vbo_exec_array.c revision 409748ac0b92aacae6ad9c2bcedca4fef8986eea
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37
38#include "vbo_context.h"
39
40
41/**
42 * All vertex buffers should be in an unmapped state when we're about
43 * to draw.  This debug function checks that.
44 */
45static void
46check_buffers_are_unmapped(const struct gl_client_array **inputs)
47{
48#ifdef DEBUG
49   GLuint i;
50
51   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
52      if (inputs[i]) {
53         struct gl_buffer_object *obj = inputs[i]->BufferObj;
54         assert(!_mesa_bufferobj_mapped(obj));
55         (void) obj;
56      }
57   }
58#endif
59}
60
61
62/**
63 * A debug function that may be called from other parts of Mesa as
64 * needed during debugging.
65 */
66void
67vbo_check_buffers_are_unmapped(struct gl_context *ctx)
68{
69   struct vbo_context *vbo = vbo_context(ctx);
70   struct vbo_exec_context *exec = &vbo->exec;
71   /* check the current vertex arrays */
72   check_buffers_are_unmapped(exec->array.inputs);
73   /* check the current glBegin/glVertex/glEnd-style VBO */
74   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
75}
76
77
78
79/**
80 * Compute min and max elements by scanning the index buffer for
81 * glDraw[Range]Elements() calls.
82 * If primitive restart is enabled, we need to ignore restart
83 * indexes when computing min/max.
84 */
85void
86vbo_get_minmax_index(struct gl_context *ctx,
87		     const struct _mesa_prim *prim,
88		     const struct _mesa_index_buffer *ib,
89		     GLuint *min_index, GLuint *max_index)
90{
91   const GLboolean restart = ctx->Array.PrimitiveRestart;
92   const GLuint restartIndex = ctx->Array.RestartIndex;
93   const GLuint count = prim->count;
94   const void *indices;
95   GLuint i;
96
97   if (_mesa_is_bufferobj(ib->obj)) {
98      unsigned map_size;
99
100      switch (ib->type) {
101      case GL_UNSIGNED_INT:
102	 map_size = count * sizeof(GLuint);
103	 break;
104      case GL_UNSIGNED_SHORT:
105	 map_size = count * sizeof(GLushort);
106	 break;
107      case GL_UNSIGNED_BYTE:
108	 map_size = count * sizeof(GLubyte);
109	 break;
110      default:
111	 assert(0);
112	 map_size = 0;
113      }
114
115      indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size,
116					   GL_MAP_READ_BIT, ib->obj);
117   } else {
118      indices = ib->ptr;
119   }
120
121   switch (ib->type) {
122   case GL_UNSIGNED_INT: {
123      const GLuint *ui_indices = (const GLuint *)indices;
124      GLuint max_ui = 0;
125      GLuint min_ui = ~0U;
126      if (restart) {
127         for (i = 0; i < count; i++) {
128            if (ui_indices[i] != restartIndex) {
129               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
130               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
131            }
132         }
133      }
134      else {
135         for (i = 0; i < count; i++) {
136            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
137            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
138         }
139      }
140      *min_index = min_ui;
141      *max_index = max_ui;
142      break;
143   }
144   case GL_UNSIGNED_SHORT: {
145      const GLushort *us_indices = (const GLushort *)indices;
146      GLuint max_us = 0;
147      GLuint min_us = ~0U;
148      if (restart) {
149         for (i = 0; i < count; i++) {
150            if (us_indices[i] != restartIndex) {
151               if (us_indices[i] > max_us) max_us = us_indices[i];
152               if (us_indices[i] < min_us) min_us = us_indices[i];
153            }
154         }
155      }
156      else {
157         for (i = 0; i < count; i++) {
158            if (us_indices[i] > max_us) max_us = us_indices[i];
159            if (us_indices[i] < min_us) min_us = us_indices[i];
160         }
161      }
162      *min_index = min_us;
163      *max_index = max_us;
164      break;
165   }
166   case GL_UNSIGNED_BYTE: {
167      const GLubyte *ub_indices = (const GLubyte *)indices;
168      GLuint max_ub = 0;
169      GLuint min_ub = ~0U;
170      if (restart) {
171         for (i = 0; i < count; i++) {
172            if (ub_indices[i] != restartIndex) {
173               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
174               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
175            }
176         }
177      }
178      else {
179         for (i = 0; i < count; i++) {
180            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
181            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
182         }
183      }
184      *min_index = min_ub;
185      *max_index = max_ub;
186      break;
187   }
188   default:
189      assert(0);
190      break;
191   }
192
193   if (_mesa_is_bufferobj(ib->obj)) {
194      ctx->Driver.UnmapBuffer(ctx, ib->obj);
195   }
196}
197
198
199/**
200 * Check that element 'j' of the array has reasonable data.
201 * Map VBO if needed.
202 * For debugging purposes; not normally used.
203 */
204static void
205check_array_data(struct gl_context *ctx, struct gl_client_array *array,
206                 GLuint attrib, GLuint j)
207{
208   if (array->Enabled) {
209      const void *data = array->Ptr;
210      if (_mesa_is_bufferobj(array->BufferObj)) {
211         if (!array->BufferObj->Pointer) {
212            /* need to map now */
213            array->BufferObj->Pointer =
214               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
215					  GL_MAP_READ_BIT, array->BufferObj);
216         }
217         data = ADD_POINTERS(data, array->BufferObj->Pointer);
218      }
219      switch (array->Type) {
220      case GL_FLOAT:
221         {
222            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
223            GLint k;
224            for (k = 0; k < array->Size; k++) {
225               if (IS_INF_OR_NAN(f[k]) ||
226                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
227                  printf("Bad array data:\n");
228                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
229                  printf("  Array %u at %p\n", attrib, (void* ) array);
230                  printf("  Type 0x%x, Size %d, Stride %d\n",
231			 array->Type, array->Size, array->Stride);
232                  printf("  Address/offset %p in Buffer Object %u\n",
233			 array->Ptr, array->BufferObj->Name);
234                  f[k] = 1.0; /* XXX replace the bad value! */
235               }
236               /*assert(!IS_INF_OR_NAN(f[k]));*/
237            }
238         }
239         break;
240      default:
241         ;
242      }
243   }
244}
245
246
247/**
248 * Unmap the buffer object referenced by given array, if mapped.
249 */
250static void
251unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
252{
253   if (array->Enabled &&
254       _mesa_is_bufferobj(array->BufferObj) &&
255       _mesa_bufferobj_mapped(array->BufferObj)) {
256      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
257   }
258}
259
260
261/**
262 * Examine the array's data for NaNs, etc.
263 * For debug purposes; not normally used.
264 */
265static void
266check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
267                         const void *elements, GLint basevertex)
268{
269   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
270   const void *elemMap;
271   GLint i, k;
272
273   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
274      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
275					   ctx->Array.ElementArrayBufferObj->Size,
276					   GL_MAP_READ_BIT,
277					   ctx->Array.ElementArrayBufferObj);
278      elements = ADD_POINTERS(elements, elemMap);
279   }
280
281   for (i = 0; i < count; i++) {
282      GLuint j;
283
284      /* j = element[i] */
285      switch (elemType) {
286      case GL_UNSIGNED_BYTE:
287         j = ((const GLubyte *) elements)[i];
288         break;
289      case GL_UNSIGNED_SHORT:
290         j = ((const GLushort *) elements)[i];
291         break;
292      case GL_UNSIGNED_INT:
293         j = ((const GLuint *) elements)[i];
294         break;
295      default:
296         assert(0);
297      }
298
299      /* check element j of each enabled array */
300      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
301      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
302      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
303      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
304      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
305         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
306      }
307      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
308         check_array_data(ctx, &arrayObj->VertexAttrib[k],
309                          VERT_ATTRIB_GENERIC0 + k, j);
310      }
311   }
312
313   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
314      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
315   }
316
317   unmap_array_buffer(ctx, &arrayObj->Vertex);
318   unmap_array_buffer(ctx, &arrayObj->Normal);
319   unmap_array_buffer(ctx, &arrayObj->Color);
320   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
321      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
322   }
323   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
324      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
325   }
326}
327
328
329/**
330 * Check array data, looking for NaNs, etc.
331 */
332static void
333check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
334{
335   /* TO DO */
336}
337
338
339/**
340 * Print info/data for glDrawArrays(), for debugging.
341 */
342static void
343print_draw_arrays(struct gl_context *ctx,
344                  GLenum mode, GLint start, GLsizei count)
345{
346   struct vbo_context *vbo = vbo_context(ctx);
347   struct vbo_exec_context *exec = &vbo->exec;
348   int i;
349
350   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
351	  mode, start, count);
352
353   for (i = 0; i < 32; i++) {
354      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
355      GLuint bufName = bufObj->Name;
356      GLint stride = exec->array.inputs[i]->Stride;
357      printf("attr %2d: size %d stride %d  enabled %d  "
358	     "ptr %p  Bufobj %u\n",
359	     i,
360	     exec->array.inputs[i]->Size,
361	     stride,
362	     /*exec->array.inputs[i]->Enabled,*/
363	     exec->array.legacy_array[i]->Enabled,
364	     exec->array.inputs[i]->Ptr,
365	     bufName);
366
367      if (bufName) {
368         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
369						 GL_MAP_READ_BIT, bufObj);
370         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
371         float *f = (float *) (p + offset);
372         int *k = (int *) f;
373         int i;
374         int n = (count * stride) / 4;
375         if (n > 32)
376            n = 32;
377         printf("  Data at offset %d:\n", offset);
378         for (i = 0; i < n; i++) {
379            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
380         }
381         ctx->Driver.UnmapBuffer(ctx, bufObj);
382      }
383   }
384}
385
386
387/**
388 * Bind the VBO executor to the current vertex array object prior
389 * to drawing.
390 *
391 * Just translate the arrayobj into a sane layout.
392 */
393static void
394bind_array_obj(struct gl_context *ctx)
395{
396   struct vbo_context *vbo = vbo_context(ctx);
397   struct vbo_exec_context *exec = &vbo->exec;
398   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
399   GLuint i;
400
401   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
402    * rather than as individual named arrays.  Then this function can
403    * go away.
404    */
405   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
406   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
407   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
408   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
409   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
410   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
411   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
412   if (arrayObj->PointSize.Enabled) {
413      /* this aliases COLOR_INDEX */
414      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
415   }
416   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
417
418   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
419      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
420
421   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
422      assert(i < Elements(exec->array.generic_array));
423      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
424   }
425}
426
427
428/**
429 * Set the vbo->exec->inputs[] pointers to point to the enabled
430 * vertex arrays.  This depends on the current vertex program/shader
431 * being executed because of whether or not generic vertex arrays
432 * alias the conventional vertex arrays.
433 * For arrays that aren't enabled, we set the input[attrib] pointer
434 * to point at a zero-stride current value "array".
435 */
436static void
437recalculate_input_bindings(struct gl_context *ctx)
438{
439   struct vbo_context *vbo = vbo_context(ctx);
440   struct vbo_exec_context *exec = &vbo->exec;
441   const struct gl_client_array **inputs = &exec->array.inputs[0];
442   GLbitfield const_inputs = 0x0;
443   GLuint i;
444
445   switch (get_program_mode(ctx)) {
446   case VP_NONE:
447      /* When no vertex program is active (or the vertex program is generated
448       * from fixed-function state).  We put the material values into the
449       * generic slots.  This is the only situation where material values
450       * are available as per-vertex attributes.
451       */
452      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
453	 if (exec->array.legacy_array[i]->Enabled)
454	    inputs[i] = exec->array.legacy_array[i];
455	 else {
456	    inputs[i] = &vbo->legacy_currval[i];
457            const_inputs |= 1 << i;
458         }
459      }
460
461      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
462	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
463         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
464      }
465
466      /* Could use just about anything, just to fill in the empty
467       * slots:
468       */
469      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
470	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
471         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
472      }
473
474      /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
475       * because it already takes care of invalidating the state necessary
476       * to revalidate vertex arrays. Not marking the state as dirty also
477       * improves performance (quite significantly in some apps).
478       */
479      if (!ctx->VertexProgram._MaintainTnlProgram)
480         ctx->NewState |= _NEW_ARRAY;
481      break;
482
483   case VP_NV:
484      /* NV_vertex_program - attribute arrays alias and override
485       * conventional, legacy arrays.  No materials, and the generic
486       * slots are vacant.
487       */
488      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
489	 if (exec->array.generic_array[i]->Enabled)
490	    inputs[i] = exec->array.generic_array[i];
491	 else if (exec->array.legacy_array[i]->Enabled)
492	    inputs[i] = exec->array.legacy_array[i];
493	 else {
494	    inputs[i] = &vbo->legacy_currval[i];
495            const_inputs |= 1 << i;
496         }
497      }
498
499      /* Could use just about anything, just to fill in the empty
500       * slots:
501       */
502      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
503	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
504         const_inputs |= 1 << i;
505      }
506
507      ctx->NewState |= _NEW_ARRAY;
508      break;
509
510   case VP_ARB:
511      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
512       * attribute array aliases and overrides the legacy position array.
513       *
514       * Otherwise, legacy attributes available in the legacy slots,
515       * generic attributes in the generic slots and materials are not
516       * available as per-vertex attributes.
517       */
518      if (exec->array.generic_array[0]->Enabled)
519	 inputs[0] = exec->array.generic_array[0];
520      else if (exec->array.legacy_array[0]->Enabled)
521	 inputs[0] = exec->array.legacy_array[0];
522      else {
523	 inputs[0] = &vbo->legacy_currval[0];
524         const_inputs |= 1 << 0;
525      }
526
527      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
528	 if (exec->array.legacy_array[i]->Enabled)
529	    inputs[i] = exec->array.legacy_array[i];
530	 else {
531	    inputs[i] = &vbo->legacy_currval[i];
532            const_inputs |= 1 << i;
533         }
534      }
535
536      for (i = 1; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
537	 if (exec->array.generic_array[i]->Enabled)
538	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
539	 else {
540	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
541            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
542         }
543      }
544
545      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
546      ctx->NewState |= _NEW_ARRAY;
547      break;
548   }
549
550   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
551}
552
553
554/**
555 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
556 * These will point to the arrays to actually use for drawing.  Some will
557 * be user-provided arrays, other will be zero-stride const-valued arrays.
558 * Note that this might set the _NEW_ARRAY dirty flag so state validation
559 * must be done after this call.
560 */
561void
562vbo_bind_arrays(struct gl_context *ctx)
563{
564   if (!ctx->Array.RebindArrays) {
565      return;
566   }
567
568   bind_array_obj(ctx);
569   recalculate_input_bindings(ctx);
570   ctx->Array.RebindArrays = GL_FALSE;
571}
572
573
574/**
575 * Helper function called by the other DrawArrays() functions below.
576 * This is where we handle primitive restart for drawing non-indexed
577 * arrays.  If primitive restart is enabled, it typically means
578 * splitting one DrawArrays() into two.
579 */
580static void
581vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
582                GLsizei count, GLuint numInstances)
583{
584   struct vbo_context *vbo = vbo_context(ctx);
585   struct vbo_exec_context *exec = &vbo->exec;
586   struct _mesa_prim prim[2];
587
588   vbo_bind_arrays(ctx);
589
590   /* Again... because we may have changed the bitmask of per-vertex varying
591    * attributes.  If we regenerate the fixed-function vertex program now
592    * we may be able to prune down the number of vertex attributes which we
593    * need in the shader.
594    */
595   if (ctx->NewState)
596      _mesa_update_state(ctx);
597
598   /* init most fields to zero */
599   memset(prim, 0, sizeof(prim));
600   prim[0].begin = 1;
601   prim[0].end = 1;
602   prim[0].mode = mode;
603   prim[0].num_instances = numInstances;
604
605   /* Implement the primitive restart index */
606   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
607      GLuint primCount = 0;
608
609      if (ctx->Array.RestartIndex == start) {
610         /* special case: RestartIndex at beginning */
611         if (count > 1) {
612            prim[0].start = start + 1;
613            prim[0].count = count - 1;
614            primCount = 1;
615         }
616      }
617      else if (ctx->Array.RestartIndex == start + count - 1) {
618         /* special case: RestartIndex at end */
619         if (count > 1) {
620            prim[0].start = start;
621            prim[0].count = count - 1;
622            primCount = 1;
623         }
624      }
625      else {
626         /* general case: RestartIndex in middle, split into two prims */
627         prim[0].start = start;
628         prim[0].count = ctx->Array.RestartIndex - start;
629
630         prim[1] = prim[0];
631         prim[1].start = ctx->Array.RestartIndex + 1;
632         prim[1].count = count - prim[1].start;
633
634         primCount = 2;
635      }
636
637      if (primCount > 0) {
638         /* draw one or two prims */
639         check_buffers_are_unmapped(exec->array.inputs);
640         vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
641                         GL_TRUE, start, start + count - 1);
642      }
643   }
644   else {
645      /* no prim restart */
646      prim[0].start = start;
647      prim[0].count = count;
648
649      check_buffers_are_unmapped(exec->array.inputs);
650      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
651                      GL_TRUE, start, start + count - 1);
652   }
653}
654
655
656
657/**
658 * Called from glDrawArrays when in immediate mode (not display list mode).
659 */
660static void GLAPIENTRY
661vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
662{
663   GET_CURRENT_CONTEXT(ctx);
664
665   if (MESA_VERBOSE & VERBOSE_DRAW)
666      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
667                  _mesa_lookup_enum_by_nr(mode), start, count);
668
669   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
670      return;
671
672   FLUSH_CURRENT( ctx, 0 );
673
674   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
675      return;
676   }
677
678   if (0)
679      check_draw_arrays_data(ctx, start, count);
680
681   vbo_draw_arrays(ctx, mode, start, count, 1);
682
683   if (0)
684      print_draw_arrays(ctx, mode, start, count);
685}
686
687
688/**
689 * Called from glDrawArraysInstanced when in immediate mode (not
690 * display list mode).
691 */
692static void GLAPIENTRY
693vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
694                             GLsizei numInstances)
695{
696   GET_CURRENT_CONTEXT(ctx);
697
698   if (MESA_VERBOSE & VERBOSE_DRAW)
699      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
700                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
701
702   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
703      return;
704
705   FLUSH_CURRENT( ctx, 0 );
706
707   if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
708      return;
709   }
710
711   if (0)
712      check_draw_arrays_data(ctx, start, count);
713
714   vbo_draw_arrays(ctx, mode, start, count, numInstances);
715
716   if (0)
717      print_draw_arrays(ctx, mode, start, count);
718}
719
720
721/**
722 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
723 * For debugging.
724 */
725static void
726dump_element_buffer(struct gl_context *ctx, GLenum type)
727{
728   const GLvoid *map =
729      ctx->Driver.MapBufferRange(ctx, 0,
730				 ctx->Array.ElementArrayBufferObj->Size,
731				 GL_MAP_READ_BIT,
732				 ctx->Array.ElementArrayBufferObj);
733   switch (type) {
734   case GL_UNSIGNED_BYTE:
735      {
736         const GLubyte *us = (const GLubyte *) map;
737         GLint i;
738         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
739            printf("%02x ", us[i]);
740            if (i % 32 == 31)
741               printf("\n");
742         }
743         printf("\n");
744      }
745      break;
746   case GL_UNSIGNED_SHORT:
747      {
748         const GLushort *us = (const GLushort *) map;
749         GLint i;
750         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
751            printf("%04x ", us[i]);
752            if (i % 16 == 15)
753               printf("\n");
754         }
755         printf("\n");
756      }
757      break;
758   case GL_UNSIGNED_INT:
759      {
760         const GLuint *us = (const GLuint *) map;
761         GLint i;
762         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
763            printf("%08x ", us[i]);
764            if (i % 8 == 7)
765               printf("\n");
766         }
767         printf("\n");
768      }
769      break;
770   default:
771      ;
772   }
773
774   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
775}
776
777
778/**
779 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
780 * Do the rendering for a glDrawElements or glDrawRangeElements call after
781 * we've validated buffer bounds, etc.
782 */
783static void
784vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
785				GLboolean index_bounds_valid,
786				GLuint start, GLuint end,
787				GLsizei count, GLenum type,
788				const GLvoid *indices,
789				GLint basevertex, GLint numInstances)
790{
791   struct vbo_context *vbo = vbo_context(ctx);
792   struct vbo_exec_context *exec = &vbo->exec;
793   struct _mesa_index_buffer ib;
794   struct _mesa_prim prim[1];
795
796   FLUSH_CURRENT( ctx, 0 );
797
798   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
799      return;
800   }
801
802   vbo_bind_arrays( ctx );
803
804   /* check for dirty state again */
805   if (ctx->NewState)
806      _mesa_update_state( ctx );
807
808   ib.count = count;
809   ib.type = type;
810   ib.obj = ctx->Array.ElementArrayBufferObj;
811   ib.ptr = indices;
812
813   prim[0].begin = 1;
814   prim[0].end = 1;
815   prim[0].weak = 0;
816   prim[0].pad = 0;
817   prim[0].mode = mode;
818   prim[0].start = 0;
819   prim[0].count = count;
820   prim[0].indexed = 1;
821   prim[0].basevertex = basevertex;
822   prim[0].num_instances = numInstances;
823
824   /* Need to give special consideration to rendering a range of
825    * indices starting somewhere above zero.  Typically the
826    * application is issuing multiple DrawRangeElements() to draw
827    * successive primitives layed out linearly in the vertex arrays.
828    * Unless the vertex arrays are all in a VBO (or locked as with
829    * CVA), the OpenGL semantics imply that we need to re-read or
830    * re-upload the vertex data on each draw call.
831    *
832    * In the case of hardware tnl, we want to avoid starting the
833    * upload at zero, as it will mean every draw call uploads an
834    * increasing amount of not-used vertex data.  Worse - in the
835    * software tnl module, all those vertices might be transformed and
836    * lit but never rendered.
837    *
838    * If we just upload or transform the vertices in start..end,
839    * however, the indices will be incorrect.
840    *
841    * At this level, we don't know exactly what the requirements of
842    * the backend are going to be, though it will likely boil down to
843    * either:
844    *
845    * 1) Do nothing, everything is in a VBO and is processed once
846    *       only.
847    *
848    * 2) Adjust the indices and vertex arrays so that start becomes
849    *    zero.
850    *
851    * Rather than doing anything here, I'll provide a helper function
852    * for the latter case elsewhere.
853    */
854
855   check_buffers_are_unmapped(exec->array.inputs);
856   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
857		    index_bounds_valid, start, end );
858}
859
860
861/**
862 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
863 */
864static void GLAPIENTRY
865vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
866				     GLuint start, GLuint end,
867				     GLsizei count, GLenum type,
868				     const GLvoid *indices,
869				     GLint basevertex)
870{
871   static GLuint warnCount = 0;
872   GET_CURRENT_CONTEXT(ctx);
873
874   if (MESA_VERBOSE & VERBOSE_DRAW)
875      _mesa_debug(ctx,
876                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
877                _mesa_lookup_enum_by_nr(mode), start, end, count,
878                _mesa_lookup_enum_by_nr(type), indices, basevertex);
879
880   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
881                                          type, indices, basevertex ))
882      return;
883
884   /* NOTE: It's important that 'end' is a reasonable value.
885    * in _tnl_draw_prims(), we use end to determine how many vertices
886    * to transform.  If it's too large, we can unnecessarily split prims
887    * or we can read/write out of memory in several different places!
888    */
889
890   /* Catch/fix some potential user errors */
891   if (type == GL_UNSIGNED_BYTE) {
892      start = MIN2(start, 0xff);
893      end = MIN2(end, 0xff);
894   }
895   else if (type == GL_UNSIGNED_SHORT) {
896      start = MIN2(start, 0xffff);
897      end = MIN2(end, 0xffff);
898   }
899
900   if (end >= ctx->Array.ArrayObj->_MaxElement) {
901      /* the max element is out of bounds of one or more enabled arrays */
902      warnCount++;
903
904      if (warnCount < 10) {
905         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
906                       "type 0x%x, indices=%p)\n"
907                       "\tend is out of bounds (max=%u)  "
908                       "Element Buffer %u (size %d)\n"
909                       "\tThis should probably be fixed in the application.",
910                       start, end, count, type, indices,
911                       ctx->Array.ArrayObj->_MaxElement - 1,
912                       ctx->Array.ElementArrayBufferObj->Name,
913                       (int) ctx->Array.ElementArrayBufferObj->Size);
914      }
915
916      if (0)
917         dump_element_buffer(ctx, type);
918
919      if (0)
920         _mesa_print_arrays(ctx);
921
922      /* 'end' was out of bounds, but now let's check the actual array
923       * indexes to see if any of them are out of bounds.
924       */
925      if (0) {
926         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
927                                             ctx->Array.ElementArrayBufferObj);
928         if (max >= ctx->Array.ArrayObj->_MaxElement) {
929            if (warnCount < 10) {
930               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
931                             "count %d, type 0x%x, indices=%p)\n"
932                             "\tindex=%u is out of bounds (max=%u)  "
933                             "Element Buffer %u (size %d)\n"
934                             "\tSkipping the glDrawRangeElements() call",
935                             start, end, count, type, indices, max,
936                             ctx->Array.ArrayObj->_MaxElement - 1,
937                             ctx->Array.ElementArrayBufferObj->Name,
938                             (int) ctx->Array.ElementArrayBufferObj->Size);
939            }
940         }
941         /* XXX we could also find the min index and compare to 'start'
942          * to see if start is correct.  But it's more likely to get the
943          * upper bound wrong.
944          */
945      }
946
947      /* Set 'end' to the max possible legal value */
948      assert(ctx->Array.ArrayObj->_MaxElement >= 1);
949      end = ctx->Array.ArrayObj->_MaxElement - 1;
950
951      if (end < start) {
952         return;
953      }
954   }
955
956   if (0) {
957      printf("glDraw[Range]Elements{,BaseVertex}"
958	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
959	     "base %d\n",
960	     start, end, type, count,
961	     ctx->Array.ElementArrayBufferObj->Name,
962	     basevertex);
963   }
964
965#if 0
966   check_draw_elements_data(ctx, count, type, indices);
967#else
968   (void) check_draw_elements_data;
969#endif
970
971   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
972				   count, type, indices, basevertex, 1);
973}
974
975
976/**
977 * Called by glDrawRangeElements() in immediate mode.
978 */
979static void GLAPIENTRY
980vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
981                           GLsizei count, GLenum type, const GLvoid *indices)
982{
983   if (MESA_VERBOSE & VERBOSE_DRAW) {
984      GET_CURRENT_CONTEXT(ctx);
985      _mesa_debug(ctx,
986                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
987                  _mesa_lookup_enum_by_nr(mode), start, end, count,
988                  _mesa_lookup_enum_by_nr(type), indices);
989   }
990
991   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
992					indices, 0);
993}
994
995
996/**
997 * Called by glDrawElements() in immediate mode.
998 */
999static void GLAPIENTRY
1000vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
1001                      const GLvoid *indices)
1002{
1003   GET_CURRENT_CONTEXT(ctx);
1004
1005   if (MESA_VERBOSE & VERBOSE_DRAW)
1006      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1007                  _mesa_lookup_enum_by_nr(mode), count,
1008                  _mesa_lookup_enum_by_nr(type), indices);
1009
1010   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
1011      return;
1012
1013   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1014				   count, type, indices, 0, 1);
1015}
1016
1017
1018/**
1019 * Called by glDrawElementsBaseVertex() in immediate mode.
1020 */
1021static void GLAPIENTRY
1022vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1023				const GLvoid *indices, GLint basevertex)
1024{
1025   GET_CURRENT_CONTEXT(ctx);
1026
1027   if (MESA_VERBOSE & VERBOSE_DRAW)
1028      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1029                  _mesa_lookup_enum_by_nr(mode), count,
1030                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
1031
1032   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1033				     basevertex ))
1034      return;
1035
1036   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1037				   count, type, indices, basevertex, 1);
1038}
1039
1040
1041/**
1042 * Called by glDrawElementsInstanced() in immediate mode.
1043 */
1044static void GLAPIENTRY
1045vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1046                               const GLvoid *indices, GLsizei numInstances)
1047{
1048   GET_CURRENT_CONTEXT(ctx);
1049
1050   if (MESA_VERBOSE & VERBOSE_DRAW)
1051      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1052                  _mesa_lookup_enum_by_nr(mode), count,
1053                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
1054
1055   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1056                                             numInstances, 0))
1057      return;
1058
1059   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1060				   count, type, indices, 0, numInstances);
1061}
1062
1063/**
1064 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1065 */
1066static void GLAPIENTRY
1067vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1068                               const GLvoid *indices, GLsizei numInstances,
1069                               GLint basevertex)
1070{
1071   GET_CURRENT_CONTEXT(ctx);
1072
1073   if (MESA_VERBOSE & VERBOSE_DRAW)
1074      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1075                  _mesa_lookup_enum_by_nr(mode), count,
1076                  _mesa_lookup_enum_by_nr(type), indices,
1077                  numInstances, basevertex);
1078
1079   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1080                                             numInstances, basevertex))
1081      return;
1082
1083   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1084				   count, type, indices, basevertex, numInstances);
1085}
1086
1087
1088/**
1089 * Inner support for both _mesa_MultiDrawElements() and
1090 * _mesa_MultiDrawRangeElements().
1091 * This does the actual rendering after we've checked array indexes, etc.
1092 */
1093static void
1094vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1095				const GLsizei *count, GLenum type,
1096				const GLvoid **indices, GLsizei primcount,
1097				const GLint *basevertex)
1098{
1099   struct vbo_context *vbo = vbo_context(ctx);
1100   struct vbo_exec_context *exec = &vbo->exec;
1101   struct _mesa_index_buffer ib;
1102   struct _mesa_prim *prim;
1103   unsigned int index_type_size = 0;
1104   uintptr_t min_index_ptr, max_index_ptr;
1105   GLboolean fallback = GL_FALSE;
1106   int i;
1107
1108   if (primcount == 0)
1109      return;
1110
1111   FLUSH_CURRENT( ctx, 0 );
1112
1113   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1114      return;
1115   }
1116
1117   prim = calloc(1, primcount * sizeof(*prim));
1118   if (prim == NULL) {
1119      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1120      return;
1121   }
1122
1123   /* Decide if we can do this all as one set of primitives sharing the
1124    * same index buffer, or if we have to reset the index pointer per
1125    * primitive.
1126    */
1127   vbo_bind_arrays( ctx );
1128
1129   /* check for dirty state again */
1130   if (ctx->NewState)
1131      _mesa_update_state( ctx );
1132
1133   switch (type) {
1134   case GL_UNSIGNED_INT:
1135      index_type_size = 4;
1136      break;
1137   case GL_UNSIGNED_SHORT:
1138      index_type_size = 2;
1139      break;
1140   case GL_UNSIGNED_BYTE:
1141      index_type_size = 1;
1142      break;
1143   default:
1144      assert(0);
1145   }
1146
1147   min_index_ptr = (uintptr_t)indices[0];
1148   max_index_ptr = 0;
1149   for (i = 0; i < primcount; i++) {
1150      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1151      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1152			   index_type_size * count[i]);
1153   }
1154
1155   /* Check if we can handle this thing as a bunch of index offsets from the
1156    * same index pointer.  If we can't, then we have to fall back to doing
1157    * a draw_prims per primitive.
1158    * Check that the difference between each prim's indexes is a multiple of
1159    * the index/element size.
1160    */
1161   if (index_type_size != 1) {
1162      for (i = 0; i < primcount; i++) {
1163	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1164	    fallback = GL_TRUE;
1165	    break;
1166	 }
1167      }
1168   }
1169
1170   /* If the index buffer isn't in a VBO, then treating the application's
1171    * subranges of the index buffer as one large index buffer may lead to
1172    * us reading unmapped memory.
1173    */
1174   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
1175      fallback = GL_TRUE;
1176
1177   if (!fallback) {
1178      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1179      ib.type = type;
1180      ib.obj = ctx->Array.ElementArrayBufferObj;
1181      ib.ptr = (void *)min_index_ptr;
1182
1183      for (i = 0; i < primcount; i++) {
1184	 prim[i].begin = (i == 0);
1185	 prim[i].end = (i == primcount - 1);
1186	 prim[i].weak = 0;
1187	 prim[i].pad = 0;
1188	 prim[i].mode = mode;
1189	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1190	 prim[i].count = count[i];
1191	 prim[i].indexed = 1;
1192         prim[i].num_instances = 1;
1193	 if (basevertex != NULL)
1194	    prim[i].basevertex = basevertex[i];
1195	 else
1196	    prim[i].basevertex = 0;
1197      }
1198
1199      check_buffers_are_unmapped(exec->array.inputs);
1200      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1201		      GL_FALSE, ~0, ~0);
1202   } else {
1203      /* render one prim at a time */
1204      for (i = 0; i < primcount; i++) {
1205	 ib.count = count[i];
1206	 ib.type = type;
1207	 ib.obj = ctx->Array.ElementArrayBufferObj;
1208	 ib.ptr = indices[i];
1209
1210	 prim[0].begin = 1;
1211	 prim[0].end = 1;
1212	 prim[0].weak = 0;
1213	 prim[0].pad = 0;
1214	 prim[0].mode = mode;
1215	 prim[0].start = 0;
1216	 prim[0].count = count[i];
1217	 prim[0].indexed = 1;
1218         prim[0].num_instances = 1;
1219	 if (basevertex != NULL)
1220	    prim[0].basevertex = basevertex[i];
1221	 else
1222	    prim[0].basevertex = 0;
1223
1224         check_buffers_are_unmapped(exec->array.inputs);
1225         vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1226                         GL_FALSE, ~0, ~0);
1227      }
1228   }
1229
1230   free(prim);
1231}
1232
1233
1234static void GLAPIENTRY
1235vbo_exec_MultiDrawElements(GLenum mode,
1236			   const GLsizei *count, GLenum type,
1237			   const GLvoid **indices,
1238			   GLsizei primcount)
1239{
1240   GET_CURRENT_CONTEXT(ctx);
1241   GLint i;
1242
1243   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1244
1245   for (i = 0; i < primcount; i++) {
1246      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1247				       0))
1248	 return;
1249   }
1250
1251   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1252				   NULL);
1253}
1254
1255
1256static void GLAPIENTRY
1257vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1258				     const GLsizei *count, GLenum type,
1259				     const GLvoid **indices,
1260				     GLsizei primcount,
1261				     const GLsizei *basevertex)
1262{
1263   GET_CURRENT_CONTEXT(ctx);
1264   GLint i;
1265
1266   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1267
1268   for (i = 0; i < primcount; i++) {
1269      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1270				       basevertex[i]))
1271	 return;
1272   }
1273
1274   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1275				   basevertex);
1276}
1277
1278
1279/**
1280 * Plug in the immediate-mode vertex array drawing commands into the
1281 * givven vbo_exec_context object.
1282 */
1283void
1284vbo_exec_array_init( struct vbo_exec_context *exec )
1285{
1286   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1287   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1288   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1289   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1290   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1291   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1292   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1293   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1294   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1295   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1296}
1297
1298
1299void
1300vbo_exec_array_destroy( struct vbo_exec_context *exec )
1301{
1302   /* nothing to do */
1303}
1304
1305
1306
1307/**
1308 * The following functions are only used for OpenGL ES 1/2 support.
1309 * And some aren't even supported (yet) in ES 1/2.
1310 */
1311
1312
1313void GLAPIENTRY
1314_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1315{
1316   vbo_exec_DrawArrays(mode, first, count);
1317}
1318
1319
1320void GLAPIENTRY
1321_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1322                   const GLvoid *indices)
1323{
1324   vbo_exec_DrawElements(mode, count, type, indices);
1325}
1326
1327
1328void GLAPIENTRY
1329_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1330			     const GLvoid *indices, GLint basevertex)
1331{
1332   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1333}
1334
1335
1336void GLAPIENTRY
1337_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1338                        GLenum type, const GLvoid *indices)
1339{
1340   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1341}
1342
1343
1344void GLAPIENTRY
1345_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1346				  GLsizei count, GLenum type,
1347				  const GLvoid *indices, GLint basevertex)
1348{
1349   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1350					indices, basevertex);
1351}
1352
1353
1354void GLAPIENTRY
1355_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1356			   const GLvoid **indices, GLsizei primcount)
1357{
1358   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1359}
1360
1361
1362void GLAPIENTRY
1363_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1364				  const GLsizei *count, GLenum type,
1365				  const GLvoid **indices, GLsizei primcount,
1366				  const GLint *basevertex)
1367{
1368   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1369					primcount, basevertex);
1370}
1371