Caches.cpp revision 09b7c91de73b59aa3f679b3ae3ba299f82ec9f8a
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include "Caches.h" 22#include "Properties.h" 23#include "LayerRenderer.h" 24 25namespace android { 26 27#ifdef USE_OPENGL_RENDERER 28using namespace uirenderer; 29ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 30#endif 31 32namespace uirenderer { 33 34/////////////////////////////////////////////////////////////////////////////// 35// Constructors/destructor 36/////////////////////////////////////////////////////////////////////////////// 37 38Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 39 lastDstMode(GL_ZERO), currentProgram(NULL) { 40 GLint maxTextureUnits; 41 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 42 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 43 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 44 } 45 46 glGenBuffers(1, &meshBuffer); 47 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 48 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 49 50 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 51 52 mCurrentBuffer = meshBuffer; 53 mRegionMesh = NULL; 54 55 mDebugLevel = readDebugLevel(); 56 LOGD("Enabling debug mode %d", mDebugLevel); 57 58#if RENDER_LAYERS_AS_REGIONS 59 LOGD("Layers will be composited as regions"); 60#endif 61} 62 63Caches::~Caches() { 64 delete[] mRegionMesh; 65} 66 67/////////////////////////////////////////////////////////////////////////////// 68// Debug 69/////////////////////////////////////////////////////////////////////////////// 70 71void Caches::dumpMemoryUsage() { 72 LOGD("Current memory usage / total memory usage (bytes):"); 73 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize()); 74 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize()); 75 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize()); 76 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize()); 77 LOGD(" CircleShapeCache %8d / %8d", 78 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 79 LOGD(" RoundRectShapeCache %8d / %8d", 80 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 81 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(), 82 dropShadowCache.getMaxSize()); 83 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 84 const uint32_t size = fontRenderer.getFontRendererSize(i); 85 LOGD(" FontRenderer %d %8d / %8d", i, size, size); 86 } 87 LOGD("Other:"); 88 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize()); 89 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize()); 90 91 uint32_t total = 0; 92 total += textureCache.getSize(); 93 total += layerCache.getSize(); 94 total += gradientCache.getSize(); 95 total += pathCache.getSize(); 96 total += dropShadowCache.getSize(); 97 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 98 total += fontRenderer.getFontRendererSize(i); 99 } 100 101 LOGD("Total memory usage:"); 102 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f); 103 LOGD("\n"); 104} 105 106/////////////////////////////////////////////////////////////////////////////// 107// Memory management 108/////////////////////////////////////////////////////////////////////////////// 109 110void Caches::clearGarbage() { 111 textureCache.clearGarbage(); 112 gradientCache.clearGarbage(); 113 pathCache.clearGarbage(); 114 115 Mutex::Autolock _l(mGarbageLock); 116 117 size_t count = mLayerGarbage.size(); 118 for (size_t i = 0; i < count; i++) { 119 Layer* layer = mLayerGarbage.itemAt(i); 120 LayerRenderer::destroyLayer(layer); 121 } 122 mLayerGarbage.clear(); 123} 124 125void Caches::deleteLayerDeferred(Layer* layer) { 126 Mutex::Autolock _l(mGarbageLock); 127 mLayerGarbage.push(layer); 128} 129 130/////////////////////////////////////////////////////////////////////////////// 131// VBO 132/////////////////////////////////////////////////////////////////////////////// 133 134void Caches::bindMeshBuffer() { 135 bindMeshBuffer(meshBuffer); 136} 137 138void Caches::bindMeshBuffer(const GLuint buffer) { 139 if (mCurrentBuffer != buffer) { 140 glBindBuffer(GL_ARRAY_BUFFER, buffer); 141 mCurrentBuffer = buffer; 142 } 143} 144 145void Caches::unbindMeshBuffer() { 146 if (mCurrentBuffer) { 147 glBindBuffer(GL_ARRAY_BUFFER, 0); 148 mCurrentBuffer = 0; 149 } 150} 151 152TextureVertex* Caches::getRegionMesh() { 153 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 154 if (!mRegionMesh) { 155 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 156 157 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 158 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 159 uint16_t quad = i * 4; 160 int index = i * 6; 161 regionIndices[index ] = quad; // top-left 162 regionIndices[index + 1] = quad + 1; // top-right 163 regionIndices[index + 2] = quad + 2; // bottom-left 164 regionIndices[index + 3] = quad + 2; // bottom-left 165 regionIndices[index + 4] = quad + 1; // top-right 166 regionIndices[index + 5] = quad + 3; // bottom-right 167 } 168 169 glGenBuffers(1, &mRegionMeshIndices); 170 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 171 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 172 regionIndices, GL_STATIC_DRAW); 173 174 delete[] regionIndices; 175 } else { 176 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 177 } 178 179 return mRegionMesh; 180} 181 182}; // namespace uirenderer 183}; // namespace android 184