Canvas.java revision 07da9df62bdd22acda0a49d239443f0b07d994f7
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors or setBitmap, freed in finalizer
41    int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    /**
66     * Flag for drawTextRun indicating left-to-right run direction.
67     * @hide
68     */
69    public static final int DIRECTION_LTR = 0;
70
71    /**
72     * Flag for drawTextRun indicating right-to-left run direction.
73     * @hide
74     */
75    public static final int DIRECTION_RTL = 1;
76
77    // Maximum bitmap size as defined in Skia's native code
78    // (see SkCanvas.cpp, SkDraw.cpp)
79    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
80
81    // This field is used to finalize the native Canvas properly
82    @SuppressWarnings({"UnusedDeclaration"})
83    private final CanvasFinalizer mFinalizer;
84
85    private static class CanvasFinalizer {
86        private int mNativeCanvas;
87
88        public CanvasFinalizer(int nativeCanvas) {
89            mNativeCanvas = nativeCanvas;
90        }
91
92        @Override
93        protected void finalize() throws Throwable {
94            try {
95                if (mNativeCanvas != 0) {
96                    finalizer(mNativeCanvas);
97                }
98            } finally {
99                super.finalize();
100            }
101        }
102    }
103
104    /**
105     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
106     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
107     * this will typically be replaced when a target bitmap is set for the
108     * canvas.
109     */
110    public Canvas() {
111        // 0 means no native bitmap
112        mNativeCanvas = initRaster(0);
113        mFinalizer = new CanvasFinalizer(mNativeCanvas);
114    }
115
116    /**
117     * Construct a canvas with the specified bitmap to draw into. The bitmap
118     * must be mutable.
119     *
120     * <p>The initial target density of the canvas is the same as the given
121     * bitmap's density.
122     *
123     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
124     */
125    public Canvas(Bitmap bitmap) {
126        if (!bitmap.isMutable()) {
127            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
128        }
129        throwIfRecycled(bitmap);
130        mNativeCanvas = initRaster(bitmap.ni());
131        mFinalizer = new CanvasFinalizer(mNativeCanvas);
132        mBitmap = bitmap;
133        mDensity = bitmap.mDensity;
134    }
135
136    Canvas(int nativeCanvas) {
137        if (nativeCanvas == 0) {
138            throw new IllegalStateException();
139        }
140        mNativeCanvas = nativeCanvas;
141        mFinalizer = new CanvasFinalizer(nativeCanvas);
142        mDensity = Bitmap.getDefaultDensity();
143    }
144
145    /**
146     * Replace existing canvas while ensuring that the swap has occurred before
147     * the previous native canvas is unreferenced.
148     */
149    private void safeCanvasSwap(int nativeCanvas, boolean copyState) {
150        final int oldCanvas = mNativeCanvas;
151        mNativeCanvas = nativeCanvas;
152        mFinalizer.mNativeCanvas = nativeCanvas;
153        if (copyState) {
154            copyNativeCanvasState(oldCanvas, mNativeCanvas);
155        }
156        finalizer(oldCanvas);
157    }
158
159    /**
160     * Returns null.
161     *
162     * @deprecated This method is not supported and should not be invoked.
163     *
164     * @hide
165     */
166    @Deprecated
167    protected GL getGL() {
168        return null;
169    }
170
171    /**
172     * Indicates whether this Canvas uses hardware acceleration.
173     *
174     * Note that this method does not define what type of hardware acceleration
175     * may or may not be used.
176     *
177     * @return True if drawing operations are hardware accelerated,
178     *         false otherwise.
179     */
180    public boolean isHardwareAccelerated() {
181        return false;
182    }
183
184    /**
185     * Specify a bitmap for the canvas to draw into. All canvas state such as
186     * layers, filters, and the save/restore stack are reset with the exception
187     * of the current matrix and clip stack. Additionally, as a side-effect
188     * the canvas' target density is updated to match that of the bitmap.
189     *
190     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
191     * @see #setDensity(int)
192     * @see #getDensity()
193     */
194    public void setBitmap(Bitmap bitmap) {
195        if (isHardwareAccelerated()) {
196            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
197        }
198
199        if (bitmap == null) {
200            safeCanvasSwap(initRaster(0), false);
201            mDensity = Bitmap.DENSITY_NONE;
202        } else {
203            if (!bitmap.isMutable()) {
204                throw new IllegalStateException();
205            }
206            throwIfRecycled(bitmap);
207
208            safeCanvasSwap(initRaster(bitmap.ni()), true);
209            mDensity = bitmap.mDensity;
210        }
211
212        mBitmap = bitmap;
213    }
214
215    /**
216     * Set the viewport dimensions if this canvas is GL based. If it is not,
217     * this method is ignored and no exception is thrown.
218     *
219     * @param width The width of the viewport
220     * @param height The height of the viewport
221     *
222     * @hide
223     */
224    public void setViewport(int width, int height) {
225    }
226
227    /**
228     * Return true if the device that the current layer draws into is opaque
229     * (i.e. does not support per-pixel alpha).
230     *
231     * @return true if the device that the current layer draws into is opaque
232     */
233    public native boolean isOpaque();
234
235    /**
236     * Returns the width of the current drawing layer
237     *
238     * @return the width of the current drawing layer
239     */
240    public native int getWidth();
241
242    /**
243     * Returns the height of the current drawing layer
244     *
245     * @return the height of the current drawing layer
246     */
247    public native int getHeight();
248
249    /**
250     * <p>Returns the target density of the canvas.  The default density is
251     * derived from the density of its backing bitmap, or
252     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
253     *
254     * @return Returns the current target density of the canvas, which is used
255     * to determine the scaling factor when drawing a bitmap into it.
256     *
257     * @see #setDensity(int)
258     * @see Bitmap#getDensity()
259     */
260    public int getDensity() {
261        return mDensity;
262    }
263
264    /**
265     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
266     * the target density of the canvas itself, as well as the density of its
267     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
268     *
269     * @param density The new target density of the canvas, which is used
270     * to determine the scaling factor when drawing a bitmap into it.  Use
271     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
272     *
273     * @see #getDensity()
274     * @see Bitmap#setDensity(int)
275     */
276    public void setDensity(int density) {
277        if (mBitmap != null) {
278            mBitmap.setDensity(density);
279        }
280        mDensity = density;
281    }
282
283    /** @hide */
284    public void setScreenDensity(int density) {
285        mScreenDensity = density;
286    }
287
288    /**
289     * Returns the maximum allowed width for bitmaps drawn with this canvas.
290     * Attempting to draw with a bitmap wider than this value will result
291     * in an error.
292     *
293     * @see #getMaximumBitmapHeight()
294     */
295    public int getMaximumBitmapWidth() {
296        return MAXMIMUM_BITMAP_SIZE;
297    }
298
299    /**
300     * Returns the maximum allowed height for bitmaps drawn with this canvas.
301     * Attempting to draw with a bitmap taller than this value will result
302     * in an error.
303     *
304     * @see #getMaximumBitmapWidth()
305     */
306    public int getMaximumBitmapHeight() {
307        return MAXMIMUM_BITMAP_SIZE;
308    }
309
310    // the SAVE_FLAG constants must match their native equivalents
311
312    /** restore the current matrix when restore() is called */
313    public static final int MATRIX_SAVE_FLAG = 0x01;
314    /** restore the current clip when restore() is called */
315    public static final int CLIP_SAVE_FLAG = 0x02;
316    /** the layer needs to per-pixel alpha */
317    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
318    /** the layer needs to 8-bits per color component */
319    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
320    /** clip against the layer's bounds */
321    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
322    /** restore everything when restore() is called */
323    public static final int ALL_SAVE_FLAG = 0x1F;
324
325    /**
326     * Saves the current matrix and clip onto a private stack. Subsequent
327     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
328     * will all operate as usual, but when the balancing call to restore()
329     * is made, those calls will be forgotten, and the settings that existed
330     * before the save() will be reinstated.
331     *
332     * @return The value to pass to restoreToCount() to balance this save()
333     */
334    public native int save();
335
336    /**
337     * Based on saveFlags, can save the current matrix and clip onto a private
338     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
339     * clipRect,clipPath will all operate as usual, but when the balancing
340     * call to restore() is made, those calls will be forgotten, and the
341     * settings that existed before the save() will be reinstated.
342     *
343     * @param saveFlags flag bits that specify which parts of the Canvas state
344     *                  to save/restore
345     * @return The value to pass to restoreToCount() to balance this save()
346     */
347    public native int save(int saveFlags);
348
349    /**
350     * This behaves the same as save(), but in addition it allocates an
351     * offscreen bitmap. All drawing calls are directed there, and only when
352     * the balancing call to restore() is made is that offscreen transfered to
353     * the canvas (or the previous layer). Subsequent calls to translate,
354     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
355     * copy. When the balancing call to restore() is made, this copy is
356     * deleted and the previous matrix/clip state is restored.
357     *
358     * @param bounds May be null. The maximum size the offscreen bitmap
359     *               needs to be (in local coordinates)
360     * @param paint  This is copied, and is applied to the offscreen when
361     *               restore() is called.
362     * @param saveFlags  see _SAVE_FLAG constants
363     * @return       value to pass to restoreToCount() to balance this save()
364     */
365    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
366        return native_saveLayer(mNativeCanvas, bounds,
367                                paint != null ? paint.mNativePaint : 0,
368                                saveFlags);
369    }
370
371    /**
372     * Helper version of saveLayer() that takes 4 values rather than a RectF.
373     */
374    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
375            int saveFlags) {
376        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
377                                paint != null ? paint.mNativePaint : 0,
378                                saveFlags);
379    }
380
381    /**
382     * This behaves the same as save(), but in addition it allocates an
383     * offscreen bitmap. All drawing calls are directed there, and only when
384     * the balancing call to restore() is made is that offscreen transfered to
385     * the canvas (or the previous layer). Subsequent calls to translate,
386     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
387     * copy. When the balancing call to restore() is made, this copy is
388     * deleted and the previous matrix/clip state is restored.
389     *
390     * @param bounds    The maximum size the offscreen bitmap needs to be
391     *                  (in local coordinates)
392     * @param alpha     The alpha to apply to the offscreen when when it is
393                        drawn during restore()
394     * @param saveFlags see _SAVE_FLAG constants
395     * @return          value to pass to restoreToCount() to balance this call
396     */
397    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
398        alpha = Math.min(255, Math.max(0, alpha));
399        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
400    }
401
402    /**
403     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
404     */
405    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
406            int saveFlags) {
407        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
408                                     alpha, saveFlags);
409    }
410
411    /**
412     * This call balances a previous call to save(), and is used to remove all
413     * modifications to the matrix/clip state since the last save call. It is
414     * an error to call restore() more times than save() was called.
415     */
416    public native void restore();
417
418    /**
419     * Returns the number of matrix/clip states on the Canvas' private stack.
420     * This will equal # save() calls - # restore() calls.
421     */
422    public native int getSaveCount();
423
424    /**
425     * Efficient way to pop any calls to save() that happened after the save
426     * count reached saveCount. It is an error for saveCount to be less than 1.
427     *
428     * Example:
429     *    int count = canvas.save();
430     *    ... // more calls potentially to save()
431     *    canvas.restoreToCount(count);
432     *    // now the canvas is back in the same state it was before the initial
433     *    // call to save().
434     *
435     * @param saveCount The save level to restore to.
436     */
437    public native void restoreToCount(int saveCount);
438
439    /**
440     * Preconcat the current matrix with the specified translation
441     *
442     * @param dx The distance to translate in X
443     * @param dy The distance to translate in Y
444    */
445    public native void translate(float dx, float dy);
446
447    /**
448     * Preconcat the current matrix with the specified scale.
449     *
450     * @param sx The amount to scale in X
451     * @param sy The amount to scale in Y
452     */
453    public native void scale(float sx, float sy);
454
455    /**
456     * Preconcat the current matrix with the specified scale.
457     *
458     * @param sx The amount to scale in X
459     * @param sy The amount to scale in Y
460     * @param px The x-coord for the pivot point (unchanged by the scale)
461     * @param py The y-coord for the pivot point (unchanged by the scale)
462     */
463    public final void scale(float sx, float sy, float px, float py) {
464        translate(px, py);
465        scale(sx, sy);
466        translate(-px, -py);
467    }
468
469    /**
470     * Preconcat the current matrix with the specified rotation.
471     *
472     * @param degrees The amount to rotate, in degrees
473     */
474    public native void rotate(float degrees);
475
476    /**
477     * Preconcat the current matrix with the specified rotation.
478     *
479     * @param degrees The amount to rotate, in degrees
480     * @param px The x-coord for the pivot point (unchanged by the rotation)
481     * @param py The y-coord for the pivot point (unchanged by the rotation)
482     */
483    public final void rotate(float degrees, float px, float py) {
484        translate(px, py);
485        rotate(degrees);
486        translate(-px, -py);
487    }
488
489    /**
490     * Preconcat the current matrix with the specified skew.
491     *
492     * @param sx The amount to skew in X
493     * @param sy The amount to skew in Y
494     */
495    public native void skew(float sx, float sy);
496
497    /**
498     * Preconcat the current matrix with the specified matrix.
499     *
500     * @param matrix The matrix to preconcatenate with the current matrix
501     */
502    public void concat(Matrix matrix) {
503        native_concat(mNativeCanvas, matrix.native_instance);
504    }
505
506    /**
507     * Completely replace the current matrix with the specified matrix. If the
508     * matrix parameter is null, then the current matrix is reset to identity.
509     *
510     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
511     * {@link #scale(float, float)}, {@link #translate(float, float)} and
512     * {@link #rotate(float)} instead of this method.
513     *
514     * @param matrix The matrix to replace the current matrix with. If it is
515     *               null, set the current matrix to identity.
516     *
517     * @see #concat(Matrix)
518     */
519    public void setMatrix(Matrix matrix) {
520        native_setMatrix(mNativeCanvas,
521                         matrix == null ? 0 : matrix.native_instance);
522    }
523
524    /**
525     * Return, in ctm, the current transformation matrix. This does not alter
526     * the matrix in the canvas, but just returns a copy of it.
527     */
528    @Deprecated
529    public void getMatrix(Matrix ctm) {
530        native_getCTM(mNativeCanvas, ctm.native_instance);
531    }
532
533    /**
534     * Return a new matrix with a copy of the canvas' current transformation
535     * matrix.
536     */
537    @Deprecated
538    public final Matrix getMatrix() {
539        Matrix m = new Matrix();
540        //noinspection deprecation
541        getMatrix(m);
542        return m;
543    }
544
545    /**
546     * Modify the current clip with the specified rectangle.
547     *
548     * @param rect The rect to intersect with the current clip
549     * @param op How the clip is modified
550     * @return true if the resulting clip is non-empty
551     */
552    public boolean clipRect(RectF rect, Region.Op op) {
553        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
554                op.nativeInt);
555    }
556
557    /**
558     * Modify the current clip with the specified rectangle, which is
559     * expressed in local coordinates.
560     *
561     * @param rect The rectangle to intersect with the current clip.
562     * @param op How the clip is modified
563     * @return true if the resulting clip is non-empty
564     */
565    public boolean clipRect(Rect rect, Region.Op op) {
566        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
567                op.nativeInt);
568    }
569
570    /**
571     * Intersect the current clip with the specified rectangle, which is
572     * expressed in local coordinates.
573     *
574     * @param rect The rectangle to intersect with the current clip.
575     * @return true if the resulting clip is non-empty
576     */
577    public native boolean clipRect(RectF rect);
578
579    /**
580     * Intersect the current clip with the specified rectangle, which is
581     * expressed in local coordinates.
582     *
583     * @param rect The rectangle to intersect with the current clip.
584     * @return true if the resulting clip is non-empty
585     */
586    public native boolean clipRect(Rect rect);
587
588    /**
589     * Modify the current clip with the specified rectangle, which is
590     * expressed in local coordinates.
591     *
592     * @param left   The left side of the rectangle to intersect with the
593     *               current clip
594     * @param top    The top of the rectangle to intersect with the current
595     *               clip
596     * @param right  The right side of the rectangle to intersect with the
597     *               current clip
598     * @param bottom The bottom of the rectangle to intersect with the current
599     *               clip
600     * @param op     How the clip is modified
601     * @return       true if the resulting clip is non-empty
602     */
603    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
604        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
605    }
606
607    /**
608     * Intersect the current clip with the specified rectangle, which is
609     * expressed in local coordinates.
610     *
611     * @param left   The left side of the rectangle to intersect with the
612     *               current clip
613     * @param top    The top of the rectangle to intersect with the current clip
614     * @param right  The right side of the rectangle to intersect with the
615     *               current clip
616     * @param bottom The bottom of the rectangle to intersect with the current
617     *               clip
618     * @return       true if the resulting clip is non-empty
619     */
620    public native boolean clipRect(float left, float top, float right, float bottom);
621
622    /**
623     * Intersect the current clip with the specified rectangle, which is
624     * expressed in local coordinates.
625     *
626     * @param left   The left side of the rectangle to intersect with the
627     *               current clip
628     * @param top    The top of the rectangle to intersect with the current clip
629     * @param right  The right side of the rectangle to intersect with the
630     *               current clip
631     * @param bottom The bottom of the rectangle to intersect with the current
632     *               clip
633     * @return       true if the resulting clip is non-empty
634     */
635    public native boolean clipRect(int left, int top, int right, int bottom);
636
637    /**
638        * Modify the current clip with the specified path.
639     *
640     * @param path The path to operate on the current clip
641     * @param op   How the clip is modified
642     * @return     true if the resulting is non-empty
643     */
644    public boolean clipPath(Path path, Region.Op op) {
645        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
646    }
647
648    /**
649     * Intersect the current clip with the specified path.
650     *
651     * @param path The path to intersect with the current clip
652     * @return     true if the resulting is non-empty
653     */
654    public boolean clipPath(Path path) {
655        return clipPath(path, Region.Op.INTERSECT);
656    }
657
658    /**
659     * Modify the current clip with the specified region. Note that unlike
660     * clipRect() and clipPath() which transform their arguments by the
661     * current matrix, clipRegion() assumes its argument is already in the
662     * coordinate system of the current layer's bitmap, and so not
663     * transformation is performed.
664     *
665     * @param region The region to operate on the current clip, based on op
666     * @param op How the clip is modified
667     * @return true if the resulting is non-empty
668     */
669    public boolean clipRegion(Region region, Region.Op op) {
670        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
671    }
672
673    /**
674     * Intersect the current clip with the specified region. Note that unlike
675     * clipRect() and clipPath() which transform their arguments by the
676     * current matrix, clipRegion() assumes its argument is already in the
677     * coordinate system of the current layer's bitmap, and so not
678     * transformation is performed.
679     *
680     * @param region The region to operate on the current clip, based on op
681     * @return true if the resulting is non-empty
682     */
683    public boolean clipRegion(Region region) {
684        return clipRegion(region, Region.Op.INTERSECT);
685    }
686
687    public DrawFilter getDrawFilter() {
688        return mDrawFilter;
689    }
690
691    public void setDrawFilter(DrawFilter filter) {
692        int nativeFilter = 0;
693        if (filter != null) {
694            nativeFilter = filter.mNativeInt;
695        }
696        mDrawFilter = filter;
697        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
698    }
699
700    public enum EdgeType {
701
702        /**
703         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
704         */
705        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
706
707        /**
708         * Antialiased: Treat edges by rounding-out, since they may be antialiased
709         */
710        AA(1);
711
712        EdgeType(int nativeInt) {
713            this.nativeInt = nativeInt;
714        }
715
716        /**
717         * @hide
718         */
719        public final int nativeInt;
720    }
721
722    /**
723     * Return true if the specified rectangle, after being transformed by the
724     * current matrix, would lie completely outside of the current clip. Call
725     * this to check if an area you intend to draw into is clipped out (and
726     * therefore you can skip making the draw calls).
727     *
728     * @param rect  the rect to compare with the current clip
729     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
730     *              since that means it may affect a larger area (more pixels) than
731     *              non-antialiased ({@link Canvas.EdgeType#BW}).
732     * @return      true if the rect (transformed by the canvas' matrix)
733     *              does not intersect with the canvas' clip
734     */
735    public boolean quickReject(RectF rect, EdgeType type) {
736        return native_quickReject(mNativeCanvas, rect);
737    }
738
739    /**
740     * Return true if the specified path, after being transformed by the
741     * current matrix, would lie completely outside of the current clip. Call
742     * this to check if an area you intend to draw into is clipped out (and
743     * therefore you can skip making the draw calls). Note: for speed it may
744     * return false even if the path itself might not intersect the clip
745     * (i.e. the bounds of the path intersects, but the path does not).
746     *
747     * @param path        The path to compare with the current clip
748     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
749     *                    since that means it may affect a larger area (more pixels) than
750     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
751     * @return            true if the path (transformed by the canvas' matrix)
752     *                    does not intersect with the canvas' clip
753     */
754    public boolean quickReject(Path path, EdgeType type) {
755        return native_quickReject(mNativeCanvas, path.ni());
756    }
757
758    /**
759     * Return true if the specified rectangle, after being transformed by the
760     * current matrix, would lie completely outside of the current clip. Call
761     * this to check if an area you intend to draw into is clipped out (and
762     * therefore you can skip making the draw calls).
763     *
764     * @param left        The left side of the rectangle to compare with the
765     *                    current clip
766     * @param top         The top of the rectangle to compare with the current
767     *                    clip
768     * @param right       The right side of the rectangle to compare with the
769     *                    current clip
770     * @param bottom      The bottom of the rectangle to compare with the
771     *                    current clip
772     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
773     *                    since that means it may affect a larger area (more pixels) than
774     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
775     * @return            true if the rect (transformed by the canvas' matrix)
776     *                    does not intersect with the canvas' clip
777     */
778    public boolean quickReject(float left, float top, float right, float bottom,
779                               EdgeType type) {
780        return native_quickReject(mNativeCanvas, left, top, right, bottom);
781    }
782
783    /**
784     * Retrieve the clip bounds, returning true if they are non-empty.
785     *
786     * @param bounds Return the clip bounds here. If it is null, ignore it but
787     *               still return true if the current clip is non-empty.
788     * @return true if the current clip is non-empty.
789     */
790    public boolean getClipBounds(Rect bounds) {
791        return native_getClipBounds(mNativeCanvas, bounds);
792    }
793
794    /**
795     * Retrieve the clip bounds.
796     *
797     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
798     */
799    public final Rect getClipBounds() {
800        Rect r = new Rect();
801        getClipBounds(r);
802        return r;
803    }
804
805    /**
806     * Fill the entire canvas' bitmap (restricted to the current clip) with the
807     * specified RGB color, using srcover porterduff mode.
808     *
809     * @param r red component (0..255) of the color to draw onto the canvas
810     * @param g green component (0..255) of the color to draw onto the canvas
811     * @param b blue component (0..255) of the color to draw onto the canvas
812     */
813    public void drawRGB(int r, int g, int b) {
814        native_drawRGB(mNativeCanvas, r, g, b);
815    }
816
817    /**
818     * Fill the entire canvas' bitmap (restricted to the current clip) with the
819     * specified ARGB color, using srcover porterduff mode.
820     *
821     * @param a alpha component (0..255) of the color to draw onto the canvas
822     * @param r red component (0..255) of the color to draw onto the canvas
823     * @param g green component (0..255) of the color to draw onto the canvas
824     * @param b blue component (0..255) of the color to draw onto the canvas
825     */
826    public void drawARGB(int a, int r, int g, int b) {
827        native_drawARGB(mNativeCanvas, a, r, g, b);
828    }
829
830    /**
831     * Fill the entire canvas' bitmap (restricted to the current clip) with the
832     * specified color, using srcover porterduff mode.
833     *
834     * @param color the color to draw onto the canvas
835     */
836    public void drawColor(int color) {
837        native_drawColor(mNativeCanvas, color);
838    }
839
840    /**
841     * Fill the entire canvas' bitmap (restricted to the current clip) with the
842     * specified color and porter-duff xfermode.
843     *
844     * @param color the color to draw with
845     * @param mode  the porter-duff mode to apply to the color
846     */
847    public void drawColor(int color, PorterDuff.Mode mode) {
848        native_drawColor(mNativeCanvas, color, mode.nativeInt);
849    }
850
851    /**
852     * Fill the entire canvas' bitmap (restricted to the current clip) with
853     * the specified paint. This is equivalent (but faster) to drawing an
854     * infinitely large rectangle with the specified paint.
855     *
856     * @param paint The paint used to draw onto the canvas
857     */
858    public void drawPaint(Paint paint) {
859        native_drawPaint(mNativeCanvas, paint.mNativePaint);
860    }
861
862    /**
863     * Draw a series of points. Each point is centered at the coordinate
864     * specified by pts[], and its diameter is specified by the paint's stroke
865     * width (as transformed by the canvas' CTM), with special treatment for
866     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
867     * if antialiasing is enabled). The shape of the point is controlled by
868     * the paint's Cap type. The shape is a square, unless the cap type is
869     * Round, in which case the shape is a circle.
870     *
871     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
872     * @param offset   Number of values to skip before starting to draw.
873     * @param count    The number of values to process, after skipping offset
874     *                 of them. Since one point uses two values, the number of
875     *                 "points" that are drawn is really (count >> 1).
876     * @param paint    The paint used to draw the points
877     */
878    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
879
880    /**
881     * Helper for drawPoints() that assumes you want to draw the entire array
882     */
883    public void drawPoints(float[] pts, Paint paint) {
884        drawPoints(pts, 0, pts.length, paint);
885    }
886
887    /**
888     * Helper for drawPoints() for drawing a single point.
889     */
890    public native void drawPoint(float x, float y, Paint paint);
891
892    /**
893     * Draw a line segment with the specified start and stop x,y coordinates,
894     * using the specified paint.
895     *
896     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
897     *
898     * <p>Degenerate lines (length is 0) will not be drawn.</p>
899     *
900     * @param startX The x-coordinate of the start point of the line
901     * @param startY The y-coordinate of the start point of the line
902     * @param paint  The paint used to draw the line
903     */
904    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
905        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
906    }
907
908    /**
909     * Draw a series of lines. Each line is taken from 4 consecutive values
910     * in the pts array. Thus to draw 1 line, the array must contain at least 4
911     * values. This is logically the same as drawing the array as follows:
912     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
913     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
914     *
915     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
916     * @param offset   Number of values in the array to skip before drawing.
917     * @param count    The number of values in the array to process, after
918     *                 skipping "offset" of them. Since each line uses 4 values,
919     *                 the number of "lines" that are drawn is really
920     *                 (count >> 2).
921     * @param paint    The paint used to draw the points
922     */
923    public native void drawLines(float[] pts, int offset, int count, Paint paint);
924
925    public void drawLines(float[] pts, Paint paint) {
926        drawLines(pts, 0, pts.length, paint);
927    }
928
929    /**
930     * Draw the specified Rect using the specified paint. The rectangle will
931     * be filled or framed based on the Style in the paint.
932     *
933     * @param rect  The rect to be drawn
934     * @param paint The paint used to draw the rect
935     */
936    public void drawRect(RectF rect, Paint paint) {
937        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
938    }
939
940    /**
941     * Draw the specified Rect using the specified Paint. The rectangle
942     * will be filled or framed based on the Style in the paint.
943     *
944     * @param r        The rectangle to be drawn.
945     * @param paint    The paint used to draw the rectangle
946     */
947    public void drawRect(Rect r, Paint paint) {
948        drawRect(r.left, r.top, r.right, r.bottom, paint);
949    }
950
951
952    /**
953     * Draw the specified Rect using the specified paint. The rectangle will
954     * be filled or framed based on the Style in the paint.
955     *
956     * @param left   The left side of the rectangle to be drawn
957     * @param top    The top side of the rectangle to be drawn
958     * @param right  The right side of the rectangle to be drawn
959     * @param bottom The bottom side of the rectangle to be drawn
960     * @param paint  The paint used to draw the rect
961     */
962    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
963        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
964    }
965
966    /**
967     * Draw the specified oval using the specified paint. The oval will be
968     * filled or framed based on the Style in the paint.
969     *
970     * @param oval The rectangle bounds of the oval to be drawn
971     */
972    public void drawOval(RectF oval, Paint paint) {
973        if (oval == null) {
974            throw new NullPointerException();
975        }
976        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
977    }
978
979    /**
980     * Draw the specified circle using the specified paint. If radius is <= 0,
981     * then nothing will be drawn. The circle will be filled or framed based
982     * on the Style in the paint.
983     *
984     * @param cx     The x-coordinate of the center of the cirle to be drawn
985     * @param cy     The y-coordinate of the center of the cirle to be drawn
986     * @param radius The radius of the cirle to be drawn
987     * @param paint  The paint used to draw the circle
988     */
989    public void drawCircle(float cx, float cy, float radius, Paint paint) {
990        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
991    }
992
993    /**
994     * <p>Draw the specified arc, which will be scaled to fit inside the
995     * specified oval.</p>
996     *
997     * <p>If the start angle is negative or >= 360, the start angle is treated
998     * as start angle modulo 360.</p>
999     *
1000     * <p>If the sweep angle is >= 360, then the oval is drawn
1001     * completely. Note that this differs slightly from SkPath::arcTo, which
1002     * treats the sweep angle modulo 360. If the sweep angle is negative,
1003     * the sweep angle is treated as sweep angle modulo 360</p>
1004     *
1005     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1006     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1007     *
1008     * @param oval       The bounds of oval used to define the shape and size
1009     *                   of the arc
1010     * @param startAngle Starting angle (in degrees) where the arc begins
1011     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1012     * @param useCenter If true, include the center of the oval in the arc, and
1013                        close it if it is being stroked. This will draw a wedge
1014     * @param paint      The paint used to draw the arc
1015     */
1016    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1017            Paint paint) {
1018        if (oval == null) {
1019            throw new NullPointerException();
1020        }
1021        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1022                       useCenter, paint.mNativePaint);
1023    }
1024
1025    /**
1026     * Draw the specified round-rect using the specified paint. The roundrect
1027     * will be filled or framed based on the Style in the paint.
1028     *
1029     * @param rect  The rectangular bounds of the roundRect to be drawn
1030     * @param rx    The x-radius of the oval used to round the corners
1031     * @param ry    The y-radius of the oval used to round the corners
1032     * @param paint The paint used to draw the roundRect
1033     */
1034    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1035        if (rect == null) {
1036            throw new NullPointerException();
1037        }
1038        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1039                             paint.mNativePaint);
1040    }
1041
1042    /**
1043     * Draw the specified path using the specified paint. The path will be
1044     * filled or framed based on the Style in the paint.
1045     *
1046     * @param path  The path to be drawn
1047     * @param paint The paint used to draw the path
1048     */
1049    public void drawPath(Path path, Paint paint) {
1050        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1051    }
1052
1053    private static void throwIfRecycled(Bitmap bitmap) {
1054        if (bitmap.isRecycled()) {
1055            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1056        }
1057    }
1058
1059    /**
1060     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1061     *
1062     * Note: Only supported by hardware accelerated canvas at the moment.
1063     *
1064     * @param patch The ninepatch object to render
1065     * @param dst The destination rectangle.
1066     * @param paint The paint to draw the bitmap with. may be null
1067     *
1068     * @hide
1069     */
1070    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1071    }
1072
1073    /**
1074     * Draw the specified bitmap, with its top/left corner at (x,y), using
1075     * the specified paint, transformed by the current matrix.
1076     *
1077     * <p>Note: if the paint contains a maskfilter that generates a mask which
1078     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1079     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1080     * Thus the color outside of the original width/height will be the edge
1081     * color replicated.
1082     *
1083     * <p>If the bitmap and canvas have different densities, this function
1084     * will take care of automatically scaling the bitmap to draw at the
1085     * same density as the canvas.
1086     *
1087     * @param bitmap The bitmap to be drawn
1088     * @param left   The position of the left side of the bitmap being drawn
1089     * @param top    The position of the top side of the bitmap being drawn
1090     * @param paint  The paint used to draw the bitmap (may be null)
1091     */
1092    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1093        throwIfRecycled(bitmap);
1094        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1095                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1096    }
1097
1098    /**
1099     * Draw the specified bitmap, scaling/translating automatically to fill
1100     * the destination rectangle. If the source rectangle is not null, it
1101     * specifies the subset of the bitmap to draw.
1102     *
1103     * <p>Note: if the paint contains a maskfilter that generates a mask which
1104     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1105     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1106     * Thus the color outside of the original width/height will be the edge
1107     * color replicated.
1108     *
1109     * <p>This function <em>ignores the density associated with the bitmap</em>.
1110     * This is because the source and destination rectangle coordinate
1111     * spaces are in their respective densities, so must already have the
1112     * appropriate scaling factor applied.
1113     *
1114     * @param bitmap The bitmap to be drawn
1115     * @param src    May be null. The subset of the bitmap to be drawn
1116     * @param dst    The rectangle that the bitmap will be scaled/translated
1117     *               to fit into
1118     * @param paint  May be null. The paint used to draw the bitmap
1119     */
1120    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1121        if (dst == null) {
1122            throw new NullPointerException();
1123        }
1124        throwIfRecycled(bitmap);
1125        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1126                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1127    }
1128
1129    /**
1130     * Draw the specified bitmap, scaling/translating automatically to fill
1131     * the destination rectangle. If the source rectangle is not null, it
1132     * specifies the subset of the bitmap to draw.
1133     *
1134     * <p>Note: if the paint contains a maskfilter that generates a mask which
1135     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1136     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1137     * Thus the color outside of the original width/height will be the edge
1138     * color replicated.
1139     *
1140     * <p>This function <em>ignores the density associated with the bitmap</em>.
1141     * This is because the source and destination rectangle coordinate
1142     * spaces are in their respective densities, so must already have the
1143     * appropriate scaling factor applied.
1144     *
1145     * @param bitmap The bitmap to be drawn
1146     * @param src    May be null. The subset of the bitmap to be drawn
1147     * @param dst    The rectangle that the bitmap will be scaled/translated
1148     *               to fit into
1149     * @param paint  May be null. The paint used to draw the bitmap
1150     */
1151    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1152        if (dst == null) {
1153            throw new NullPointerException();
1154        }
1155        throwIfRecycled(bitmap);
1156        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1157                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1158    }
1159
1160    /**
1161     * Treat the specified array of colors as a bitmap, and draw it. This gives
1162     * the same result as first creating a bitmap from the array, and then
1163     * drawing it, but this method avoids explicitly creating a bitmap object
1164     * which can be more efficient if the colors are changing often.
1165     *
1166     * @param colors Array of colors representing the pixels of the bitmap
1167     * @param offset Offset into the array of colors for the first pixel
1168     * @param stride The number of colors in the array between rows (must be
1169     *               >= width or <= -width).
1170     * @param x The X coordinate for where to draw the bitmap
1171     * @param y The Y coordinate for where to draw the bitmap
1172     * @param width The width of the bitmap
1173     * @param height The height of the bitmap
1174     * @param hasAlpha True if the alpha channel of the colors contains valid
1175     *                 values. If false, the alpha byte is ignored (assumed to
1176     *                 be 0xFF for every pixel).
1177     * @param paint  May be null. The paint used to draw the bitmap
1178     */
1179    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1180            int width, int height, boolean hasAlpha, Paint paint) {
1181        // check for valid input
1182        if (width < 0) {
1183            throw new IllegalArgumentException("width must be >= 0");
1184        }
1185        if (height < 0) {
1186            throw new IllegalArgumentException("height must be >= 0");
1187        }
1188        if (Math.abs(stride) < width) {
1189            throw new IllegalArgumentException("abs(stride) must be >= width");
1190        }
1191        int lastScanline = offset + (height - 1) * stride;
1192        int length = colors.length;
1193        if (offset < 0 || (offset + width > length) || lastScanline < 0
1194                || (lastScanline + width > length)) {
1195            throw new ArrayIndexOutOfBoundsException();
1196        }
1197        // quick escape if there's nothing to draw
1198        if (width == 0 || height == 0) {
1199            return;
1200        }
1201        // punch down to native for the actual draw
1202        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1203                paint != null ? paint.mNativePaint : 0);
1204    }
1205
1206    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1207     */
1208    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1209            int width, int height, boolean hasAlpha, Paint paint) {
1210        // call through to the common float version
1211        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1212                   hasAlpha, paint);
1213    }
1214
1215    /**
1216     * Draw the bitmap using the specified matrix.
1217     *
1218     * @param bitmap The bitmap to draw
1219     * @param matrix The matrix used to transform the bitmap when it is drawn
1220     * @param paint  May be null. The paint used to draw the bitmap
1221     */
1222    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1223        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1224                paint != null ? paint.mNativePaint : 0);
1225    }
1226
1227    /**
1228     * @hide
1229     */
1230    protected static void checkRange(int length, int offset, int count) {
1231        if ((offset | count) < 0 || offset + count > length) {
1232            throw new ArrayIndexOutOfBoundsException();
1233        }
1234    }
1235
1236    /**
1237     * Draw the bitmap through the mesh, where mesh vertices are evenly
1238     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1239     * meshHeight+1 vertices down. The verts array is accessed in row-major
1240     * order, so that the first meshWidth+1 vertices are distributed across the
1241     * top of the bitmap from left to right. A more general version of this
1242     * method is drawVertices().
1243     *
1244     * @param bitmap The bitmap to draw using the mesh
1245     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1246     *                  this is 0
1247     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1248     *                   this is 0
1249     * @param verts Array of x,y pairs, specifying where the mesh should be
1250     *              drawn. There must be at least
1251     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1252     *              in the array
1253     * @param vertOffset Number of verts elements to skip before drawing
1254     * @param colors May be null. Specifies a color at each vertex, which is
1255     *               interpolated across the cell, and whose values are
1256     *               multiplied by the corresponding bitmap colors. If not null,
1257     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1258     *               colorOffset values in the array.
1259     * @param colorOffset Number of color elements to skip before drawing
1260     * @param paint  May be null. The paint used to draw the bitmap
1261     */
1262    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1263            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1264        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1265            throw new ArrayIndexOutOfBoundsException();
1266        }
1267        if (meshWidth == 0 || meshHeight == 0) {
1268            return;
1269        }
1270        int count = (meshWidth + 1) * (meshHeight + 1);
1271        // we mul by 2 since we need two floats per vertex
1272        checkRange(verts.length, vertOffset, count * 2);
1273        if (colors != null) {
1274            // no mul by 2, since we need only 1 color per vertex
1275            checkRange(colors.length, colorOffset, count);
1276        }
1277        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1278                             verts, vertOffset, colors, colorOffset,
1279                             paint != null ? paint.mNativePaint : 0);
1280    }
1281
1282    public enum VertexMode {
1283        TRIANGLES(0),
1284        TRIANGLE_STRIP(1),
1285        TRIANGLE_FAN(2);
1286
1287        VertexMode(int nativeInt) {
1288            this.nativeInt = nativeInt;
1289        }
1290
1291        /**
1292         * @hide
1293         */
1294        public final int nativeInt;
1295    }
1296
1297    /**
1298     * Draw the array of vertices, interpreted as triangles (based on mode). The
1299     * verts array is required, and specifies the x,y pairs for each vertex. If
1300     * texs is non-null, then it is used to specify the coordinate in shader
1301     * coordinates to use at each vertex (the paint must have a shader in this
1302     * case). If there is no texs array, but there is a color array, then each
1303     * color is interpolated across its corresponding triangle in a gradient. If
1304     * both texs and colors arrays are present, then they behave as before, but
1305     * the resulting color at each pixels is the result of multiplying the
1306     * colors from the shader and the color-gradient together. The indices array
1307     * is optional, but if it is present, then it is used to specify the index
1308     * of each triangle, rather than just walking through the arrays in order.
1309     *
1310     * @param mode How to interpret the array of vertices
1311     * @param vertexCount The number of values in the vertices array (and
1312     *      corresponding texs and colors arrays if non-null). Each logical
1313     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1314     * @param verts Array of vertices for the mesh
1315     * @param vertOffset Number of values in the verts to skip before drawing.
1316     * @param texs May be null. If not null, specifies the coordinates to sample
1317     *      into the current shader (e.g. bitmap tile or gradient)
1318     * @param texOffset Number of values in texs to skip before drawing.
1319     * @param colors May be null. If not null, specifies a color for each
1320     *      vertex, to be interpolated across the triangle.
1321     * @param colorOffset Number of values in colors to skip before drawing.
1322     * @param indices If not null, array of indices to reference into the
1323     *      vertex (texs, colors) array.
1324     * @param indexCount number of entries in the indices array (if not null).
1325     * @param paint Specifies the shader to use if the texs array is non-null.
1326     */
1327    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1328            float[] texs, int texOffset, int[] colors, int colorOffset,
1329            short[] indices, int indexOffset, int indexCount, Paint paint) {
1330        checkRange(verts.length, vertOffset, vertexCount);
1331        if (texs != null) {
1332            checkRange(texs.length, texOffset, vertexCount);
1333        }
1334        if (colors != null) {
1335            checkRange(colors.length, colorOffset, vertexCount / 2);
1336        }
1337        if (indices != null) {
1338            checkRange(indices.length, indexOffset, indexCount);
1339        }
1340        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1341                           vertOffset, texs, texOffset, colors, colorOffset,
1342                          indices, indexOffset, indexCount, paint.mNativePaint);
1343    }
1344
1345    /**
1346     * Draw the text, with origin at (x,y), using the specified paint. The
1347     * origin is interpreted based on the Align setting in the paint.
1348     *
1349     * @param text  The text to be drawn
1350     * @param x     The x-coordinate of the origin of the text being drawn
1351     * @param y     The y-coordinate of the origin of the text being drawn
1352     * @param paint The paint used for the text (e.g. color, size, style)
1353     */
1354    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1355        if ((index | count | (index + count) |
1356            (text.length - index - count)) < 0) {
1357            throw new IndexOutOfBoundsException();
1358        }
1359        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1360                paint.mNativePaint);
1361    }
1362
1363    /**
1364     * Draw the text, with origin at (x,y), using the specified paint. The
1365     * origin is interpreted based on the Align setting in the paint.
1366     *
1367     * @param text  The text to be drawn
1368     * @param x     The x-coordinate of the origin of the text being drawn
1369     * @param y     The y-coordinate of the origin of the text being drawn
1370     * @param paint The paint used for the text (e.g. color, size, style)
1371     */
1372    public void drawText(String text, float x, float y, Paint paint) {
1373        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1374                paint.mNativePaint);
1375    }
1376
1377    /**
1378     * Draw the text, with origin at (x,y), using the specified paint.
1379     * The origin is interpreted based on the Align setting in the paint.
1380     *
1381     * @param text  The text to be drawn
1382     * @param start The index of the first character in text to draw
1383     * @param end   (end - 1) is the index of the last character in text to draw
1384     * @param x     The x-coordinate of the origin of the text being drawn
1385     * @param y     The y-coordinate of the origin of the text being drawn
1386     * @param paint The paint used for the text (e.g. color, size, style)
1387     */
1388    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1389        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1390            throw new IndexOutOfBoundsException();
1391        }
1392        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1393                paint.mNativePaint);
1394    }
1395
1396    /**
1397     * Draw the specified range of text, specified by start/end, with its
1398     * origin at (x,y), in the specified Paint. The origin is interpreted
1399     * based on the Align setting in the Paint.
1400     *
1401     * @param text     The text to be drawn
1402     * @param start    The index of the first character in text to draw
1403     * @param end      (end - 1) is the index of the last character in text
1404     *                 to draw
1405     * @param x        The x-coordinate of origin for where to draw the text
1406     * @param y        The y-coordinate of origin for where to draw the text
1407     * @param paint The paint used for the text (e.g. color, size, style)
1408     */
1409    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1410        if (text instanceof String || text instanceof SpannedString ||
1411            text instanceof SpannableString) {
1412            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1413                            paint.mBidiFlags, paint.mNativePaint);
1414        } else if (text instanceof GraphicsOperations) {
1415            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1416                                                     paint);
1417        } else {
1418            char[] buf = TemporaryBuffer.obtain(end - start);
1419            TextUtils.getChars(text, start, end, buf, 0);
1420            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1421                    paint.mBidiFlags, paint.mNativePaint);
1422            TemporaryBuffer.recycle(buf);
1423        }
1424    }
1425
1426    /**
1427     * Render a run of all LTR or all RTL text, with shaping. This does not run
1428     * bidi on the provided text, but renders it as a uniform right-to-left or
1429     * left-to-right run, as indicated by dir. Alignment of the text is as
1430     * determined by the Paint's TextAlign value.
1431     *
1432     * @param text the text to render
1433     * @param index the start of the text to render
1434     * @param count the count of chars to render
1435     * @param contextIndex the start of the context for shaping.  Must be
1436     *         no greater than index.
1437     * @param contextCount the number of characters in the context for shaping.
1438     *         ContexIndex + contextCount must be no less than index
1439     *         + count.
1440     * @param x the x position at which to draw the text
1441     * @param y the y position at which to draw the text
1442     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1443     *         {@link #DIRECTION_RTL}.
1444     * @param paint the paint
1445     * @hide
1446     */
1447    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1448            float x, float y, int dir, Paint paint) {
1449
1450        if (text == null) {
1451            throw new NullPointerException("text is null");
1452        }
1453        if (paint == null) {
1454            throw new NullPointerException("paint is null");
1455        }
1456        if ((index | count | text.length - index - count) < 0) {
1457            throw new IndexOutOfBoundsException();
1458        }
1459        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1460            throw new IllegalArgumentException("unknown dir: " + dir);
1461        }
1462
1463        native_drawTextRun(mNativeCanvas, text, index, count,
1464                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1465    }
1466
1467    /**
1468     * Render a run of all LTR or all RTL text, with shaping. This does not run
1469     * bidi on the provided text, but renders it as a uniform right-to-left or
1470     * left-to-right run, as indicated by dir. Alignment of the text is as
1471     * determined by the Paint's TextAlign value.
1472     *
1473     * @param text the text to render
1474     * @param start the start of the text to render. Data before this position
1475     *            can be used for shaping context.
1476     * @param end the end of the text to render. Data at or after this
1477     *            position can be used for shaping context.
1478     * @param x the x position at which to draw the text
1479     * @param y the y position at which to draw the text
1480     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1481     * @param paint the paint
1482     * @hide
1483     */
1484    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1485            float x, float y, int dir, Paint paint) {
1486
1487        if (text == null) {
1488            throw new NullPointerException("text is null");
1489        }
1490        if (paint == null) {
1491            throw new NullPointerException("paint is null");
1492        }
1493        if ((start | end | end - start | text.length() - end) < 0) {
1494            throw new IndexOutOfBoundsException();
1495        }
1496
1497        int flags = dir == 0 ? 0 : 1;
1498
1499        if (text instanceof String || text instanceof SpannedString ||
1500                text instanceof SpannableString) {
1501            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1502                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1503        } else if (text instanceof GraphicsOperations) {
1504            ((GraphicsOperations) text).drawTextRun(this, start, end,
1505                    contextStart, contextEnd, x, y, flags, paint);
1506        } else {
1507            int contextLen = contextEnd - contextStart;
1508            int len = end - start;
1509            char[] buf = TemporaryBuffer.obtain(contextLen);
1510            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1511            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1512                    0, contextLen, x, y, flags, paint.mNativePaint);
1513            TemporaryBuffer.recycle(buf);
1514        }
1515    }
1516
1517    /**
1518     * Draw the text in the array, with each character's origin specified by
1519     * the pos array.
1520     *
1521     * This method does not support glyph composition and decomposition and
1522     * should therefore not be used to render complex scripts.
1523     *
1524     * @param text     The text to be drawn
1525     * @param index    The index of the first character to draw
1526     * @param count    The number of characters to draw, starting from index.
1527     * @param pos      Array of [x,y] positions, used to position each
1528     *                 character
1529     * @param paint    The paint used for the text (e.g. color, size, style)
1530     */
1531    @Deprecated
1532    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1533        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1534            throw new IndexOutOfBoundsException();
1535        }
1536        native_drawPosText(mNativeCanvas, text, index, count, pos,
1537                           paint.mNativePaint);
1538    }
1539
1540    /**
1541     * Draw the text in the array, with each character's origin specified by
1542     * the pos array.
1543     *
1544     * This method does not support glyph composition and decomposition and
1545     * should therefore not be used to render complex scripts.
1546     *
1547     * @param text  The text to be drawn
1548     * @param pos   Array of [x,y] positions, used to position each character
1549     * @param paint The paint used for the text (e.g. color, size, style)
1550     */
1551    @Deprecated
1552    public void drawPosText(String text, float[] pos, Paint paint) {
1553        if (text.length()*2 > pos.length) {
1554            throw new ArrayIndexOutOfBoundsException();
1555        }
1556        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1557    }
1558
1559    /**
1560     * Draw the text, with origin at (x,y), using the specified paint, along
1561     * the specified path. The paint's Align setting determins where along the
1562     * path to start the text.
1563     *
1564     * @param text     The text to be drawn
1565     * @param path     The path the text should follow for its baseline
1566     * @param hOffset  The distance along the path to add to the text's
1567     *                 starting position
1568     * @param vOffset  The distance above(-) or below(+) the path to position
1569     *                 the text
1570     * @param paint    The paint used for the text (e.g. color, size, style)
1571     */
1572    public void drawTextOnPath(char[] text, int index, int count, Path path,
1573            float hOffset, float vOffset, Paint paint) {
1574        if (index < 0 || index + count > text.length) {
1575            throw new ArrayIndexOutOfBoundsException();
1576        }
1577        native_drawTextOnPath(mNativeCanvas, text, index, count,
1578                              path.ni(), hOffset, vOffset,
1579                              paint.mBidiFlags, paint.mNativePaint);
1580    }
1581
1582    /**
1583     * Draw the text, with origin at (x,y), using the specified paint, along
1584     * the specified path. The paint's Align setting determins where along the
1585     * path to start the text.
1586     *
1587     * @param text     The text to be drawn
1588     * @param path     The path the text should follow for its baseline
1589     * @param hOffset  The distance along the path to add to the text's
1590     *                 starting position
1591     * @param vOffset  The distance above(-) or below(+) the path to position
1592     *                 the text
1593     * @param paint    The paint used for the text (e.g. color, size, style)
1594     */
1595    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1596        if (text.length() > 0) {
1597            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1598                    paint.mBidiFlags, paint.mNativePaint);
1599        }
1600    }
1601
1602    /**
1603     * Save the canvas state, draw the picture, and restore the canvas state.
1604     * This differs from picture.draw(canvas), which does not perform any
1605     * save/restore.
1606     *
1607     * <p>
1608     * <strong>Note:</strong> This forces the picture to internally call
1609     * {@link Picture#endRecording} in order to prepare for playback.
1610     *
1611     * @param picture  The picture to be drawn
1612     */
1613    public void drawPicture(Picture picture) {
1614        picture.endRecording();
1615        native_drawPicture(mNativeCanvas, picture.ni());
1616    }
1617
1618    /**
1619     * Draw the picture, stretched to fit into the dst rectangle.
1620     */
1621    public void drawPicture(Picture picture, RectF dst) {
1622        save();
1623        translate(dst.left, dst.top);
1624        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1625            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1626        }
1627        drawPicture(picture);
1628        restore();
1629    }
1630
1631    /**
1632     * Draw the picture, stretched to fit into the dst rectangle.
1633     */
1634    public void drawPicture(Picture picture, Rect dst) {
1635        save();
1636        translate(dst.left, dst.top);
1637        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1638            scale((float) dst.width() / picture.getWidth(),
1639                    (float) dst.height() / picture.getHeight());
1640        }
1641        drawPicture(picture);
1642        restore();
1643    }
1644
1645    /**
1646     * Free up as much memory as possible from private caches (e.g. fonts, images)
1647     *
1648     * @hide
1649     */
1650    public static native void freeCaches();
1651
1652    /**
1653     * Free up text layout caches
1654     *
1655     * @hide
1656     */
1657    public static native void freeTextLayoutCaches();
1658
1659    private static native int initRaster(int nativeBitmapOrZero);
1660    private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
1661    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1662                                               int paint, int layerFlags);
1663    private static native int native_saveLayer(int nativeCanvas, float l,
1664                                               float t, float r, float b,
1665                                               int paint, int layerFlags);
1666    private static native int native_saveLayerAlpha(int nativeCanvas,
1667                                                    RectF bounds, int alpha,
1668                                                    int layerFlags);
1669    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1670                                                    float t, float r, float b,
1671                                                    int alpha, int layerFlags);
1672
1673    private static native void native_concat(int nCanvas, int nMatrix);
1674    private static native void native_setMatrix(int nCanvas, int nMatrix);
1675    private static native boolean native_clipRect(int nCanvas,
1676                                                  float left, float top,
1677                                                  float right, float bottom,
1678                                                  int regionOp);
1679    private static native boolean native_clipPath(int nativeCanvas,
1680                                                  int nativePath,
1681                                                  int regionOp);
1682    private static native boolean native_clipRegion(int nativeCanvas,
1683                                                    int nativeRegion,
1684                                                    int regionOp);
1685    private static native void nativeSetDrawFilter(int nativeCanvas,
1686                                                   int nativeFilter);
1687    private static native boolean native_getClipBounds(int nativeCanvas,
1688                                                       Rect bounds);
1689    private static native void native_getCTM(int canvas, int matrix);
1690    private static native boolean native_quickReject(int nativeCanvas,
1691                                                     RectF rect);
1692    private static native boolean native_quickReject(int nativeCanvas,
1693                                                     int path);
1694    private static native boolean native_quickReject(int nativeCanvas,
1695                                                     float left, float top,
1696                                                     float right, float bottom);
1697    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1698                                              int b);
1699    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1700                                               int g, int b);
1701    private static native void native_drawColor(int nativeCanvas, int color);
1702    private static native void native_drawColor(int nativeCanvas, int color,
1703                                                int mode);
1704    private static native void native_drawPaint(int nativeCanvas, int paint);
1705    private static native void native_drawLine(int nativeCanvas, float startX,
1706                                               float startY, float stopX,
1707                                               float stopY, int paint);
1708    private static native void native_drawRect(int nativeCanvas, RectF rect,
1709                                               int paint);
1710    private static native void native_drawRect(int nativeCanvas, float left,
1711                                               float top, float right,
1712                                               float bottom, int paint);
1713    private static native void native_drawOval(int nativeCanvas, RectF oval,
1714                                               int paint);
1715    private static native void native_drawCircle(int nativeCanvas, float cx,
1716                                                 float cy, float radius,
1717                                                 int paint);
1718    private static native void native_drawArc(int nativeCanvas, RectF oval,
1719                                              float startAngle, float sweep,
1720                                              boolean useCenter, int paint);
1721    private static native void native_drawRoundRect(int nativeCanvas,
1722                                                    RectF rect, float rx,
1723                                                    float ry, int paint);
1724    private static native void native_drawPath(int nativeCanvas, int path,
1725                                               int paint);
1726    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1727                                                 float left, float top,
1728                                                 int nativePaintOrZero,
1729                                                 int canvasDensity,
1730                                                 int screenDensity,
1731                                                 int bitmapDensity);
1732    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1733                                                 Rect src, RectF dst,
1734                                                 int nativePaintOrZero,
1735                                                 int screenDensity,
1736                                                 int bitmapDensity);
1737    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1738                                                 Rect src, Rect dst,
1739                                                 int nativePaintOrZero,
1740                                                 int screenDensity,
1741                                                 int bitmapDensity);
1742    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1743                                                int offset, int stride, float x,
1744                                                 float y, int width, int height,
1745                                                 boolean hasAlpha,
1746                                                 int nativePaintOrZero);
1747    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1748                                                      int nMatrix, int nPaint);
1749    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1750                                                    int meshWidth, int meshHeight,
1751                                                    float[] verts, int vertOffset,
1752                                                    int[] colors, int colorOffset, int nPaint);
1753    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1754                   float[] verts, int vertOffset, float[] texs, int texOffset,
1755                   int[] colors, int colorOffset, short[] indices,
1756                   int indexOffset, int indexCount, int nPaint);
1757
1758    private static native void native_drawText(int nativeCanvas, char[] text,
1759                                               int index, int count, float x,
1760                                               float y, int flags, int paint);
1761    private static native void native_drawText(int nativeCanvas, String text,
1762                                               int start, int end, float x,
1763                                               float y, int flags, int paint);
1764
1765    private static native void native_drawTextRun(int nativeCanvas, String text,
1766            int start, int end, int contextStart, int contextEnd,
1767            float x, float y, int flags, int paint);
1768
1769    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1770            int start, int count, int contextStart, int contextCount,
1771            float x, float y, int flags, int paint);
1772
1773    private static native void native_drawPosText(int nativeCanvas,
1774                                                  char[] text, int index,
1775                                                  int count, float[] pos,
1776                                                  int paint);
1777    private static native void native_drawPosText(int nativeCanvas,
1778                                                  String text, float[] pos,
1779                                                  int paint);
1780    private static native void native_drawTextOnPath(int nativeCanvas,
1781                                                     char[] text, int index,
1782                                                     int count, int path,
1783                                                     float hOffset,
1784                                                     float vOffset, int bidiFlags,
1785                                                     int paint);
1786    private static native void native_drawTextOnPath(int nativeCanvas,
1787                                                     String text, int path,
1788                                                     float hOffset,
1789                                                     float vOffset,
1790                                                     int flags, int paint);
1791    private static native void native_drawPicture(int nativeCanvas,
1792                                                  int nativePicture);
1793    private static native void finalizer(int nativeCanvas);
1794}
1795