_prims; i++) {
364		unsigned start = prims[i].start,
365			count = prims[i].count;
366
367		if (i == 0 || basevertex != prims[i].basevertex) {
368			basevertex = prims[i].basevertex;
369			vbo_bind_vertices(ctx, arrays, basevertex,
370					  min_index, max_index);
371		}
372
373		if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
374			WAIT_RING(chan, PUSHBUF_DWORDS);
375
376		BATCH_BEGIN(nvgl_primitive(prims[i].mode));
377		dispatch(ctx, start, delta, count);
378		BATCH_END();
379	}
380}
381
382/* Immediate rendering path. */
383
384static unsigned
385extract_id(struct nouveau_array_state *a, int i, int j)
386{
387	return j;
388}
389
390static void
391vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
392	     const struct _mesa_prim *prims, GLuint nr_prims,
393	     const struct _mesa_index_buffer *ib, GLuint min_index,
394	     GLuint max_index)
395{
396	struct nouveau_render_state *render = to_render_state(ctx);
397	struct nouveau_channel *chan = context_chan(ctx);
398	extract_u_t extract = ib ? render->ib.extract_u : extract_id;
399	int i, j, k;
400	RENDER_LOCALS(ctx);
401
402	for (i = 0; i < nr_prims; i++) {
403		unsigned start = prims[i].start,
404			end = start + prims[i].count;
405
406		if (prims[i].count > get_max_vertices(ctx, ib,
407						      AVAIL_RING(chan)))
408			WAIT_RING(chan, PUSHBUF_DWORDS);
409
410		BATCH_BEGIN(nvgl_primitive(prims[i].mode));
411
412		for (; start < end; start++) {
413			j = prims[i].basevertex +
414				extract(&render->ib, 0, start);
415
416			for (k = 0; k < render->attr_count; k++)
417				EMIT_IMM(ctx, &render->attrs[render->map[k]],
418					 j);
419		}
420
421		BATCH_END();
422	}
423}
424
425/* draw_prims entry point when we're doing hw-tnl. */
426
427static void
428TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
429		      const struct _mesa_prim *prims, GLuint nr_prims,
430		      const struct _mesa_index_buffer *ib,
431		      GLboolean index_bounds_valid,
432		      GLuint min_index, GLuint max_index)
433{
434	struct nouveau_render_state *render = to_render_state(ctx);
435
436	if (!index_bounds_valid)
437		vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
438
439	vbo_choose_render_mode(ctx, arrays);
440	vbo_choose_attrs(ctx, arrays);
441
442	if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
443			    max_index))
444		return;
445
446	vbo_init_arrays(ctx, ib, arrays);
447
448	if (render->mode == VBO)
449		vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
450			     max_index);
451	else
452		vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
453			     max_index);
454
455	vbo_deinit_arrays(ctx, ib, arrays);
456}
457