vbo_exec_array.c revision c5e473fbe25b20cb27aac44ff6e269701abd33a8
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37#include "main/transformfeedback.h"
38
39#include "vbo_context.h"
40
41
42/**
43 * All vertex buffers should be in an unmapped state when we're about
44 * to draw.  This debug function checks that.
45 */
46static void
47check_buffers_are_unmapped(const struct gl_client_array **inputs)
48{
49#ifdef DEBUG
50   GLuint i;
51
52   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
53      if (inputs[i]) {
54         struct gl_buffer_object *obj = inputs[i]->BufferObj;
55         assert(!_mesa_bufferobj_mapped(obj));
56         (void) obj;
57      }
58   }
59#endif
60}
61
62
63/**
64 * A debug function that may be called from other parts of Mesa as
65 * needed during debugging.
66 */
67void
68vbo_check_buffers_are_unmapped(struct gl_context *ctx)
69{
70   struct vbo_context *vbo = vbo_context(ctx);
71   struct vbo_exec_context *exec = &vbo->exec;
72   /* check the current vertex arrays */
73   check_buffers_are_unmapped(exec->array.inputs);
74   /* check the current glBegin/glVertex/glEnd-style VBO */
75   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
76}
77
78
79
80/**
81 * Compute min and max elements by scanning the index buffer for
82 * glDraw[Range]Elements() calls.
83 * If primitive restart is enabled, we need to ignore restart
84 * indexes when computing min/max.
85 */
86static void
87vbo_get_minmax_index(struct gl_context *ctx,
88		     const struct _mesa_prim *prim,
89		     const struct _mesa_index_buffer *ib,
90		     GLuint *min_index, GLuint *max_index,
91		     const GLuint count)
92{
93   const GLboolean restart = ctx->Array.PrimitiveRestart;
94   const GLuint restartIndex = ctx->Array.RestartIndex;
95   const int index_size = vbo_sizeof_ib_type(ib->type);
96   const char *indices;
97   GLuint i;
98
99   indices = (char *) ib->ptr + prim->start * index_size;
100   if (_mesa_is_bufferobj(ib->obj)) {
101      GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
102      indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
103                                           GL_MAP_READ_BIT, ib->obj);
104   }
105
106   switch (ib->type) {
107   case GL_UNSIGNED_INT: {
108      const GLuint *ui_indices = (const GLuint *)indices;
109      GLuint max_ui = 0;
110      GLuint min_ui = ~0U;
111      if (restart) {
112         for (i = 0; i < count; i++) {
113            if (ui_indices[i] != restartIndex) {
114               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
115               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
116            }
117         }
118      }
119      else {
120         for (i = 0; i < count; i++) {
121            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
122            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
123         }
124      }
125      *min_index = min_ui;
126      *max_index = max_ui;
127      break;
128   }
129   case GL_UNSIGNED_SHORT: {
130      const GLushort *us_indices = (const GLushort *)indices;
131      GLuint max_us = 0;
132      GLuint min_us = ~0U;
133      if (restart) {
134         for (i = 0; i < count; i++) {
135            if (us_indices[i] != restartIndex) {
136               if (us_indices[i] > max_us) max_us = us_indices[i];
137               if (us_indices[i] < min_us) min_us = us_indices[i];
138            }
139         }
140      }
141      else {
142         for (i = 0; i < count; i++) {
143            if (us_indices[i] > max_us) max_us = us_indices[i];
144            if (us_indices[i] < min_us) min_us = us_indices[i];
145         }
146      }
147      *min_index = min_us;
148      *max_index = max_us;
149      break;
150   }
151   case GL_UNSIGNED_BYTE: {
152      const GLubyte *ub_indices = (const GLubyte *)indices;
153      GLuint max_ub = 0;
154      GLuint min_ub = ~0U;
155      if (restart) {
156         for (i = 0; i < count; i++) {
157            if (ub_indices[i] != restartIndex) {
158               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
159               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
160            }
161         }
162      }
163      else {
164         for (i = 0; i < count; i++) {
165            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
166            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
167         }
168      }
169      *min_index = min_ub;
170      *max_index = max_ub;
171      break;
172   }
173   default:
174      assert(0);
175      break;
176   }
177
178   if (_mesa_is_bufferobj(ib->obj)) {
179      ctx->Driver.UnmapBuffer(ctx, ib->obj);
180   }
181}
182
183/**
184 * Compute min and max elements for nr_prims
185 */
186void
187vbo_get_minmax_indices(struct gl_context *ctx,
188                       const struct _mesa_prim *prims,
189                       const struct _mesa_index_buffer *ib,
190                       GLuint *min_index,
191                       GLuint *max_index,
192                       GLuint nr_prims)
193{
194   GLuint tmp_min, tmp_max;
195   GLuint i;
196   GLuint count;
197
198   *min_index = ~0;
199   *max_index = 0;
200
201   for (i = 0; i < nr_prims; i++) {
202      const struct _mesa_prim *start_prim;
203
204      start_prim = &prims[i];
205      count = start_prim->count;
206      /* Do combination if possible to reduce map/unmap count */
207      while ((i + 1 < nr_prims) &&
208             (prims[i].start + prims[i].count == prims[i+1].start)) {
209         count += prims[i+1].count;
210         i++;
211      }
212      vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
213      *min_index = MIN2(*min_index, tmp_min);
214      *max_index = MAX2(*max_index, tmp_max);
215   }
216}
217
218
219/**
220 * Check that element 'j' of the array has reasonable data.
221 * Map VBO if needed.
222 * For debugging purposes; not normally used.
223 */
224static void
225check_array_data(struct gl_context *ctx, struct gl_client_array *array,
226                 GLuint attrib, GLuint j)
227{
228   if (array->Enabled) {
229      const void *data = array->Ptr;
230      if (_mesa_is_bufferobj(array->BufferObj)) {
231         if (!array->BufferObj->Pointer) {
232            /* need to map now */
233            array->BufferObj->Pointer =
234               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
235					  GL_MAP_READ_BIT, array->BufferObj);
236         }
237         data = ADD_POINTERS(data, array->BufferObj->Pointer);
238      }
239      switch (array->Type) {
240      case GL_FLOAT:
241         {
242            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
243            GLint k;
244            for (k = 0; k < array->Size; k++) {
245               if (IS_INF_OR_NAN(f[k]) ||
246                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
247                  printf("Bad array data:\n");
248                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
249                  printf("  Array %u at %p\n", attrib, (void* ) array);
250                  printf("  Type 0x%x, Size %d, Stride %d\n",
251			 array->Type, array->Size, array->Stride);
252                  printf("  Address/offset %p in Buffer Object %u\n",
253			 array->Ptr, array->BufferObj->Name);
254                  f[k] = 1.0; /* XXX replace the bad value! */
255               }
256               /*assert(!IS_INF_OR_NAN(f[k]));*/
257            }
258         }
259         break;
260      default:
261         ;
262      }
263   }
264}
265
266
267/**
268 * Unmap the buffer object referenced by given array, if mapped.
269 */
270static void
271unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
272{
273   if (array->Enabled &&
274       _mesa_is_bufferobj(array->BufferObj) &&
275       _mesa_bufferobj_mapped(array->BufferObj)) {
276      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
277   }
278}
279
280
281/**
282 * Examine the array's data for NaNs, etc.
283 * For debug purposes; not normally used.
284 */
285static void
286check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
287                         const void *elements, GLint basevertex)
288{
289   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
290   const void *elemMap;
291   GLint i, k;
292
293   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
294      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
295					   ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
296					   GL_MAP_READ_BIT,
297					   ctx->Array.ArrayObj->ElementArrayBufferObj);
298      elements = ADD_POINTERS(elements, elemMap);
299   }
300
301   for (i = 0; i < count; i++) {
302      GLuint j;
303
304      /* j = element[i] */
305      switch (elemType) {
306      case GL_UNSIGNED_BYTE:
307         j = ((const GLubyte *) elements)[i];
308         break;
309      case GL_UNSIGNED_SHORT:
310         j = ((const GLushort *) elements)[i];
311         break;
312      case GL_UNSIGNED_INT:
313         j = ((const GLuint *) elements)[i];
314         break;
315      default:
316         assert(0);
317      }
318
319      /* check element j of each enabled array */
320      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
321         check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
322      }
323   }
324
325   if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
326      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
327   }
328
329   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
330      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
331   }
332}
333
334
335/**
336 * Check array data, looking for NaNs, etc.
337 */
338static void
339check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
340{
341   /* TO DO */
342}
343
344
345/**
346 * Print info/data for glDrawArrays(), for debugging.
347 */
348static void
349print_draw_arrays(struct gl_context *ctx,
350                  GLenum mode, GLint start, GLsizei count)
351{
352   struct vbo_context *vbo = vbo_context(ctx);
353   struct vbo_exec_context *exec = &vbo->exec;
354   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
355   int i;
356
357   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
358	  mode, start, count);
359
360   for (i = 0; i < 32; i++) {
361      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
362      GLuint bufName = bufObj->Name;
363      GLint stride = exec->array.inputs[i]->Stride;
364      printf("attr %2d: size %d stride %d  enabled %d  "
365	     "ptr %p  Bufobj %u\n",
366	     i,
367	     exec->array.inputs[i]->Size,
368	     stride,
369	     /*exec->array.inputs[i]->Enabled,*/
370	     arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
371	     exec->array.inputs[i]->Ptr,
372	     bufName);
373
374      if (bufName) {
375         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
376						 GL_MAP_READ_BIT, bufObj);
377         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
378         float *f = (float *) (p + offset);
379         int *k = (int *) f;
380         int i;
381         int n = (count * stride) / 4;
382         if (n > 32)
383            n = 32;
384         printf("  Data at offset %d:\n", offset);
385         for (i = 0; i < n; i++) {
386            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
387         }
388         ctx->Driver.UnmapBuffer(ctx, bufObj);
389      }
390   }
391}
392
393
394/**
395 * Set the vbo->exec->inputs[] pointers to point to the enabled
396 * vertex arrays.  This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
399 * For arrays that aren't enabled, we set the input[attrib] pointer
400 * to point at a zero-stride current value "array".
401 */
402static void
403recalculate_input_bindings(struct gl_context *ctx)
404{
405   struct vbo_context *vbo = vbo_context(ctx);
406   struct vbo_exec_context *exec = &vbo->exec;
407   struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
408   const struct gl_client_array **inputs = &exec->array.inputs[0];
409   GLbitfield64 const_inputs = 0x0;
410   GLuint i;
411
412   switch (get_program_mode(ctx)) {
413   case VP_NONE:
414      /* When no vertex program is active (or the vertex program is generated
415       * from fixed-function state).  We put the material values into the
416       * generic slots.  This is the only situation where material values
417       * are available as per-vertex attributes.
418       */
419      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
420	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
421	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
422	 else {
423	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
424            const_inputs |= VERT_BIT(i);
425         }
426      }
427
428      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
429	 inputs[VERT_ATTRIB_GENERIC(i)] =
430	    &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
431         const_inputs |= VERT_BIT_GENERIC(i);
432      }
433
434      /* Could use just about anything, just to fill in the empty
435       * slots:
436       */
437      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
438	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
439         const_inputs |= VERT_BIT_GENERIC(i);
440      }
441      break;
442
443   case VP_NV:
444      /* NV_vertex_program - attribute arrays alias and override
445       * conventional, legacy arrays.  No materials, and the generic
446       * slots are vacant.
447       */
448      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
449	 if (i < VERT_ATTRIB_GENERIC_MAX
450             && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
451	    inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
452	 else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
453	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
454	 else {
455	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
456            const_inputs |= VERT_BIT_FF(i);
457         }
458      }
459
460      /* Could use just about anything, just to fill in the empty
461       * slots:
462       */
463      for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
464	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
465         const_inputs |= VERT_BIT_GENERIC(i);
466      }
467      break;
468
469   case VP_ARB:
470      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
471       * attribute array aliases and overrides the legacy position array.
472       *
473       * Otherwise, legacy attributes available in the legacy slots,
474       * generic attributes in the generic slots and materials are not
475       * available as per-vertex attributes.
476       */
477      if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
478	 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
479      else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
480	 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
481      else {
482	 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
483         const_inputs |= VERT_BIT_POS;
484      }
485
486      for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
487	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
488	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
489	 else {
490	    inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
491            const_inputs |= VERT_BIT_FF(i);
492         }
493      }
494
495      for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
496	 if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
497	    inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
498	 else {
499	    inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
500            const_inputs |= VERT_BIT_GENERIC(i);
501         }
502      }
503
504      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
505      break;
506   }
507
508   _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
509   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
510}
511
512
513/**
514 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
515 * These will point to the arrays to actually use for drawing.  Some will
516 * be user-provided arrays, other will be zero-stride const-valued arrays.
517 * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
518 * validation must be done after this call.
519 */
520void
521vbo_bind_arrays(struct gl_context *ctx)
522{
523   struct vbo_context *vbo = vbo_context(ctx);
524   struct vbo_exec_context *exec = &vbo->exec;
525
526   vbo_draw_method(vbo, DRAW_ARRAYS);
527
528   if (exec->array.recalculate_inputs) {
529      recalculate_input_bindings(ctx);
530
531      /* Again... because we may have changed the bitmask of per-vertex varying
532       * attributes.  If we regenerate the fixed-function vertex program now
533       * we may be able to prune down the number of vertex attributes which we
534       * need in the shader.
535       */
536      if (ctx->NewState) {
537         _mesa_update_state(ctx);
538      }
539
540      exec->array.recalculate_inputs = GL_FALSE;
541   }
542}
543
544
545/**
546 * Helper function called by the other DrawArrays() functions below.
547 * This is where we handle primitive restart for drawing non-indexed
548 * arrays.  If primitive restart is enabled, it typically means
549 * splitting one DrawArrays() into two.
550 */
551static void
552vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
553                GLsizei count, GLuint numInstances)
554{
555   struct vbo_context *vbo = vbo_context(ctx);
556   struct vbo_exec_context *exec = &vbo->exec;
557   struct _mesa_prim prim[2];
558
559   vbo_bind_arrays(ctx);
560
561   /* init most fields to zero */
562   memset(prim, 0, sizeof(prim));
563   prim[0].begin = 1;
564   prim[0].end = 1;
565   prim[0].mode = mode;
566   prim[0].num_instances = numInstances;
567
568   /* Implement the primitive restart index */
569   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
570      GLuint primCount = 0;
571
572      if (ctx->Array.RestartIndex == start) {
573         /* special case: RestartIndex at beginning */
574         if (count > 1) {
575            prim[0].start = start + 1;
576            prim[0].count = count - 1;
577            primCount = 1;
578         }
579      }
580      else if (ctx->Array.RestartIndex == start + count - 1) {
581         /* special case: RestartIndex at end */
582         if (count > 1) {
583            prim[0].start = start;
584            prim[0].count = count - 1;
585            primCount = 1;
586         }
587      }
588      else {
589         /* general case: RestartIndex in middle, split into two prims */
590         prim[0].start = start;
591         prim[0].count = ctx->Array.RestartIndex - start;
592
593         prim[1] = prim[0];
594         prim[1].start = ctx->Array.RestartIndex + 1;
595         prim[1].count = count - prim[1].start;
596
597         primCount = 2;
598      }
599
600      if (primCount > 0) {
601         /* draw one or two prims */
602         check_buffers_are_unmapped(exec->array.inputs);
603         vbo->draw_prims(ctx, prim, primCount, NULL,
604                         GL_TRUE, start, start + count - 1, NULL);
605      }
606   }
607   else {
608      /* no prim restart */
609      prim[0].start = start;
610      prim[0].count = count;
611
612      check_buffers_are_unmapped(exec->array.inputs);
613      vbo->draw_prims(ctx, prim, 1, NULL,
614                      GL_TRUE, start, start + count - 1,
615                      NULL);
616   }
617}
618
619
620
621/**
622 * Called from glDrawArrays when in immediate mode (not display list mode).
623 */
624static void GLAPIENTRY
625vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
626{
627   GET_CURRENT_CONTEXT(ctx);
628
629   if (MESA_VERBOSE & VERBOSE_DRAW)
630      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
631                  _mesa_lookup_enum_by_nr(mode), start, count);
632
633   FLUSH_CURRENT(ctx, 0);
634
635   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
636      return;
637
638   if (0)
639      check_draw_arrays_data(ctx, start, count);
640
641   vbo_draw_arrays(ctx, mode, start, count, 1);
642
643   if (0)
644      print_draw_arrays(ctx, mode, start, count);
645}
646
647
648/**
649 * Called from glDrawArraysInstanced when in immediate mode (not
650 * display list mode).
651 */
652static void GLAPIENTRY
653vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
654                             GLsizei numInstances)
655{
656   GET_CURRENT_CONTEXT(ctx);
657
658   if (MESA_VERBOSE & VERBOSE_DRAW)
659      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
660                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
661
662   FLUSH_CURRENT(ctx, 0);
663
664   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
665      return;
666
667   if (0)
668      check_draw_arrays_data(ctx, start, count);
669
670   vbo_draw_arrays(ctx, mode, start, count, numInstances);
671
672   if (0)
673      print_draw_arrays(ctx, mode, start, count);
674}
675
676
677/**
678 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
679 * For debugging.
680 */
681#if 0
682static void
683dump_element_buffer(struct gl_context *ctx, GLenum type)
684{
685   const GLvoid *map =
686      ctx->Driver.MapBufferRange(ctx, 0,
687				 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
688				 GL_MAP_READ_BIT,
689				 ctx->Array.ArrayObj->ElementArrayBufferObj);
690   switch (type) {
691   case GL_UNSIGNED_BYTE:
692      {
693         const GLubyte *us = (const GLubyte *) map;
694         GLint i;
695         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
696            printf("%02x ", us[i]);
697            if (i % 32 == 31)
698               printf("\n");
699         }
700         printf("\n");
701      }
702      break;
703   case GL_UNSIGNED_SHORT:
704      {
705         const GLushort *us = (const GLushort *) map;
706         GLint i;
707         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
708            printf("%04x ", us[i]);
709            if (i % 16 == 15)
710               printf("\n");
711         }
712         printf("\n");
713      }
714      break;
715   case GL_UNSIGNED_INT:
716      {
717         const GLuint *us = (const GLuint *) map;
718         GLint i;
719         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
720            printf("%08x ", us[i]);
721            if (i % 8 == 7)
722               printf("\n");
723         }
724         printf("\n");
725      }
726      break;
727   default:
728      ;
729   }
730
731   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
732}
733#endif
734
735
736/**
737 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
738 * Do the rendering for a glDrawElements or glDrawRangeElements call after
739 * we've validated buffer bounds, etc.
740 */
741static void
742vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
743				GLboolean index_bounds_valid,
744				GLuint start, GLuint end,
745				GLsizei count, GLenum type,
746				const GLvoid *indices,
747				GLint basevertex, GLint numInstances)
748{
749   struct vbo_context *vbo = vbo_context(ctx);
750   struct vbo_exec_context *exec = &vbo->exec;
751   struct _mesa_index_buffer ib;
752   struct _mesa_prim prim[1];
753
754   vbo_bind_arrays(ctx);
755
756   ib.count = count;
757   ib.type = type;
758   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
759   ib.ptr = indices;
760
761   prim[0].begin = 1;
762   prim[0].end = 1;
763   prim[0].weak = 0;
764   prim[0].pad = 0;
765   prim[0].mode = mode;
766   prim[0].start = 0;
767   prim[0].count = count;
768   prim[0].indexed = 1;
769   prim[0].basevertex = basevertex;
770   prim[0].num_instances = numInstances;
771
772   /* Need to give special consideration to rendering a range of
773    * indices starting somewhere above zero.  Typically the
774    * application is issuing multiple DrawRangeElements() to draw
775    * successive primitives layed out linearly in the vertex arrays.
776    * Unless the vertex arrays are all in a VBO (or locked as with
777    * CVA), the OpenGL semantics imply that we need to re-read or
778    * re-upload the vertex data on each draw call.
779    *
780    * In the case of hardware tnl, we want to avoid starting the
781    * upload at zero, as it will mean every draw call uploads an
782    * increasing amount of not-used vertex data.  Worse - in the
783    * software tnl module, all those vertices might be transformed and
784    * lit but never rendered.
785    *
786    * If we just upload or transform the vertices in start..end,
787    * however, the indices will be incorrect.
788    *
789    * At this level, we don't know exactly what the requirements of
790    * the backend are going to be, though it will likely boil down to
791    * either:
792    *
793    * 1) Do nothing, everything is in a VBO and is processed once
794    *       only.
795    *
796    * 2) Adjust the indices and vertex arrays so that start becomes
797    *    zero.
798    *
799    * Rather than doing anything here, I'll provide a helper function
800    * for the latter case elsewhere.
801    */
802
803   check_buffers_are_unmapped(exec->array.inputs);
804   vbo->draw_prims( ctx, prim, 1, &ib,
805		    index_bounds_valid, start, end, NULL );
806}
807
808
809/**
810 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
811 */
812static void GLAPIENTRY
813vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
814				     GLuint start, GLuint end,
815				     GLsizei count, GLenum type,
816				     const GLvoid *indices,
817				     GLint basevertex)
818{
819   static GLuint warnCount = 0;
820   GLboolean index_bounds_valid = GL_TRUE;
821   GET_CURRENT_CONTEXT(ctx);
822
823   if (MESA_VERBOSE & VERBOSE_DRAW)
824      _mesa_debug(ctx,
825                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
826                _mesa_lookup_enum_by_nr(mode), start, end, count,
827                _mesa_lookup_enum_by_nr(type), indices, basevertex);
828
829   FLUSH_CURRENT(ctx, 0);
830
831   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
832                                          type, indices, basevertex ))
833      return;
834
835   if ((int) end + basevertex < 0 ||
836       start + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
837      /* The application requested we draw using a range of indices that's
838       * outside the bounds of the current VBO.  This is invalid and appears
839       * to give undefined results.  The safest thing to do is to simply
840       * ignore the range, in case the application botched their range tracking
841       * but did provide valid indices.  Also issue a warning indicating that
842       * the application is broken.
843       */
844      if (warnCount++ < 10) {
845         _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
846                       "basevertex %d, count %d, type 0x%x, indices=%p):\n"
847                       "\trange is outside VBO bounds (max=%u); ignoring.\n"
848                       "\tThis should be fixed in the application.",
849                       start, end, basevertex, count, type, indices,
850                       ctx->Array.ArrayObj->_MaxElement - 1);
851      }
852      index_bounds_valid = GL_FALSE;
853   }
854
855   /* NOTE: It's important that 'end' is a reasonable value.
856    * in _tnl_draw_prims(), we use end to determine how many vertices
857    * to transform.  If it's too large, we can unnecessarily split prims
858    * or we can read/write out of memory in several different places!
859    */
860
861   /* Catch/fix some potential user errors */
862   if (type == GL_UNSIGNED_BYTE) {
863      start = MIN2(start, 0xff);
864      end = MIN2(end, 0xff);
865   }
866   else if (type == GL_UNSIGNED_SHORT) {
867      start = MIN2(start, 0xffff);
868      end = MIN2(end, 0xffff);
869   }
870
871   if (0) {
872      printf("glDraw[Range]Elements{,BaseVertex}"
873	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
874	     "base %d\n",
875	     start, end, type, count,
876	     ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
877	     basevertex);
878   }
879
880   if ((int) start + basevertex < 0 ||
881       end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
882      index_bounds_valid = GL_FALSE;
883
884#if 0
885   check_draw_elements_data(ctx, count, type, indices);
886#else
887   (void) check_draw_elements_data;
888#endif
889
890   vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
891				   count, type, indices, basevertex, 1);
892}
893
894
895/**
896 * Called by glDrawRangeElements() in immediate mode.
897 */
898static void GLAPIENTRY
899vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
900                           GLsizei count, GLenum type, const GLvoid *indices)
901{
902   if (MESA_VERBOSE & VERBOSE_DRAW) {
903      GET_CURRENT_CONTEXT(ctx);
904      _mesa_debug(ctx,
905                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
906                  _mesa_lookup_enum_by_nr(mode), start, end, count,
907                  _mesa_lookup_enum_by_nr(type), indices);
908   }
909
910   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
911					indices, 0);
912}
913
914
915/**
916 * Called by glDrawElements() in immediate mode.
917 */
918static void GLAPIENTRY
919vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
920                      const GLvoid *indices)
921{
922   GET_CURRENT_CONTEXT(ctx);
923
924   if (MESA_VERBOSE & VERBOSE_DRAW)
925      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
926                  _mesa_lookup_enum_by_nr(mode), count,
927                  _mesa_lookup_enum_by_nr(type), indices);
928
929   FLUSH_CURRENT(ctx, 0);
930
931   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
932      return;
933
934   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
935				   count, type, indices, 0, 1);
936}
937
938
939/**
940 * Called by glDrawElementsBaseVertex() in immediate mode.
941 */
942static void GLAPIENTRY
943vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
944				const GLvoid *indices, GLint basevertex)
945{
946   GET_CURRENT_CONTEXT(ctx);
947
948   if (MESA_VERBOSE & VERBOSE_DRAW)
949      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
950                  _mesa_lookup_enum_by_nr(mode), count,
951                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
952
953   FLUSH_CURRENT(ctx, 0);
954
955   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
956				     basevertex ))
957      return;
958
959   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
960				   count, type, indices, basevertex, 1);
961}
962
963
964/**
965 * Called by glDrawElementsInstanced() in immediate mode.
966 */
967static void GLAPIENTRY
968vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
969                               const GLvoid *indices, GLsizei numInstances)
970{
971   GET_CURRENT_CONTEXT(ctx);
972
973   if (MESA_VERBOSE & VERBOSE_DRAW)
974      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
975                  _mesa_lookup_enum_by_nr(mode), count,
976                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
977
978   FLUSH_CURRENT(ctx, 0);
979
980   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
981                                             numInstances, 0))
982      return;
983
984   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
985				   count, type, indices, 0, numInstances);
986}
987
988/**
989 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
990 */
991static void GLAPIENTRY
992vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
993                               const GLvoid *indices, GLsizei numInstances,
994                               GLint basevertex)
995{
996   GET_CURRENT_CONTEXT(ctx);
997
998   if (MESA_VERBOSE & VERBOSE_DRAW)
999      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1000                  _mesa_lookup_enum_by_nr(mode), count,
1001                  _mesa_lookup_enum_by_nr(type), indices,
1002                  numInstances, basevertex);
1003
1004   FLUSH_CURRENT(ctx, 0);
1005
1006   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1007                                             numInstances, basevertex))
1008      return;
1009
1010   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1011				   count, type, indices, basevertex, numInstances);
1012}
1013
1014
1015/**
1016 * Inner support for both _mesa_MultiDrawElements() and
1017 * _mesa_MultiDrawRangeElements().
1018 * This does the actual rendering after we've checked array indexes, etc.
1019 */
1020static void
1021vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1022				const GLsizei *count, GLenum type,
1023				const GLvoid **indices, GLsizei primcount,
1024				const GLint *basevertex)
1025{
1026   struct vbo_context *vbo = vbo_context(ctx);
1027   struct vbo_exec_context *exec = &vbo->exec;
1028   struct _mesa_index_buffer ib;
1029   struct _mesa_prim *prim;
1030   unsigned int index_type_size = vbo_sizeof_ib_type(type);
1031   uintptr_t min_index_ptr, max_index_ptr;
1032   GLboolean fallback = GL_FALSE;
1033   int i;
1034
1035   if (primcount == 0)
1036      return;
1037
1038   prim = calloc(1, primcount * sizeof(*prim));
1039   if (prim == NULL) {
1040      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1041      return;
1042   }
1043
1044   vbo_bind_arrays(ctx);
1045
1046   min_index_ptr = (uintptr_t)indices[0];
1047   max_index_ptr = 0;
1048   for (i = 0; i < primcount; i++) {
1049      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1050      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1051			   index_type_size * count[i]);
1052   }
1053
1054   /* Check if we can handle this thing as a bunch of index offsets from the
1055    * same index pointer.  If we can't, then we have to fall back to doing
1056    * a draw_prims per primitive.
1057    * Check that the difference between each prim's indexes is a multiple of
1058    * the index/element size.
1059    */
1060   if (index_type_size != 1) {
1061      for (i = 0; i < primcount; i++) {
1062	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1063	    fallback = GL_TRUE;
1064	    break;
1065	 }
1066      }
1067   }
1068
1069   /* If the index buffer isn't in a VBO, then treating the application's
1070    * subranges of the index buffer as one large index buffer may lead to
1071    * us reading unmapped memory.
1072    */
1073   if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
1074      fallback = GL_TRUE;
1075
1076   if (!fallback) {
1077      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1078      ib.type = type;
1079      ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1080      ib.ptr = (void *)min_index_ptr;
1081
1082      for (i = 0; i < primcount; i++) {
1083	 prim[i].begin = (i == 0);
1084	 prim[i].end = (i == primcount - 1);
1085	 prim[i].weak = 0;
1086	 prim[i].pad = 0;
1087	 prim[i].mode = mode;
1088	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1089	 prim[i].count = count[i];
1090	 prim[i].indexed = 1;
1091         prim[i].num_instances = 1;
1092	 if (basevertex != NULL)
1093	    prim[i].basevertex = basevertex[i];
1094	 else
1095	    prim[i].basevertex = 0;
1096      }
1097
1098      check_buffers_are_unmapped(exec->array.inputs);
1099      vbo->draw_prims(ctx, prim, primcount, &ib,
1100		      GL_FALSE, ~0, ~0, NULL);
1101   } else {
1102      /* render one prim at a time */
1103      for (i = 0; i < primcount; i++) {
1104	 ib.count = count[i];
1105	 ib.type = type;
1106	 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1107	 ib.ptr = indices[i];
1108
1109	 prim[0].begin = 1;
1110	 prim[0].end = 1;
1111	 prim[0].weak = 0;
1112	 prim[0].pad = 0;
1113	 prim[0].mode = mode;
1114	 prim[0].start = 0;
1115	 prim[0].count = count[i];
1116	 prim[0].indexed = 1;
1117         prim[0].num_instances = 1;
1118	 if (basevertex != NULL)
1119	    prim[0].basevertex = basevertex[i];
1120	 else
1121	    prim[0].basevertex = 0;
1122
1123         check_buffers_are_unmapped(exec->array.inputs);
1124         vbo->draw_prims(ctx, prim, 1, &ib,
1125                         GL_FALSE, ~0, ~0, NULL);
1126      }
1127   }
1128
1129   free(prim);
1130}
1131
1132
1133static void GLAPIENTRY
1134vbo_exec_MultiDrawElements(GLenum mode,
1135			   const GLsizei *count, GLenum type,
1136			   const GLvoid **indices,
1137			   GLsizei primcount)
1138{
1139   GET_CURRENT_CONTEXT(ctx);
1140   GLint i;
1141
1142   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1143
1144   for (i = 0; i < primcount; i++) {
1145      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1146				       0))
1147	 return;
1148   }
1149
1150   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1151				   NULL);
1152}
1153
1154
1155static void GLAPIENTRY
1156vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1157				     const GLsizei *count, GLenum type,
1158				     const GLvoid **indices,
1159				     GLsizei primcount,
1160				     const GLsizei *basevertex)
1161{
1162   GET_CURRENT_CONTEXT(ctx);
1163   GLint i;
1164
1165   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1166
1167   for (i = 0; i < primcount; i++) {
1168      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1169				       basevertex[i]))
1170	 return;
1171   }
1172
1173   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1174				   basevertex);
1175}
1176
1177#if FEATURE_EXT_transform_feedback
1178
1179static void
1180vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1181                            struct gl_transform_feedback_object *obj,
1182                            GLuint numInstances)
1183{
1184   struct vbo_context *vbo = vbo_context(ctx);
1185   struct vbo_exec_context *exec = &vbo->exec;
1186   struct _mesa_prim prim[2];
1187
1188   vbo_bind_arrays(ctx);
1189
1190   /* init most fields to zero */
1191   memset(prim, 0, sizeof(prim));
1192   prim[0].begin = 1;
1193   prim[0].end = 1;
1194   prim[0].mode = mode;
1195   prim[0].num_instances = numInstances;
1196
1197   /* Maybe we should do some primitive splitting for primitive restart
1198    * (like in DrawArrays), but we have no way to know how many vertices
1199    * will be rendered. */
1200
1201   check_buffers_are_unmapped(exec->array.inputs);
1202   vbo->draw_prims(ctx, prim, 1, NULL,
1203                   GL_TRUE, 0, 0, obj);
1204}
1205
1206/**
1207 * Like DrawArrays, but take the count from a transform feedback object.
1208 * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1209 * \param name  the transform feedback object
1210 * User still has to setup of the vertex attribute info with
1211 * glVertexPointer, glColorPointer, etc.
1212 * Part of GL_ARB_transform_feedback2.
1213 */
1214static void GLAPIENTRY
1215vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1216{
1217   GET_CURRENT_CONTEXT(ctx);
1218   struct gl_transform_feedback_object *obj =
1219      _mesa_lookup_transform_feedback_object(ctx, name);
1220
1221   if (MESA_VERBOSE & VERBOSE_DRAW)
1222      _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1223                  _mesa_lookup_enum_by_nr(mode), name);
1224
1225   FLUSH_CURRENT(ctx, 0);
1226
1227   if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj)) {
1228      return;
1229   }
1230
1231   vbo_draw_transform_feedback(ctx, mode, obj, 1);
1232}
1233
1234#endif
1235
1236/**
1237 * Plug in the immediate-mode vertex array drawing commands into the
1238 * givven vbo_exec_context object.
1239 */
1240void
1241vbo_exec_array_init( struct vbo_exec_context *exec )
1242{
1243   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1244   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1245   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1246   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1247   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1248   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1249   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1250   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1251   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1252   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1253#if FEATURE_EXT_transform_feedback
1254   exec->vtxfmt.DrawTransformFeedback = vbo_exec_DrawTransformFeedback;
1255#endif
1256}
1257
1258
1259void
1260vbo_exec_array_destroy( struct vbo_exec_context *exec )
1261{
1262   /* nothing to do */
1263}
1264
1265
1266
1267/**
1268 * The following functions are only used for OpenGL ES 1/2 support.
1269 * And some aren't even supported (yet) in ES 1/2.
1270 */
1271
1272
1273void GLAPIENTRY
1274_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1275{
1276   vbo_exec_DrawArrays(mode, first, count);
1277}
1278
1279
1280void GLAPIENTRY
1281_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1282                   const GLvoid *indices)
1283{
1284   vbo_exec_DrawElements(mode, count, type, indices);
1285}
1286
1287
1288void GLAPIENTRY
1289_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1290			     const GLvoid *indices, GLint basevertex)
1291{
1292   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1293}
1294
1295
1296void GLAPIENTRY
1297_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1298                        GLenum type, const GLvoid *indices)
1299{
1300   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1301}
1302
1303
1304void GLAPIENTRY
1305_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1306				  GLsizei count, GLenum type,
1307				  const GLvoid *indices, GLint basevertex)
1308{
1309   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1310					indices, basevertex);
1311}
1312
1313
1314void GLAPIENTRY
1315_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1316			   const GLvoid **indices, GLsizei primcount)
1317{
1318   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1319}
1320
1321
1322void GLAPIENTRY
1323_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1324				  const GLsizei *count, GLenum type,
1325				  const GLvoid **indices, GLsizei primcount,
1326				  const GLint *basevertex)
1327{
1328   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1329					primcount, basevertex);
1330}
1331
1332#if FEATURE_EXT_transform_feedback
1333
1334void GLAPIENTRY
1335_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
1336{
1337   vbo_exec_DrawTransformFeedback(mode, name);
1338}
1339
1340#endif
1341