Canvas.java revision fc615a0f643408956fc0dc1b997871e2b27cee7e
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors or setBitmap, freed in finalizer
41    int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    /**
66     * Flag for drawTextRun indicating left-to-right run direction.
67     * @hide
68     */
69    public static final int DIRECTION_LTR = 0;
70
71    /**
72     * Flag for drawTextRun indicating right-to-left run direction.
73     * @hide
74     */
75    public static final int DIRECTION_RTL = 1;
76
77    // Maximum bitmap size as defined in Skia's native code
78    // (see SkCanvas.cpp, SkDraw.cpp)
79    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
80
81    // This field is used to finalize the native Canvas properly
82    @SuppressWarnings({"UnusedDeclaration"})
83    private final CanvasFinalizer mFinalizer;
84
85    private static class CanvasFinalizer {
86        private int mNativeCanvas;
87
88        public CanvasFinalizer(int nativeCanvas) {
89            mNativeCanvas = nativeCanvas;
90        }
91
92        @Override
93        protected void finalize() throws Throwable {
94            try {
95                if (mNativeCanvas != 0) {
96                    finalizer(mNativeCanvas);
97                }
98            } finally {
99                super.finalize();
100            }
101        }
102    }
103
104    /**
105     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
106     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
107     * this will typically be replaced when a target bitmap is set for the
108     * canvas.
109     */
110    public Canvas() {
111        // 0 means no native bitmap
112        mNativeCanvas = initRaster(0);
113        mFinalizer = new CanvasFinalizer(mNativeCanvas);
114    }
115
116    /**
117     * Construct a canvas with the specified bitmap to draw into. The bitmap
118     * must be mutable.
119     *
120     * <p>The initial target density of the canvas is the same as the given
121     * bitmap's density.
122     *
123     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
124     */
125    public Canvas(Bitmap bitmap) {
126        if (!bitmap.isMutable()) {
127            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
128        }
129        throwIfRecycled(bitmap);
130        mNativeCanvas = initRaster(bitmap.ni());
131        mFinalizer = new CanvasFinalizer(mNativeCanvas);
132        mBitmap = bitmap;
133        mDensity = bitmap.mDensity;
134    }
135
136    Canvas(int nativeCanvas) {
137        if (nativeCanvas == 0) {
138            throw new IllegalStateException();
139        }
140        mNativeCanvas = nativeCanvas;
141        mFinalizer = new CanvasFinalizer(nativeCanvas);
142        mDensity = Bitmap.getDefaultDensity();
143    }
144
145    /**
146     * Replace existing canvas while ensuring that the swap has occurred before
147     * the previous native canvas is unreferenced.
148     */
149    private void safeCanvasSwap(int nativeCanvas) {
150        final int oldCanvas = mNativeCanvas;
151        mNativeCanvas = nativeCanvas;
152        mFinalizer.mNativeCanvas = nativeCanvas;
153        finalizer(oldCanvas);
154    }
155
156    /**
157     * Returns null.
158     *
159     * @deprecated This method is not supported and should not be invoked.
160     *
161     * @hide
162     */
163    @Deprecated
164    protected GL getGL() {
165        return null;
166    }
167
168    /**
169     * Indicates whether this Canvas uses hardware acceleration.
170     *
171     * Note that this method does not define what type of hardware acceleration
172     * may or may not be used.
173     *
174     * @return True if drawing operations are hardware accelerated,
175     *         false otherwise.
176     */
177    public boolean isHardwareAccelerated() {
178        return false;
179    }
180
181    /**
182     * Specify a bitmap for the canvas to draw into. As a side-effect, the
183     * canvas' target density is updated to match that of the bitmap while all
184     * other state such as the layers, filters, matrix, and clip are reset.
185     *
186     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
187     * @see #setDensity(int)
188     * @see #getDensity()
189     */
190    public void setBitmap(Bitmap bitmap) {
191        if (isHardwareAccelerated()) {
192            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
193        }
194
195        if (bitmap == null) {
196            safeCanvasSwap(initRaster(0));
197            mDensity = Bitmap.DENSITY_NONE;
198        } else {
199            if (!bitmap.isMutable()) {
200                throw new IllegalStateException();
201            }
202            throwIfRecycled(bitmap);
203
204            safeCanvasSwap(initRaster(bitmap.ni()));
205            mDensity = bitmap.mDensity;
206        }
207
208        mBitmap = bitmap;
209    }
210
211    /**
212     * Set the viewport dimensions if this canvas is GL based. If it is not,
213     * this method is ignored and no exception is thrown.
214     *
215     * @param width The width of the viewport
216     * @param height The height of the viewport
217     *
218     * @hide
219     */
220    public void setViewport(int width, int height) {
221    }
222
223    /**
224     * Return true if the device that the current layer draws into is opaque
225     * (i.e. does not support per-pixel alpha).
226     *
227     * @return true if the device that the current layer draws into is opaque
228     */
229    public native boolean isOpaque();
230
231    /**
232     * Returns the width of the current drawing layer
233     *
234     * @return the width of the current drawing layer
235     */
236    public native int getWidth();
237
238    /**
239     * Returns the height of the current drawing layer
240     *
241     * @return the height of the current drawing layer
242     */
243    public native int getHeight();
244
245    /**
246     * <p>Returns the target density of the canvas.  The default density is
247     * derived from the density of its backing bitmap, or
248     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
249     *
250     * @return Returns the current target density of the canvas, which is used
251     * to determine the scaling factor when drawing a bitmap into it.
252     *
253     * @see #setDensity(int)
254     * @see Bitmap#getDensity()
255     */
256    public int getDensity() {
257        return mDensity;
258    }
259
260    /**
261     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
262     * the target density of the canvas itself, as well as the density of its
263     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
264     *
265     * @param density The new target density of the canvas, which is used
266     * to determine the scaling factor when drawing a bitmap into it.  Use
267     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
268     *
269     * @see #getDensity()
270     * @see Bitmap#setDensity(int)
271     */
272    public void setDensity(int density) {
273        if (mBitmap != null) {
274            mBitmap.setDensity(density);
275        }
276        mDensity = density;
277    }
278
279    /** @hide */
280    public void setScreenDensity(int density) {
281        mScreenDensity = density;
282    }
283
284    /**
285     * Returns the maximum allowed width for bitmaps drawn with this canvas.
286     * Attempting to draw with a bitmap wider than this value will result
287     * in an error.
288     *
289     * @see #getMaximumBitmapHeight()
290     */
291    public int getMaximumBitmapWidth() {
292        return MAXMIMUM_BITMAP_SIZE;
293    }
294
295    /**
296     * Returns the maximum allowed height for bitmaps drawn with this canvas.
297     * Attempting to draw with a bitmap taller than this value will result
298     * in an error.
299     *
300     * @see #getMaximumBitmapWidth()
301     */
302    public int getMaximumBitmapHeight() {
303        return MAXMIMUM_BITMAP_SIZE;
304    }
305
306    // the SAVE_FLAG constants must match their native equivalents
307
308    /** restore the current matrix when restore() is called */
309    public static final int MATRIX_SAVE_FLAG = 0x01;
310    /** restore the current clip when restore() is called */
311    public static final int CLIP_SAVE_FLAG = 0x02;
312    /** the layer needs to per-pixel alpha */
313    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
314    /** the layer needs to 8-bits per color component */
315    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
316    /** clip against the layer's bounds */
317    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
318    /** restore everything when restore() is called */
319    public static final int ALL_SAVE_FLAG = 0x1F;
320
321    /**
322     * Saves the current matrix and clip onto a private stack. Subsequent
323     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
324     * will all operate as usual, but when the balancing call to restore()
325     * is made, those calls will be forgotten, and the settings that existed
326     * before the save() will be reinstated.
327     *
328     * @return The value to pass to restoreToCount() to balance this save()
329     */
330    public native int save();
331
332    /**
333     * Based on saveFlags, can save the current matrix and clip onto a private
334     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
335     * clipRect,clipPath will all operate as usual, but when the balancing
336     * call to restore() is made, those calls will be forgotten, and the
337     * settings that existed before the save() will be reinstated.
338     *
339     * @param saveFlags flag bits that specify which parts of the Canvas state
340     *                  to save/restore
341     * @return The value to pass to restoreToCount() to balance this save()
342     */
343    public native int save(int saveFlags);
344
345    /**
346     * This behaves the same as save(), but in addition it allocates an
347     * offscreen bitmap. All drawing calls are directed there, and only when
348     * the balancing call to restore() is made is that offscreen transfered to
349     * the canvas (or the previous layer). Subsequent calls to translate,
350     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
351     * copy. When the balancing call to restore() is made, this copy is
352     * deleted and the previous matrix/clip state is restored.
353     *
354     * @param bounds May be null. The maximum size the offscreen bitmap
355     *               needs to be (in local coordinates)
356     * @param paint  This is copied, and is applied to the offscreen when
357     *               restore() is called.
358     * @param saveFlags  see _SAVE_FLAG constants
359     * @return       value to pass to restoreToCount() to balance this save()
360     */
361    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
362        return native_saveLayer(mNativeCanvas, bounds,
363                                paint != null ? paint.mNativePaint : 0,
364                                saveFlags);
365    }
366
367    /**
368     * Helper version of saveLayer() that takes 4 values rather than a RectF.
369     */
370    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
371            int saveFlags) {
372        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
373                                paint != null ? paint.mNativePaint : 0,
374                                saveFlags);
375    }
376
377    /**
378     * This behaves the same as save(), but in addition it allocates an
379     * offscreen bitmap. All drawing calls are directed there, and only when
380     * the balancing call to restore() is made is that offscreen transfered to
381     * the canvas (or the previous layer). Subsequent calls to translate,
382     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
383     * copy. When the balancing call to restore() is made, this copy is
384     * deleted and the previous matrix/clip state is restored.
385     *
386     * @param bounds    The maximum size the offscreen bitmap needs to be
387     *                  (in local coordinates)
388     * @param alpha     The alpha to apply to the offscreen when when it is
389                        drawn during restore()
390     * @param saveFlags see _SAVE_FLAG constants
391     * @return          value to pass to restoreToCount() to balance this call
392     */
393    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
394        alpha = Math.min(255, Math.max(0, alpha));
395        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
396    }
397
398    /**
399     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
400     */
401    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
402            int saveFlags) {
403        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
404                                     alpha, saveFlags);
405    }
406
407    /**
408     * This call balances a previous call to save(), and is used to remove all
409     * modifications to the matrix/clip state since the last save call. It is
410     * an error to call restore() more times than save() was called.
411     */
412    public native void restore();
413
414    /**
415     * Returns the number of matrix/clip states on the Canvas' private stack.
416     * This will equal # save() calls - # restore() calls.
417     */
418    public native int getSaveCount();
419
420    /**
421     * Efficient way to pop any calls to save() that happened after the save
422     * count reached saveCount. It is an error for saveCount to be less than 1.
423     *
424     * Example:
425     *    int count = canvas.save();
426     *    ... // more calls potentially to save()
427     *    canvas.restoreToCount(count);
428     *    // now the canvas is back in the same state it was before the initial
429     *    // call to save().
430     *
431     * @param saveCount The save level to restore to.
432     */
433    public native void restoreToCount(int saveCount);
434
435    /**
436     * Preconcat the current matrix with the specified translation
437     *
438     * @param dx The distance to translate in X
439     * @param dy The distance to translate in Y
440    */
441    public native void translate(float dx, float dy);
442
443    /**
444     * Preconcat the current matrix with the specified scale.
445     *
446     * @param sx The amount to scale in X
447     * @param sy The amount to scale in Y
448     */
449    public native void scale(float sx, float sy);
450
451    /**
452     * Preconcat the current matrix with the specified scale.
453     *
454     * @param sx The amount to scale in X
455     * @param sy The amount to scale in Y
456     * @param px The x-coord for the pivot point (unchanged by the scale)
457     * @param py The y-coord for the pivot point (unchanged by the scale)
458     */
459    public final void scale(float sx, float sy, float px, float py) {
460        translate(px, py);
461        scale(sx, sy);
462        translate(-px, -py);
463    }
464
465    /**
466     * Preconcat the current matrix with the specified rotation.
467     *
468     * @param degrees The amount to rotate, in degrees
469     */
470    public native void rotate(float degrees);
471
472    /**
473     * Preconcat the current matrix with the specified rotation.
474     *
475     * @param degrees The amount to rotate, in degrees
476     * @param px The x-coord for the pivot point (unchanged by the rotation)
477     * @param py The y-coord for the pivot point (unchanged by the rotation)
478     */
479    public final void rotate(float degrees, float px, float py) {
480        translate(px, py);
481        rotate(degrees);
482        translate(-px, -py);
483    }
484
485    /**
486     * Preconcat the current matrix with the specified skew.
487     *
488     * @param sx The amount to skew in X
489     * @param sy The amount to skew in Y
490     */
491    public native void skew(float sx, float sy);
492
493    /**
494     * Preconcat the current matrix with the specified matrix.
495     *
496     * @param matrix The matrix to preconcatenate with the current matrix
497     */
498    public void concat(Matrix matrix) {
499        native_concat(mNativeCanvas, matrix.native_instance);
500    }
501
502    /**
503     * Completely replace the current matrix with the specified matrix. If the
504     * matrix parameter is null, then the current matrix is reset to identity.
505     *
506     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
507     * {@link #scale(float, float)}, {@link #translate(float, float)} and
508     * {@link #rotate(float)} instead of this method.
509     *
510     * @param matrix The matrix to replace the current matrix with. If it is
511     *               null, set the current matrix to identity.
512     *
513     * @see #concat(Matrix)
514     */
515    public void setMatrix(Matrix matrix) {
516        native_setMatrix(mNativeCanvas,
517                         matrix == null ? 0 : matrix.native_instance);
518    }
519
520    /**
521     * Return, in ctm, the current transformation matrix. This does not alter
522     * the matrix in the canvas, but just returns a copy of it.
523     */
524    @Deprecated
525    public void getMatrix(Matrix ctm) {
526        native_getCTM(mNativeCanvas, ctm.native_instance);
527    }
528
529    /**
530     * Return a new matrix with a copy of the canvas' current transformation
531     * matrix.
532     */
533    @Deprecated
534    public final Matrix getMatrix() {
535        Matrix m = new Matrix();
536        //noinspection deprecation
537        getMatrix(m);
538        return m;
539    }
540
541    /**
542     * Modify the current clip with the specified rectangle.
543     *
544     * @param rect The rect to intersect with the current clip
545     * @param op How the clip is modified
546     * @return true if the resulting clip is non-empty
547     */
548    public boolean clipRect(RectF rect, Region.Op op) {
549        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
550                op.nativeInt);
551    }
552
553    /**
554     * Modify the current clip with the specified rectangle, which is
555     * expressed in local coordinates.
556     *
557     * @param rect The rectangle to intersect with the current clip.
558     * @param op How the clip is modified
559     * @return true if the resulting clip is non-empty
560     */
561    public boolean clipRect(Rect rect, Region.Op op) {
562        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
563                op.nativeInt);
564    }
565
566    /**
567     * Intersect the current clip with the specified rectangle, which is
568     * expressed in local coordinates.
569     *
570     * @param rect The rectangle to intersect with the current clip.
571     * @return true if the resulting clip is non-empty
572     */
573    public native boolean clipRect(RectF rect);
574
575    /**
576     * Intersect the current clip with the specified rectangle, which is
577     * expressed in local coordinates.
578     *
579     * @param rect The rectangle to intersect with the current clip.
580     * @return true if the resulting clip is non-empty
581     */
582    public native boolean clipRect(Rect rect);
583
584    /**
585     * Modify the current clip with the specified rectangle, which is
586     * expressed in local coordinates.
587     *
588     * @param left   The left side of the rectangle to intersect with the
589     *               current clip
590     * @param top    The top of the rectangle to intersect with the current
591     *               clip
592     * @param right  The right side of the rectangle to intersect with the
593     *               current clip
594     * @param bottom The bottom of the rectangle to intersect with the current
595     *               clip
596     * @param op     How the clip is modified
597     * @return       true if the resulting clip is non-empty
598     */
599    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
600        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
601    }
602
603    /**
604     * Intersect the current clip with the specified rectangle, which is
605     * expressed in local coordinates.
606     *
607     * @param left   The left side of the rectangle to intersect with the
608     *               current clip
609     * @param top    The top of the rectangle to intersect with the current clip
610     * @param right  The right side of the rectangle to intersect with the
611     *               current clip
612     * @param bottom The bottom of the rectangle to intersect with the current
613     *               clip
614     * @return       true if the resulting clip is non-empty
615     */
616    public native boolean clipRect(float left, float top, float right, float bottom);
617
618    /**
619     * Intersect the current clip with the specified rectangle, which is
620     * expressed in local coordinates.
621     *
622     * @param left   The left side of the rectangle to intersect with the
623     *               current clip
624     * @param top    The top of the rectangle to intersect with the current clip
625     * @param right  The right side of the rectangle to intersect with the
626     *               current clip
627     * @param bottom The bottom of the rectangle to intersect with the current
628     *               clip
629     * @return       true if the resulting clip is non-empty
630     */
631    public native boolean clipRect(int left, int top, int right, int bottom);
632
633    /**
634        * Modify the current clip with the specified path.
635     *
636     * @param path The path to operate on the current clip
637     * @param op   How the clip is modified
638     * @return     true if the resulting is non-empty
639     */
640    public boolean clipPath(Path path, Region.Op op) {
641        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
642    }
643
644    /**
645     * Intersect the current clip with the specified path.
646     *
647     * @param path The path to intersect with the current clip
648     * @return     true if the resulting is non-empty
649     */
650    public boolean clipPath(Path path) {
651        return clipPath(path, Region.Op.INTERSECT);
652    }
653
654    /**
655     * Modify the current clip with the specified region. Note that unlike
656     * clipRect() and clipPath() which transform their arguments by the
657     * current matrix, clipRegion() assumes its argument is already in the
658     * coordinate system of the current layer's bitmap, and so not
659     * transformation is performed.
660     *
661     * @param region The region to operate on the current clip, based on op
662     * @param op How the clip is modified
663     * @return true if the resulting is non-empty
664     */
665    public boolean clipRegion(Region region, Region.Op op) {
666        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
667    }
668
669    /**
670     * Intersect the current clip with the specified region. Note that unlike
671     * clipRect() and clipPath() which transform their arguments by the
672     * current matrix, clipRegion() assumes its argument is already in the
673     * coordinate system of the current layer's bitmap, and so not
674     * transformation is performed.
675     *
676     * @param region The region to operate on the current clip, based on op
677     * @return true if the resulting is non-empty
678     */
679    public boolean clipRegion(Region region) {
680        return clipRegion(region, Region.Op.INTERSECT);
681    }
682
683    public DrawFilter getDrawFilter() {
684        return mDrawFilter;
685    }
686
687    public void setDrawFilter(DrawFilter filter) {
688        int nativeFilter = 0;
689        if (filter != null) {
690            nativeFilter = filter.mNativeInt;
691        }
692        mDrawFilter = filter;
693        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
694    }
695
696    public enum EdgeType {
697        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
698        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
699
700        EdgeType(int nativeInt) {
701            this.nativeInt = nativeInt;
702        }
703
704        /**
705         * @hide
706         */
707        public final int nativeInt;
708    }
709
710    /**
711     * Return true if the specified rectangle, after being transformed by the
712     * current matrix, would lie completely outside of the current clip. Call
713     * this to check if an area you intend to draw into is clipped out (and
714     * therefore you can skip making the draw calls).
715     *
716     * @param rect  the rect to compare with the current clip
717     * @param type  specifies how to treat the edges (BW or antialiased)
718     * @return      true if the rect (transformed by the canvas' matrix)
719     *              does not intersect with the canvas' clip
720     */
721    public boolean quickReject(RectF rect, EdgeType type) {
722        return native_quickReject(mNativeCanvas, rect);
723    }
724
725    /**
726     * Return true if the specified path, after being transformed by the
727     * current matrix, would lie completely outside of the current clip. Call
728     * this to check if an area you intend to draw into is clipped out (and
729     * therefore you can skip making the draw calls). Note: for speed it may
730     * return false even if the path itself might not intersect the clip
731     * (i.e. the bounds of the path intersects, but the path does not).
732     *
733     * @param path        The path to compare with the current clip
734     * @param type        true if the path should be considered antialiased,
735     *                    since that means it may
736     *                    affect a larger area (more pixels) than
737     *                    non-antialiased.
738     * @return            true if the path (transformed by the canvas' matrix)
739     *                    does not intersect with the canvas' clip
740     */
741    public boolean quickReject(Path path, EdgeType type) {
742        return native_quickReject(mNativeCanvas, path.ni());
743    }
744
745    /**
746     * Return true if the specified rectangle, after being transformed by the
747     * current matrix, would lie completely outside of the current clip. Call
748     * this to check if an area you intend to draw into is clipped out (and
749     * therefore you can skip making the draw calls).
750     *
751     * @param left        The left side of the rectangle to compare with the
752     *                    current clip
753     * @param top         The top of the rectangle to compare with the current
754     *                    clip
755     * @param right       The right side of the rectangle to compare with the
756     *                    current clip
757     * @param bottom      The bottom of the rectangle to compare with the
758     *                    current clip
759     * @param type        true if the rect should be considered antialiased,
760     *                    since that means it may affect a larger area (more
761     *                    pixels) than non-antialiased.
762     * @return            true if the rect (transformed by the canvas' matrix)
763     *                    does not intersect with the canvas' clip
764     */
765    public boolean quickReject(float left, float top, float right, float bottom,
766                               EdgeType type) {
767        return native_quickReject(mNativeCanvas, left, top, right, bottom);
768    }
769
770    /**
771     * Retrieve the clip bounds, returning true if they are non-empty.
772     *
773     * @param bounds Return the clip bounds here. If it is null, ignore it but
774     *               still return true if the current clip is non-empty.
775     * @return true if the current clip is non-empty.
776     */
777    public boolean getClipBounds(Rect bounds) {
778        return native_getClipBounds(mNativeCanvas, bounds);
779    }
780
781    /**
782     * Retrieve the clip bounds.
783     *
784     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
785     */
786    public final Rect getClipBounds() {
787        Rect r = new Rect();
788        getClipBounds(r);
789        return r;
790    }
791
792    /**
793     * Fill the entire canvas' bitmap (restricted to the current clip) with the
794     * specified RGB color, using srcover porterduff mode.
795     *
796     * @param r red component (0..255) of the color to draw onto the canvas
797     * @param g green component (0..255) of the color to draw onto the canvas
798     * @param b blue component (0..255) of the color to draw onto the canvas
799     */
800    public void drawRGB(int r, int g, int b) {
801        native_drawRGB(mNativeCanvas, r, g, b);
802    }
803
804    /**
805     * Fill the entire canvas' bitmap (restricted to the current clip) with the
806     * specified ARGB color, using srcover porterduff mode.
807     *
808     * @param a alpha component (0..255) of the color to draw onto the canvas
809     * @param r red component (0..255) of the color to draw onto the canvas
810     * @param g green component (0..255) of the color to draw onto the canvas
811     * @param b blue component (0..255) of the color to draw onto the canvas
812     */
813    public void drawARGB(int a, int r, int g, int b) {
814        native_drawARGB(mNativeCanvas, a, r, g, b);
815    }
816
817    /**
818     * Fill the entire canvas' bitmap (restricted to the current clip) with the
819     * specified color, using srcover porterduff mode.
820     *
821     * @param color the color to draw onto the canvas
822     */
823    public void drawColor(int color) {
824        native_drawColor(mNativeCanvas, color);
825    }
826
827    /**
828     * Fill the entire canvas' bitmap (restricted to the current clip) with the
829     * specified color and porter-duff xfermode.
830     *
831     * @param color the color to draw with
832     * @param mode  the porter-duff mode to apply to the color
833     */
834    public void drawColor(int color, PorterDuff.Mode mode) {
835        native_drawColor(mNativeCanvas, color, mode.nativeInt);
836    }
837
838    /**
839     * Fill the entire canvas' bitmap (restricted to the current clip) with
840     * the specified paint. This is equivalent (but faster) to drawing an
841     * infinitely large rectangle with the specified paint.
842     *
843     * @param paint The paint used to draw onto the canvas
844     */
845    public void drawPaint(Paint paint) {
846        native_drawPaint(mNativeCanvas, paint.mNativePaint);
847    }
848
849    /**
850     * Draw a series of points. Each point is centered at the coordinate
851     * specified by pts[], and its diameter is specified by the paint's stroke
852     * width (as transformed by the canvas' CTM), with special treatment for
853     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
854     * if antialiasing is enabled). The shape of the point is controlled by
855     * the paint's Cap type. The shape is a square, unless the cap type is
856     * Round, in which case the shape is a circle.
857     *
858     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
859     * @param offset   Number of values to skip before starting to draw.
860     * @param count    The number of values to process, after skipping offset
861     *                 of them. Since one point uses two values, the number of
862     *                 "points" that are drawn is really (count >> 1).
863     * @param paint    The paint used to draw the points
864     */
865    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
866
867    /**
868     * Helper for drawPoints() that assumes you want to draw the entire array
869     */
870    public void drawPoints(float[] pts, Paint paint) {
871        drawPoints(pts, 0, pts.length, paint);
872    }
873
874    /**
875     * Helper for drawPoints() for drawing a single point.
876     */
877    public native void drawPoint(float x, float y, Paint paint);
878
879    /**
880     * Draw a line segment with the specified start and stop x,y coordinates,
881     * using the specified paint. NOTE: since a line is always "framed", the
882     * Style is ignored in the paint.
883     *
884     * @param startX The x-coordinate of the start point of the line
885     * @param startY The y-coordinate of the start point of the line
886     * @param paint  The paint used to draw the line
887     */
888    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
889        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
890    }
891
892    /**
893     * Draw a series of lines. Each line is taken from 4 consecutive values
894     * in the pts array. Thus to draw 1 line, the array must contain at least 4
895     * values. This is logically the same as drawing the array as follows:
896     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
897     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
898     *
899     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
900     * @param offset   Number of values in the array to skip before drawing.
901     * @param count    The number of values in the array to process, after
902     *                 skipping "offset" of them. Since each line uses 4 values,
903     *                 the number of "lines" that are drawn is really
904     *                 (count >> 2).
905     * @param paint    The paint used to draw the points
906     */
907    public native void drawLines(float[] pts, int offset, int count, Paint paint);
908
909    public void drawLines(float[] pts, Paint paint) {
910        drawLines(pts, 0, pts.length, paint);
911    }
912
913    /**
914     * Draw the specified Rect using the specified paint. The rectangle will
915     * be filled or framed based on the Style in the paint.
916     *
917     * @param rect  The rect to be drawn
918     * @param paint The paint used to draw the rect
919     */
920    public void drawRect(RectF rect, Paint paint) {
921        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
922    }
923
924    /**
925     * Draw the specified Rect using the specified Paint. The rectangle
926     * will be filled or framed based on the Style in the paint.
927     *
928     * @param r        The rectangle to be drawn.
929     * @param paint    The paint used to draw the rectangle
930     */
931    public void drawRect(Rect r, Paint paint) {
932        drawRect(r.left, r.top, r.right, r.bottom, paint);
933    }
934
935
936    /**
937     * Draw the specified Rect using the specified paint. The rectangle will
938     * be filled or framed based on the Style in the paint.
939     *
940     * @param left   The left side of the rectangle to be drawn
941     * @param top    The top side of the rectangle to be drawn
942     * @param right  The right side of the rectangle to be drawn
943     * @param bottom The bottom side of the rectangle to be drawn
944     * @param paint  The paint used to draw the rect
945     */
946    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
947        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
948    }
949
950    /**
951     * Draw the specified oval using the specified paint. The oval will be
952     * filled or framed based on the Style in the paint.
953     *
954     * @param oval The rectangle bounds of the oval to be drawn
955     */
956    public void drawOval(RectF oval, Paint paint) {
957        if (oval == null) {
958            throw new NullPointerException();
959        }
960        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
961    }
962
963    /**
964     * Draw the specified circle using the specified paint. If radius is <= 0,
965     * then nothing will be drawn. The circle will be filled or framed based
966     * on the Style in the paint.
967     *
968     * @param cx     The x-coordinate of the center of the cirle to be drawn
969     * @param cy     The y-coordinate of the center of the cirle to be drawn
970     * @param radius The radius of the cirle to be drawn
971     * @param paint  The paint used to draw the circle
972     */
973    public void drawCircle(float cx, float cy, float radius, Paint paint) {
974        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
975    }
976
977    /**
978     * <p>Draw the specified arc, which will be scaled to fit inside the
979     * specified oval.</p>
980     *
981     * <p>If the start angle is negative or >= 360, the start angle is treated
982     * as start angle modulo 360.</p>
983     *
984     * <p>If the sweep angle is >= 360, then the oval is drawn
985     * completely. Note that this differs slightly from SkPath::arcTo, which
986     * treats the sweep angle modulo 360. If the sweep angle is negative,
987     * the sweep angle is treated as sweep angle modulo 360</p>
988     *
989     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
990     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
991     *
992     * @param oval       The bounds of oval used to define the shape and size
993     *                   of the arc
994     * @param startAngle Starting angle (in degrees) where the arc begins
995     * @param sweepAngle Sweep angle (in degrees) measured clockwise
996     * @param useCenter If true, include the center of the oval in the arc, and
997                        close it if it is being stroked. This will draw a wedge
998     * @param paint      The paint used to draw the arc
999     */
1000    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1001            Paint paint) {
1002        if (oval == null) {
1003            throw new NullPointerException();
1004        }
1005        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1006                       useCenter, paint.mNativePaint);
1007    }
1008
1009    /**
1010     * Draw the specified round-rect using the specified paint. The roundrect
1011     * will be filled or framed based on the Style in the paint.
1012     *
1013     * @param rect  The rectangular bounds of the roundRect to be drawn
1014     * @param rx    The x-radius of the oval used to round the corners
1015     * @param ry    The y-radius of the oval used to round the corners
1016     * @param paint The paint used to draw the roundRect
1017     */
1018    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1019        if (rect == null) {
1020            throw new NullPointerException();
1021        }
1022        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1023                             paint.mNativePaint);
1024    }
1025
1026    /**
1027     * Draw the specified path using the specified paint. The path will be
1028     * filled or framed based on the Style in the paint.
1029     *
1030     * @param path  The path to be drawn
1031     * @param paint The paint used to draw the path
1032     */
1033    public void drawPath(Path path, Paint paint) {
1034        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1035    }
1036
1037    private static void throwIfRecycled(Bitmap bitmap) {
1038        if (bitmap.isRecycled()) {
1039            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1040        }
1041    }
1042
1043    /**
1044     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1045     *
1046     * Note: Only supported by hardware accelerated canvas at the moment.
1047     *
1048     * @param bitmap The bitmap to draw as an N-patch
1049     * @param chunks The patches information (matches the native struct Res_png_9patch)
1050     * @param dst The destination rectangle.
1051     * @param paint The paint to draw the bitmap with. may be null
1052     *
1053     * @hide
1054     */
1055    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1056    }
1057
1058    /**
1059     * Draw the specified bitmap, with its top/left corner at (x,y), using
1060     * the specified paint, transformed by the current matrix.
1061     *
1062     * <p>Note: if the paint contains a maskfilter that generates a mask which
1063     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1064     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1065     * Thus the color outside of the original width/height will be the edge
1066     * color replicated.
1067     *
1068     * <p>If the bitmap and canvas have different densities, this function
1069     * will take care of automatically scaling the bitmap to draw at the
1070     * same density as the canvas.
1071     *
1072     * @param bitmap The bitmap to be drawn
1073     * @param left   The position of the left side of the bitmap being drawn
1074     * @param top    The position of the top side of the bitmap being drawn
1075     * @param paint  The paint used to draw the bitmap (may be null)
1076     */
1077    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1078        throwIfRecycled(bitmap);
1079        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1080                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1081    }
1082
1083    /**
1084     * Draw the specified bitmap, scaling/translating automatically to fill
1085     * the destination rectangle. If the source rectangle is not null, it
1086     * specifies the subset of the bitmap to draw.
1087     *
1088     * <p>Note: if the paint contains a maskfilter that generates a mask which
1089     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1090     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1091     * Thus the color outside of the original width/height will be the edge
1092     * color replicated.
1093     *
1094     * <p>This function <em>ignores the density associated with the bitmap</em>.
1095     * This is because the source and destination rectangle coordinate
1096     * spaces are in their respective densities, so must already have the
1097     * appropriate scaling factor applied.
1098     *
1099     * @param bitmap The bitmap to be drawn
1100     * @param src    May be null. The subset of the bitmap to be drawn
1101     * @param dst    The rectangle that the bitmap will be scaled/translated
1102     *               to fit into
1103     * @param paint  May be null. The paint used to draw the bitmap
1104     */
1105    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1106        if (dst == null) {
1107            throw new NullPointerException();
1108        }
1109        throwIfRecycled(bitmap);
1110        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1111                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1112    }
1113
1114    /**
1115     * Draw the specified bitmap, scaling/translating automatically to fill
1116     * the destination rectangle. If the source rectangle is not null, it
1117     * specifies the subset of the bitmap to draw.
1118     *
1119     * <p>Note: if the paint contains a maskfilter that generates a mask which
1120     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1121     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1122     * Thus the color outside of the original width/height will be the edge
1123     * color replicated.
1124     *
1125     * <p>This function <em>ignores the density associated with the bitmap</em>.
1126     * This is because the source and destination rectangle coordinate
1127     * spaces are in their respective densities, so must already have the
1128     * appropriate scaling factor applied.
1129     *
1130     * @param bitmap The bitmap to be drawn
1131     * @param src    May be null. The subset of the bitmap to be drawn
1132     * @param dst    The rectangle that the bitmap will be scaled/translated
1133     *               to fit into
1134     * @param paint  May be null. The paint used to draw the bitmap
1135     */
1136    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1137        if (dst == null) {
1138            throw new NullPointerException();
1139        }
1140        throwIfRecycled(bitmap);
1141        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1142                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1143    }
1144
1145    /**
1146     * Treat the specified array of colors as a bitmap, and draw it. This gives
1147     * the same result as first creating a bitmap from the array, and then
1148     * drawing it, but this method avoids explicitly creating a bitmap object
1149     * which can be more efficient if the colors are changing often.
1150     *
1151     * @param colors Array of colors representing the pixels of the bitmap
1152     * @param offset Offset into the array of colors for the first pixel
1153     * @param stride The number of colors in the array between rows (must be
1154     *               >= width or <= -width).
1155     * @param x The X coordinate for where to draw the bitmap
1156     * @param y The Y coordinate for where to draw the bitmap
1157     * @param width The width of the bitmap
1158     * @param height The height of the bitmap
1159     * @param hasAlpha True if the alpha channel of the colors contains valid
1160     *                 values. If false, the alpha byte is ignored (assumed to
1161     *                 be 0xFF for every pixel).
1162     * @param paint  May be null. The paint used to draw the bitmap
1163     */
1164    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1165            int width, int height, boolean hasAlpha, Paint paint) {
1166        // check for valid input
1167        if (width < 0) {
1168            throw new IllegalArgumentException("width must be >= 0");
1169        }
1170        if (height < 0) {
1171            throw new IllegalArgumentException("height must be >= 0");
1172        }
1173        if (Math.abs(stride) < width) {
1174            throw new IllegalArgumentException("abs(stride) must be >= width");
1175        }
1176        int lastScanline = offset + (height - 1) * stride;
1177        int length = colors.length;
1178        if (offset < 0 || (offset + width > length) || lastScanline < 0
1179                || (lastScanline + width > length)) {
1180            throw new ArrayIndexOutOfBoundsException();
1181        }
1182        // quick escape if there's nothing to draw
1183        if (width == 0 || height == 0) {
1184            return;
1185        }
1186        // punch down to native for the actual draw
1187        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1188                paint != null ? paint.mNativePaint : 0);
1189    }
1190
1191    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1192     */
1193    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1194            int width, int height, boolean hasAlpha, Paint paint) {
1195        // call through to the common float version
1196        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1197                   hasAlpha, paint);
1198    }
1199
1200    /**
1201     * Draw the bitmap using the specified matrix.
1202     *
1203     * @param bitmap The bitmap to draw
1204     * @param matrix The matrix used to transform the bitmap when it is drawn
1205     * @param paint  May be null. The paint used to draw the bitmap
1206     */
1207    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1208        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1209                paint != null ? paint.mNativePaint : 0);
1210    }
1211
1212    /**
1213     * @hide
1214     */
1215    protected static void checkRange(int length, int offset, int count) {
1216        if ((offset | count) < 0 || offset + count > length) {
1217            throw new ArrayIndexOutOfBoundsException();
1218        }
1219    }
1220
1221    /**
1222     * Draw the bitmap through the mesh, where mesh vertices are evenly
1223     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1224     * meshHeight+1 vertices down. The verts array is accessed in row-major
1225     * order, so that the first meshWidth+1 vertices are distributed across the
1226     * top of the bitmap from left to right. A more general version of this
1227     * methid is drawVertices().
1228     *
1229     * @param bitmap The bitmap to draw using the mesh
1230     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1231     *                  this is 0
1232     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1233     *                   this is 0
1234     * @param verts Array of x,y pairs, specifying where the mesh should be
1235     *              drawn. There must be at least
1236     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1237     *              in the array
1238     * @param vertOffset Number of verts elements to skip before drawing
1239     * @param colors May be null. Specifies a color at each vertex, which is
1240     *               interpolated across the cell, and whose values are
1241     *               multiplied by the corresponding bitmap colors. If not null,
1242     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1243     *               colorOffset values in the array.
1244     * @param colorOffset Number of color elements to skip before drawing
1245     * @param paint  May be null. The paint used to draw the bitmap
1246     */
1247    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1248            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1249        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1250            throw new ArrayIndexOutOfBoundsException();
1251        }
1252        if (meshWidth == 0 || meshHeight == 0) {
1253            return;
1254        }
1255        int count = (meshWidth + 1) * (meshHeight + 1);
1256        // we mul by 2 since we need two floats per vertex
1257        checkRange(verts.length, vertOffset, count * 2);
1258        if (colors != null) {
1259            // no mul by 2, since we need only 1 color per vertex
1260            checkRange(colors.length, colorOffset, count);
1261        }
1262        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1263                             verts, vertOffset, colors, colorOffset,
1264                             paint != null ? paint.mNativePaint : 0);
1265    }
1266
1267    public enum VertexMode {
1268        TRIANGLES(0),
1269        TRIANGLE_STRIP(1),
1270        TRIANGLE_FAN(2);
1271
1272        VertexMode(int nativeInt) {
1273            this.nativeInt = nativeInt;
1274        }
1275
1276        /**
1277         * @hide
1278         */
1279        public final int nativeInt;
1280    }
1281
1282    /**
1283     * Draw the array of vertices, interpreted as triangles (based on mode). The
1284     * verts array is required, and specifies the x,y pairs for each vertex. If
1285     * texs is non-null, then it is used to specify the coordinate in shader
1286     * coordinates to use at each vertex (the paint must have a shader in this
1287     * case). If there is no texs array, but there is a color array, then each
1288     * color is interpolated across its corresponding triangle in a gradient. If
1289     * both texs and colors arrays are present, then they behave as before, but
1290     * the resulting color at each pixels is the result of multiplying the
1291     * colors from the shader and the color-gradient together. The indices array
1292     * is optional, but if it is present, then it is used to specify the index
1293     * of each triangle, rather than just walking through the arrays in order.
1294     *
1295     * @param mode How to interpret the array of vertices
1296     * @param vertexCount The number of values in the vertices array (and
1297     *      corresponding texs and colors arrays if non-null). Each logical
1298     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1299     * @param verts Array of vertices for the mesh
1300     * @param vertOffset Number of values in the verts to skip before drawing.
1301     * @param texs May be null. If not null, specifies the coordinates to sample
1302     *      into the current shader (e.g. bitmap tile or gradient)
1303     * @param texOffset Number of values in texs to skip before drawing.
1304     * @param colors May be null. If not null, specifies a color for each
1305     *      vertex, to be interpolated across the triangle.
1306     * @param colorOffset Number of values in colors to skip before drawing.
1307     * @param indices If not null, array of indices to reference into the
1308     *      vertex (texs, colors) array.
1309     * @param indexCount number of entries in the indices array (if not null).
1310     * @param paint Specifies the shader to use if the texs array is non-null.
1311     */
1312    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1313            float[] texs, int texOffset, int[] colors, int colorOffset,
1314            short[] indices, int indexOffset, int indexCount, Paint paint) {
1315        checkRange(verts.length, vertOffset, vertexCount);
1316        if (texs != null) {
1317            checkRange(texs.length, texOffset, vertexCount);
1318        }
1319        if (colors != null) {
1320            checkRange(colors.length, colorOffset, vertexCount / 2);
1321        }
1322        if (indices != null) {
1323            checkRange(indices.length, indexOffset, indexCount);
1324        }
1325        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1326                           vertOffset, texs, texOffset, colors, colorOffset,
1327                          indices, indexOffset, indexCount, paint.mNativePaint);
1328    }
1329
1330    /**
1331     * Draw the text, with origin at (x,y), using the specified paint. The
1332     * origin is interpreted based on the Align setting in the paint.
1333     *
1334     * @param text  The text to be drawn
1335     * @param x     The x-coordinate of the origin of the text being drawn
1336     * @param y     The y-coordinate of the origin of the text being drawn
1337     * @param paint The paint used for the text (e.g. color, size, style)
1338     */
1339    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1340        if ((index | count | (index + count) |
1341            (text.length - index - count)) < 0) {
1342            throw new IndexOutOfBoundsException();
1343        }
1344        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1345                paint.mNativePaint);
1346    }
1347
1348    /**
1349     * Draw the text, with origin at (x,y), using the specified paint. The
1350     * origin is interpreted based on the Align setting in the paint.
1351     *
1352     * @param text  The text to be drawn
1353     * @param x     The x-coordinate of the origin of the text being drawn
1354     * @param y     The y-coordinate of the origin of the text being drawn
1355     * @param paint The paint used for the text (e.g. color, size, style)
1356     */
1357    public void drawText(String text, float x, float y, Paint paint) {
1358        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1359                paint.mNativePaint);
1360    }
1361
1362    /**
1363     * Draw the text, with origin at (x,y), using the specified paint.
1364     * The origin is interpreted based on the Align setting in the paint.
1365     *
1366     * @param text  The text to be drawn
1367     * @param start The index of the first character in text to draw
1368     * @param end   (end - 1) is the index of the last character in text to draw
1369     * @param x     The x-coordinate of the origin of the text being drawn
1370     * @param y     The y-coordinate of the origin of the text being drawn
1371     * @param paint The paint used for the text (e.g. color, size, style)
1372     */
1373    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1374        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1375            throw new IndexOutOfBoundsException();
1376        }
1377        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1378                paint.mNativePaint);
1379    }
1380
1381    /**
1382     * Draw the specified range of text, specified by start/end, with its
1383     * origin at (x,y), in the specified Paint. The origin is interpreted
1384     * based on the Align setting in the Paint.
1385     *
1386     * @param text     The text to be drawn
1387     * @param start    The index of the first character in text to draw
1388     * @param end      (end - 1) is the index of the last character in text
1389     *                 to draw
1390     * @param x        The x-coordinate of origin for where to draw the text
1391     * @param y        The y-coordinate of origin for where to draw the text
1392     * @param paint The paint used for the text (e.g. color, size, style)
1393     */
1394    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1395        if (text instanceof String || text instanceof SpannedString ||
1396            text instanceof SpannableString) {
1397            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1398                            paint.mBidiFlags, paint.mNativePaint);
1399        } else if (text instanceof GraphicsOperations) {
1400            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1401                                                     paint);
1402        } else {
1403            char[] buf = TemporaryBuffer.obtain(end - start);
1404            TextUtils.getChars(text, start, end, buf, 0);
1405            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1406                    paint.mBidiFlags, paint.mNativePaint);
1407            TemporaryBuffer.recycle(buf);
1408        }
1409    }
1410
1411    /**
1412     * Render a run of all LTR or all RTL text, with shaping. This does not run
1413     * bidi on the provided text, but renders it as a uniform right-to-left or
1414     * left-to-right run, as indicated by dir. Alignment of the text is as
1415     * determined by the Paint's TextAlign value.
1416     *
1417     * @param text the text to render
1418     * @param index the start of the text to render
1419     * @param count the count of chars to render
1420     * @param contextIndex the start of the context for shaping.  Must be
1421     *         no greater than index.
1422     * @param contextCount the number of characters in the context for shaping.
1423     *         ContexIndex + contextCount must be no less than index
1424     *         + count.
1425     * @param x the x position at which to draw the text
1426     * @param y the y position at which to draw the text
1427     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1428     *         {@link #DIRECTION_RTL}.
1429     * @param paint the paint
1430     * @hide
1431     */
1432    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1433            float x, float y, int dir, Paint paint) {
1434
1435        if (text == null) {
1436            throw new NullPointerException("text is null");
1437        }
1438        if (paint == null) {
1439            throw new NullPointerException("paint is null");
1440        }
1441        if ((index | count | text.length - index - count) < 0) {
1442            throw new IndexOutOfBoundsException();
1443        }
1444        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1445            throw new IllegalArgumentException("unknown dir: " + dir);
1446        }
1447
1448        native_drawTextRun(mNativeCanvas, text, index, count,
1449                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1450    }
1451
1452    /**
1453     * Render a run of all LTR or all RTL text, with shaping. This does not run
1454     * bidi on the provided text, but renders it as a uniform right-to-left or
1455     * left-to-right run, as indicated by dir. Alignment of the text is as
1456     * determined by the Paint's TextAlign value.
1457     *
1458     * @param text the text to render
1459     * @param start the start of the text to render. Data before this position
1460     *            can be used for shaping context.
1461     * @param end the end of the text to render. Data at or after this
1462     *            position can be used for shaping context.
1463     * @param x the x position at which to draw the text
1464     * @param y the y position at which to draw the text
1465     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1466     * @param paint the paint
1467     * @hide
1468     */
1469    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1470            float x, float y, int dir, Paint paint) {
1471
1472        if (text == null) {
1473            throw new NullPointerException("text is null");
1474        }
1475        if (paint == null) {
1476            throw new NullPointerException("paint is null");
1477        }
1478        if ((start | end | end - start | text.length() - end) < 0) {
1479            throw new IndexOutOfBoundsException();
1480        }
1481
1482        int flags = dir == 0 ? 0 : 1;
1483
1484        if (text instanceof String || text instanceof SpannedString ||
1485                text instanceof SpannableString) {
1486            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1487                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1488        } else if (text instanceof GraphicsOperations) {
1489            ((GraphicsOperations) text).drawTextRun(this, start, end,
1490                    contextStart, contextEnd, x, y, flags, paint);
1491        } else {
1492            int contextLen = contextEnd - contextStart;
1493            int len = end - start;
1494            char[] buf = TemporaryBuffer.obtain(contextLen);
1495            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1496            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1497                    0, contextLen, x, y, flags, paint.mNativePaint);
1498            TemporaryBuffer.recycle(buf);
1499        }
1500    }
1501
1502    /**
1503     * Draw the text in the array, with each character's origin specified by
1504     * the pos array.
1505     *
1506     * This method does not support glyph composition and decomposition and
1507     * should therefore not be used to render complex scripts.
1508     *
1509     * @param text     The text to be drawn
1510     * @param index    The index of the first character to draw
1511     * @param count    The number of characters to draw, starting from index.
1512     * @param pos      Array of [x,y] positions, used to position each
1513     *                 character
1514     * @param paint    The paint used for the text (e.g. color, size, style)
1515     */
1516    @Deprecated
1517    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1518        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1519            throw new IndexOutOfBoundsException();
1520        }
1521        native_drawPosText(mNativeCanvas, text, index, count, pos,
1522                           paint.mNativePaint);
1523    }
1524
1525    /**
1526     * Draw the text in the array, with each character's origin specified by
1527     * the pos array.
1528     *
1529     * This method does not support glyph composition and decomposition and
1530     * should therefore not be used to render complex scripts.
1531     *
1532     * @param text  The text to be drawn
1533     * @param pos   Array of [x,y] positions, used to position each character
1534     * @param paint The paint used for the text (e.g. color, size, style)
1535     */
1536    @Deprecated
1537    public void drawPosText(String text, float[] pos, Paint paint) {
1538        if (text.length()*2 > pos.length) {
1539            throw new ArrayIndexOutOfBoundsException();
1540        }
1541        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1542    }
1543
1544    /**
1545     * Draw the text, with origin at (x,y), using the specified paint, along
1546     * the specified path. The paint's Align setting determins where along the
1547     * path to start the text.
1548     *
1549     * @param text     The text to be drawn
1550     * @param path     The path the text should follow for its baseline
1551     * @param hOffset  The distance along the path to add to the text's
1552     *                 starting position
1553     * @param vOffset  The distance above(-) or below(+) the path to position
1554     *                 the text
1555     * @param paint    The paint used for the text (e.g. color, size, style)
1556     */
1557    public void drawTextOnPath(char[] text, int index, int count, Path path,
1558            float hOffset, float vOffset, Paint paint) {
1559        if (index < 0 || index + count > text.length) {
1560            throw new ArrayIndexOutOfBoundsException();
1561        }
1562        native_drawTextOnPath(mNativeCanvas, text, index, count,
1563                              path.ni(), hOffset, vOffset,
1564                              paint.mBidiFlags, paint.mNativePaint);
1565    }
1566
1567    /**
1568     * Draw the text, with origin at (x,y), using the specified paint, along
1569     * the specified path. The paint's Align setting determins where along the
1570     * path to start the text.
1571     *
1572     * @param text     The text to be drawn
1573     * @param path     The path the text should follow for its baseline
1574     * @param hOffset  The distance along the path to add to the text's
1575     *                 starting position
1576     * @param vOffset  The distance above(-) or below(+) the path to position
1577     *                 the text
1578     * @param paint    The paint used for the text (e.g. color, size, style)
1579     */
1580    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1581        if (text.length() > 0) {
1582            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1583                    paint.mBidiFlags, paint.mNativePaint);
1584        }
1585    }
1586
1587    /**
1588     * Save the canvas state, draw the picture, and restore the canvas state.
1589     * This differs from picture.draw(canvas), which does not perform any
1590     * save/restore.
1591     *
1592     * @param picture  The picture to be drawn
1593     */
1594    public void drawPicture(Picture picture) {
1595        picture.endRecording();
1596        native_drawPicture(mNativeCanvas, picture.ni());
1597    }
1598
1599    /**
1600     * Draw the picture, stretched to fit into the dst rectangle.
1601     */
1602    public void drawPicture(Picture picture, RectF dst) {
1603        save();
1604        translate(dst.left, dst.top);
1605        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1606            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1607        }
1608        drawPicture(picture);
1609        restore();
1610    }
1611
1612    /**
1613     * Draw the picture, stretched to fit into the dst rectangle.
1614     */
1615    public void drawPicture(Picture picture, Rect dst) {
1616        save();
1617        translate(dst.left, dst.top);
1618        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1619            scale((float) dst.width() / picture.getWidth(),
1620                    (float) dst.height() / picture.getHeight());
1621        }
1622        drawPicture(picture);
1623        restore();
1624    }
1625
1626    /**
1627     * Free up as much memory as possible from private caches (e.g. fonts, images)
1628     *
1629     * @hide
1630     */
1631    public static native void freeCaches();
1632
1633    /**
1634     * Free up text layout caches
1635     *
1636     * @hide
1637     */
1638    public static native void freeTextLayoutCaches();
1639
1640    private static native int initRaster(int nativeBitmapOrZero);
1641    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1642                                               int paint, int layerFlags);
1643    private static native int native_saveLayer(int nativeCanvas, float l,
1644                                               float t, float r, float b,
1645                                               int paint, int layerFlags);
1646    private static native int native_saveLayerAlpha(int nativeCanvas,
1647                                                    RectF bounds, int alpha,
1648                                                    int layerFlags);
1649    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1650                                                    float t, float r, float b,
1651                                                    int alpha, int layerFlags);
1652
1653    private static native void native_concat(int nCanvas, int nMatrix);
1654    private static native void native_setMatrix(int nCanvas, int nMatrix);
1655    private static native boolean native_clipRect(int nCanvas,
1656                                                  float left, float top,
1657                                                  float right, float bottom,
1658                                                  int regionOp);
1659    private static native boolean native_clipPath(int nativeCanvas,
1660                                                  int nativePath,
1661                                                  int regionOp);
1662    private static native boolean native_clipRegion(int nativeCanvas,
1663                                                    int nativeRegion,
1664                                                    int regionOp);
1665    private static native void nativeSetDrawFilter(int nativeCanvas,
1666                                                   int nativeFilter);
1667    private static native boolean native_getClipBounds(int nativeCanvas,
1668                                                       Rect bounds);
1669    private static native void native_getCTM(int canvas, int matrix);
1670    private static native boolean native_quickReject(int nativeCanvas,
1671                                                     RectF rect);
1672    private static native boolean native_quickReject(int nativeCanvas,
1673                                                     int path);
1674    private static native boolean native_quickReject(int nativeCanvas,
1675                                                     float left, float top,
1676                                                     float right, float bottom);
1677    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1678                                              int b);
1679    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1680                                               int g, int b);
1681    private static native void native_drawColor(int nativeCanvas, int color);
1682    private static native void native_drawColor(int nativeCanvas, int color,
1683                                                int mode);
1684    private static native void native_drawPaint(int nativeCanvas, int paint);
1685    private static native void native_drawLine(int nativeCanvas, float startX,
1686                                               float startY, float stopX,
1687                                               float stopY, int paint);
1688    private static native void native_drawRect(int nativeCanvas, RectF rect,
1689                                               int paint);
1690    private static native void native_drawRect(int nativeCanvas, float left,
1691                                               float top, float right,
1692                                               float bottom, int paint);
1693    private static native void native_drawOval(int nativeCanvas, RectF oval,
1694                                               int paint);
1695    private static native void native_drawCircle(int nativeCanvas, float cx,
1696                                                 float cy, float radius,
1697                                                 int paint);
1698    private static native void native_drawArc(int nativeCanvas, RectF oval,
1699                                              float startAngle, float sweep,
1700                                              boolean useCenter, int paint);
1701    private static native void native_drawRoundRect(int nativeCanvas,
1702                                                    RectF rect, float rx,
1703                                                    float ry, int paint);
1704    private static native void native_drawPath(int nativeCanvas, int path,
1705                                               int paint);
1706    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1707                                                 float left, float top,
1708                                                 int nativePaintOrZero,
1709                                                 int canvasDensity,
1710                                                 int screenDensity,
1711                                                 int bitmapDensity);
1712    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1713                                                 Rect src, RectF dst,
1714                                                 int nativePaintOrZero,
1715                                                 int screenDensity,
1716                                                 int bitmapDensity);
1717    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1718                                                 Rect src, Rect dst,
1719                                                 int nativePaintOrZero,
1720                                                 int screenDensity,
1721                                                 int bitmapDensity);
1722    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1723                                                int offset, int stride, float x,
1724                                                 float y, int width, int height,
1725                                                 boolean hasAlpha,
1726                                                 int nativePaintOrZero);
1727    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1728                                                      int nMatrix, int nPaint);
1729    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1730                                                    int meshWidth, int meshHeight,
1731                                                    float[] verts, int vertOffset,
1732                                                    int[] colors, int colorOffset, int nPaint);
1733    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1734                   float[] verts, int vertOffset, float[] texs, int texOffset,
1735                   int[] colors, int colorOffset, short[] indices,
1736                   int indexOffset, int indexCount, int nPaint);
1737
1738    private static native void native_drawText(int nativeCanvas, char[] text,
1739                                               int index, int count, float x,
1740                                               float y, int flags, int paint);
1741    private static native void native_drawText(int nativeCanvas, String text,
1742                                               int start, int end, float x,
1743                                               float y, int flags, int paint);
1744
1745    private static native void native_drawTextRun(int nativeCanvas, String text,
1746            int start, int end, int contextStart, int contextEnd,
1747            float x, float y, int flags, int paint);
1748
1749    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1750            int start, int count, int contextStart, int contextCount,
1751            float x, float y, int flags, int paint);
1752
1753    private static native void native_drawPosText(int nativeCanvas,
1754                                                  char[] text, int index,
1755                                                  int count, float[] pos,
1756                                                  int paint);
1757    private static native void native_drawPosText(int nativeCanvas,
1758                                                  String text, float[] pos,
1759                                                  int paint);
1760    private static native void native_drawTextOnPath(int nativeCanvas,
1761                                                     char[] text, int index,
1762                                                     int count, int path,
1763                                                     float hOffset,
1764                                                     float vOffset, int bidiFlags,
1765                                                     int paint);
1766    private static native void native_drawTextOnPath(int nativeCanvas,
1767                                                     String text, int path,
1768                                                     float hOffset,
1769                                                     float vOffset,
1770                                                     int flags, int paint);
1771    private static native void native_drawPicture(int nativeCanvas,
1772                                                  int nativePicture);
1773    private static native void finalizer(int nativeCanvas);
1774}
1775