LayerRenderer.cpp revision 96885eb480c5e0526fe2f77d30f6e551f3f3ceab
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include <private/hwui/DrawGlInfo.h> 22 23#include "LayerCache.h" 24#include "LayerRenderer.h" 25#include "Matrix.h" 26#include "Properties.h" 27#include "Rect.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Rendering 34/////////////////////////////////////////////////////////////////////////////// 35 36LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { 37} 38 39LayerRenderer::~LayerRenderer() { 40} 41 42void LayerRenderer::setViewport(int width, int height) { 43 initViewport(width, height); 44} 45 46status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, 47 bool opaque) { 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 49 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 51 52 const float width = mLayer->layer.getWidth(); 53 const float height = mLayer->layer.getHeight(); 54 55 Rect dirty(left, top, right, bottom); 56 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 57 dirty.right >= width && dirty.bottom >= height)) { 58 mLayer->region.clear(); 59 dirty.set(0.0f, 0.0f, width, height); 60 } else { 61 dirty.intersect(0.0f, 0.0f, width, height); 62 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 63 mLayer->region.subtractSelf(r); 64 } 65 mLayer->clipRect.set(dirty); 66 67 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 68} 69 70status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { 71 if (mLayer->isDirty()) { 72 getCaches().disableScissor(); 73 glClear(GL_COLOR_BUFFER_BIT); 74 75 getCaches().resetScissor(); 76 mLayer->setDirty(false); 77 78 return DrawGlInfo::kStatusDone; 79 } 80 81 return OpenGLRenderer::clear(left, top, right, bottom, opaque); 82} 83 84void LayerRenderer::finish() { 85 OpenGLRenderer::finish(); 86 87 generateMesh(); 88 89 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 90 91 // No need to unbind our FBO, this will be taken care of by the caller 92 // who will invoke OpenGLRenderer::resume() 93} 94 95GLint LayerRenderer::getTargetFbo() const { 96 return mLayer->getFbo(); 97} 98 99bool LayerRenderer::suppressErrorChecks() const { 100 return true; 101} 102 103/////////////////////////////////////////////////////////////////////////////// 104// Layer support 105/////////////////////////////////////////////////////////////////////////////// 106 107bool LayerRenderer::hasLayer() const { 108 return true; 109} 110 111void LayerRenderer::ensureStencilBuffer() { 112 attachStencilBufferToLayer(mLayer); 113} 114 115/////////////////////////////////////////////////////////////////////////////// 116// Dirty region tracking 117/////////////////////////////////////////////////////////////////////////////// 118 119Region* LayerRenderer::getRegion() const { 120 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 121 return OpenGLRenderer::getRegion(); 122 } 123 return &mLayer->region; 124} 125 126// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the 127// results as rectangles, and is thus not necessarily efficient in the geometry 128// produced. Eventually, it may be better to develop triangle-based mechanism. 129void LayerRenderer::generateMesh() { 130 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 131 if (mLayer->mesh) { 132 delete[] mLayer->mesh; 133 delete[] mLayer->meshIndices; 134 135 mLayer->mesh = NULL; 136 mLayer->meshIndices = NULL; 137 mLayer->meshElementCount = 0; 138 } 139 140 mLayer->setRegionAsRect(); 141 return; 142 } 143 144 // avoid T-junctions as they cause artifacts in between the resultant 145 // geometry when complex transforms occur. 146 // TODO: generate the safeRegion only if necessary based on drawing transform (see 147 // OpenGLRenderer::composeLayerRegion()) 148 Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region); 149 150 size_t count; 151 const android::Rect* rects = safeRegion.getArray(&count); 152 153 GLsizei elementCount = count * 6; 154 155 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 156 delete[] mLayer->mesh; 157 delete[] mLayer->meshIndices; 158 159 mLayer->mesh = NULL; 160 mLayer->meshIndices = NULL; 161 } 162 163 bool rebuildIndices = false; 164 if (!mLayer->mesh) { 165 mLayer->mesh = new TextureVertex[count * 4]; 166 mLayer->meshIndices = new uint16_t[elementCount]; 167 rebuildIndices = true; 168 } 169 mLayer->meshElementCount = elementCount; 170 171 const float texX = 1.0f / float(mLayer->getWidth()); 172 const float texY = 1.0f / float(mLayer->getHeight()); 173 const float height = mLayer->layer.getHeight(); 174 175 TextureVertex* mesh = mLayer->mesh; 176 uint16_t* indices = mLayer->meshIndices; 177 178 for (size_t i = 0; i < count; i++) { 179 const android::Rect* r = &rects[i]; 180 181 const float u1 = r->left * texX; 182 const float v1 = (height - r->top) * texY; 183 const float u2 = r->right * texX; 184 const float v2 = (height - r->bottom) * texY; 185 186 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 187 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 188 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 189 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 190 191 if (rebuildIndices) { 192 uint16_t quad = i * 4; 193 int index = i * 6; 194 indices[index ] = quad; // top-left 195 indices[index + 1] = quad + 1; // top-right 196 indices[index + 2] = quad + 2; // bottom-left 197 indices[index + 3] = quad + 2; // bottom-left 198 indices[index + 4] = quad + 1; // top-right 199 indices[index + 5] = quad + 3; // bottom-right 200 } 201 } 202} 203 204/////////////////////////////////////////////////////////////////////////////// 205// Layers management 206/////////////////////////////////////////////////////////////////////////////// 207 208Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 209 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); 210 211 Caches& caches = Caches::getInstance(); 212 GLuint fbo = caches.fboCache.get(); 213 if (!fbo) { 214 ALOGW("Could not obtain an FBO"); 215 return NULL; 216 } 217 218 caches.activeTexture(0); 219 Layer* layer = caches.layerCache.get(width, height); 220 if (!layer) { 221 ALOGW("Could not obtain a layer"); 222 return NULL; 223 } 224 225 layer->setFbo(fbo); 226 layer->layer.set(0.0f, 0.0f, width, height); 227 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 228 width / float(layer->getWidth()), 0.0f); 229 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 230 layer->setBlend(!isOpaque); 231 layer->setColorFilter(NULL); 232 layer->setDirty(true); 233 layer->region.clear(); 234 235 GLuint previousFbo; 236 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 237 238 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 239 layer->bindTexture(); 240 241 // Initialize the texture if needed 242 if (layer->isEmpty()) { 243 layer->setEmpty(false); 244 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 245 246 if (glGetError() != GL_NO_ERROR) { 247 ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)", 248 fbo, width, height); 249 250 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 251 252 Caches::getInstance().resourceCache.decrementRefcount(layer); 253 254 return NULL; 255 } 256 } 257 258 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 259 layer->getTexture(), 0); 260 261 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 262 263 return layer; 264} 265 266bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 267 if (layer) { 268 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 269 270 if (layer->resize(width, height)) { 271 layer->layer.set(0.0f, 0.0f, width, height); 272 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 273 width / float(layer->getWidth()), 0.0f); 274 } else { 275 Caches::getInstance().resourceCache.decrementRefcount(layer); 276 return false; 277 } 278 } 279 280 return true; 281} 282 283Layer* LayerRenderer::createTextureLayer(bool isOpaque) { 284 LAYER_RENDERER_LOGD("Creating new texture layer"); 285 286 Layer* layer = new Layer(0, 0); 287 layer->setCacheable(false); 288 layer->setTextureLayer(true); 289 layer->setBlend(!isOpaque); 290 layer->setEmpty(true); 291 layer->setFbo(0); 292 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 293 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); 294 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 295 layer->region.clear(); 296 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() 297 298 Caches::getInstance().activeTexture(0); 299 layer->generateTexture(); 300 301 return layer; 302} 303 304void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 305 bool isOpaque, GLenum renderTarget, float* transform) { 306 if (layer) { 307 layer->setBlend(!isOpaque); 308 layer->setSize(width, height); 309 layer->layer.set(0.0f, 0.0f, width, height); 310 layer->region.set(width, height); 311 layer->regionRect.set(0.0f, 0.0f, width, height); 312 layer->getTexTransform().load(transform); 313 314 if (renderTarget != layer->getRenderTarget()) { 315 layer->setRenderTarget(renderTarget); 316 layer->bindTexture(); 317 layer->setFilter(GL_NEAREST, false, true); 318 layer->setWrap(GL_CLAMP_TO_EDGE, false, true); 319 } 320 } 321} 322 323void LayerRenderer::destroyLayer(Layer* layer) { 324 if (layer) { 325 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 326 layer->getWidth(), layer->getHeight(), layer->getFbo()); 327 328 if (!Caches::getInstance().layerCache.put(layer)) { 329 LAYER_RENDERER_LOGD(" Destroyed!"); 330 Caches::getInstance().resourceCache.decrementRefcount(layer); 331 } else { 332 LAYER_RENDERER_LOGD(" Cached!"); 333#if DEBUG_LAYER_RENDERER 334 Caches::getInstance().layerCache.dump(); 335#endif 336 layer->removeFbo(); 337 layer->region.clear(); 338 } 339 } 340} 341 342void LayerRenderer::destroyLayerDeferred(Layer* layer) { 343 if (layer) { 344 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); 345 346 Caches::getInstance().deleteLayerDeferred(layer); 347 } 348} 349 350void LayerRenderer::flushLayer(Layer* layer) { 351#ifdef GL_EXT_discard_framebuffer 352 GLuint fbo = layer->getFbo(); 353 if (layer && fbo) { 354 // If possible, discard any enqueud operations on deferred 355 // rendering architectures 356 if (Extensions::getInstance().hasDiscardFramebuffer()) { 357 GLuint previousFbo; 358 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 359 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 360 361 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 }; 362 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 363 364 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 365 } 366 } 367#endif 368} 369 370bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { 371 Caches& caches = Caches::getInstance(); 372 if (layer && bitmap->width() <= caches.maxTextureSize && 373 bitmap->height() <= caches.maxTextureSize) { 374 375 GLuint fbo = caches.fboCache.get(); 376 if (!fbo) { 377 ALOGW("Could not obtain an FBO"); 378 return false; 379 } 380 381 SkAutoLockPixels alp(*bitmap); 382 383 GLuint texture; 384 GLuint previousFbo; 385 GLuint previousViewport[4]; 386 387 GLenum format; 388 GLenum type; 389 390 GLenum error = GL_NO_ERROR; 391 bool status = false; 392 393 switch (bitmap->config()) { 394 case SkBitmap::kA8_Config: 395 format = GL_ALPHA; 396 type = GL_UNSIGNED_BYTE; 397 break; 398 case SkBitmap::kRGB_565_Config: 399 format = GL_RGB; 400 type = GL_UNSIGNED_SHORT_5_6_5; 401 break; 402 case SkBitmap::kARGB_4444_Config: 403 format = GL_RGBA; 404 type = GL_UNSIGNED_SHORT_4_4_4_4; 405 break; 406 case SkBitmap::kARGB_8888_Config: 407 default: 408 format = GL_RGBA; 409 type = GL_UNSIGNED_BYTE; 410 break; 411 } 412 413 float alpha = layer->getAlpha(); 414 SkXfermode::Mode mode = layer->getMode(); 415 GLuint previousLayerFbo = layer->getFbo(); 416 417 layer->setAlpha(255, SkXfermode::kSrc_Mode); 418 layer->setFbo(fbo); 419 420 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 421 glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport); 422 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 423 424 glGenTextures(1, &texture); 425 if ((error = glGetError()) != GL_NO_ERROR) goto error; 426 427 caches.activeTexture(0); 428 glBindTexture(GL_TEXTURE_2D, texture); 429 430 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); 431 432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 433 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 434 435 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 437 438 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 439 0, format, type, NULL); 440 if ((error = glGetError()) != GL_NO_ERROR) goto error; 441 442 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 443 GL_TEXTURE_2D, texture, 0); 444 if ((error = glGetError()) != GL_NO_ERROR) goto error; 445 446 { 447 LayerRenderer renderer(layer); 448 renderer.setViewport(bitmap->width(), bitmap->height()); 449 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, 450 bitmap->width(), bitmap->height(), !layer->isBlend()); 451 452 caches.disableScissor(); 453 renderer.translate(0.0f, bitmap->height()); 454 renderer.scale(1.0f, -1.0f); 455 456 mat4 texTransform(layer->getTexTransform()); 457 458 mat4 invert; 459 invert.translate(0.0f, 1.0f, 0.0f); 460 invert.scale(1.0f, -1.0f, 1.0f); 461 layer->getTexTransform().multiply(invert); 462 463 if ((error = glGetError()) != GL_NO_ERROR) goto error; 464 465 { 466 Rect bounds; 467 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); 468 renderer.drawTextureLayer(layer, bounds); 469 470 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, 471 type, bitmap->getPixels()); 472 473 if ((error = glGetError()) != GL_NO_ERROR) goto error; 474 } 475 476 layer->getTexTransform().load(texTransform); 477 status = true; 478 } 479 480error: 481#if DEBUG_OPENGL 482 if (error != GL_NO_ERROR) { 483 ALOGD("GL error while copying layer into bitmap = 0x%x", error); 484 } 485#endif 486 487 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 488 layer->setAlpha(alpha, mode); 489 layer->setFbo(previousLayerFbo); 490 glDeleteTextures(1, &texture); 491 caches.fboCache.put(fbo); 492 glViewport(previousViewport[0], previousViewport[1], 493 previousViewport[2], previousViewport[3]); 494 495 return status; 496 } 497 return false; 498} 499 500}; // namespace uirenderer 501}; // namespace android 502