vbo_exec_array.c revision 29d27229a95837d085db785a2b4abb654457dafa
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/api_noop.h"
34#include "main/varray.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "glapi/dispatch.h"
38
39#include "vbo_context.h"
40
41
42/**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45void
46vbo_get_minmax_index(GLcontext *ctx,
47		     const struct _mesa_prim *prim,
48		     const struct _mesa_index_buffer *ib,
49		     GLuint *min_index, GLuint *max_index)
50{
51   GLuint i;
52   GLsizei count = prim->count;
53   const void *indices;
54
55   if (_mesa_is_bufferobj(ib->obj)) {
56      const GLvoid *map = ctx->Driver.MapBuffer(ctx,
57                                                GL_ELEMENT_ARRAY_BUFFER_ARB,
58                                                GL_READ_ONLY,
59                                                ib->obj);
60      indices = ADD_POINTERS(map, ib->ptr);
61   } else {
62      indices = ib->ptr;
63   }
64
65   switch (ib->type) {
66   case GL_UNSIGNED_INT: {
67      const GLuint *ui_indices = (const GLuint *)indices;
68      GLuint max_ui = ui_indices[count-1];
69      GLuint min_ui = ui_indices[0];
70      for (i = 0; i < count; i++) {
71	 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
72	 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
73      }
74      *min_index = min_ui;
75      *max_index = max_ui;
76      break;
77   }
78   case GL_UNSIGNED_SHORT: {
79      const GLushort *us_indices = (const GLushort *)indices;
80      GLuint max_us = us_indices[count-1];
81      GLuint min_us = us_indices[0];
82      for (i = 0; i < count; i++) {
83	 if (us_indices[i] > max_us) max_us = us_indices[i];
84	 if (us_indices[i] < min_us) min_us = us_indices[i];
85      }
86      *min_index = min_us;
87      *max_index = max_us;
88      break;
89   }
90   case GL_UNSIGNED_BYTE: {
91      const GLubyte *ub_indices = (const GLubyte *)indices;
92      GLuint max_ub = ub_indices[count-1];
93      GLuint min_ub = ub_indices[0];
94      for (i = 0; i < count; i++) {
95	 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
96	 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
97      }
98      *min_index = min_ub;
99      *max_index = max_ub;
100      break;
101   }
102   default:
103      assert(0);
104      break;
105   }
106
107   if (_mesa_is_bufferobj(ib->obj)) {
108      ctx->Driver.UnmapBuffer(ctx,
109			      GL_ELEMENT_ARRAY_BUFFER_ARB,
110			      ib->obj);
111   }
112}
113
114
115/**
116 * Check that element 'j' of the array has reasonable data.
117 * Map VBO if needed.
118 */
119static void
120check_array_data(GLcontext *ctx, struct gl_client_array *array,
121                 GLuint attrib, GLuint j)
122{
123   if (array->Enabled) {
124      const void *data = array->Ptr;
125      if (_mesa_is_bufferobj(array->BufferObj)) {
126         if (!array->BufferObj->Pointer) {
127            /* need to map now */
128            array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
129                                                              GL_ARRAY_BUFFER_ARB,
130                                                              GL_READ_ONLY,
131                                                              array->BufferObj);
132         }
133         data = ADD_POINTERS(data, array->BufferObj->Pointer);
134      }
135      switch (array->Type) {
136      case GL_FLOAT:
137         {
138            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
139            GLuint k;
140            for (k = 0; k < array->Size; k++) {
141               if (IS_INF_OR_NAN(f[k]) ||
142                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
143                  _mesa_printf("Bad array data:\n");
144                  _mesa_printf("  Element[%u].%u = %f\n", j, k, f[k]);
145                  _mesa_printf("  Array %u at %p\n", attrib, (void* ) array);
146                  _mesa_printf("  Type 0x%x, Size %d, Stride %d\n",
147                               array->Type, array->Size, array->Stride);
148                  _mesa_printf("  Address/offset %p in Buffer Object %u\n",
149                               array->Ptr, array->BufferObj->Name);
150                  f[k] = 1.0; /* XXX replace the bad value! */
151               }
152               //assert(!IS_INF_OR_NAN(f[k]));
153            }
154         }
155         break;
156      default:
157         ;
158      }
159   }
160}
161
162
163/**
164 * Unmap the buffer object referenced by given array, if mapped.
165 */
166static void
167unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
168{
169   if (array->Enabled &&
170       _mesa_is_bufferobj(array->BufferObj) &&
171       _mesa_bufferobj_mapped(array->BufferObj)) {
172      ctx->Driver.UnmapBuffer(ctx,
173                              GL_ARRAY_BUFFER_ARB,
174                              array->BufferObj);
175   }
176}
177
178
179/**
180 * Examine the array's data for NaNs, etc.
181 */
182static void
183check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
184                         const void *elements, GLint basevertex)
185{
186   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
187   const void *elemMap;
188   GLint i, k;
189
190   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
191      elemMap = ctx->Driver.MapBuffer(ctx,
192                                      GL_ELEMENT_ARRAY_BUFFER_ARB,
193                                      GL_READ_ONLY,
194                                      ctx->Array.ElementArrayBufferObj);
195      elements = ADD_POINTERS(elements, elemMap);
196   }
197
198   for (i = 0; i < count; i++) {
199      GLuint j;
200
201      /* j = element[i] */
202      switch (elemType) {
203      case GL_UNSIGNED_BYTE:
204         j = ((const GLubyte *) elements)[i];
205         break;
206      case GL_UNSIGNED_SHORT:
207         j = ((const GLushort *) elements)[i];
208         break;
209      case GL_UNSIGNED_INT:
210         j = ((const GLuint *) elements)[i];
211         break;
212      default:
213         assert(0);
214      }
215
216      /* check element j of each enabled array */
217      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
218      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
219      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
220      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
221      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
222         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
223      }
224      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
225         check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
226      }
227   }
228
229   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
230      ctx->Driver.UnmapBuffer(ctx,
231			      GL_ELEMENT_ARRAY_BUFFER_ARB,
232			      ctx->Array.ElementArrayBufferObj);
233   }
234
235   unmap_array_buffer(ctx, &arrayObj->Vertex);
236   unmap_array_buffer(ctx, &arrayObj->Normal);
237   unmap_array_buffer(ctx, &arrayObj->Color);
238   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
239      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
240   }
241   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
242      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
243   }
244}
245
246
247/**
248 * Check array data, looking for NaNs, etc.
249 */
250static void
251check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
252{
253   /* TO DO */
254}
255
256
257/**
258 * Print info/data for glDrawArrays().
259 */
260static void
261print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
262                  GLenum mode, GLint start, GLsizei count)
263{
264   int i;
265
266   _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
267                mode, start, count);
268
269   for (i = 0; i < 32; i++) {
270      GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
271      GLint stride = exec->array.inputs[i]->Stride;
272      _mesa_printf("attr %2d: size %d stride %d  enabled %d  "
273                   "ptr %p  Bufobj %u\n",
274                   i,
275                   exec->array.inputs[i]->Size,
276                   stride,
277                   /*exec->array.inputs[i]->Enabled,*/
278                   exec->array.legacy_array[i]->Enabled,
279                   exec->array.inputs[i]->Ptr,
280                   bufName);
281
282      if (bufName) {
283         struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
284         GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
285                                            GL_READ_ONLY_ARB, buf);
286         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
287         float *f = (float *) (p + offset);
288         int *k = (int *) f;
289         int i;
290         int n = (count * stride) / 4;
291         if (n > 32)
292            n = 32;
293         _mesa_printf("  Data at offset %d:\n", offset);
294         for (i = 0; i < n; i++) {
295            _mesa_printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
296         }
297         ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
298      }
299   }
300}
301
302
303/**
304 * Just translate the arrayobj into a sane layout.
305 */
306static void
307bind_array_obj(GLcontext *ctx)
308{
309   struct vbo_context *vbo = vbo_context(ctx);
310   struct vbo_exec_context *exec = &vbo->exec;
311   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
312   GLuint i;
313
314   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
315    * rather than as individual named arrays.  Then this function can
316    * go away.
317    */
318   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
319   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
320   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
321   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
322   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
323   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
324   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
325   if (arrayObj->PointSize.Enabled) {
326      /* this aliases COLOR_INDEX */
327      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
328   }
329   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
330
331   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
332      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
333
334   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
335      assert(i < Elements(exec->array.generic_array));
336      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
337   }
338
339   exec->array.array_obj = arrayObj->Name;
340}
341
342
343static void
344recalculate_input_bindings(GLcontext *ctx)
345{
346   struct vbo_context *vbo = vbo_context(ctx);
347   struct vbo_exec_context *exec = &vbo->exec;
348   const struct gl_client_array **inputs = &exec->array.inputs[0];
349   GLbitfield const_inputs = 0x0;
350   GLuint i;
351
352   exec->array.program_mode = get_program_mode(ctx);
353   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
354
355   switch (exec->array.program_mode) {
356   case VP_NONE:
357      /* When no vertex program is active (or the vertex program is generated
358       * from fixed-function state).  We put the material values into the
359       * generic slots.  This is the only situation where material values
360       * are available as per-vertex attributes.
361       */
362      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
363	 if (exec->array.legacy_array[i]->Enabled)
364	    inputs[i] = exec->array.legacy_array[i];
365	 else {
366	    inputs[i] = &vbo->legacy_currval[i];
367            const_inputs |= 1 << i;
368         }
369      }
370
371      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
372	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
373         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
374      }
375
376      /* Could use just about anything, just to fill in the empty
377       * slots:
378       */
379      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
380	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
381         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
382      }
383      break;
384
385   case VP_NV:
386      /* NV_vertex_program - attribute arrays alias and override
387       * conventional, legacy arrays.  No materials, and the generic
388       * slots are vacant.
389       */
390      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
391	 if (exec->array.generic_array[i]->Enabled)
392	    inputs[i] = exec->array.generic_array[i];
393	 else if (exec->array.legacy_array[i]->Enabled)
394	    inputs[i] = exec->array.legacy_array[i];
395	 else {
396	    inputs[i] = &vbo->legacy_currval[i];
397            const_inputs |= 1 << i;
398         }
399      }
400
401      /* Could use just about anything, just to fill in the empty
402       * slots:
403       */
404      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
405	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
406         const_inputs |= 1 << i;
407      }
408      break;
409
410   case VP_ARB:
411      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
412       * attribute array aliases and overrides the legacy position array.
413       *
414       * Otherwise, legacy attributes available in the legacy slots,
415       * generic attributes in the generic slots and materials are not
416       * available as per-vertex attributes.
417       */
418      if (exec->array.generic_array[0]->Enabled)
419	 inputs[0] = exec->array.generic_array[0];
420      else if (exec->array.legacy_array[0]->Enabled)
421	 inputs[0] = exec->array.legacy_array[0];
422      else {
423	 inputs[0] = &vbo->legacy_currval[0];
424         const_inputs |= 1 << 0;
425      }
426
427      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
428	 if (exec->array.legacy_array[i]->Enabled)
429	    inputs[i] = exec->array.legacy_array[i];
430	 else {
431	    inputs[i] = &vbo->legacy_currval[i];
432            const_inputs |= 1 << i;
433         }
434      }
435
436      for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
437	 if (exec->array.generic_array[i]->Enabled)
438	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
439	 else {
440	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
441            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
442         }
443
444      }
445      break;
446   }
447
448   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
449}
450
451
452static void
453bind_arrays(GLcontext *ctx)
454{
455#if 0
456   if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
457      bind_array_obj(ctx);
458      recalculate_input_bindings(ctx);
459   }
460   else if (exec->array.program_mode != get_program_mode(ctx) ||
461	    exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
462
463      recalculate_input_bindings(ctx);
464   }
465#else
466   bind_array_obj(ctx);
467   recalculate_input_bindings(ctx);
468#endif
469}
470
471
472
473/***********************************************************************
474 * API functions.
475 */
476
477static void GLAPIENTRY
478vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
479{
480   GET_CURRENT_CONTEXT(ctx);
481   struct vbo_context *vbo = vbo_context(ctx);
482   struct vbo_exec_context *exec = &vbo->exec;
483   struct _mesa_prim prim[1];
484
485   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
486      return;
487
488   FLUSH_CURRENT( ctx, 0 );
489
490   if (ctx->NewState)
491      _mesa_update_state( ctx );
492
493   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
494      return;
495   }
496
497#if 0
498   check_draw_arrays_data(ctx, start, count);
499#else
500   (void) check_draw_arrays_data;
501#endif
502
503   bind_arrays( ctx );
504
505   /* Again... because we may have changed the bitmask of per-vertex varying
506    * attributes.  If we regenerate the fixed-function vertex program now
507    * we may be able to prune down the number of vertex attributes which we
508    * need in the shader.
509    */
510   if (ctx->NewState)
511      _mesa_update_state( ctx );
512
513   prim[0].begin = 1;
514   prim[0].end = 1;
515   prim[0].weak = 0;
516   prim[0].pad = 0;
517   prim[0].mode = mode;
518   prim[0].start = start;
519   prim[0].count = count;
520   prim[0].indexed = 0;
521   prim[0].basevertex = 0;
522
523   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
524                    GL_TRUE, start, start + count - 1 );
525
526#if 0
527   print_draw_arrays(ctx, exec, mode, start, count);
528#else
529   (void) print_draw_arrays;
530#endif
531}
532
533
534/**
535 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
536 */
537static void
538dump_element_buffer(GLcontext *ctx, GLenum type)
539{
540   const GLvoid *map = ctx->Driver.MapBuffer(ctx,
541                                             GL_ELEMENT_ARRAY_BUFFER_ARB,
542                                             GL_READ_ONLY,
543                                             ctx->Array.ElementArrayBufferObj);
544   switch (type) {
545   case GL_UNSIGNED_BYTE:
546      {
547         const GLubyte *us = (const GLubyte *) map;
548         GLuint i;
549         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
550            _mesa_printf("%02x ", us[i]);
551            if (i % 32 == 31)
552               _mesa_printf("\n");
553         }
554         _mesa_printf("\n");
555      }
556      break;
557   case GL_UNSIGNED_SHORT:
558      {
559         const GLushort *us = (const GLushort *) map;
560         GLuint i;
561         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
562            _mesa_printf("%04x ", us[i]);
563            if (i % 16 == 15)
564               _mesa_printf("\n");
565         }
566         _mesa_printf("\n");
567      }
568      break;
569   case GL_UNSIGNED_INT:
570      {
571         const GLuint *us = (const GLuint *) map;
572         GLuint i;
573         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
574            _mesa_printf("%08x ", us[i]);
575            if (i % 8 == 7)
576               _mesa_printf("\n");
577         }
578         _mesa_printf("\n");
579      }
580      break;
581   default:
582      ;
583   }
584
585   ctx->Driver.UnmapBuffer(ctx,
586                           GL_ELEMENT_ARRAY_BUFFER_ARB,
587                           ctx->Array.ElementArrayBufferObj);
588}
589
590/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
591static void
592vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
593				GLboolean index_bounds_valid,
594				GLuint start, GLuint end,
595				GLsizei count, GLenum type,
596				const GLvoid *indices,
597				GLint basevertex)
598{
599   struct vbo_context *vbo = vbo_context(ctx);
600   struct vbo_exec_context *exec = &vbo->exec;
601   struct _mesa_index_buffer ib;
602   struct _mesa_prim prim[1];
603
604   FLUSH_CURRENT( ctx, 0 );
605
606   if (ctx->NewState)
607      _mesa_update_state( ctx );
608
609   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
610      return;
611   }
612
613   if (ctx->NewState)
614      _mesa_update_state( ctx );
615
616   bind_arrays( ctx );
617
618   ib.count = count;
619   ib.type = type;
620   ib.obj = ctx->Array.ElementArrayBufferObj;
621   ib.ptr = indices;
622
623   prim[0].begin = 1;
624   prim[0].end = 1;
625   prim[0].weak = 0;
626   prim[0].pad = 0;
627   prim[0].mode = mode;
628   prim[0].start = 0;
629   prim[0].count = count;
630   prim[0].indexed = 1;
631   prim[0].basevertex = basevertex;
632
633   /* Need to give special consideration to rendering a range of
634    * indices starting somewhere above zero.  Typically the
635    * application is issuing multiple DrawRangeElements() to draw
636    * successive primitives layed out linearly in the vertex arrays.
637    * Unless the vertex arrays are all in a VBO (or locked as with
638    * CVA), the OpenGL semantics imply that we need to re-read or
639    * re-upload the vertex data on each draw call.
640    *
641    * In the case of hardware tnl, we want to avoid starting the
642    * upload at zero, as it will mean every draw call uploads an
643    * increasing amount of not-used vertex data.  Worse - in the
644    * software tnl module, all those vertices might be transformed and
645    * lit but never rendered.
646    *
647    * If we just upload or transform the vertices in start..end,
648    * however, the indices will be incorrect.
649    *
650    * At this level, we don't know exactly what the requirements of
651    * the backend are going to be, though it will likely boil down to
652    * either:
653    *
654    * 1) Do nothing, everything is in a VBO and is processed once
655    *       only.
656    *
657    * 2) Adjust the indices and vertex arrays so that start becomes
658    *    zero.
659    *
660    * Rather than doing anything here, I'll provide a helper function
661    * for the latter case elsewhere.
662    */
663
664   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
665		    index_bounds_valid, start, end );
666}
667
668static void GLAPIENTRY
669vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
670				     GLuint start, GLuint end,
671				     GLsizei count, GLenum type,
672				     const GLvoid *indices,
673				     GLint basevertex)
674{
675   static GLuint warnCount = 0;
676   GET_CURRENT_CONTEXT(ctx);
677
678   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
679                                          type, indices, basevertex ))
680      return;
681
682   /* NOTE: It's important that 'end' is a reasonable value.
683    * in _tnl_draw_prims(), we use end to determine how many vertices
684    * to transform.  If it's too large, we can unnecessarily split prims
685    * or we can read/write out of memory in several different places!
686    */
687
688   if (end >= ctx->Array.ArrayObj->_MaxElement) {
689      /* the max element is out of bounds of one or more enabled arrays */
690      warnCount++;
691
692      if (warnCount < 10) {
693         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
694                       "type 0x%x, indices=%p)\n"
695                       "\tend is out of bounds (max=%u)  "
696                       "Element Buffer %u (size %d)\n"
697                       "\tThis should probably be fixed in the application.",
698                       start, end, count, type, indices,
699                       ctx->Array.ArrayObj->_MaxElement - 1,
700                       ctx->Array.ElementArrayBufferObj->Name,
701                       ctx->Array.ElementArrayBufferObj->Size);
702      }
703
704      if (0)
705         dump_element_buffer(ctx, type);
706
707      if (0)
708         _mesa_print_arrays(ctx);
709
710#ifdef DEBUG
711      /* 'end' was out of bounds, but now let's check the actual array
712       * indexes to see if any of them are out of bounds.  If so, warn
713       * and skip the draw to avoid potential segfault, etc.
714       */
715      {
716         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
717                                             ctx->Array.ElementArrayBufferObj);
718         if (max >= ctx->Array.ArrayObj->_MaxElement) {
719            if (warnCount < 10) {
720               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
721                             "count %d, type 0x%x, indices=%p)\n"
722                             "\tindex=%u is out of bounds (max=%u)  "
723                             "Element Buffer %u (size %d)\n"
724                             "\tSkipping the glDrawRangeElements() call",
725                             start, end, count, type, indices, max,
726                             ctx->Array.ArrayObj->_MaxElement - 1,
727                             ctx->Array.ElementArrayBufferObj->Name,
728                             ctx->Array.ElementArrayBufferObj->Size);
729            }
730            return;
731         }
732         /* XXX we could also find the min index and compare to 'start'
733          * to see if start is correct.  But it's more likely to get the
734          * upper bound wrong.
735          */
736      }
737#endif
738   }
739   else if (0) {
740      _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
741                   "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
742		   "base %d\n",
743                   start, end, type, count,
744                   ctx->Array.ElementArrayBufferObj->Name,
745		   basevertex);
746   }
747
748#if 0
749   check_draw_elements_data(ctx, count, type, indices);
750#else
751   (void) check_draw_elements_data;
752#endif
753
754   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
755				   count, type, indices, basevertex);
756}
757
758static void GLAPIENTRY
759vbo_exec_DrawRangeElements(GLenum mode,
760				     GLuint start, GLuint end,
761				     GLsizei count, GLenum type,
762				     const GLvoid *indices)
763{
764   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
765					indices, 0);
766}
767
768
769static void GLAPIENTRY
770vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
771                      const GLvoid *indices)
772{
773   GET_CURRENT_CONTEXT(ctx);
774
775   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
776      return;
777
778   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
779				   count, type, indices, 0);
780}
781
782static void GLAPIENTRY
783vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
784				const GLvoid *indices, GLint basevertex)
785{
786   GET_CURRENT_CONTEXT(ctx);
787
788   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
789				     basevertex ))
790      return;
791
792   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
793				   count, type, indices, basevertex);
794}
795
796/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
797static void
798vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
799				const GLsizei *count, GLenum type,
800				const GLvoid **indices, GLsizei primcount,
801				const GLint *basevertex)
802{
803   struct vbo_context *vbo = vbo_context(ctx);
804   struct vbo_exec_context *exec = &vbo->exec;
805   struct _mesa_index_buffer ib;
806   struct _mesa_prim *prim;
807   unsigned int index_type_size = 0;
808   uintptr_t min_index_ptr, max_index_ptr;
809   GLboolean fallback = GL_FALSE;
810   int i;
811
812   if (primcount == 0)
813      return;
814
815   FLUSH_CURRENT( ctx, 0 );
816
817   if (ctx->NewState)
818      _mesa_update_state( ctx );
819
820   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
821      return;
822   }
823
824   if (ctx->NewState)
825      _mesa_update_state( ctx );
826
827   prim = _mesa_calloc(primcount * sizeof(*prim));
828   if (prim == NULL) {
829      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
830      return;
831   }
832
833   /* Decide if we can do this all as one set of primitives sharing the
834    * same index buffer, or if we have to reset the index pointer per primitive.
835    */
836   bind_arrays( ctx );
837
838   switch (type) {
839   case GL_UNSIGNED_INT:
840      index_type_size = 4;
841      break;
842   case GL_UNSIGNED_SHORT:
843      index_type_size = 2;
844      break;
845   case GL_UNSIGNED_BYTE:
846      index_type_size = 1;
847      break;
848   default:
849      assert(0);
850   }
851
852   min_index_ptr = (uintptr_t)indices[0];
853   max_index_ptr = 0;
854   for (i = 0; i < primcount; i++) {
855      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
856      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
857			   index_type_size * count[i]);
858   }
859
860   /* Check if we can handle this thing as a bunch of index offsets from the
861    * same index pointer.  If we can't, then we have to fall back to doing
862    * a draw_prims per primitive.
863    */
864   if (index_type_size != 1) {
865      for (i = 0; i < primcount; i++) {
866	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
867	    fallback = GL_TRUE;
868	    break;
869	 }
870      }
871   }
872
873   /* If the index buffer isn't in a VBO, then treating the application's
874    * subranges of the index buffer as one large index buffer may lead to
875    * us reading unmapped memory.
876    */
877   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
878      fallback = GL_TRUE;
879
880   if (!fallback) {
881      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
882      ib.type = type;
883      ib.obj = ctx->Array.ElementArrayBufferObj;
884      ib.ptr = (void *)min_index_ptr;
885
886      for (i = 0; i < primcount; i++) {
887	 prim[i].begin = (i == 0);
888	 prim[i].end = (i == primcount - 1);
889	 prim[i].weak = 0;
890	 prim[i].pad = 0;
891	 prim[i].mode = mode;
892	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
893	 prim[i].count = count[i];
894	 prim[i].indexed = 1;
895	 if (basevertex != NULL)
896	    prim[i].basevertex = basevertex[i];
897	 else
898	    prim[i].basevertex = 0;
899      }
900
901      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
902		      GL_FALSE, ~0, ~0);
903   } else {
904      for (i = 0; i < primcount; i++) {
905	 ib.count = count[i];
906	 ib.type = type;
907	 ib.obj = ctx->Array.ElementArrayBufferObj;
908	 ib.ptr = indices[i];
909
910
911	 prim[0].begin = 1;
912	 prim[0].end = 1;
913	 prim[0].weak = 0;
914	 prim[0].pad = 0;
915	 prim[0].mode = mode;
916	 prim[0].start = 0;
917	 prim[0].count = count[i];
918	 prim[0].indexed = 1;
919	 if (basevertex != NULL)
920	    prim[0].basevertex = basevertex[i];
921	 else
922	    prim[0].basevertex = 0;
923      }
924
925      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
926		      GL_FALSE, ~0, ~0);
927   }
928   _mesa_free(prim);
929}
930
931static void GLAPIENTRY
932vbo_exec_MultiDrawElements(GLenum mode,
933			   const GLsizei *count, GLenum type,
934			   const GLvoid **indices,
935			   GLsizei primcount)
936{
937   GET_CURRENT_CONTEXT(ctx);
938   GLint i;
939
940   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
941
942   for (i = 0; i < primcount; i++) {
943      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
944				       0))
945	 return;
946   }
947
948   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
949				   NULL);
950}
951
952static void GLAPIENTRY
953vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
954				     const GLsizei *count, GLenum type,
955				     const GLvoid **indices,
956				     GLsizei primcount,
957				     const GLsizei *basevertex)
958{
959   GET_CURRENT_CONTEXT(ctx);
960   GLint i;
961
962   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
963
964   for (i = 0; i < primcount; i++) {
965      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
966				       basevertex[i]))
967	 return;
968   }
969
970   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
971				   basevertex);
972}
973
974
975/***********************************************************************
976 * Initialization
977 */
978
979void
980vbo_exec_array_init( struct vbo_exec_context *exec )
981{
982#if 1
983   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
984   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
985   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
986   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
987   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
988   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
989   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
990#else
991   exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
992   exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
993   exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
994   exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
995   exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
996   exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
997   exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
998#endif
999}
1000
1001
1002void
1003vbo_exec_array_destroy( struct vbo_exec_context *exec )
1004{
1005   /* nothing to do */
1006}
1007
1008
1009/* This API entrypoint is not ordinarily used */
1010void GLAPIENTRY
1011_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1012{
1013   vbo_exec_DrawArrays(mode, first, count);
1014}
1015
1016
1017/* This API entrypoint is not ordinarily used */
1018void GLAPIENTRY
1019_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1020                   const GLvoid *indices)
1021{
1022   vbo_exec_DrawElements(mode, count, type, indices);
1023}
1024
1025void GLAPIENTRY
1026_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1027			     const GLvoid *indices, GLint basevertex)
1028{
1029   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1030}
1031
1032
1033/* This API entrypoint is not ordinarily used */
1034void GLAPIENTRY
1035_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1036                        GLenum type, const GLvoid *indices)
1037{
1038   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1039}
1040
1041void GLAPIENTRY
1042_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1043				  GLsizei count, GLenum type,
1044				  const GLvoid *indices, GLint basevertex)
1045{
1046   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1047					indices, basevertex);
1048}
1049
1050/* GL_EXT_multi_draw_arrays */
1051void GLAPIENTRY
1052_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1053			   const GLvoid **indices, GLsizei primcount)
1054{
1055   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1056}
1057
1058void GLAPIENTRY
1059_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1060				  const GLsizei *count, GLenum type,
1061				  const GLvoid **indices, GLsizei primcount,
1062				  const GLint *basevertex)
1063{
1064   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1065					primcount, basevertex);
1066}
1067