1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* 29 * Generate fragment programs to implement pixel transfer ops, such as 30 * scale/bias, colortable, convolution... 31 * 32 * Authors: 33 * Brian Paul 34 */ 35 36#include "main/imports.h" 37#include "main/image.h" 38#include "main/macros.h" 39#include "program/program.h" 40#include "program/prog_cache.h" 41#include "program/prog_instruction.h" 42#include "program/prog_parameter.h" 43#include "program/prog_print.h" 44 45#include "st_context.h" 46#include "st_format.h" 47#include "st_texture.h" 48 49#include "pipe/p_screen.h" 50#include "pipe/p_context.h" 51#include "util/u_inlines.h" 52#include "util/u_pack_color.h" 53 54 55struct state_key 56{ 57 GLuint scaleAndBias:1; 58 GLuint pixelMaps:1; 59 60#if 0 61 GLfloat Maps[3][256][4]; 62 int NumMaps; 63 GLint NumStages; 64 pipeline_stage Stages[STAGE_MAX]; 65 GLboolean StagesUsed[STAGE_MAX]; 66 GLfloat Scale1[4], Bias1[4]; 67 GLfloat Scale2[4], Bias2[4]; 68#endif 69}; 70 71static void 72make_state_key(struct gl_context *ctx, struct state_key *key) 73{ 74 memset(key, 0, sizeof(*key)); 75 76 if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || 77 ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || 78 ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || 79 ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { 80 key->scaleAndBias = 1; 81 } 82 83 key->pixelMaps = ctx->Pixel.MapColorFlag; 84} 85 86 87/** 88 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. 89 */ 90static void 91load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) 92{ 93 struct st_context *st = st_context(ctx); 94 struct pipe_context *pipe = st->pipe; 95 struct pipe_transfer *transfer; 96 const GLuint rSize = ctx->PixelMaps.RtoR.Size; 97 const GLuint gSize = ctx->PixelMaps.GtoG.Size; 98 const GLuint bSize = ctx->PixelMaps.BtoB.Size; 99 const GLuint aSize = ctx->PixelMaps.AtoA.Size; 100 const uint texSize = pt->width0; 101 uint *dest; 102 uint i, j; 103 104 transfer = pipe_get_transfer(pipe, 105 pt, 0, 0, PIPE_TRANSFER_WRITE, 106 0, 0, texSize, texSize); 107 dest = (uint *) pipe_transfer_map(pipe, transfer); 108 109 /* Pack four 1D maps into a 2D texture: 110 * R map is placed horizontally, indexed by S, in channel 0 111 * G map is placed vertically, indexed by T, in channel 1 112 * B map is placed horizontally, indexed by S, in channel 2 113 * A map is placed vertically, indexed by T, in channel 3 114 */ 115 for (i = 0; i < texSize; i++) { 116 for (j = 0; j < texSize; j++) { 117 union util_color uc; 118 int k = (i * texSize + j); 119 float rgba[4]; 120 rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize]; 121 rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize]; 122 rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize]; 123 rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize]; 124 util_pack_color(rgba, pt->format, &uc); 125 *(dest + k) = uc.ui; 126 } 127 } 128 129 pipe_transfer_unmap(pipe, transfer); 130 pipe->transfer_destroy(pipe, transfer); 131} 132 133 134 135#define MAX_INST 100 136 137/** 138 * Returns a fragment program which implements the current pixel transfer ops. 139 */ 140static struct gl_fragment_program * 141get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) 142{ 143 struct st_context *st = st_context(ctx); 144 struct prog_instruction inst[MAX_INST]; 145 struct gl_program_parameter_list *params; 146 struct gl_fragment_program *fp; 147 GLuint ic = 0; 148 const GLuint colorTemp = 0; 149 150 fp = (struct gl_fragment_program *) 151 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); 152 if (!fp) 153 return NULL; 154 155 params = _mesa_new_parameter_list(); 156 157 /* 158 * Get initial pixel color from the texture. 159 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; 160 */ 161 _mesa_init_instructions(inst + ic, 1); 162 inst[ic].Opcode = OPCODE_TEX; 163 inst[ic].DstReg.File = PROGRAM_TEMPORARY; 164 inst[ic].DstReg.Index = colorTemp; 165 inst[ic].SrcReg[0].File = PROGRAM_INPUT; 166 inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; 167 inst[ic].TexSrcUnit = 0; 168 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; 169 ic++; 170 fp->Base.InputsRead = BITFIELD64_BIT(FRAG_ATTRIB_TEX0); 171 fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); 172 fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ 173 174 if (key->scaleAndBias) { 175 static const gl_state_index scale_state[STATE_LENGTH] = 176 { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; 177 static const gl_state_index bias_state[STATE_LENGTH] = 178 { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; 179 GLint scale_p, bias_p; 180 181 scale_p = _mesa_add_state_reference(params, scale_state); 182 bias_p = _mesa_add_state_reference(params, bias_state); 183 184 /* MAD colorTemp, colorTemp, scale, bias; */ 185 _mesa_init_instructions(inst + ic, 1); 186 inst[ic].Opcode = OPCODE_MAD; 187 inst[ic].DstReg.File = PROGRAM_TEMPORARY; 188 inst[ic].DstReg.Index = colorTemp; 189 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; 190 inst[ic].SrcReg[0].Index = colorTemp; 191 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; 192 inst[ic].SrcReg[1].Index = scale_p; 193 inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; 194 inst[ic].SrcReg[2].Index = bias_p; 195 ic++; 196 } 197 198 if (key->pixelMaps) { 199 const GLuint temp = 1; 200 201 /* create the colormap/texture now if not already done */ 202 if (!st->pixel_xfer.pixelmap_texture) { 203 st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); 204 st->pixel_xfer.pixelmap_sampler_view = 205 st_create_texture_sampler_view(st->pipe, 206 st->pixel_xfer.pixelmap_texture); 207 } 208 209 /* with a little effort, we can do four pixel map look-ups with 210 * two TEX instructions: 211 */ 212 213 /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ 214 _mesa_init_instructions(inst + ic, 1); 215 inst[ic].Opcode = OPCODE_TEX; 216 inst[ic].DstReg.File = PROGRAM_TEMPORARY; 217 inst[ic].DstReg.Index = temp; 218 inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ 219 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; 220 inst[ic].SrcReg[0].Index = colorTemp; 221 inst[ic].TexSrcUnit = 1; 222 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; 223 ic++; 224 225 /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ 226 _mesa_init_instructions(inst + ic, 1); 227 inst[ic].Opcode = OPCODE_TEX; 228 inst[ic].DstReg.File = PROGRAM_TEMPORARY; 229 inst[ic].DstReg.Index = temp; 230 inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ 231 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; 232 inst[ic].SrcReg[0].Index = colorTemp; 233 inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, 234 SWIZZLE_Z, SWIZZLE_W); 235 inst[ic].TexSrcUnit = 1; 236 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; 237 ic++; 238 239 /* MOV colorTemp, temp; */ 240 _mesa_init_instructions(inst + ic, 1); 241 inst[ic].Opcode = OPCODE_MOV; 242 inst[ic].DstReg.File = PROGRAM_TEMPORARY; 243 inst[ic].DstReg.Index = colorTemp; 244 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; 245 inst[ic].SrcReg[0].Index = temp; 246 ic++; 247 248 fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ 249 } 250 251 /* Modify last instruction's dst reg to write to result.color */ 252 { 253 struct prog_instruction *last = &inst[ic - 1]; 254 last->DstReg.File = PROGRAM_OUTPUT; 255 last->DstReg.Index = FRAG_RESULT_COLOR; 256 } 257 258 /* END; */ 259 _mesa_init_instructions(inst + ic, 1); 260 inst[ic].Opcode = OPCODE_END; 261 ic++; 262 263 assert(ic <= MAX_INST); 264 265 266 fp->Base.Instructions = _mesa_alloc_instructions(ic); 267 if (!fp->Base.Instructions) { 268 _mesa_error(ctx, GL_OUT_OF_MEMORY, 269 "generating pixel transfer program"); 270 _mesa_free_parameter_list(params); 271 return NULL; 272 } 273 274 _mesa_copy_instructions(fp->Base.Instructions, inst, ic); 275 fp->Base.NumInstructions = ic; 276 fp->Base.Parameters = params; 277 278#if 0 279 printf("========= pixel transfer prog\n"); 280 _mesa_print_program(&fp->Base); 281 _mesa_print_parameter_list(fp->Base.Parameters); 282#endif 283 284 return fp; 285} 286 287 288 289/** 290 * Update st->pixel_xfer.program in response to new pixel-transfer state. 291 */ 292static void 293update_pixel_transfer(struct st_context *st) 294{ 295 struct gl_context *ctx = st->ctx; 296 struct state_key key; 297 struct gl_fragment_program *fp; 298 299 make_state_key(st->ctx, &key); 300 301 fp = (struct gl_fragment_program *) 302 _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key)); 303 if (!fp) { 304 fp = get_pixel_transfer_program(st->ctx, &key); 305 _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache, 306 &key, sizeof(key), &fp->Base); 307 } 308 309 if (ctx->Pixel.MapColorFlag) { 310 load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); 311 } 312 st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag; 313 314 st->pixel_xfer.program = (struct st_fragment_program *) fp; 315} 316 317 318 319const struct st_tracked_state st_update_pixel_transfer = { 320 "st_update_pixel_transfer", /* name */ 321 { /* dirty */ 322 _NEW_PIXEL, /* mesa */ 323 0, /* st */ 324 }, 325 update_pixel_transfer /* update */ 326}; 327