vbo_exec_array.c revision 762c9766c93697af8d7fbaa729aed118789dbe8e
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37
38#include "vbo_context.h"
39
40
41/**
42 * All vertex buffers should be in an unmapped state when we're about
43 * to draw.  This debug function checks that.
44 */
45static void
46check_buffers_are_unmapped(const struct gl_client_array **inputs)
47{
48#ifdef DEBUG
49   GLuint i;
50
51   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
52      if (inputs[i]) {
53         struct gl_buffer_object *obj = inputs[i]->BufferObj;
54         assert(!_mesa_bufferobj_mapped(obj));
55         (void) obj;
56      }
57   }
58#endif
59}
60
61
62/**
63 * A debug function that may be called from other parts of Mesa as
64 * needed during debugging.
65 */
66void
67vbo_check_buffers_are_unmapped(struct gl_context *ctx)
68{
69   struct vbo_context *vbo = vbo_context(ctx);
70   struct vbo_exec_context *exec = &vbo->exec;
71   /* check the current vertex arrays */
72   check_buffers_are_unmapped(exec->array.inputs);
73   /* check the current glBegin/glVertex/glEnd-style VBO */
74   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
75}
76
77
78
79/**
80 * Compute min and max elements by scanning the index buffer for
81 * glDraw[Range]Elements() calls.
82 * If primitive restart is enabled, we need to ignore restart
83 * indexes when computing min/max.
84 */
85void
86vbo_get_minmax_index(struct gl_context *ctx,
87		     const struct _mesa_prim *prim,
88		     const struct _mesa_index_buffer *ib,
89		     GLuint *min_index, GLuint *max_index)
90{
91   const GLboolean restart = ctx->Array.PrimitiveRestart;
92   const GLuint restartIndex = ctx->Array.RestartIndex;
93   const GLuint count = prim->count;
94   const void *indices;
95   GLuint i;
96
97   if (_mesa_is_bufferobj(ib->obj)) {
98      unsigned map_size;
99
100      switch (ib->type) {
101      case GL_UNSIGNED_INT:
102	 map_size = count * sizeof(GLuint);
103	 break;
104      case GL_UNSIGNED_SHORT:
105	 map_size = count * sizeof(GLushort);
106	 break;
107      case GL_UNSIGNED_BYTE:
108	 map_size = count * sizeof(GLubyte);
109	 break;
110      default:
111	 assert(0);
112	 map_size = 0;
113      }
114
115      indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size,
116					   GL_MAP_READ_BIT, ib->obj);
117   } else {
118      indices = ib->ptr;
119   }
120
121   switch (ib->type) {
122   case GL_UNSIGNED_INT: {
123      const GLuint *ui_indices = (const GLuint *)indices;
124      GLuint max_ui = 0;
125      GLuint min_ui = ~0U;
126      if (restart) {
127         for (i = 0; i < count; i++) {
128            if (ui_indices[i] != restartIndex) {
129               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
130               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
131            }
132         }
133      }
134      else {
135         for (i = 0; i < count; i++) {
136            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
137            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
138         }
139      }
140      *min_index = min_ui;
141      *max_index = max_ui;
142      break;
143   }
144   case GL_UNSIGNED_SHORT: {
145      const GLushort *us_indices = (const GLushort *)indices;
146      GLuint max_us = 0;
147      GLuint min_us = ~0U;
148      if (restart) {
149         for (i = 0; i < count; i++) {
150            if (us_indices[i] != restartIndex) {
151               if (us_indices[i] > max_us) max_us = us_indices[i];
152               if (us_indices[i] < min_us) min_us = us_indices[i];
153            }
154         }
155      }
156      else {
157         for (i = 0; i < count; i++) {
158            if (us_indices[i] > max_us) max_us = us_indices[i];
159            if (us_indices[i] < min_us) min_us = us_indices[i];
160         }
161      }
162      *min_index = min_us;
163      *max_index = max_us;
164      break;
165   }
166   case GL_UNSIGNED_BYTE: {
167      const GLubyte *ub_indices = (const GLubyte *)indices;
168      GLuint max_ub = 0;
169      GLuint min_ub = ~0U;
170      if (restart) {
171         for (i = 0; i < count; i++) {
172            if (ub_indices[i] != restartIndex) {
173               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
174               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
175            }
176         }
177      }
178      else {
179         for (i = 0; i < count; i++) {
180            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
181            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
182         }
183      }
184      *min_index = min_ub;
185      *max_index = max_ub;
186      break;
187   }
188   default:
189      assert(0);
190      break;
191   }
192
193   if (_mesa_is_bufferobj(ib->obj)) {
194      ctx->Driver.UnmapBuffer(ctx, ib->obj);
195   }
196}
197
198
199/**
200 * Check that element 'j' of the array has reasonable data.
201 * Map VBO if needed.
202 * For debugging purposes; not normally used.
203 */
204static void
205check_array_data(struct gl_context *ctx, struct gl_client_array *array,
206                 GLuint attrib, GLuint j)
207{
208   if (array->Enabled) {
209      const void *data = array->Ptr;
210      if (_mesa_is_bufferobj(array->BufferObj)) {
211         if (!array->BufferObj->Pointer) {
212            /* need to map now */
213            array->BufferObj->Pointer =
214               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
215					  GL_MAP_READ_BIT, array->BufferObj);
216         }
217         data = ADD_POINTERS(data, array->BufferObj->Pointer);
218      }
219      switch (array->Type) {
220      case GL_FLOAT:
221         {
222            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
223            GLint k;
224            for (k = 0; k < array->Size; k++) {
225               if (IS_INF_OR_NAN(f[k]) ||
226                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
227                  printf("Bad array data:\n");
228                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
229                  printf("  Array %u at %p\n", attrib, (void* ) array);
230                  printf("  Type 0x%x, Size %d, Stride %d\n",
231			 array->Type, array->Size, array->Stride);
232                  printf("  Address/offset %p in Buffer Object %u\n",
233			 array->Ptr, array->BufferObj->Name);
234                  f[k] = 1.0; /* XXX replace the bad value! */
235               }
236               /*assert(!IS_INF_OR_NAN(f[k]));*/
237            }
238         }
239         break;
240      default:
241         ;
242      }
243   }
244}
245
246
247/**
248 * Unmap the buffer object referenced by given array, if mapped.
249 */
250static void
251unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
252{
253   if (array->Enabled &&
254       _mesa_is_bufferobj(array->BufferObj) &&
255       _mesa_bufferobj_mapped(array->BufferObj)) {
256      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
257   }
258}
259
260
261/**
262 * Examine the array's data for NaNs, etc.
263 * For debug purposes; not normally used.
264 */
265static void
266check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
267                         const void *elements, GLint basevertex)
268{
269   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
270   const void *elemMap;
271   GLint i, k;
272
273   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
274      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
275					   ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
276					   GL_MAP_READ_BIT,
277					   ctx->Array.ArrayObj->ElementArrayBufferObj);
278      elements = ADD_POINTERS(elements, elemMap);
279   }
280
281   for (i = 0; i < count; i++) {
282      GLuint j;
283
284      /* j = element[i] */
285      switch (elemType) {
286      case GL_UNSIGNED_BYTE:
287         j = ((const GLubyte *) elements)[i];
288         break;
289      case GL_UNSIGNED_SHORT:
290         j = ((const GLushort *) elements)[i];
291         break;
292      case GL_UNSIGNED_INT:
293         j = ((const GLuint *) elements)[i];
294         break;
295      default:
296         assert(0);
297      }
298
299      /* check element j of each enabled array */
300      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
301         check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
302      }
303   }
304
305   if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
306      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
307   }
308
309   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
310      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
311   }
312}
313
314
315/**
316 * Check array data, looking for NaNs, etc.
317 */
318static void
319check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
320{
321   /* TO DO */
322}
323
324
325/**
326 * Print info/data for glDrawArrays(), for debugging.
327 */
328static void
329print_draw_arrays(struct gl_context *ctx,
330                  GLenum mode, GLint start, GLsizei count)
331{
332   struct vbo_context *vbo = vbo_context(ctx);
333   struct vbo_exec_context *exec = &vbo->exec;
334   int i;
335
336   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
337	  mode, start, count);
338
339   for (i = 0; i < 32; i++) {
340      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
341      GLuint bufName = bufObj->Name;
342      GLint stride = exec->array.inputs[i]->Stride;
343      printf("attr %2d: size %d stride %d  enabled %d  "
344	     "ptr %p  Bufobj %u\n",
345	     i,
346	     exec->array.inputs[i]->Size,
347	     stride,
348	     /*exec->array.inputs[i]->Enabled,*/
349	     exec->array.legacy_array[i]->Enabled,
350	     exec->array.inputs[i]->Ptr,
351	     bufName);
352
353      if (bufName) {
354         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
355						 GL_MAP_READ_BIT, bufObj);
356         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
357         float *f = (float *) (p + offset);
358         int *k = (int *) f;
359         int i;
360         int n = (count * stride) / 4;
361         if (n > 32)
362            n = 32;
363         printf("  Data at offset %d:\n", offset);
364         for (i = 0; i < n; i++) {
365            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
366         }
367         ctx->Driver.UnmapBuffer(ctx, bufObj);
368      }
369   }
370}
371
372
373/**
374 * Bind the VBO executor to the current vertex array object prior
375 * to drawing.
376 *
377 * Just translate the arrayobj into a sane layout.
378 */
379static void
380bind_array_obj(struct gl_context *ctx)
381{
382   struct vbo_context *vbo = vbo_context(ctx);
383   struct vbo_exec_context *exec = &vbo->exec;
384   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
385   GLuint i;
386
387   for (i = 0; i < VERT_ATTRIB_FF_MAX; i++)
388      exec->array.legacy_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)];
389
390   for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
391      assert(i < Elements(exec->array.generic_array));
392      exec->array.generic_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
393   }
394}
395
396
397/**
398 * Set the vbo->exec->inputs[] pointers to point to the enabled
399 * vertex arrays.  This depends on the current vertex program/shader
400 * being executed because of whether or not generic vertex arrays
401 * alias the conventional vertex arrays.
402 * For arrays that aren't enabled, we set the input[attrib] pointer
403 * to point at a zero-stride current value "array".
404 */
405static void
406recalculate_input_bindings(struct gl_context *ctx)
407{
408   struct vbo_context *vbo = vbo_context(ctx);
409   struct vbo_exec_context *exec = &vbo->exec;
410   const struct gl_client_array **inputs = &exec->array.inputs[0];
411   GLbitfield64 const_inputs = 0x0;
412   GLuint i;
413
414   switch (get_program_mode(ctx)) {
415   case VP_NONE:
416      /* When no vertex program is active (or the vertex program is generated
417       * from fixed-function state).  We put the material values into the
418       * generic slots.  This is the only situation where material values
419       * are available as per-vertex attributes.
420       */
421      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
422	 if (exec->array.legacy_array[i]->Enabled)
423	    inputs[i] = exec->array.legacy_array[i];
424	 else {
425	    inputs[i] = &vbo->legacy_currval[i];
426            const_inputs |= VERT_BIT(i);
427         }
428      }
429
430      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
431	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i];
432         const_inputs |= VERT_BIT_GENERIC(i);
433      }
434
435      /* Could use just about anything, just to fill in the empty
436       * slots:
437       */
438      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
439	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
440         const_inputs |= VERT_BIT_GENERIC(i);
441      }
442
443      /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
444       * because it already takes care of invalidating the state necessary
445       * to revalidate vertex arrays. Not marking the state as dirty also
446       * improves performance (quite significantly in some apps).
447       */
448      if (!ctx->VertexProgram._MaintainTnlProgram)
449         ctx->NewState |= _NEW_ARRAY;
450      break;
451
452   case VP_NV:
453      /* NV_vertex_program - attribute arrays alias and override
454       * conventional, legacy arrays.  No materials, and the generic
455       * slots are vacant.
456       */
457      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
458	 if (i < VERT_ATTRIB_GENERIC_MAX
459             && exec->array.generic_array[i]->Enabled)
460	    inputs[i] = exec->array.generic_array[i];
461	 else if (exec->array.legacy_array[i]->Enabled)
462	    inputs[i] = exec->array.legacy_array[i];
463	 else {
464	    inputs[i] = &vbo->legacy_currval[i];
465            const_inputs |= VERT_BIT_FF(i);
466         }
467      }
468
469      /* Could use just about anything, just to fill in the empty
470       * slots:
471       */
472      for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
473	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
474         const_inputs |= VERT_BIT_GENERIC(i);
475      }
476
477      ctx->NewState |= _NEW_ARRAY;
478      break;
479
480   case VP_ARB:
481      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
482       * attribute array aliases and overrides the legacy position array.
483       *
484       * Otherwise, legacy attributes available in the legacy slots,
485       * generic attributes in the generic slots and materials are not
486       * available as per-vertex attributes.
487       */
488      if (exec->array.generic_array[0]->Enabled)
489	 inputs[0] = exec->array.generic_array[0];
490      else if (exec->array.legacy_array[0]->Enabled)
491	 inputs[0] = exec->array.legacy_array[0];
492      else {
493	 inputs[0] = &vbo->legacy_currval[0];
494         const_inputs |= VERT_BIT_POS;
495      }
496
497      for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
498	 if (exec->array.legacy_array[i]->Enabled)
499	    inputs[i] = exec->array.legacy_array[i];
500	 else {
501	    inputs[i] = &vbo->legacy_currval[i];
502            const_inputs |= VERT_BIT_FF(i);
503         }
504      }
505
506      for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
507	 if (exec->array.generic_array[i]->Enabled)
508	    inputs[VERT_ATTRIB_GENERIC(i)] = exec->array.generic_array[i];
509	 else {
510	    inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
511            const_inputs |= VERT_BIT_GENERIC(i);
512         }
513      }
514
515      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
516      ctx->NewState |= _NEW_ARRAY;
517      break;
518   }
519
520   _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
521}
522
523
524/**
525 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
526 * These will point to the arrays to actually use for drawing.  Some will
527 * be user-provided arrays, other will be zero-stride const-valued arrays.
528 * Note that this might set the _NEW_ARRAY dirty flag so state validation
529 * must be done after this call.
530 */
531void
532vbo_bind_arrays(struct gl_context *ctx)
533{
534   if (!ctx->Array.RebindArrays) {
535      return;
536   }
537
538   bind_array_obj(ctx);
539   recalculate_input_bindings(ctx);
540   ctx->Array.RebindArrays = GL_FALSE;
541}
542
543
544/**
545 * Helper function called by the other DrawArrays() functions below.
546 * This is where we handle primitive restart for drawing non-indexed
547 * arrays.  If primitive restart is enabled, it typically means
548 * splitting one DrawArrays() into two.
549 */
550static void
551vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
552                GLsizei count, GLuint numInstances)
553{
554   struct vbo_context *vbo = vbo_context(ctx);
555   struct vbo_exec_context *exec = &vbo->exec;
556   struct _mesa_prim prim[2];
557
558   vbo_bind_arrays(ctx);
559
560   /* Again... because we may have changed the bitmask of per-vertex varying
561    * attributes.  If we regenerate the fixed-function vertex program now
562    * we may be able to prune down the number of vertex attributes which we
563    * need in the shader.
564    */
565   if (ctx->NewState)
566      _mesa_update_state(ctx);
567
568   /* init most fields to zero */
569   memset(prim, 0, sizeof(prim));
570   prim[0].begin = 1;
571   prim[0].end = 1;
572   prim[0].mode = mode;
573   prim[0].num_instances = numInstances;
574
575   /* Implement the primitive restart index */
576   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
577      GLuint primCount = 0;
578
579      if (ctx->Array.RestartIndex == start) {
580         /* special case: RestartIndex at beginning */
581         if (count > 1) {
582            prim[0].start = start + 1;
583            prim[0].count = count - 1;
584            primCount = 1;
585         }
586      }
587      else if (ctx->Array.RestartIndex == start + count - 1) {
588         /* special case: RestartIndex at end */
589         if (count > 1) {
590            prim[0].start = start;
591            prim[0].count = count - 1;
592            primCount = 1;
593         }
594      }
595      else {
596         /* general case: RestartIndex in middle, split into two prims */
597         prim[0].start = start;
598         prim[0].count = ctx->Array.RestartIndex - start;
599
600         prim[1] = prim[0];
601         prim[1].start = ctx->Array.RestartIndex + 1;
602         prim[1].count = count - prim[1].start;
603
604         primCount = 2;
605      }
606
607      if (primCount > 0) {
608         /* draw one or two prims */
609         check_buffers_are_unmapped(exec->array.inputs);
610         vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
611                         GL_TRUE, start, start + count - 1);
612      }
613   }
614   else {
615      /* no prim restart */
616      prim[0].start = start;
617      prim[0].count = count;
618
619      check_buffers_are_unmapped(exec->array.inputs);
620      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
621                      GL_TRUE, start, start + count - 1);
622   }
623}
624
625
626
627/**
628 * Called from glDrawArrays when in immediate mode (not display list mode).
629 */
630static void GLAPIENTRY
631vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
632{
633   GET_CURRENT_CONTEXT(ctx);
634
635   if (MESA_VERBOSE & VERBOSE_DRAW)
636      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
637                  _mesa_lookup_enum_by_nr(mode), start, count);
638
639   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
640      return;
641
642   FLUSH_CURRENT( ctx, 0 );
643
644   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
645      return;
646   }
647
648   if (0)
649      check_draw_arrays_data(ctx, start, count);
650
651   vbo_draw_arrays(ctx, mode, start, count, 1);
652
653   if (0)
654      print_draw_arrays(ctx, mode, start, count);
655}
656
657
658/**
659 * Called from glDrawArraysInstanced when in immediate mode (not
660 * display list mode).
661 */
662static void GLAPIENTRY
663vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
664                             GLsizei numInstances)
665{
666   GET_CURRENT_CONTEXT(ctx);
667
668   if (MESA_VERBOSE & VERBOSE_DRAW)
669      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
670                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
671
672   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
673      return;
674
675   FLUSH_CURRENT( ctx, 0 );
676
677   if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
678      return;
679   }
680
681   if (0)
682      check_draw_arrays_data(ctx, start, count);
683
684   vbo_draw_arrays(ctx, mode, start, count, numInstances);
685
686   if (0)
687      print_draw_arrays(ctx, mode, start, count);
688}
689
690
691/**
692 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
693 * For debugging.
694 */
695static void
696dump_element_buffer(struct gl_context *ctx, GLenum type)
697{
698   const GLvoid *map =
699      ctx->Driver.MapBufferRange(ctx, 0,
700				 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
701				 GL_MAP_READ_BIT,
702				 ctx->Array.ArrayObj->ElementArrayBufferObj);
703   switch (type) {
704   case GL_UNSIGNED_BYTE:
705      {
706         const GLubyte *us = (const GLubyte *) map;
707         GLint i;
708         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
709            printf("%02x ", us[i]);
710            if (i % 32 == 31)
711               printf("\n");
712         }
713         printf("\n");
714      }
715      break;
716   case GL_UNSIGNED_SHORT:
717      {
718         const GLushort *us = (const GLushort *) map;
719         GLint i;
720         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
721            printf("%04x ", us[i]);
722            if (i % 16 == 15)
723               printf("\n");
724         }
725         printf("\n");
726      }
727      break;
728   case GL_UNSIGNED_INT:
729      {
730         const GLuint *us = (const GLuint *) map;
731         GLint i;
732         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
733            printf("%08x ", us[i]);
734            if (i % 8 == 7)
735               printf("\n");
736         }
737         printf("\n");
738      }
739      break;
740   default:
741      ;
742   }
743
744   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
745}
746
747
748/**
749 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
750 * Do the rendering for a glDrawElements or glDrawRangeElements call after
751 * we've validated buffer bounds, etc.
752 */
753static void
754vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
755				GLboolean index_bounds_valid,
756				GLuint start, GLuint end,
757				GLsizei count, GLenum type,
758				const GLvoid *indices,
759				GLint basevertex, GLint numInstances)
760{
761   struct vbo_context *vbo = vbo_context(ctx);
762   struct vbo_exec_context *exec = &vbo->exec;
763   struct _mesa_index_buffer ib;
764   struct _mesa_prim prim[1];
765
766   FLUSH_CURRENT( ctx, 0 );
767
768   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
769      return;
770   }
771
772   vbo_bind_arrays( ctx );
773
774   /* check for dirty state again */
775   if (ctx->NewState)
776      _mesa_update_state( ctx );
777
778   ib.count = count;
779   ib.type = type;
780   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
781   ib.ptr = indices;
782
783   prim[0].begin = 1;
784   prim[0].end = 1;
785   prim[0].weak = 0;
786   prim[0].pad = 0;
787   prim[0].mode = mode;
788   prim[0].start = 0;
789   prim[0].count = count;
790   prim[0].indexed = 1;
791   prim[0].basevertex = basevertex;
792   prim[0].num_instances = numInstances;
793
794   /* Need to give special consideration to rendering a range of
795    * indices starting somewhere above zero.  Typically the
796    * application is issuing multiple DrawRangeElements() to draw
797    * successive primitives layed out linearly in the vertex arrays.
798    * Unless the vertex arrays are all in a VBO (or locked as with
799    * CVA), the OpenGL semantics imply that we need to re-read or
800    * re-upload the vertex data on each draw call.
801    *
802    * In the case of hardware tnl, we want to avoid starting the
803    * upload at zero, as it will mean every draw call uploads an
804    * increasing amount of not-used vertex data.  Worse - in the
805    * software tnl module, all those vertices might be transformed and
806    * lit but never rendered.
807    *
808    * If we just upload or transform the vertices in start..end,
809    * however, the indices will be incorrect.
810    *
811    * At this level, we don't know exactly what the requirements of
812    * the backend are going to be, though it will likely boil down to
813    * either:
814    *
815    * 1) Do nothing, everything is in a VBO and is processed once
816    *       only.
817    *
818    * 2) Adjust the indices and vertex arrays so that start becomes
819    *    zero.
820    *
821    * Rather than doing anything here, I'll provide a helper function
822    * for the latter case elsewhere.
823    */
824
825   check_buffers_are_unmapped(exec->array.inputs);
826   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
827		    index_bounds_valid, start, end );
828}
829
830
831/**
832 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
833 */
834static void GLAPIENTRY
835vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
836				     GLuint start, GLuint end,
837				     GLsizei count, GLenum type,
838				     const GLvoid *indices,
839				     GLint basevertex)
840{
841   static GLuint warnCount = 0;
842   GET_CURRENT_CONTEXT(ctx);
843
844   if (MESA_VERBOSE & VERBOSE_DRAW)
845      _mesa_debug(ctx,
846                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
847                _mesa_lookup_enum_by_nr(mode), start, end, count,
848                _mesa_lookup_enum_by_nr(type), indices, basevertex);
849
850   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
851                                          type, indices, basevertex ))
852      return;
853
854   /* NOTE: It's important that 'end' is a reasonable value.
855    * in _tnl_draw_prims(), we use end to determine how many vertices
856    * to transform.  If it's too large, we can unnecessarily split prims
857    * or we can read/write out of memory in several different places!
858    */
859
860   /* Catch/fix some potential user errors */
861   if (type == GL_UNSIGNED_BYTE) {
862      start = MIN2(start, 0xff);
863      end = MIN2(end, 0xff);
864   }
865   else if (type == GL_UNSIGNED_SHORT) {
866      start = MIN2(start, 0xffff);
867      end = MIN2(end, 0xffff);
868   }
869
870   if (end >= ctx->Array.ArrayObj->_MaxElement) {
871      /* the max element is out of bounds of one or more enabled arrays */
872      warnCount++;
873
874      if (warnCount < 10) {
875         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
876                       "type 0x%x, indices=%p)\n"
877                       "\tend is out of bounds (max=%u)  "
878                       "Element Buffer %u (size %d)\n"
879                       "\tThis should probably be fixed in the application.",
880                       start, end, count, type, indices,
881                       ctx->Array.ArrayObj->_MaxElement - 1,
882                       ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
883                       (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
884      }
885
886      if (0)
887         dump_element_buffer(ctx, type);
888
889      if (0)
890         _mesa_print_arrays(ctx);
891
892      /* 'end' was out of bounds, but now let's check the actual array
893       * indexes to see if any of them are out of bounds.
894       */
895      if (0) {
896         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
897                                             ctx->Array.ArrayObj->ElementArrayBufferObj);
898         if (max >= ctx->Array.ArrayObj->_MaxElement) {
899            if (warnCount < 10) {
900               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
901                             "count %d, type 0x%x, indices=%p)\n"
902                             "\tindex=%u is out of bounds (max=%u)  "
903                             "Element Buffer %u (size %d)\n"
904                             "\tSkipping the glDrawRangeElements() call",
905                             start, end, count, type, indices, max,
906                             ctx->Array.ArrayObj->_MaxElement - 1,
907                             ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
908                             (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
909            }
910         }
911         /* XXX we could also find the min index and compare to 'start'
912          * to see if start is correct.  But it's more likely to get the
913          * upper bound wrong.
914          */
915      }
916
917      /* Set 'end' to the max possible legal value */
918      assert(ctx->Array.ArrayObj->_MaxElement >= 1);
919      end = ctx->Array.ArrayObj->_MaxElement - 1;
920
921      if (end < start) {
922         return;
923      }
924   }
925
926   if (0) {
927      printf("glDraw[Range]Elements{,BaseVertex}"
928	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
929	     "base %d\n",
930	     start, end, type, count,
931	     ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
932	     basevertex);
933   }
934
935#if 0
936   check_draw_elements_data(ctx, count, type, indices);
937#else
938   (void) check_draw_elements_data;
939#endif
940
941   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
942				   count, type, indices, basevertex, 1);
943}
944
945
946/**
947 * Called by glDrawRangeElements() in immediate mode.
948 */
949static void GLAPIENTRY
950vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
951                           GLsizei count, GLenum type, const GLvoid *indices)
952{
953   if (MESA_VERBOSE & VERBOSE_DRAW) {
954      GET_CURRENT_CONTEXT(ctx);
955      _mesa_debug(ctx,
956                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
957                  _mesa_lookup_enum_by_nr(mode), start, end, count,
958                  _mesa_lookup_enum_by_nr(type), indices);
959   }
960
961   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
962					indices, 0);
963}
964
965
966/**
967 * Called by glDrawElements() in immediate mode.
968 */
969static void GLAPIENTRY
970vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
971                      const GLvoid *indices)
972{
973   GET_CURRENT_CONTEXT(ctx);
974
975   if (MESA_VERBOSE & VERBOSE_DRAW)
976      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
977                  _mesa_lookup_enum_by_nr(mode), count,
978                  _mesa_lookup_enum_by_nr(type), indices);
979
980   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
981      return;
982
983   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
984				   count, type, indices, 0, 1);
985}
986
987
988/**
989 * Called by glDrawElementsBaseVertex() in immediate mode.
990 */
991static void GLAPIENTRY
992vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
993				const GLvoid *indices, GLint basevertex)
994{
995   GET_CURRENT_CONTEXT(ctx);
996
997   if (MESA_VERBOSE & VERBOSE_DRAW)
998      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
999                  _mesa_lookup_enum_by_nr(mode), count,
1000                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
1001
1002   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1003				     basevertex ))
1004      return;
1005
1006   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1007				   count, type, indices, basevertex, 1);
1008}
1009
1010
1011/**
1012 * Called by glDrawElementsInstanced() in immediate mode.
1013 */
1014static void GLAPIENTRY
1015vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1016                               const GLvoid *indices, GLsizei numInstances)
1017{
1018   GET_CURRENT_CONTEXT(ctx);
1019
1020   if (MESA_VERBOSE & VERBOSE_DRAW)
1021      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1022                  _mesa_lookup_enum_by_nr(mode), count,
1023                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
1024
1025   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1026                                             numInstances, 0))
1027      return;
1028
1029   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1030				   count, type, indices, 0, numInstances);
1031}
1032
1033/**
1034 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1035 */
1036static void GLAPIENTRY
1037vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1038                               const GLvoid *indices, GLsizei numInstances,
1039                               GLint basevertex)
1040{
1041   GET_CURRENT_CONTEXT(ctx);
1042
1043   if (MESA_VERBOSE & VERBOSE_DRAW)
1044      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1045                  _mesa_lookup_enum_by_nr(mode), count,
1046                  _mesa_lookup_enum_by_nr(type), indices,
1047                  numInstances, basevertex);
1048
1049   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1050                                             numInstances, basevertex))
1051      return;
1052
1053   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1054				   count, type, indices, basevertex, numInstances);
1055}
1056
1057
1058/**
1059 * Inner support for both _mesa_MultiDrawElements() and
1060 * _mesa_MultiDrawRangeElements().
1061 * This does the actual rendering after we've checked array indexes, etc.
1062 */
1063static void
1064vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1065				const GLsizei *count, GLenum type,
1066				const GLvoid **indices, GLsizei primcount,
1067				const GLint *basevertex)
1068{
1069   struct vbo_context *vbo = vbo_context(ctx);
1070   struct vbo_exec_context *exec = &vbo->exec;
1071   struct _mesa_index_buffer ib;
1072   struct _mesa_prim *prim;
1073   unsigned int index_type_size = 0;
1074   uintptr_t min_index_ptr, max_index_ptr;
1075   GLboolean fallback = GL_FALSE;
1076   int i;
1077
1078   if (primcount == 0)
1079      return;
1080
1081   FLUSH_CURRENT( ctx, 0 );
1082
1083   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1084      return;
1085   }
1086
1087   prim = calloc(1, primcount * sizeof(*prim));
1088   if (prim == NULL) {
1089      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1090      return;
1091   }
1092
1093   /* Decide if we can do this all as one set of primitives sharing the
1094    * same index buffer, or if we have to reset the index pointer per
1095    * primitive.
1096    */
1097   vbo_bind_arrays( ctx );
1098
1099   /* check for dirty state again */
1100   if (ctx->NewState)
1101      _mesa_update_state( ctx );
1102
1103   switch (type) {
1104   case GL_UNSIGNED_INT:
1105      index_type_size = 4;
1106      break;
1107   case GL_UNSIGNED_SHORT:
1108      index_type_size = 2;
1109      break;
1110   case GL_UNSIGNED_BYTE:
1111      index_type_size = 1;
1112      break;
1113   default:
1114      assert(0);
1115   }
1116
1117   min_index_ptr = (uintptr_t)indices[0];
1118   max_index_ptr = 0;
1119   for (i = 0; i < primcount; i++) {
1120      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1121      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1122			   index_type_size * count[i]);
1123   }
1124
1125   /* Check if we can handle this thing as a bunch of index offsets from the
1126    * same index pointer.  If we can't, then we have to fall back to doing
1127    * a draw_prims per primitive.
1128    * Check that the difference between each prim's indexes is a multiple of
1129    * the index/element size.
1130    */
1131   if (index_type_size != 1) {
1132      for (i = 0; i < primcount; i++) {
1133	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1134	    fallback = GL_TRUE;
1135	    break;
1136	 }
1137      }
1138   }
1139
1140   /* If the index buffer isn't in a VBO, then treating the application's
1141    * subranges of the index buffer as one large index buffer may lead to
1142    * us reading unmapped memory.
1143    */
1144   if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
1145      fallback = GL_TRUE;
1146
1147   if (!fallback) {
1148      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1149      ib.type = type;
1150      ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1151      ib.ptr = (void *)min_index_ptr;
1152
1153      for (i = 0; i < primcount; i++) {
1154	 prim[i].begin = (i == 0);
1155	 prim[i].end = (i == primcount - 1);
1156	 prim[i].weak = 0;
1157	 prim[i].pad = 0;
1158	 prim[i].mode = mode;
1159	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1160	 prim[i].count = count[i];
1161	 prim[i].indexed = 1;
1162         prim[i].num_instances = 1;
1163	 if (basevertex != NULL)
1164	    prim[i].basevertex = basevertex[i];
1165	 else
1166	    prim[i].basevertex = 0;
1167      }
1168
1169      check_buffers_are_unmapped(exec->array.inputs);
1170      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1171		      GL_FALSE, ~0, ~0);
1172   } else {
1173      /* render one prim at a time */
1174      for (i = 0; i < primcount; i++) {
1175	 ib.count = count[i];
1176	 ib.type = type;
1177	 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1178	 ib.ptr = indices[i];
1179
1180	 prim[0].begin = 1;
1181	 prim[0].end = 1;
1182	 prim[0].weak = 0;
1183	 prim[0].pad = 0;
1184	 prim[0].mode = mode;
1185	 prim[0].start = 0;
1186	 prim[0].count = count[i];
1187	 prim[0].indexed = 1;
1188         prim[0].num_instances = 1;
1189	 if (basevertex != NULL)
1190	    prim[0].basevertex = basevertex[i];
1191	 else
1192	    prim[0].basevertex = 0;
1193
1194         check_buffers_are_unmapped(exec->array.inputs);
1195         vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1196                         GL_FALSE, ~0, ~0);
1197      }
1198   }
1199
1200   free(prim);
1201}
1202
1203
1204static void GLAPIENTRY
1205vbo_exec_MultiDrawElements(GLenum mode,
1206			   const GLsizei *count, GLenum type,
1207			   const GLvoid **indices,
1208			   GLsizei primcount)
1209{
1210   GET_CURRENT_CONTEXT(ctx);
1211   GLint i;
1212
1213   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1214
1215   for (i = 0; i < primcount; i++) {
1216      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1217				       0))
1218	 return;
1219   }
1220
1221   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1222				   NULL);
1223}
1224
1225
1226static void GLAPIENTRY
1227vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1228				     const GLsizei *count, GLenum type,
1229				     const GLvoid **indices,
1230				     GLsizei primcount,
1231				     const GLsizei *basevertex)
1232{
1233   GET_CURRENT_CONTEXT(ctx);
1234   GLint i;
1235
1236   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1237
1238   for (i = 0; i < primcount; i++) {
1239      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1240				       basevertex[i]))
1241	 return;
1242   }
1243
1244   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1245				   basevertex);
1246}
1247
1248
1249/**
1250 * Plug in the immediate-mode vertex array drawing commands into the
1251 * givven vbo_exec_context object.
1252 */
1253void
1254vbo_exec_array_init( struct vbo_exec_context *exec )
1255{
1256   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1257   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1258   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1259   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1260   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1261   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1262   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1263   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1264   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1265   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1266}
1267
1268
1269void
1270vbo_exec_array_destroy( struct vbo_exec_context *exec )
1271{
1272   /* nothing to do */
1273}
1274
1275
1276
1277/**
1278 * The following functions are only used for OpenGL ES 1/2 support.
1279 * And some aren't even supported (yet) in ES 1/2.
1280 */
1281
1282
1283void GLAPIENTRY
1284_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1285{
1286   vbo_exec_DrawArrays(mode, first, count);
1287}
1288
1289
1290void GLAPIENTRY
1291_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1292                   const GLvoid *indices)
1293{
1294   vbo_exec_DrawElements(mode, count, type, indices);
1295}
1296
1297
1298void GLAPIENTRY
1299_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1300			     const GLvoid *indices, GLint basevertex)
1301{
1302   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1303}
1304
1305
1306void GLAPIENTRY
1307_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1308                        GLenum type, const GLvoid *indices)
1309{
1310   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1311}
1312
1313
1314void GLAPIENTRY
1315_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1316				  GLsizei count, GLenum type,
1317				  const GLvoid *indices, GLint basevertex)
1318{
1319   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1320					indices, basevertex);
1321}
1322
1323
1324void GLAPIENTRY
1325_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1326			   const GLvoid **indices, GLsizei primcount)
1327{
1328   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1329}
1330
1331
1332void GLAPIENTRY
1333_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1334				  const GLsizei *count, GLenum type,
1335				  const GLvoid **indices, GLsizei primcount,
1336				  const GLint *basevertex)
1337{
1338   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1339					primcount, basevertex);
1340}
1341