Gravity.java revision c0053223bedf33581b0830fb87be32c1f26e5372
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18import android.graphics.Rect;
19
20/**
21 * Standard constants and tools for placing an object within a potentially
22 * larger container.
23 */
24public class Gravity
25{
26    /** Constant indicating that no gravity has been set **/
27    public static final int NO_GRAVITY = 0x0000;
28
29    /** Raw bit indicating the gravity for an axis has been specified. */
30    public static final int AXIS_SPECIFIED = 0x0001;
31
32    /** Raw bit controlling how the left/top edge is placed. */
33    public static final int AXIS_PULL_BEFORE = 0x0002;
34    /** Raw bit controlling how the right/bottom edge is placed. */
35    public static final int AXIS_PULL_AFTER = 0x0004;
36    /** Raw bit controlling whether the right/bottom edge is clipped to its
37     * container, based on the gravity direction being applied. */
38    public static final int AXIS_CLIP = 0x0008;
39
40    /** Bits defining the horizontal axis. */
41    public static final int AXIS_X_SHIFT = 0;
42    /** Bits defining the vertical axis. */
43    public static final int AXIS_Y_SHIFT = 4;
44
45    /** Push object to the top of its container, not changing its size. */
46    public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
47    /** Push object to the bottom of its container, not changing its size. */
48    public static final int BOTTOM = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
49    /** Push object to the left of its container, not changing its size. */
50    public static final int LEFT = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
51    /** Push object to the right of its container, not changing its size. */
52    public static final int RIGHT = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
53
54    /** Place object in the vertical center of its container, not changing its
55     *  size. */
56    public static final int CENTER_VERTICAL = AXIS_SPECIFIED<<AXIS_Y_SHIFT;
57    /** Grow the vertical size of the object if needed so it completely fills
58     *  its container. */
59    public static final int FILL_VERTICAL = TOP|BOTTOM;
60
61    /** Place object in the horizontal center of its container, not changing its
62     *  size. */
63    public static final int CENTER_HORIZONTAL = AXIS_SPECIFIED<<AXIS_X_SHIFT;
64    /** Grow the horizontal size of the object if needed so it completely fills
65     *  its container. */
66    public static final int FILL_HORIZONTAL = LEFT|RIGHT;
67
68    /** Place the object in the center of its container in both the vertical
69     *  and horizontal axis, not changing its size. */
70    public static final int CENTER = CENTER_VERTICAL|CENTER_HORIZONTAL;
71
72    /** Grow the horizontal and vertical size of the object if needed so it
73     *  completely fills its container. */
74    public static final int FILL = FILL_VERTICAL|FILL_HORIZONTAL;
75
76    /** Flag to clip the edges of the object to its container along the
77     *  vertical axis. */
78    public static final int CLIP_VERTICAL = AXIS_CLIP<<AXIS_Y_SHIFT;
79
80    /** Flag to clip the edges of the object to its container along the
81     *  horizontal axis. */
82    public static final int CLIP_HORIZONTAL = AXIS_CLIP<<AXIS_X_SHIFT;
83
84    /** Raw bit controlling whether the layout direction is relative or not (START/END instead of
85     * absolute LEFT/RIGHT).
86     */
87    public static final int RELATIVE_LAYOUT_DIRECTION = 0x00800000;
88
89    /**
90     * Binary mask to get the absolute horizontal gravity of a gravity.
91     */
92    public static final int HORIZONTAL_GRAVITY_MASK = (AXIS_SPECIFIED |
93            AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_X_SHIFT;
94    /**
95     * Binary mask to get the vertical gravity of a gravity.
96     */
97    public static final int VERTICAL_GRAVITY_MASK = (AXIS_SPECIFIED |
98            AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_Y_SHIFT;
99
100    /** Special constant to enable clipping to an overall display along the
101     *  vertical dimension.  This is not applied by default by
102     *  {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
103     *  yourself by calling {@link #applyDisplay}.
104     */
105    public static final int DISPLAY_CLIP_VERTICAL = 0x10000000;
106
107    /** Special constant to enable clipping to an overall display along the
108     *  horizontal dimension.  This is not applied by default by
109     *  {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
110     *  yourself by calling {@link #applyDisplay}.
111     */
112    public static final int DISPLAY_CLIP_HORIZONTAL = 0x01000000;
113
114    /** Push object to x-axis position at the start of its container, not changing its size. */
115    public static final int START = RELATIVE_LAYOUT_DIRECTION | LEFT;
116
117    /** Push object to x-axis position at the end of its container, not changing its size. */
118    public static final int END = RELATIVE_LAYOUT_DIRECTION | RIGHT;
119
120    /**
121     * Binary mask for the horizontal gravity and script specific direction bit.
122     */
123    public static final int RELATIVE_HORIZONTAL_GRAVITY_MASK = START | END;
124
125    /**
126     * Apply a gravity constant to an object. This suppose that the layout direction is LTR.
127     *
128     * @param gravity The desired placement of the object, as defined by the
129     *                constants in this class.
130     * @param w The horizontal size of the object.
131     * @param h The vertical size of the object.
132     * @param container The frame of the containing space, in which the object
133     *                  will be placed.  Should be large enough to contain the
134     *                  width and height of the object.
135     * @param outRect Receives the computed frame of the object in its
136     *                container.
137     */
138    public static void apply(int gravity, int w, int h, Rect container, Rect outRect) {
139        apply(gravity, w, h, container, 0, 0, outRect);
140    }
141
142    /**
143     * Apply a gravity constant to an object and take care if layout direction is RTL or not.
144     *
145     * @param gravity The desired placement of the object, as defined by the
146     *                constants in this class.
147     * @param w The horizontal size of the object.
148     * @param h The vertical size of the object.
149     * @param container The frame of the containing space, in which the object
150     *                  will be placed.  Should be large enough to contain the
151     *                  width and height of the object.
152     * @param outRect Receives the computed frame of the object in its
153     *                container.
154     * @param layoutDirection The layout direction.
155     *
156     * @hide
157     */
158    public static void apply(int gravity, int w, int h, Rect container,
159            Rect outRect, int layoutDirection) {
160        int absGravity = getAbsoluteGravity(gravity, layoutDirection);
161        apply(absGravity, w, h, container, 0, 0, outRect);
162    }
163
164    /**
165     * Apply a gravity constant to an object.
166     *
167     * @param gravity The desired placement of the object, as defined by the
168     *                constants in this class.
169     * @param w The horizontal size of the object.
170     * @param h The vertical size of the object.
171     * @param container The frame of the containing space, in which the object
172     *                  will be placed.  Should be large enough to contain the
173     *                  width and height of the object.
174     * @param xAdj Offset to apply to the X axis.  If gravity is LEFT this
175     *             pushes it to the right; if gravity is RIGHT it pushes it to
176     *             the left; if gravity is CENTER_HORIZONTAL it pushes it to the
177     *             right or left; otherwise it is ignored.
178     * @param yAdj Offset to apply to the Y axis.  If gravity is TOP this pushes
179     *             it down; if gravity is BOTTOM it pushes it up; if gravity is
180     *             CENTER_VERTICAL it pushes it down or up; otherwise it is
181     *             ignored.
182     * @param outRect Receives the computed frame of the object in its
183     *                container.
184     */
185    public static void apply(int gravity, int w, int h, Rect container,
186            int xAdj, int yAdj, Rect outRect) {
187        switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_X_SHIFT)) {
188            case 0:
189                outRect.left = container.left
190                        + ((container.right - container.left - w)/2) + xAdj;
191                outRect.right = outRect.left + w;
192                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
193                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
194                    if (outRect.left < container.left) {
195                        outRect.left = container.left;
196                    }
197                    if (outRect.right > container.right) {
198                        outRect.right = container.right;
199                    }
200                }
201                break;
202            case AXIS_PULL_BEFORE<<AXIS_X_SHIFT:
203                outRect.left = container.left + xAdj;
204                outRect.right = outRect.left + w;
205                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
206                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
207                    if (outRect.right > container.right) {
208                        outRect.right = container.right;
209                    }
210                }
211                break;
212            case AXIS_PULL_AFTER<<AXIS_X_SHIFT:
213                outRect.right = container.right - xAdj;
214                outRect.left = outRect.right - w;
215                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
216                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
217                    if (outRect.left < container.left) {
218                        outRect.left = container.left;
219                    }
220                }
221                break;
222            default:
223                outRect.left = container.left + xAdj;
224                outRect.right = container.right + xAdj;
225                break;
226        }
227
228        switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_Y_SHIFT)) {
229            case 0:
230                outRect.top = container.top
231                        + ((container.bottom - container.top - h)/2) + yAdj;
232                outRect.bottom = outRect.top + h;
233                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
234                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
235                    if (outRect.top < container.top) {
236                        outRect.top = container.top;
237                    }
238                    if (outRect.bottom > container.bottom) {
239                        outRect.bottom = container.bottom;
240                    }
241                }
242                break;
243            case AXIS_PULL_BEFORE<<AXIS_Y_SHIFT:
244                outRect.top = container.top + yAdj;
245                outRect.bottom = outRect.top + h;
246                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
247                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
248                    if (outRect.bottom > container.bottom) {
249                        outRect.bottom = container.bottom;
250                    }
251                }
252                break;
253            case AXIS_PULL_AFTER<<AXIS_Y_SHIFT:
254                outRect.bottom = container.bottom - yAdj;
255                outRect.top = outRect.bottom - h;
256                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
257                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
258                    if (outRect.top < container.top) {
259                        outRect.top = container.top;
260                    }
261                }
262                break;
263            default:
264                outRect.top = container.top + yAdj;
265                outRect.bottom = container.bottom + yAdj;
266                break;
267        }
268    }
269
270    /**
271     * Apply additional gravity behavior based on the overall "display" that an
272     * object exists in.  This can be used after
273     * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
274     * within a visible display.  By default this moves or clips the object
275     * to be visible in the display; the gravity flags
276     * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
277     * can be used to change this behavior.
278     *
279     * @param gravity Gravity constants to modify the placement within the
280     * display.
281     * @param display The rectangle of the display in which the object is
282     * being placed.
283     * @param inoutObj Supplies the current object position; returns with it
284     * modified if needed to fit in the display.
285     */
286    public static void applyDisplay(int gravity, Rect display, Rect inoutObj) {
287        if ((gravity&DISPLAY_CLIP_VERTICAL) != 0) {
288            if (inoutObj.top < display.top) inoutObj.top = display.top;
289            if (inoutObj.bottom > display.bottom) inoutObj.bottom = display.bottom;
290        } else {
291            int off = 0;
292            if (inoutObj.top < display.top) off = display.top-inoutObj.top;
293            else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
294            if (off != 0) {
295                if (inoutObj.height() > (display.bottom-display.top)) {
296                    inoutObj.top = display.top;
297                    inoutObj.bottom = display.bottom;
298                } else {
299                    inoutObj.top += off;
300                    inoutObj.bottom += off;
301                }
302            }
303        }
304
305        if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) {
306            if (inoutObj.left < display.left) inoutObj.left = display.left;
307            if (inoutObj.right > display.right) inoutObj.right = display.right;
308        } else {
309            int off = 0;
310            if (inoutObj.left < display.left) off = display.left-inoutObj.left;
311            else if (inoutObj.right > display.right) off = display.right-inoutObj.right;
312            if (off != 0) {
313                if (inoutObj.width() > (display.right-display.left)) {
314                    inoutObj.left = display.left;
315                    inoutObj.right = display.right;
316                } else {
317                    inoutObj.left += off;
318                    inoutObj.right += off;
319                }
320            }
321        }
322    }
323
324    /**
325     * <p>Indicate whether the supplied gravity has a vertical pull.</p>
326     *
327     * @param gravity the gravity to check for vertical pull
328     * @return true if the supplied gravity has a vertical pull
329     */
330    public static boolean isVertical(int gravity) {
331        return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0;
332    }
333
334    /**
335     * <p>Indicate whether the supplied gravity has an horizontal pull.</p>
336     *
337     * @param gravity the gravity to check for horizontal pull
338     * @return true if the supplied gravity has an horizontal pull
339     */
340    public static boolean isHorizontal(int gravity) {
341        return gravity > 0 && (gravity & RELATIVE_HORIZONTAL_GRAVITY_MASK) != 0;
342    }
343
344    /**
345     * <p>Convert script specific gravity to absolute horizontal value.</p>
346     *
347     * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT.
348     * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
349     *
350     *
351     * @param gravity The gravity to convert to absolute (horizontal) values.
352     * @param layoutDirection The layout direction.
353     * @return gravity converted to absolute (horizontal) values.
354     */
355    public static int getAbsoluteGravity(int gravity, int layoutDirection) {
356        int result = gravity;
357        // If layout is script specific and gravity is horizontal relative (START or END)
358        if ((result & RELATIVE_LAYOUT_DIRECTION) > 0) {
359            if ((result & Gravity.START) == Gravity.START) {
360                // Remove the START bit
361                result &= ~START;
362                if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
363                    // Set the RIGHT bit
364                    result |= RIGHT;
365                } else {
366                    // Set the LEFT bit
367                    result |= LEFT;
368                }
369            } else if ((result & Gravity.END) == Gravity.END) {
370                // Remove the END bit
371                result &= ~END;
372                if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
373                    // Set the LEFT bit
374                    result |= LEFT;
375                } else {
376                    // Set the RIGHT bit
377                    result |= RIGHT;
378                }
379            }
380            // Don't need the script specific bit any more, so remove it as we are converting to
381            // absolute values (LEFT or RIGHT)
382            result &= ~RELATIVE_LAYOUT_DIRECTION;
383        }
384        return result;
385    }
386}
387