Caches.cpp revision 3ff0bfdd144bba3b023eda8c49b25fb0d0de8653
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26
27namespace android {
28
29#ifdef USE_OPENGL_RENDERER
30using namespace uirenderer;
31ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
32#endif
33
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(): Singleton<Caches>(), mExtensions(Extensions::getInstance()), mInitialized(false) {
51    init();
52    initFont();
53    initExtensions();
54    initConstraints();
55    initProperties();
56
57    mDebugLevel = readDebugLevel();
58    ALOGD("Enabling debug mode %d", mDebugLevel);
59}
60
61void Caches::init() {
62    if (mInitialized) return;
63
64    glGenBuffers(1, &meshBuffer);
65    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
66    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
67
68    mCurrentBuffer = meshBuffer;
69    mCurrentIndicesBuffer = 0;
70    mCurrentPositionPointer = this;
71    mCurrentPositionStride = 0;
72    mCurrentTexCoordsPointer = this;
73
74    mTexCoordsArrayEnabled = false;
75
76    glDisable(GL_SCISSOR_TEST);
77    scissorEnabled = false;
78    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
79
80    glActiveTexture(gTextureUnits[0]);
81    mTextureUnit = 0;
82
83    mRegionMesh = NULL;
84
85    blend = false;
86    lastSrcMode = GL_ZERO;
87    lastDstMode = GL_ZERO;
88    currentProgram = NULL;
89
90    mFunctorsCount = 0;
91
92    debugLayersUpdates = false;
93    debugOverdraw = false;
94    debugStencilClip = kStencilHide;
95
96    mInitialized = true;
97}
98
99void Caches::initFont() {
100    fontRenderer = GammaFontRenderer::createRenderer();
101}
102
103void Caches::initExtensions() {
104    if (mExtensions.hasDebugMarker()) {
105        eventMark = glInsertEventMarkerEXT;
106        startMark = glPushGroupMarkerEXT;
107        endMark = glPopGroupMarkerEXT;
108    } else {
109        eventMark = eventMarkNull;
110        startMark = startMarkNull;
111        endMark = endMarkNull;
112    }
113
114    if (mExtensions.hasDebugLabel()) {
115        setLabel = glLabelObjectEXT;
116        getLabel = glGetObjectLabelEXT;
117    } else {
118        setLabel = setLabelNull;
119        getLabel = getLabelNull;
120    }
121}
122
123void Caches::initConstraints() {
124    GLint maxTextureUnits;
125    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
126    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
127        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
128    }
129
130    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
131}
132
133bool Caches::initProperties() {
134    bool prevDebugLayersUpdates = debugLayersUpdates;
135    bool prevDebugOverdraw = debugOverdraw;
136    StencilClipDebug prevDebugStencilClip = debugStencilClip;
137
138    char property[PROPERTY_VALUE_MAX];
139    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
140        INIT_LOGD("  Layers updates debug enabled: %s", property);
141        debugLayersUpdates = !strcmp(property, "true");
142    } else {
143        debugLayersUpdates = false;
144    }
145
146    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
147        INIT_LOGD("  Overdraw debug enabled: %s", property);
148        debugOverdraw = !strcmp(property, "true");
149    } else {
150        debugOverdraw = false;
151    }
152
153    // See Properties.h for valid values
154    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
155        INIT_LOGD("  Stencil clip debug enabled: %s", property);
156        if (!strcmp(property, "hide")) {
157            debugStencilClip = kStencilHide;
158        } else if (!strcmp(property, "highlight")) {
159            debugStencilClip = kStencilShowHighlight;
160        } else if (!strcmp(property, "region")) {
161            debugStencilClip = kStencilShowRegion;
162        }
163    } else {
164        debugStencilClip = kStencilHide;
165    }
166
167    return (prevDebugLayersUpdates != debugLayersUpdates) ||
168            (prevDebugOverdraw != debugOverdraw) ||
169            (prevDebugStencilClip != debugStencilClip);
170}
171
172void Caches::terminate() {
173    if (!mInitialized) return;
174
175    glDeleteBuffers(1, &meshBuffer);
176    mCurrentBuffer = 0;
177
178    glDeleteBuffers(1, &mRegionMeshIndices);
179    delete[] mRegionMesh;
180    mRegionMesh = NULL;
181
182    fboCache.clear();
183
184    programCache.clear();
185    currentProgram = NULL;
186
187    mInitialized = false;
188}
189
190///////////////////////////////////////////////////////////////////////////////
191// Debug
192///////////////////////////////////////////////////////////////////////////////
193
194void Caches::dumpMemoryUsage() {
195    String8 stringLog;
196    dumpMemoryUsage(stringLog);
197    ALOGD("%s", stringLog.string());
198}
199
200void Caches::dumpMemoryUsage(String8 &log) {
201    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
202    log.appendFormat("  TextureCache         %8d / %8d\n",
203            textureCache.getSize(), textureCache.getMaxSize());
204    log.appendFormat("  LayerCache           %8d / %8d\n",
205            layerCache.getSize(), layerCache.getMaxSize());
206    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
207            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
208    log.appendFormat("  GradientCache        %8d / %8d\n",
209            gradientCache.getSize(), gradientCache.getMaxSize());
210    log.appendFormat("  PathCache            %8d / %8d\n",
211            pathCache.getSize(), pathCache.getMaxSize());
212    log.appendFormat("  CircleShapeCache     %8d / %8d\n",
213            circleShapeCache.getSize(), circleShapeCache.getMaxSize());
214    log.appendFormat("  OvalShapeCache       %8d / %8d\n",
215            ovalShapeCache.getSize(), ovalShapeCache.getMaxSize());
216    log.appendFormat("  RoundRectShapeCache  %8d / %8d\n",
217            roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize());
218    log.appendFormat("  RectShapeCache       %8d / %8d\n",
219            rectShapeCache.getSize(), rectShapeCache.getMaxSize());
220    log.appendFormat("  ArcShapeCache        %8d / %8d\n",
221            arcShapeCache.getSize(), arcShapeCache.getMaxSize());
222    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
223            dropShadowCache.getMaxSize());
224    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
225        const uint32_t size = fontRenderer->getFontRendererSize(i);
226        log.appendFormat("  FontRenderer %d       %8d / %8d\n", i, size, size);
227    }
228    log.appendFormat("Other:\n");
229    log.appendFormat("  FboCache             %8d / %8d\n",
230            fboCache.getSize(), fboCache.getMaxSize());
231    log.appendFormat("  PatchCache           %8d / %8d\n",
232            patchCache.getSize(), patchCache.getMaxSize());
233
234    uint32_t total = 0;
235    total += textureCache.getSize();
236    total += layerCache.getSize();
237    total += renderBufferCache.getSize();
238    total += gradientCache.getSize();
239    total += pathCache.getSize();
240    total += dropShadowCache.getSize();
241    total += roundRectShapeCache.getSize();
242    total += circleShapeCache.getSize();
243    total += ovalShapeCache.getSize();
244    total += rectShapeCache.getSize();
245    total += arcShapeCache.getSize();
246    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
247        total += fontRenderer->getFontRendererSize(i);
248    }
249
250    log.appendFormat("Total memory usage:\n");
251    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
252}
253
254///////////////////////////////////////////////////////////////////////////////
255// Memory management
256///////////////////////////////////////////////////////////////////////////////
257
258void Caches::clearGarbage() {
259    textureCache.clearGarbage();
260    pathCache.clearGarbage();
261
262    Vector<DisplayList*> displayLists;
263    Vector<Layer*> layers;
264
265    { // scope for the lock
266        Mutex::Autolock _l(mGarbageLock);
267        displayLists = mDisplayListGarbage;
268        layers = mLayerGarbage;
269        mDisplayListGarbage.clear();
270        mLayerGarbage.clear();
271    }
272
273    size_t count = displayLists.size();
274    for (size_t i = 0; i < count; i++) {
275        DisplayList* displayList = displayLists.itemAt(i);
276        delete displayList;
277    }
278
279    count = layers.size();
280    for (size_t i = 0; i < count; i++) {
281        Layer* layer = layers.itemAt(i);
282        delete layer;
283    }
284    layers.clear();
285}
286
287void Caches::deleteLayerDeferred(Layer* layer) {
288    Mutex::Autolock _l(mGarbageLock);
289    mLayerGarbage.push(layer);
290}
291
292void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
293    Mutex::Autolock _l(mGarbageLock);
294    mDisplayListGarbage.push(displayList);
295}
296
297void Caches::flush(FlushMode mode) {
298    FLUSH_LOGD("Flushing caches (mode %d)", mode);
299
300    switch (mode) {
301        case kFlushMode_Full:
302            textureCache.clear();
303            patchCache.clear();
304            dropShadowCache.clear();
305            gradientCache.clear();
306            fontRenderer->clear();
307            dither.clear();
308            // fall through
309        case kFlushMode_Moderate:
310            fontRenderer->flush();
311            textureCache.flush();
312            pathCache.clear();
313            roundRectShapeCache.clear();
314            circleShapeCache.clear();
315            ovalShapeCache.clear();
316            rectShapeCache.clear();
317            arcShapeCache.clear();
318            // fall through
319        case kFlushMode_Layers:
320            layerCache.clear();
321            renderBufferCache.clear();
322            break;
323    }
324
325    clearGarbage();
326}
327
328///////////////////////////////////////////////////////////////////////////////
329// VBO
330///////////////////////////////////////////////////////////////////////////////
331
332bool Caches::bindMeshBuffer() {
333    return bindMeshBuffer(meshBuffer);
334}
335
336bool Caches::bindMeshBuffer(const GLuint buffer) {
337    if (mCurrentBuffer != buffer) {
338        glBindBuffer(GL_ARRAY_BUFFER, buffer);
339        mCurrentBuffer = buffer;
340        return true;
341    }
342    return false;
343}
344
345bool Caches::unbindMeshBuffer() {
346    if (mCurrentBuffer) {
347        glBindBuffer(GL_ARRAY_BUFFER, 0);
348        mCurrentBuffer = 0;
349        return true;
350    }
351    return false;
352}
353
354bool Caches::bindIndicesBuffer(const GLuint buffer) {
355    if (mCurrentIndicesBuffer != buffer) {
356        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
357        mCurrentIndicesBuffer = buffer;
358        return true;
359    }
360    return false;
361}
362
363bool Caches::unbindIndicesBuffer() {
364    if (mCurrentIndicesBuffer) {
365        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
366        mCurrentIndicesBuffer = 0;
367        return true;
368    }
369    return false;
370}
371
372///////////////////////////////////////////////////////////////////////////////
373// Meshes and textures
374///////////////////////////////////////////////////////////////////////////////
375
376void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
377    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
378        GLuint slot = currentProgram->position;
379        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
380        mCurrentPositionPointer = vertices;
381        mCurrentPositionStride = stride;
382    }
383}
384
385void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
386    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
387        GLuint slot = currentProgram->texCoords;
388        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
389        mCurrentTexCoordsPointer = vertices;
390        mCurrentTexCoordsStride = stride;
391    }
392}
393
394void Caches::resetVertexPointers() {
395    mCurrentPositionPointer = this;
396    mCurrentTexCoordsPointer = this;
397}
398
399void Caches::resetTexCoordsVertexPointer() {
400    mCurrentTexCoordsPointer = this;
401}
402
403void Caches::enableTexCoordsVertexArray() {
404    if (!mTexCoordsArrayEnabled) {
405        glEnableVertexAttribArray(Program::kBindingTexCoords);
406        mCurrentTexCoordsPointer = this;
407        mTexCoordsArrayEnabled = true;
408    }
409}
410
411void Caches::disableTexCoordsVertexArray() {
412    if (mTexCoordsArrayEnabled) {
413        glDisableVertexAttribArray(Program::kBindingTexCoords);
414        mTexCoordsArrayEnabled = false;
415    }
416}
417
418void Caches::activeTexture(GLuint textureUnit) {
419    if (mTextureUnit != textureUnit) {
420        glActiveTexture(gTextureUnits[textureUnit]);
421        mTextureUnit = textureUnit;
422    }
423}
424
425///////////////////////////////////////////////////////////////////////////////
426// Scissor
427///////////////////////////////////////////////////////////////////////////////
428
429bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
430    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
431            width != mScissorWidth || height != mScissorHeight)) {
432
433        if (x < 0) {
434            width += x;
435            x = 0;
436        }
437        if (y < 0) {
438            height += y;
439            y = 0;
440        }
441        if (width < 0) {
442            width = 0;
443        }
444        if (height < 0) {
445            height = 0;
446        }
447        glScissor(x, y, width, height);
448
449        mScissorX = x;
450        mScissorY = y;
451        mScissorWidth = width;
452        mScissorHeight = height;
453
454        return true;
455    }
456    return false;
457}
458
459bool Caches::enableScissor() {
460    if (!scissorEnabled) {
461        glEnable(GL_SCISSOR_TEST);
462        scissorEnabled = true;
463        resetScissor();
464        return true;
465    }
466    return false;
467}
468
469bool Caches::disableScissor() {
470    if (scissorEnabled) {
471        glDisable(GL_SCISSOR_TEST);
472        scissorEnabled = false;
473        return true;
474    }
475    return false;
476}
477
478void Caches::setScissorEnabled(bool enabled) {
479    if (scissorEnabled != enabled) {
480        if (enabled) glEnable(GL_SCISSOR_TEST);
481        else glDisable(GL_SCISSOR_TEST);
482        scissorEnabled = enabled;
483    }
484}
485
486void Caches::resetScissor() {
487    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
488}
489
490///////////////////////////////////////////////////////////////////////////////
491// Tiling
492///////////////////////////////////////////////////////////////////////////////
493
494void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
495    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
496        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
497    }
498}
499
500void Caches::endTiling() {
501    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
502        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
503    }
504}
505
506bool Caches::hasRegisteredFunctors() {
507    return mFunctorsCount > 0;
508}
509
510void Caches::registerFunctors(uint32_t functorCount) {
511    mFunctorsCount += functorCount;
512}
513
514void Caches::unregisterFunctors(uint32_t functorCount) {
515    if (functorCount > mFunctorsCount) {
516        mFunctorsCount = 0;
517    } else {
518        mFunctorsCount -= functorCount;
519    }
520}
521
522///////////////////////////////////////////////////////////////////////////////
523// Regions
524///////////////////////////////////////////////////////////////////////////////
525
526TextureVertex* Caches::getRegionMesh() {
527    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
528    if (!mRegionMesh) {
529        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
530
531        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
532        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
533            uint16_t quad = i * 4;
534            int index = i * 6;
535            regionIndices[index    ] = quad;       // top-left
536            regionIndices[index + 1] = quad + 1;   // top-right
537            regionIndices[index + 2] = quad + 2;   // bottom-left
538            regionIndices[index + 3] = quad + 2;   // bottom-left
539            regionIndices[index + 4] = quad + 1;   // top-right
540            regionIndices[index + 5] = quad + 3;   // bottom-right
541        }
542
543        glGenBuffers(1, &mRegionMeshIndices);
544        bindIndicesBuffer(mRegionMeshIndices);
545        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
546                regionIndices, GL_STATIC_DRAW);
547
548        delete[] regionIndices;
549    } else {
550        bindIndicesBuffer(mRegionMeshIndices);
551    }
552
553    return mRegionMesh;
554}
555
556}; // namespace uirenderer
557}; // namespace android
558