v8threads.cc revision 3fb3ca8c7ca439d408449a395897395c0faae8d1
1// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include "v8.h"
29
30#include "api.h"
31#include "bootstrapper.h"
32#include "debug.h"
33#include "execution.h"
34#include "v8threads.h"
35#include "regexp-stack.h"
36
37namespace v8 {
38
39
40// Track whether this V8 instance has ever called v8::Locker. This allows the
41// API code to verify that the lock is always held when V8 is being entered.
42bool Locker::active_ = false;
43
44
45// Constructor for the Locker object.  Once the Locker is constructed the
46// current thread will be guaranteed to have the lock for a given isolate.
47Locker::Locker(v8::Isolate* isolate)
48  : has_lock_(false),
49    top_level_(true),
50    isolate_(reinterpret_cast<i::Isolate*>(isolate)) {
51  if (isolate_ == NULL) {
52    isolate_ = i::Isolate::GetDefaultIsolateForLocking();
53  }
54  // Record that the Locker has been used at least once.
55  active_ = true;
56  // Get the big lock if necessary.
57  if (!isolate_->thread_manager()->IsLockedByCurrentThread()) {
58    isolate_->thread_manager()->Lock();
59    has_lock_ = true;
60
61    // Make sure that V8 is initialized.  Archiving of threads interferes
62    // with deserialization by adding additional root pointers, so we must
63    // initialize here, before anyone can call ~Locker() or Unlocker().
64    if (!isolate_->IsInitialized()) {
65      isolate_->Enter();
66      V8::Initialize();
67      isolate_->Exit();
68    }
69
70    // This may be a locker within an unlocker in which case we have to
71    // get the saved state for this thread and restore it.
72    if (isolate_->thread_manager()->RestoreThread()) {
73      top_level_ = false;
74    } else {
75      internal::ExecutionAccess access(isolate_);
76      isolate_->stack_guard()->ClearThread(access);
77      isolate_->stack_guard()->InitThread(access);
78    }
79    if (isolate_->IsDefaultIsolate()) {
80      // This only enters if not yet entered.
81      internal::Isolate::EnterDefaultIsolate();
82    }
83  }
84  ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
85}
86
87
88bool Locker::IsLocked(v8::Isolate* isolate) {
89  i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
90  if (internal_isolate == NULL) {
91    internal_isolate = i::Isolate::GetDefaultIsolateForLocking();
92  }
93  return internal_isolate->thread_manager()->IsLockedByCurrentThread();
94}
95
96
97Locker::~Locker() {
98  ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
99  if (has_lock_) {
100    if (isolate_->IsDefaultIsolate()) {
101      isolate_->Exit();
102    }
103    if (top_level_) {
104      isolate_->thread_manager()->FreeThreadResources();
105    } else {
106      isolate_->thread_manager()->ArchiveThread();
107    }
108    isolate_->thread_manager()->Unlock();
109  }
110}
111
112
113Unlocker::Unlocker(v8::Isolate* isolate)
114  : isolate_(reinterpret_cast<i::Isolate*>(isolate)) {
115  if (isolate_ == NULL) {
116    isolate_ = i::Isolate::GetDefaultIsolateForLocking();
117  }
118  ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
119  if (isolate_->IsDefaultIsolate()) {
120    isolate_->Exit();
121  }
122  isolate_->thread_manager()->ArchiveThread();
123  isolate_->thread_manager()->Unlock();
124}
125
126
127Unlocker::~Unlocker() {
128  ASSERT(!isolate_->thread_manager()->IsLockedByCurrentThread());
129  isolate_->thread_manager()->Lock();
130  isolate_->thread_manager()->RestoreThread();
131  if (isolate_->IsDefaultIsolate()) {
132    isolate_->Enter();
133  }
134}
135
136
137void Locker::StartPreemption(int every_n_ms) {
138  v8::internal::ContextSwitcher::StartPreemption(every_n_ms);
139}
140
141
142void Locker::StopPreemption() {
143  v8::internal::ContextSwitcher::StopPreemption();
144}
145
146
147namespace internal {
148
149
150bool ThreadManager::RestoreThread() {
151  ASSERT(IsLockedByCurrentThread());
152  // First check whether the current thread has been 'lazily archived', ie
153  // not archived at all.  If that is the case we put the state storage we
154  // had prepared back in the free list, since we didn't need it after all.
155  if (lazily_archived_thread_.Equals(ThreadId::Current())) {
156    lazily_archived_thread_ = ThreadId::Invalid();
157    Isolate::PerIsolateThreadData* per_thread =
158        isolate_->FindPerThreadDataForThisThread();
159    ASSERT(per_thread != NULL);
160    ASSERT(per_thread->thread_state() == lazily_archived_thread_state_);
161    lazily_archived_thread_state_->set_id(ThreadId::Invalid());
162    lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST);
163    lazily_archived_thread_state_ = NULL;
164    per_thread->set_thread_state(NULL);
165    return true;
166  }
167
168  // Make sure that the preemption thread cannot modify the thread state while
169  // it is being archived or restored.
170  ExecutionAccess access(isolate_);
171
172  // If there is another thread that was lazily archived then we have to really
173  // archive it now.
174  if (lazily_archived_thread_.IsValid()) {
175    EagerlyArchiveThread();
176  }
177  Isolate::PerIsolateThreadData* per_thread =
178      isolate_->FindPerThreadDataForThisThread();
179  if (per_thread == NULL || per_thread->thread_state() == NULL) {
180    // This is a new thread.
181    isolate_->stack_guard()->InitThread(access);
182    return false;
183  }
184  ThreadState* state = per_thread->thread_state();
185  char* from = state->data();
186  from = isolate_->handle_scope_implementer()->RestoreThread(from);
187  from = isolate_->RestoreThread(from);
188  from = Relocatable::RestoreState(isolate_, from);
189#ifdef ENABLE_DEBUGGER_SUPPORT
190  from = isolate_->debug()->RestoreDebug(from);
191#endif
192  from = isolate_->stack_guard()->RestoreStackGuard(from);
193  from = isolate_->regexp_stack()->RestoreStack(from);
194  from = isolate_->bootstrapper()->RestoreState(from);
195  per_thread->set_thread_state(NULL);
196  if (state->terminate_on_restore()) {
197    isolate_->stack_guard()->TerminateExecution();
198    state->set_terminate_on_restore(false);
199  }
200  state->set_id(ThreadId::Invalid());
201  state->Unlink();
202  state->LinkInto(ThreadState::FREE_LIST);
203  return true;
204}
205
206
207void ThreadManager::Lock() {
208  mutex_->Lock();
209  mutex_owner_ = ThreadId::Current();
210  ASSERT(IsLockedByCurrentThread());
211}
212
213
214void ThreadManager::Unlock() {
215  mutex_owner_ = ThreadId::Invalid();
216  mutex_->Unlock();
217}
218
219
220static int ArchiveSpacePerThread() {
221  return HandleScopeImplementer::ArchiveSpacePerThread() +
222                        Isolate::ArchiveSpacePerThread() +
223#ifdef ENABLE_DEBUGGER_SUPPORT
224                          Debug::ArchiveSpacePerThread() +
225#endif
226                     StackGuard::ArchiveSpacePerThread() +
227                    RegExpStack::ArchiveSpacePerThread() +
228                   Bootstrapper::ArchiveSpacePerThread() +
229                    Relocatable::ArchiveSpacePerThread();
230}
231
232
233ThreadState::ThreadState(ThreadManager* thread_manager)
234    : id_(ThreadId::Invalid()),
235      terminate_on_restore_(false),
236      next_(this),
237      previous_(this),
238      thread_manager_(thread_manager) {
239}
240
241
242void ThreadState::AllocateSpace() {
243  data_ = NewArray<char>(ArchiveSpacePerThread());
244}
245
246
247void ThreadState::Unlink() {
248  next_->previous_ = previous_;
249  previous_->next_ = next_;
250}
251
252
253void ThreadState::LinkInto(List list) {
254  ThreadState* flying_anchor =
255      list == FREE_LIST ? thread_manager_->free_anchor_
256                        : thread_manager_->in_use_anchor_;
257  next_ = flying_anchor->next_;
258  previous_ = flying_anchor;
259  flying_anchor->next_ = this;
260  next_->previous_ = this;
261}
262
263
264ThreadState* ThreadManager::GetFreeThreadState() {
265  ThreadState* gotten = free_anchor_->next_;
266  if (gotten == free_anchor_) {
267    ThreadState* new_thread_state = new ThreadState(this);
268    new_thread_state->AllocateSpace();
269    return new_thread_state;
270  }
271  return gotten;
272}
273
274
275// Gets the first in the list of archived threads.
276ThreadState* ThreadManager::FirstThreadStateInUse() {
277  return in_use_anchor_->Next();
278}
279
280
281ThreadState* ThreadState::Next() {
282  if (next_ == thread_manager_->in_use_anchor_) return NULL;
283  return next_;
284}
285
286
287// Thread ids must start with 1, because in TLS having thread id 0 can't
288// be distinguished from not having a thread id at all (since NULL is
289// defined as 0.)
290ThreadManager::ThreadManager()
291    : mutex_(OS::CreateMutex()),
292      mutex_owner_(ThreadId::Invalid()),
293      lazily_archived_thread_(ThreadId::Invalid()),
294      lazily_archived_thread_state_(NULL),
295      free_anchor_(NULL),
296      in_use_anchor_(NULL) {
297  free_anchor_ = new ThreadState(this);
298  in_use_anchor_ = new ThreadState(this);
299}
300
301
302ThreadManager::~ThreadManager() {
303  // TODO(isolates): Destroy mutexes.
304}
305
306
307void ThreadManager::ArchiveThread() {
308  ASSERT(lazily_archived_thread_.Equals(ThreadId::Invalid()));
309  ASSERT(!IsArchived());
310  ASSERT(IsLockedByCurrentThread());
311  ThreadState* state = GetFreeThreadState();
312  state->Unlink();
313  Isolate::PerIsolateThreadData* per_thread =
314      isolate_->FindOrAllocatePerThreadDataForThisThread();
315  per_thread->set_thread_state(state);
316  lazily_archived_thread_ = ThreadId::Current();
317  lazily_archived_thread_state_ = state;
318  ASSERT(state->id().Equals(ThreadId::Invalid()));
319  state->set_id(CurrentId());
320  ASSERT(!state->id().Equals(ThreadId::Invalid()));
321}
322
323
324void ThreadManager::EagerlyArchiveThread() {
325  ASSERT(IsLockedByCurrentThread());
326  ThreadState* state = lazily_archived_thread_state_;
327  state->LinkInto(ThreadState::IN_USE_LIST);
328  char* to = state->data();
329  // Ensure that data containing GC roots are archived first, and handle them
330  // in ThreadManager::Iterate(ObjectVisitor*).
331  to = isolate_->handle_scope_implementer()->ArchiveThread(to);
332  to = isolate_->ArchiveThread(to);
333  to = Relocatable::ArchiveState(isolate_, to);
334#ifdef ENABLE_DEBUGGER_SUPPORT
335  to = isolate_->debug()->ArchiveDebug(to);
336#endif
337  to = isolate_->stack_guard()->ArchiveStackGuard(to);
338  to = isolate_->regexp_stack()->ArchiveStack(to);
339  to = isolate_->bootstrapper()->ArchiveState(to);
340  lazily_archived_thread_ = ThreadId::Invalid();
341  lazily_archived_thread_state_ = NULL;
342}
343
344
345void ThreadManager::FreeThreadResources() {
346  isolate_->handle_scope_implementer()->FreeThreadResources();
347  isolate_->FreeThreadResources();
348#ifdef ENABLE_DEBUGGER_SUPPORT
349  isolate_->debug()->FreeThreadResources();
350#endif
351  isolate_->stack_guard()->FreeThreadResources();
352  isolate_->regexp_stack()->FreeThreadResources();
353  isolate_->bootstrapper()->FreeThreadResources();
354}
355
356
357bool ThreadManager::IsArchived() {
358  Isolate::PerIsolateThreadData* data =
359      isolate_->FindPerThreadDataForThisThread();
360  return data != NULL && data->thread_state() != NULL;
361}
362
363void ThreadManager::Iterate(ObjectVisitor* v) {
364  // Expecting no threads during serialization/deserialization
365  for (ThreadState* state = FirstThreadStateInUse();
366       state != NULL;
367       state = state->Next()) {
368    char* data = state->data();
369    data = HandleScopeImplementer::Iterate(v, data);
370    data = isolate_->Iterate(v, data);
371    data = Relocatable::Iterate(v, data);
372  }
373}
374
375
376void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) {
377  for (ThreadState* state = FirstThreadStateInUse();
378       state != NULL;
379       state = state->Next()) {
380    char* data = state->data();
381    data += HandleScopeImplementer::ArchiveSpacePerThread();
382    isolate_->IterateThread(v, data);
383  }
384}
385
386
387ThreadId ThreadManager::CurrentId() {
388  return ThreadId::Current();
389}
390
391
392void ThreadManager::TerminateExecution(ThreadId thread_id) {
393  for (ThreadState* state = FirstThreadStateInUse();
394       state != NULL;
395       state = state->Next()) {
396    if (thread_id.Equals(state->id())) {
397      state->set_terminate_on_restore(true);
398    }
399  }
400}
401
402
403ContextSwitcher::ContextSwitcher(Isolate* isolate, int every_n_ms)
404  : Thread("v8:CtxtSwitcher"),
405    keep_going_(true),
406    sleep_ms_(every_n_ms),
407    isolate_(isolate) {
408}
409
410
411// Set the scheduling interval of V8 threads. This function starts the
412// ContextSwitcher thread if needed.
413void ContextSwitcher::StartPreemption(int every_n_ms) {
414  Isolate* isolate = Isolate::Current();
415  ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate)));
416  if (isolate->context_switcher() == NULL) {
417    // If the ContextSwitcher thread is not running at the moment start it now.
418    isolate->set_context_switcher(new ContextSwitcher(isolate, every_n_ms));
419    isolate->context_switcher()->Start();
420  } else {
421    // ContextSwitcher thread is already running, so we just change the
422    // scheduling interval.
423    isolate->context_switcher()->sleep_ms_ = every_n_ms;
424  }
425}
426
427
428// Disable preemption of V8 threads. If multiple threads want to use V8 they
429// must cooperatively schedule amongst them from this point on.
430void ContextSwitcher::StopPreemption() {
431  Isolate* isolate = Isolate::Current();
432  ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate)));
433  if (isolate->context_switcher() != NULL) {
434    // The ContextSwitcher thread is running. We need to stop it and release
435    // its resources.
436    isolate->context_switcher()->keep_going_ = false;
437    // Wait for the ContextSwitcher thread to exit.
438    isolate->context_switcher()->Join();
439    // Thread has exited, now we can delete it.
440    delete(isolate->context_switcher());
441    isolate->set_context_switcher(NULL);
442  }
443}
444
445
446// Main loop of the ContextSwitcher thread: Preempt the currently running V8
447// thread at regular intervals.
448void ContextSwitcher::Run() {
449  while (keep_going_) {
450    OS::Sleep(sleep_ms_);
451    isolate()->stack_guard()->Preempt();
452  }
453}
454
455
456// Acknowledge the preemption by the receiving thread.
457void ContextSwitcher::PreemptionReceived() {
458  ASSERT(Locker::IsLocked());
459  // There is currently no accounting being done for this. But could be in the
460  // future, which is why we leave this in.
461}
462
463
464}  // namespace internal
465}  // namespace v8
466