vbo_exec_array.c revision cbecb8fc8e85cfafed7fd8fd0e2dd1143efcf62b
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/api_noop.h"
34#include "main/varray.h"
35#include "main/bufferobj.h"
36#include "main/enums.h"
37#include "main/macros.h"
38
39#include "vbo_context.h"
40
41
42/**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45void
46vbo_get_minmax_index(GLcontext *ctx,
47		     const struct _mesa_prim *prim,
48		     const struct _mesa_index_buffer *ib,
49		     GLuint *min_index, GLuint *max_index)
50{
51   GLuint i;
52   GLsizei count = prim->count;
53   const void *indices;
54
55   if (_mesa_is_bufferobj(ib->obj)) {
56      const GLvoid *map =
57         ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
58                               GL_READ_ONLY, ib->obj);
59      indices = ADD_POINTERS(map, ib->ptr);
60   } else {
61      indices = ib->ptr;
62   }
63
64   switch (ib->type) {
65   case GL_UNSIGNED_INT: {
66      const GLuint *ui_indices = (const GLuint *)indices;
67      GLuint max_ui = ui_indices[count-1];
68      GLuint min_ui = ui_indices[0];
69      for (i = 0; i < count; i++) {
70	 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
71	 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
72      }
73      *min_index = min_ui;
74      *max_index = max_ui;
75      break;
76   }
77   case GL_UNSIGNED_SHORT: {
78      const GLushort *us_indices = (const GLushort *)indices;
79      GLuint max_us = us_indices[count-1];
80      GLuint min_us = us_indices[0];
81      for (i = 0; i < count; i++) {
82	 if (us_indices[i] > max_us) max_us = us_indices[i];
83	 if (us_indices[i] < min_us) min_us = us_indices[i];
84      }
85      *min_index = min_us;
86      *max_index = max_us;
87      break;
88   }
89   case GL_UNSIGNED_BYTE: {
90      const GLubyte *ub_indices = (const GLubyte *)indices;
91      GLuint max_ub = ub_indices[count-1];
92      GLuint min_ub = ub_indices[0];
93      for (i = 0; i < count; i++) {
94	 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
95	 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
96      }
97      *min_index = min_ub;
98      *max_index = max_ub;
99      break;
100   }
101   default:
102      assert(0);
103      break;
104   }
105
106   if (_mesa_is_bufferobj(ib->obj)) {
107      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
108   }
109}
110
111
112/**
113 * Check that element 'j' of the array has reasonable data.
114 * Map VBO if needed.
115 */
116static void
117check_array_data(GLcontext *ctx, struct gl_client_array *array,
118                 GLuint attrib, GLuint j)
119{
120   if (array->Enabled) {
121      const void *data = array->Ptr;
122      if (_mesa_is_bufferobj(array->BufferObj)) {
123         if (!array->BufferObj->Pointer) {
124            /* need to map now */
125            array->BufferObj->Pointer =
126               ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
127                                     GL_READ_ONLY, array->BufferObj);
128         }
129         data = ADD_POINTERS(data, array->BufferObj->Pointer);
130      }
131      switch (array->Type) {
132      case GL_FLOAT:
133         {
134            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
135            GLuint k;
136            for (k = 0; k < array->Size; k++) {
137               if (IS_INF_OR_NAN(f[k]) ||
138                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
139                  _mesa_printf("Bad array data:\n");
140                  _mesa_printf("  Element[%u].%u = %f\n", j, k, f[k]);
141                  _mesa_printf("  Array %u at %p\n", attrib, (void* ) array);
142                  _mesa_printf("  Type 0x%x, Size %d, Stride %d\n",
143                               array->Type, array->Size, array->Stride);
144                  _mesa_printf("  Address/offset %p in Buffer Object %u\n",
145                               array->Ptr, array->BufferObj->Name);
146                  f[k] = 1.0; /* XXX replace the bad value! */
147               }
148               /*assert(!IS_INF_OR_NAN(f[k]));*/
149            }
150         }
151         break;
152      default:
153         ;
154      }
155   }
156}
157
158
159/**
160 * Unmap the buffer object referenced by given array, if mapped.
161 */
162static void
163unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
164{
165   if (array->Enabled &&
166       _mesa_is_bufferobj(array->BufferObj) &&
167       _mesa_bufferobj_mapped(array->BufferObj)) {
168      ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
169   }
170}
171
172
173/**
174 * Examine the array's data for NaNs, etc.
175 */
176static void
177check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
178                         const void *elements, GLint basevertex)
179{
180   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
181   const void *elemMap;
182   GLint i, k;
183
184   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
185      elemMap = ctx->Driver.MapBuffer(ctx,
186                                      GL_ELEMENT_ARRAY_BUFFER_ARB,
187                                      GL_READ_ONLY,
188                                      ctx->Array.ElementArrayBufferObj);
189      elements = ADD_POINTERS(elements, elemMap);
190   }
191
192   for (i = 0; i < count; i++) {
193      GLuint j;
194
195      /* j = element[i] */
196      switch (elemType) {
197      case GL_UNSIGNED_BYTE:
198         j = ((const GLubyte *) elements)[i];
199         break;
200      case GL_UNSIGNED_SHORT:
201         j = ((const GLushort *) elements)[i];
202         break;
203      case GL_UNSIGNED_INT:
204         j = ((const GLuint *) elements)[i];
205         break;
206      default:
207         assert(0);
208      }
209
210      /* check element j of each enabled array */
211      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
212      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
213      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
214      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
215      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
216         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
217      }
218      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
219         check_array_data(ctx, &arrayObj->VertexAttrib[k],
220                          VERT_ATTRIB_GENERIC0 + k, j);
221      }
222   }
223
224   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
225      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
226			      ctx->Array.ElementArrayBufferObj);
227   }
228
229   unmap_array_buffer(ctx, &arrayObj->Vertex);
230   unmap_array_buffer(ctx, &arrayObj->Normal);
231   unmap_array_buffer(ctx, &arrayObj->Color);
232   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
233      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
234   }
235   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
236      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
237   }
238}
239
240
241/**
242 * Check array data, looking for NaNs, etc.
243 */
244static void
245check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
246{
247   /* TO DO */
248}
249
250
251/**
252 * Print info/data for glDrawArrays().
253 */
254static void
255print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
256                  GLenum mode, GLint start, GLsizei count)
257{
258   int i;
259
260   _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
261                mode, start, count);
262
263   for (i = 0; i < 32; i++) {
264      GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
265      GLint stride = exec->array.inputs[i]->Stride;
266      _mesa_printf("attr %2d: size %d stride %d  enabled %d  "
267                   "ptr %p  Bufobj %u\n",
268                   i,
269                   exec->array.inputs[i]->Size,
270                   stride,
271                   /*exec->array.inputs[i]->Enabled,*/
272                   exec->array.legacy_array[i]->Enabled,
273                   exec->array.inputs[i]->Ptr,
274                   bufName);
275
276      if (bufName) {
277         struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
278         GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
279                                            GL_READ_ONLY_ARB, buf);
280         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
281         float *f = (float *) (p + offset);
282         int *k = (int *) f;
283         int i;
284         int n = (count * stride) / 4;
285         if (n > 32)
286            n = 32;
287         _mesa_printf("  Data at offset %d:\n", offset);
288         for (i = 0; i < n; i++) {
289            _mesa_printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
290         }
291         ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
292      }
293   }
294}
295
296
297/**
298 * Just translate the arrayobj into a sane layout.
299 */
300static void
301bind_array_obj(GLcontext *ctx)
302{
303   struct vbo_context *vbo = vbo_context(ctx);
304   struct vbo_exec_context *exec = &vbo->exec;
305   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
306   GLuint i;
307
308   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
309    * rather than as individual named arrays.  Then this function can
310    * go away.
311    */
312   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
313   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
314   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
315   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
316   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
317   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
318   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
319   if (arrayObj->PointSize.Enabled) {
320      /* this aliases COLOR_INDEX */
321      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
322   }
323   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
324
325   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
326      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
327
328   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
329      assert(i < Elements(exec->array.generic_array));
330      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
331   }
332
333   exec->array.array_obj = arrayObj->Name;
334}
335
336
337static void
338recalculate_input_bindings(GLcontext *ctx)
339{
340   struct vbo_context *vbo = vbo_context(ctx);
341   struct vbo_exec_context *exec = &vbo->exec;
342   const struct gl_client_array **inputs = &exec->array.inputs[0];
343   GLbitfield const_inputs = 0x0;
344   GLuint i;
345
346   exec->array.program_mode = get_program_mode(ctx);
347   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
348
349   switch (exec->array.program_mode) {
350   case VP_NONE:
351      /* When no vertex program is active (or the vertex program is generated
352       * from fixed-function state).  We put the material values into the
353       * generic slots.  This is the only situation where material values
354       * are available as per-vertex attributes.
355       */
356      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
357	 if (exec->array.legacy_array[i]->Enabled)
358	    inputs[i] = exec->array.legacy_array[i];
359	 else {
360	    inputs[i] = &vbo->legacy_currval[i];
361            const_inputs |= 1 << i;
362         }
363      }
364
365      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
366	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
367         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
368      }
369
370      /* Could use just about anything, just to fill in the empty
371       * slots:
372       */
373      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
374	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
375         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
376      }
377      break;
378
379   case VP_NV:
380      /* NV_vertex_program - attribute arrays alias and override
381       * conventional, legacy arrays.  No materials, and the generic
382       * slots are vacant.
383       */
384      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
385	 if (exec->array.generic_array[i]->Enabled)
386	    inputs[i] = exec->array.generic_array[i];
387	 else if (exec->array.legacy_array[i]->Enabled)
388	    inputs[i] = exec->array.legacy_array[i];
389	 else {
390	    inputs[i] = &vbo->legacy_currval[i];
391            const_inputs |= 1 << i;
392         }
393      }
394
395      /* Could use just about anything, just to fill in the empty
396       * slots:
397       */
398      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
399	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
400         const_inputs |= 1 << i;
401      }
402      break;
403
404   case VP_ARB:
405      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
406       * attribute array aliases and overrides the legacy position array.
407       *
408       * Otherwise, legacy attributes available in the legacy slots,
409       * generic attributes in the generic slots and materials are not
410       * available as per-vertex attributes.
411       */
412      if (exec->array.generic_array[0]->Enabled)
413	 inputs[0] = exec->array.generic_array[0];
414      else if (exec->array.legacy_array[0]->Enabled)
415	 inputs[0] = exec->array.legacy_array[0];
416      else {
417	 inputs[0] = &vbo->legacy_currval[0];
418         const_inputs |= 1 << 0;
419      }
420
421      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
422	 if (exec->array.legacy_array[i]->Enabled)
423	    inputs[i] = exec->array.legacy_array[i];
424	 else {
425	    inputs[i] = &vbo->legacy_currval[i];
426            const_inputs |= 1 << i;
427         }
428      }
429
430      for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
431	 if (exec->array.generic_array[i]->Enabled)
432	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
433	 else {
434	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
435            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
436         }
437
438      }
439      break;
440   }
441
442   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
443}
444
445
446static void
447bind_arrays(GLcontext *ctx)
448{
449#if 0
450   if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
451      bind_array_obj(ctx);
452      recalculate_input_bindings(ctx);
453   }
454   else if (exec->array.program_mode != get_program_mode(ctx) ||
455	    exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
456      recalculate_input_bindings(ctx);
457   }
458#else
459   bind_array_obj(ctx);
460   recalculate_input_bindings(ctx);
461#endif
462}
463
464
465
466/***********************************************************************
467 * API functions.
468 */
469
470static void GLAPIENTRY
471vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
472{
473   GET_CURRENT_CONTEXT(ctx);
474   struct vbo_context *vbo = vbo_context(ctx);
475   struct vbo_exec_context *exec = &vbo->exec;
476   struct _mesa_prim prim[1];
477
478   if (MESA_VERBOSE & VERBOSE_DRAW)
479      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
480                  _mesa_lookup_enum_by_nr(mode), start, count);
481
482   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
483      return;
484
485   FLUSH_CURRENT( ctx, 0 );
486
487   if (ctx->NewState)
488      _mesa_update_state( ctx );
489
490   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
491      return;
492   }
493
494#if 0
495   check_draw_arrays_data(ctx, start, count);
496#else
497   (void) check_draw_arrays_data;
498#endif
499
500   bind_arrays( ctx );
501
502   /* Again... because we may have changed the bitmask of per-vertex varying
503    * attributes.  If we regenerate the fixed-function vertex program now
504    * we may be able to prune down the number of vertex attributes which we
505    * need in the shader.
506    */
507   if (ctx->NewState)
508      _mesa_update_state( ctx );
509
510   prim[0].begin = 1;
511   prim[0].end = 1;
512   prim[0].weak = 0;
513   prim[0].pad = 0;
514   prim[0].mode = mode;
515   prim[0].start = start;
516   prim[0].count = count;
517   prim[0].indexed = 0;
518   prim[0].basevertex = 0;
519
520   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
521                    GL_TRUE, start, start + count - 1 );
522
523#if 0
524   print_draw_arrays(ctx, exec, mode, start, count);
525#else
526   (void) print_draw_arrays;
527#endif
528}
529
530
531/**
532 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
533 */
534static void
535dump_element_buffer(GLcontext *ctx, GLenum type)
536{
537   const GLvoid *map = ctx->Driver.MapBuffer(ctx,
538                                             GL_ELEMENT_ARRAY_BUFFER_ARB,
539                                             GL_READ_ONLY,
540                                             ctx->Array.ElementArrayBufferObj);
541   switch (type) {
542   case GL_UNSIGNED_BYTE:
543      {
544         const GLubyte *us = (const GLubyte *) map;
545         GLuint i;
546         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
547            _mesa_printf("%02x ", us[i]);
548            if (i % 32 == 31)
549               _mesa_printf("\n");
550         }
551         _mesa_printf("\n");
552      }
553      break;
554   case GL_UNSIGNED_SHORT:
555      {
556         const GLushort *us = (const GLushort *) map;
557         GLuint i;
558         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
559            _mesa_printf("%04x ", us[i]);
560            if (i % 16 == 15)
561               _mesa_printf("\n");
562         }
563         _mesa_printf("\n");
564      }
565      break;
566   case GL_UNSIGNED_INT:
567      {
568         const GLuint *us = (const GLuint *) map;
569         GLuint i;
570         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
571            _mesa_printf("%08x ", us[i]);
572            if (i % 8 == 7)
573               _mesa_printf("\n");
574         }
575         _mesa_printf("\n");
576      }
577      break;
578   default:
579      ;
580   }
581
582   ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
583                           ctx->Array.ElementArrayBufferObj);
584}
585
586
587/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
588static void
589vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
590				GLboolean index_bounds_valid,
591				GLuint start, GLuint end,
592				GLsizei count, GLenum type,
593				const GLvoid *indices,
594				GLint basevertex)
595{
596   struct vbo_context *vbo = vbo_context(ctx);
597   struct vbo_exec_context *exec = &vbo->exec;
598   struct _mesa_index_buffer ib;
599   struct _mesa_prim prim[1];
600
601   FLUSH_CURRENT( ctx, 0 );
602
603   if (ctx->NewState)
604      _mesa_update_state( ctx );
605
606   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
607      return;
608   }
609
610   if (ctx->NewState)
611      _mesa_update_state( ctx );
612
613   bind_arrays( ctx );
614
615   ib.count = count;
616   ib.type = type;
617   ib.obj = ctx->Array.ElementArrayBufferObj;
618   ib.ptr = indices;
619
620   prim[0].begin = 1;
621   prim[0].end = 1;
622   prim[0].weak = 0;
623   prim[0].pad = 0;
624   prim[0].mode = mode;
625   prim[0].start = 0;
626   prim[0].count = count;
627   prim[0].indexed = 1;
628   prim[0].basevertex = basevertex;
629
630   /* Need to give special consideration to rendering a range of
631    * indices starting somewhere above zero.  Typically the
632    * application is issuing multiple DrawRangeElements() to draw
633    * successive primitives layed out linearly in the vertex arrays.
634    * Unless the vertex arrays are all in a VBO (or locked as with
635    * CVA), the OpenGL semantics imply that we need to re-read or
636    * re-upload the vertex data on each draw call.
637    *
638    * In the case of hardware tnl, we want to avoid starting the
639    * upload at zero, as it will mean every draw call uploads an
640    * increasing amount of not-used vertex data.  Worse - in the
641    * software tnl module, all those vertices might be transformed and
642    * lit but never rendered.
643    *
644    * If we just upload or transform the vertices in start..end,
645    * however, the indices will be incorrect.
646    *
647    * At this level, we don't know exactly what the requirements of
648    * the backend are going to be, though it will likely boil down to
649    * either:
650    *
651    * 1) Do nothing, everything is in a VBO and is processed once
652    *       only.
653    *
654    * 2) Adjust the indices and vertex arrays so that start becomes
655    *    zero.
656    *
657    * Rather than doing anything here, I'll provide a helper function
658    * for the latter case elsewhere.
659    */
660
661   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
662		    index_bounds_valid, start, end );
663}
664
665static void GLAPIENTRY
666vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
667				     GLuint start, GLuint end,
668				     GLsizei count, GLenum type,
669				     const GLvoid *indices,
670				     GLint basevertex)
671{
672   static GLuint warnCount = 0;
673   GET_CURRENT_CONTEXT(ctx);
674
675   if (MESA_VERBOSE & VERBOSE_DRAW)
676      _mesa_debug(ctx,
677                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
678                _mesa_lookup_enum_by_nr(mode), start, end, count,
679                _mesa_lookup_enum_by_nr(type), indices, basevertex);
680
681   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
682                                          type, indices, basevertex ))
683      return;
684
685   /* NOTE: It's important that 'end' is a reasonable value.
686    * in _tnl_draw_prims(), we use end to determine how many vertices
687    * to transform.  If it's too large, we can unnecessarily split prims
688    * or we can read/write out of memory in several different places!
689    */
690
691   /* Catch/fix some potential user errors */
692   if (type == GL_UNSIGNED_BYTE) {
693      start = MIN2(start, 0xff);
694      end = MIN2(end, 0xff);
695   }
696   else if (type == GL_UNSIGNED_SHORT) {
697      start = MIN2(start, 0xffff);
698      end = MIN2(end, 0xffff);
699   }
700
701   if (end >= ctx->Array.ArrayObj->_MaxElement) {
702      /* the max element is out of bounds of one or more enabled arrays */
703      warnCount++;
704
705      if (warnCount < 10) {
706         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
707                       "type 0x%x, indices=%p)\n"
708                       "\tend is out of bounds (max=%u)  "
709                       "Element Buffer %u (size %d)\n"
710                       "\tThis should probably be fixed in the application.",
711                       start, end, count, type, indices,
712                       ctx->Array.ArrayObj->_MaxElement - 1,
713                       ctx->Array.ElementArrayBufferObj->Name,
714                       ctx->Array.ElementArrayBufferObj->Size);
715      }
716
717      if (0)
718         dump_element_buffer(ctx, type);
719
720      if (0)
721         _mesa_print_arrays(ctx);
722
723#ifdef DEBUG
724      /* 'end' was out of bounds, but now let's check the actual array
725       * indexes to see if any of them are out of bounds.  If so, warn
726       * and skip the draw to avoid potential segfault, etc.
727       */
728      {
729         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
730                                             ctx->Array.ElementArrayBufferObj);
731         if (max >= ctx->Array.ArrayObj->_MaxElement) {
732            if (warnCount < 10) {
733               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
734                             "count %d, type 0x%x, indices=%p)\n"
735                             "\tindex=%u is out of bounds (max=%u)  "
736                             "Element Buffer %u (size %d)\n"
737                             "\tSkipping the glDrawRangeElements() call",
738                             start, end, count, type, indices, max,
739                             ctx->Array.ArrayObj->_MaxElement - 1,
740                             ctx->Array.ElementArrayBufferObj->Name,
741                             ctx->Array.ElementArrayBufferObj->Size);
742            }
743            return;
744         }
745         /* XXX we could also find the min index and compare to 'start'
746          * to see if start is correct.  But it's more likely to get the
747          * upper bound wrong.
748          */
749      }
750#endif
751
752      /* Set 'end' to the max possible legal value */
753      assert(ctx->Array.ArrayObj->_MaxElement >= 1);
754      end = ctx->Array.ArrayObj->_MaxElement - 1;
755   }
756   else if (0) {
757      _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
758                   "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
759		   "base %d\n",
760                   start, end, type, count,
761                   ctx->Array.ElementArrayBufferObj->Name,
762		   basevertex);
763   }
764
765#if 0
766   check_draw_elements_data(ctx, count, type, indices);
767#else
768   (void) check_draw_elements_data;
769#endif
770
771   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
772				   count, type, indices, basevertex);
773}
774
775
776static void GLAPIENTRY
777vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
778                           GLsizei count, GLenum type, const GLvoid *indices)
779{
780   GET_CURRENT_CONTEXT(ctx);
781
782   if (MESA_VERBOSE & VERBOSE_DRAW)
783      _mesa_debug(ctx,
784                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
785                  _mesa_lookup_enum_by_nr(mode), start, end, count,
786                  _mesa_lookup_enum_by_nr(type), indices);
787
788   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
789					indices, 0);
790}
791
792
793static void GLAPIENTRY
794vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
795                      const GLvoid *indices)
796{
797   GET_CURRENT_CONTEXT(ctx);
798
799   if (MESA_VERBOSE & VERBOSE_DRAW)
800      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
801                  _mesa_lookup_enum_by_nr(mode), count,
802                  _mesa_lookup_enum_by_nr(type), indices);
803
804   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
805      return;
806
807   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
808				   count, type, indices, 0);
809}
810
811
812static void GLAPIENTRY
813vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
814				const GLvoid *indices, GLint basevertex)
815{
816   GET_CURRENT_CONTEXT(ctx);
817
818   if (MESA_VERBOSE & VERBOSE_DRAW)
819      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
820                  _mesa_lookup_enum_by_nr(mode), count,
821                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
822
823   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
824				     basevertex ))
825      return;
826
827   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
828				   count, type, indices, basevertex);
829}
830
831
832/** Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
833static void
834vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
835				const GLsizei *count, GLenum type,
836				const GLvoid **indices, GLsizei primcount,
837				const GLint *basevertex)
838{
839   struct vbo_context *vbo = vbo_context(ctx);
840   struct vbo_exec_context *exec = &vbo->exec;
841   struct _mesa_index_buffer ib;
842   struct _mesa_prim *prim;
843   unsigned int index_type_size = 0;
844   uintptr_t min_index_ptr, max_index_ptr;
845   GLboolean fallback = GL_FALSE;
846   int i;
847
848   if (primcount == 0)
849      return;
850
851   FLUSH_CURRENT( ctx, 0 );
852
853   if (ctx->NewState)
854      _mesa_update_state( ctx );
855
856   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
857      return;
858   }
859
860   if (ctx->NewState)
861      _mesa_update_state( ctx );
862
863   prim = _mesa_calloc(primcount * sizeof(*prim));
864   if (prim == NULL) {
865      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
866      return;
867   }
868
869   /* Decide if we can do this all as one set of primitives sharing the
870    * same index buffer, or if we have to reset the index pointer per primitive.
871    */
872   bind_arrays( ctx );
873
874   switch (type) {
875   case GL_UNSIGNED_INT:
876      index_type_size = 4;
877      break;
878   case GL_UNSIGNED_SHORT:
879      index_type_size = 2;
880      break;
881   case GL_UNSIGNED_BYTE:
882      index_type_size = 1;
883      break;
884   default:
885      assert(0);
886   }
887
888   min_index_ptr = (uintptr_t)indices[0];
889   max_index_ptr = 0;
890   for (i = 0; i < primcount; i++) {
891      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
892      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
893			   index_type_size * count[i]);
894   }
895
896   /* Check if we can handle this thing as a bunch of index offsets from the
897    * same index pointer.  If we can't, then we have to fall back to doing
898    * a draw_prims per primitive.
899    */
900   if (index_type_size != 1) {
901      for (i = 0; i < primcount; i++) {
902	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
903	    fallback = GL_TRUE;
904	    break;
905	 }
906      }
907   }
908
909   /* If the index buffer isn't in a VBO, then treating the application's
910    * subranges of the index buffer as one large index buffer may lead to
911    * us reading unmapped memory.
912    */
913   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
914      fallback = GL_TRUE;
915
916   if (!fallback) {
917      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
918      ib.type = type;
919      ib.obj = ctx->Array.ElementArrayBufferObj;
920      ib.ptr = (void *)min_index_ptr;
921
922      for (i = 0; i < primcount; i++) {
923	 prim[i].begin = (i == 0);
924	 prim[i].end = (i == primcount - 1);
925	 prim[i].weak = 0;
926	 prim[i].pad = 0;
927	 prim[i].mode = mode;
928	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
929	 prim[i].count = count[i];
930	 prim[i].indexed = 1;
931	 if (basevertex != NULL)
932	    prim[i].basevertex = basevertex[i];
933	 else
934	    prim[i].basevertex = 0;
935      }
936
937      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
938		      GL_FALSE, ~0, ~0);
939   } else {
940      for (i = 0; i < primcount; i++) {
941	 ib.count = count[i];
942	 ib.type = type;
943	 ib.obj = ctx->Array.ElementArrayBufferObj;
944	 ib.ptr = indices[i];
945
946
947	 prim[0].begin = 1;
948	 prim[0].end = 1;
949	 prim[0].weak = 0;
950	 prim[0].pad = 0;
951	 prim[0].mode = mode;
952	 prim[0].start = 0;
953	 prim[0].count = count[i];
954	 prim[0].indexed = 1;
955	 if (basevertex != NULL)
956	    prim[0].basevertex = basevertex[i];
957	 else
958	    prim[0].basevertex = 0;
959      }
960
961      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
962		      GL_FALSE, ~0, ~0);
963   }
964   _mesa_free(prim);
965}
966
967
968static void GLAPIENTRY
969vbo_exec_MultiDrawElements(GLenum mode,
970			   const GLsizei *count, GLenum type,
971			   const GLvoid **indices,
972			   GLsizei primcount)
973{
974   GET_CURRENT_CONTEXT(ctx);
975   GLint i;
976
977   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
978
979   for (i = 0; i < primcount; i++) {
980      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
981				       0))
982	 return;
983   }
984
985   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
986				   NULL);
987}
988
989
990static void GLAPIENTRY
991vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
992				     const GLsizei *count, GLenum type,
993				     const GLvoid **indices,
994				     GLsizei primcount,
995				     const GLsizei *basevertex)
996{
997   GET_CURRENT_CONTEXT(ctx);
998   GLint i;
999
1000   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1001
1002   for (i = 0; i < primcount; i++) {
1003      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1004				       basevertex[i]))
1005	 return;
1006   }
1007
1008   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1009				   basevertex);
1010}
1011
1012
1013/***********************************************************************
1014 * Initialization
1015 */
1016
1017void
1018vbo_exec_array_init( struct vbo_exec_context *exec )
1019{
1020#if 1
1021   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1022   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1023   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1024   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1025   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1026   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1027   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1028#else
1029   exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
1030   exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
1031   exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
1032   exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
1033   exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
1034   exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
1035   exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
1036#endif
1037}
1038
1039
1040void
1041vbo_exec_array_destroy( struct vbo_exec_context *exec )
1042{
1043   /* nothing to do */
1044}
1045
1046
1047/* This API entrypoint is not ordinarily used */
1048void GLAPIENTRY
1049_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1050{
1051   vbo_exec_DrawArrays(mode, first, count);
1052}
1053
1054
1055/* This API entrypoint is not ordinarily used */
1056void GLAPIENTRY
1057_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1058                   const GLvoid *indices)
1059{
1060   vbo_exec_DrawElements(mode, count, type, indices);
1061}
1062
1063void GLAPIENTRY
1064_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1065			     const GLvoid *indices, GLint basevertex)
1066{
1067   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1068}
1069
1070
1071/* This API entrypoint is not ordinarily used */
1072void GLAPIENTRY
1073_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1074                        GLenum type, const GLvoid *indices)
1075{
1076   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1077}
1078
1079
1080void GLAPIENTRY
1081_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1082				  GLsizei count, GLenum type,
1083				  const GLvoid *indices, GLint basevertex)
1084{
1085   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1086					indices, basevertex);
1087}
1088
1089
1090/* GL_EXT_multi_draw_arrays */
1091void GLAPIENTRY
1092_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1093			   const GLvoid **indices, GLsizei primcount)
1094{
1095   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1096}
1097
1098
1099void GLAPIENTRY
1100_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1101				  const GLsizei *count, GLenum type,
1102				  const GLvoid **indices, GLsizei primcount,
1103				  const GLint *basevertex)
1104{
1105   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1106					primcount, basevertex);
1107}
1108