OpenGLRenderer.cpp revision 2b7028eabac80cec170572bc0e945a1d4224e595
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
14835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
14935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
156260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
160eb99356a0548684a501766e6a524529ab93304c8Romain Guy
161eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
162eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mDirtyClip = mOpaqueFrame = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18045e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
18145e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
18245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
18345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
18545e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
18645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
18845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1907d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
1922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling();
1932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1946b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
195586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
19844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
201ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
20244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
20344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
204ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
206ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
207ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
208ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
209ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
210ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
211ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
212ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2136b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2162b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::startTiling() {
2172b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mTilingSnapshot);
2182b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2192b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2202b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s) {
2212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool opaque = mOpaqueFrame;
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    Rect* clip = mTilingSnapshot->clipRect;
2232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    if (s->flags & Snapshot::kFlagIsFboLayer) {
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        opaque = !s->layer->isBlend();
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        clip = s->clipRect;
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.startTiling(clip->left, s->height - clip->bottom,
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy            clip->right - clip->left, clip->bottom - clip->top, opaque);
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2322b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2332b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.endTiling();
2352b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
237b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2382b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
240b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
241b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
242b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2435baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
244a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
245a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
246a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
247a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
248a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
249a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
250a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
251a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
252a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
253a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
254a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
255a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
256a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
257a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
258b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
259b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
260c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
261c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
262e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
263e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
264e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
265e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
266c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
267b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
268b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2696c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
270da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
271da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
272da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
273da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
274da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
275da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
27650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
27715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
278f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
27915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
280da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
281da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2826c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
28308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
28408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
28535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
28635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
2873e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2883e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
2898025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
290586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
29182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
292746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
293da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
294a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
29650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
29750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
29850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
29950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
300da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
30235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
30335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
30435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
30535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
30635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
30935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
31035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
311ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
312932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
313ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
315ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
316ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
317ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3188f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
319ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
320ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3213d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3228f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
323ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
324ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
325ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
326ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
327ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
328ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
329ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
330ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
331ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
332ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
333ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
335ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
337ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
339ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
341c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
344c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
345ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
346c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
347c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
350beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
351beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
352beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
353beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3548f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3578f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3588f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3598f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
360daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
361932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
362c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3638a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
364f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
365f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
366f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
367d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
36980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
37080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
371d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
372d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
373d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
374d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
375d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
376d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
38008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
38108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
38208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3837b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3847b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
38508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
38680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
387486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
388cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3898f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
39008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
391cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3928f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
39365924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
394ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3958f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
396cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
397cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
398daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3996554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
400daf98e941e140e8739458126640183b9f296a2abChet Haase}
401daf98e941e140e8739458126640183b9f296a2abChet Haase
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
406bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
4077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
409bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
410bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
4118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
412bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
413bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
414bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
4152542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
4162542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
418bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
419bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
420bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
4218fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
422bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4238fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
4242542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
426bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
427bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
4298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
4308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
431bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
432bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
433bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
4347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
435bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
437bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
438bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
4397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
440bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
451746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4528fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4532542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4545ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4555ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4565ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4575ec9924d24495822b589f1a17996655d66273b30Romain Guy
4582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
459d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4605cbbce535744b89df5ecea95de21ee3733298260Romain Guy
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
462bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
463bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
464bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
465bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4665c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
469d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
470af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
471e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
472e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
473e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
474e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
475e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
476e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
477e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
478e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
479e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
480e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
481e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
482e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
483e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
484a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
485a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
486e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
487d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
488d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
489d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
490dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
491d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
492d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
493bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
494bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
495bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
496bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
497f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
5008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
5018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
5028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
5038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
504d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
505bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
5081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
5091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
5101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
5111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
5121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
5131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
5151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
5161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
5171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
5181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
5191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
5201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
5211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
5236b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
5246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
5256b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
5266b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
5271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
5291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
5301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
53187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
5321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
5331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
5341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
5361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
5371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
5381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
5391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
5401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
5421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
5431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
5441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
55187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
55287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
55387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
55487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
55587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
557d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
558d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
559eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
560fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
561dda570201ac851dd85af3861f7e575721d3345daRomain Guy
562eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
563eb99356a0548684a501766e6a524529ab93304c8Romain Guy
564f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
565d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
5668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
567d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
568d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
569d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
570d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
571d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
572d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
573d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
574d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
575d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
576d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
577d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
578d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
579ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
580d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
581d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
582d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
583d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
584d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
585d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
586d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
587d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
588d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
589d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
590d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
591d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
592ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
593d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
594d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
595eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
596bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
597746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
598d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
599d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
600d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
601dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
602d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
603dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
604dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
605dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
606d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
607b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
608b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
609dda570201ac851dd85af3861f7e575721d3345daRomain Guy
610a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6118550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
612f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
613f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
614bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
615bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
6178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
6209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
621a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
622dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6238fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
624d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
625d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
6261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
627eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
628d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
629eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
630eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
6319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
632514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
6349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
635d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
6369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
6379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
638514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
639514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
640d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
641514fb18827186591d66973c2362c859b64b63556Romain Guy            }
6427b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
64354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
64454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
645ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
646eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
647f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
648d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
649bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
650bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
651d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
6529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
654d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
655d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
656d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
657d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
658d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
659d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
660d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
661d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
662d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
663d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
664d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6662b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
683586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6848f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
7001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
7011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
7023762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
7031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
7041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
707eb99356a0548684a501766e6a524529ab93304c8Romain Guy
708eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
7102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
711e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
712e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
714eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
7152b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
7162b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
717eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
718eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
7201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
7211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
723f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
7249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
7269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
727f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
728f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
72903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
7308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
731a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
739171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
742171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
743171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
747eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
749eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7509c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7519c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7529c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7539c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7549c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
755eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
756eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7575c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
758eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
759eb99356a0548684a501766e6a524529ab93304c8Romain Guy
760746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
761746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
762eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7638550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
765603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
7661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
769aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
771aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
772302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
773302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
774302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
775302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
776302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
777302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7818f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7848f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
785aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
786aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
790aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
796ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
797ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
798ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
802d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
805d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
809aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
810aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
813aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
814302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
815302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
816302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
817302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
8219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
822aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
823aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
824aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
8279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
828b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
829ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
830b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
831b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
832b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
8339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
839d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
841d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
850aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
851aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
852aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
853aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
854aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
855aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8609fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8619fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
86240667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8639fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8688a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8698a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
870211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
877f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8837230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8847230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
885ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8877230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8887230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8897230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
890ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
896d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
899d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
9009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
9019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
90215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
908f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
910f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
9145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
9155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
9165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
9175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
9195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
9235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
969f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
972f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
978f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
980f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
10068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
101254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
101354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
101554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
101654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
101754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
101854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
101954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
102054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
102154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
102254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
102354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
102454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
102554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
102654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
102754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
102854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
102954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
103039d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
103154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
103254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
10338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
103554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
103654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
103754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
103854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
103954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
104054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
104154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
104254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
104354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1044bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1045f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1046f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1048f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1054f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1055f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1056f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1058f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1059f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1060807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1061807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1062807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1063807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1064f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1065e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1066e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1067e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1068e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1069e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1070f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1071f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1072f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1074f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1075f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1076f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1077e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1078e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1079e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1080e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1081f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1082f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1083f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1084f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1085f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1086f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1087bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1088e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1089e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10908f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10918a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10928a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
10938a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
10948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10959d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10969d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10979d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1098079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1099bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1100bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
11018a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
11028a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
11038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
11048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
11058a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
11078a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
11088a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
11098a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11108a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
11118a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
11128a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
11148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
11158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
111635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
111735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
111835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
111935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
112035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
112135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
112235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
112335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
112435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
112535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
112635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
112735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
112835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
112935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
113035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
113135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1132c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1133af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1134dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1135dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1136dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
11371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
11388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1139d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1140d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1141d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1142d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1143d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1144586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1145586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1146586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1147586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1148586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1149586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1150c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1151c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1152079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1153079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1155746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1158e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1159e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1160a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1161a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1162a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1163a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
11698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
11708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
117154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1188aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1189aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1190aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1191aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
119215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
119315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
119415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
119515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
119799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12006ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikvoid OpenGLRenderer::setupDrawAARect() {
12016ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    mDescription.isAARect = true;
12026ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
12036ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1204ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1205ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1206ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1207ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1208ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
12108d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
12118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
12138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
12148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
12156cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
12166cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1218fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1219fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1220fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
122686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
12276cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
12286cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
122986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
123086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
123186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
123286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
123386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
123486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
123586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
123686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
12374121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
12384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
12394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
12404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
125870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
125970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1262f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1263f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1264f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1265f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
126654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1267f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1268f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1269f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
127070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1271f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1272f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1273f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1279f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1280f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1281f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
128270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
128370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
13078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
13088d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
131886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
131986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
132086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
132186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
132286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
132386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
132486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
132586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
132686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
132786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1330ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1331ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1332ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1333ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1334ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
133570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
133655fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
133770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
133870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
133970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
134070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
134186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
13425536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
134386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
13445536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
13455536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
13465536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
134770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
134870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
134970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
135070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
135270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
135370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
135470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
13578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
13588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
13598d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
13608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
136270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
136370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
136470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
136670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13684121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
13694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
13704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
137270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1373f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1374f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
137515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
137670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13802d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
138115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1384aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1385aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13862d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
138715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1388aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1389aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13908f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13948f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1395aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1396aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1397aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1398aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
139970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1400f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
140170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1402f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
140370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1404f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1406d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1407f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
140815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
140915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
141015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
141115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
141215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
141315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
141415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
141515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
141615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
141715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
141815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
141915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
14208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1424f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1425f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1426f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
142715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
14285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
14305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
14315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
143299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
143399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
143499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
143599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
143699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
143799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
143899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
143999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
14405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
144199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
14427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1443f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1444f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1445f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1446f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
144715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1448d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
145099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
145199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1452d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
145499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
145599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1456d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
145899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
14597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
14607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
146670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
146770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
146870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
146970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14731271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
147433f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1475b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14770fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
147804c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14791271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14800fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14826554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14830fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14840fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1485ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1486ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1487ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1488ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1489ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1490ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1491a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1492a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1493a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1494a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1495a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1496a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1497a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1498a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1499e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1500a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1501a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1502a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1503a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1504a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1505e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1506d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1507d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1508a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1509a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1510a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1511a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
15125b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
15135b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
15145b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1515a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1516a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1517a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1518a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1519a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1520e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1521a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1522d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1523d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1524e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1525a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1526a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1527a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1528a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1529a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1530a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1531a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1532a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1533a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1534a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1535486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
15366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
15376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
15386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
15396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1540486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1543a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15448164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1545486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
154622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
154722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1548211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1549a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1550a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1551a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1552a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1553486590963e2207d68eebd6944fec70d50d41116aChet Haase
1554486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
15558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1557486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1558f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1559f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1560f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1561f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
15626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1563486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1566a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15678164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1568486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
156922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
157022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1577486590963e2207d68eebd6944fec70d50d41116aChet Haase
1578486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1579f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1580f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1581486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1582e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1583e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1584e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1585e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1586486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1587e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1588e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1589e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1590e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1591e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1592e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1593e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1594486590963e2207d68eebd6944fec70d50d41116aChet Haase
1595486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1596e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1597e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1598486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1602486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1605a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1607486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
16085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1609e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1610d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1611d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
16125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
16155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
16165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
16185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1619b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1620b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1621b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1622b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1623b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1624211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1625b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1626a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1627a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
16285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
16295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
16305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
16315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
16325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
16345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
16355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
16365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
16375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
16395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
16405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
16415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
16425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
16435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
16445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
16455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
16465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
16495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1654b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1655b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1656b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1657b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1658b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1659b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1660b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1661b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
16625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1665b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1666b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1667b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1668b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1671b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1672486590963e2207d68eebd6944fec70d50d41116aChet Haase
1673486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1676486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16795c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1681486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1684a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16858164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1686486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
168722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1691c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16926816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16936816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16946816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16956816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1696c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
169703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
170003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
170103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
170203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
170303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1704d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1705d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1706211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
17076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
17086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
17096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1710b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1711631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1712631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1713d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1714b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1715b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1716d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
17176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
17186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
17196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
17216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1722d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
17236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
17246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
17266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
17278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1729486590963e2207d68eebd6944fec70d50d41116aChet Haase
1730486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1731ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1732ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1733486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
17344bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
17355c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1736be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1737be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1738be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1739be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1740be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1741be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1742be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1743be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1744be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1745be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1746be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
17476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1748486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1751be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1752be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1753a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1755486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
175622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1757d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1758d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1759f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
17602728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
17614bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1762f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1763211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
17646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
17655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17668168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1767c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1768c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17718ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1772211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1773c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1774c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1775c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1777c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1778c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
17825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1783211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1797054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1798486590963e2207d68eebd6944fec70d50d41116aChet Haase
1799486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1800f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1801f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
180299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1803858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
18046ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
18056ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
18066ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1807858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1808858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1809181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1810858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1811858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
181204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1813858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1814211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1815858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1816858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1817858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1818858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
18199147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik        float m11 = mat->data[Matrix4::kScaleY];
1820858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1821858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1822858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1823858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1824858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1825858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1826858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1827858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1828858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
18296ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerLeft = left + boundarySizeX;
18306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerRight = right - boundarySizeX;
18316ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerTop = top + boundarySizeY;
18326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerBottom = bottom - boundarySizeY;
18336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1834858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1835858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1836858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1837858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1838858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1839858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
184004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
184104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
184204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
18436ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        setupDrawAARect();
184404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
184504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
184604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
184704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
184804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
184904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
185004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
185104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
185204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1853858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
18546ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex rects[14];
18556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex* aVertices = &rects[0];
18566ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        void* alphaCoords = ((GLbyte*) aVertices) + gVertexAlphaOffset;
18576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18586ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        bool force = mCaches.unbindMeshBuffer();
18596ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
18606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik                aVertices, gAlphaVertexStride);
18616ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.resetTexCoordsVertexPointer();
18626ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.unbindIndicesBuffer();
18636ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18646ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        int alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
18656ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
18666ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
18676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw left
18696ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
18706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, top, 0);
18726ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
18736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw top
18756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, top, 0);
18766ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
18776ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18786ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw right
18796ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, bottom, 0);
18806ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
18816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw bottom
18836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
18846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18866ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw inner rect (repeating last vertex to create degenerate bridge triangles)
18876ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // TODO: also consider drawing the inner rect without the blending-forced shader, if
18886ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // blending is expensive. Note: can't use drawColorRect() since it doesn't use vertex
18896ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // buffers like below, resulting in slightly different transformed coordinates.
18906ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18916ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
18926ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
18936ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
1894858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1895858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
189604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
18976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDrawArrays(GL_TRIANGLE_STRIP, 0, 14);
18987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
190004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1901858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1902858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1903858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
190599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
190699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
190799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
190899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
190999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
191099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
191199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
191399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
191599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1921486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1922486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
19238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
192599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
192699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
192799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
19288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
19298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
19317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
193299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
193399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
193499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
19357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
19378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
19387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
19415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1942c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
194399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
194499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
194599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
194699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
194799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
194899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
194999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1950211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
195199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
195299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
195399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
195499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
19559147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
19567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1957211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1958211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
19597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
196199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
19627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
196499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
196599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
196699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
19675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
197004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
197104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
197204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
197415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
19768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
19778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
19798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
19808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1981211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
19828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
19838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
19848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
199099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
199199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
199399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
20005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
20017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
200399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
20047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2005211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
20065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
20075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
200899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
200999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
20125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
20158f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
20167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
20177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
20185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
202099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2022740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
202399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
202499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
20257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
20285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
20295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
20307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
203399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
20345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
20355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
203699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
203775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
203875040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
203975040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
204075040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
20418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
20428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
20438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
20448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
20458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
20468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
20478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
20488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
20498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
20505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
205299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
205399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
205499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
205599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
205699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
205899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
20627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
206499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
206575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
206699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
20675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
207099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
207199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
207299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
207399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
20747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
207699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
207799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
207899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
20798f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
208099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
20818f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
208299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
208599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
208699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
208799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
208899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
209599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
21005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
210104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
21025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
21035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
21045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
21055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
21085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
21095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
21105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
21115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
21145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
21155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
21165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
21177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
21195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
212199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
212299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
212399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
212499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
212599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
212699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
212799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
21287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
212999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
213099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
21317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
213399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
213499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
21357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
213699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
213799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
21385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
21395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
21405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
21415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
21425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
214399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
214499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
214599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
21465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
21475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
214999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
215099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
215199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
215299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
21537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
21555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21577b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
215899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
215999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
216099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
21615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
21655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
21665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
21697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
21707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2171486590963e2207d68eebd6944fec70d50d41116aChet Haase
2172486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
21745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2175486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2176486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2177ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2178ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2179ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2180ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2182ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2190ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2191ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2192ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2193ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2194ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2195ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2196ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2197ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2198ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2199ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
220004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
220104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
220204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
220304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2204ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
220515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
22068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2207ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2208ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2209ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2210ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2211ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
22128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2213ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2214ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2215ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2216ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2217ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2218ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2219ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2220ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2221ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
22227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
22248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
22258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
22268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
22277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2229ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2230ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2231ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2232486590963e2207d68eebd6944fec70d50d41116aChet Haase
2233486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2234ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2235ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2236486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2237e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2238486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2239e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2240ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2241ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
224270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
22433d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2244486590963e2207d68eebd6944fec70d50d41116aChet Haase
2245486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2246c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2248486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2249486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2250486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
225101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
225201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
225301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
225401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
225501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
225601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2257486590963e2207d68eebd6944fec70d50d41116aChet Haase
2258486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
225901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
226001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2261486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2262c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2263486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
226401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2265a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2266c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2267c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2268486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2269c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
227001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2271486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2272486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2273c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2274a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
227501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2276486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2277c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
227801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2279486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2280486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2281486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
228201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2283a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2284c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2285486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2286c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2287c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2288486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22898b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2290486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22918b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22928b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2293486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22948b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22958b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2296a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22978b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22988b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2299486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
23008b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
23018b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2302486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2303c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2304486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2305c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2306a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2307c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2308486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
230901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
231001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2311486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2312c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2313486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2314c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2315c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
23166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2317486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2320026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2321746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2322a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2326a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2327a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2328a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2329026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2330026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2331026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2332181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2333858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2334858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2335858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2336858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2337486590963e2207d68eebd6944fec70d50d41116aChet Haase
2338486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2339c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2341416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2342416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2343416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2344416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2345416a847633680d94efb926837efdc18726d54918Raph Levien
2346416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2347416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2348416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2349416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2350416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2351416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2352416a847633680d94efb926837efdc18726d54918Raph Levien
2353416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2354416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2355416a847633680d94efb926837efdc18726d54918Raph Levien
2356416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2357416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2358416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2359416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2360416a847633680d94efb926837efdc18726d54918Raph Levien    }
2361416a847633680d94efb926837efdc18726d54918Raph Levien
2362416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2363416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2364416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2365416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2366416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2367416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2368416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2369416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2370416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2371416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2372416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2373416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2374416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2375416a847633680d94efb926837efdc18726d54918Raph Levien
2376416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2377416a847633680d94efb926837efdc18726d54918Raph Levien}
2378416a847633680d94efb926837efdc18726d54918Raph Levien
2379486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2380eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2381671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23829c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2383486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2384eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2385eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2386671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2387671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2388486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2389671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2390671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2391671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2392671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2393671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2394671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2395671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2396671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2397671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2398671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2399b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2400671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2401671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2402671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2403671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2404671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2405671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2406671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2407416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2408416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2409416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2410416a847633680d94efb926837efdc18726d54918Raph Levien    }
2411416a847633680d94efb926837efdc18726d54918Raph Levien
2412671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2413671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2414671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2415671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2416671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2417671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2418671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2419671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
24204121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2421671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2422671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2423671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2424671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2425671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2426671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2427671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2428671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2429671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2430671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2431671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2432671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
24334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2434671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2435671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2436671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2437671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2438211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2439671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2440671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2441671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2442671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2443671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2444671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2445671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2446671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2447671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2448671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2449486590963e2207d68eebd6944fec70d50d41116aChet Haase
2450486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2451eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2452eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2453c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2454996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2455671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24569c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2457486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2458e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2459e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2460a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2461e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2462e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2463e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2464e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2465e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2466e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2467e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2468e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2469e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2470e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2471e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2472cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2473cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
247433f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2475486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2476cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2477cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
24783a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
24793a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
24806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2481211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
24826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2486ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2487c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2488996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2489ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2490eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2491b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2492b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2493fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2494e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
249586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
249686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
249786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24989d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2499211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2500996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2501996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
25021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
25031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
25056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
25066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
25076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
25086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
251016c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2511a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
251286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
25134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
251486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
251586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
251686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
251786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
251886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
251986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
252086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
252186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
252216c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
252316c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
252486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
252586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
252686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
252786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
25284121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
252906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
25306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
25315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
25325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2533211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2534894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2535996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
25368b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
25378b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
25388b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
25398b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2540996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2541996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
25428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
25438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2544996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
25454ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25464ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
25474ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
25484ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
25495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
25504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
25515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2552694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
25533a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2554486590963e2207d68eebd6944fec70d50d41116aChet Haase
2555486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2556694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2557694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2558486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2559325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
256003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
256103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2562486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
256303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
256403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2565b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
256603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
256703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
256803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
256903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
257003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
257103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
257203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
257303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
257403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
25754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
257603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
257703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
257803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
257903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
258003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
258103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
258203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
25839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
258403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
258503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
258603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
25879777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
25884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
25899777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25909777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
25919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
259203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
25939777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
25949777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25959777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25969777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25999777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
26009777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
26019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2602486590963e2207d68eebd6944fec70d50d41116aChet Haase
2603486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2604325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2605325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2606486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2607486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2608dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2609a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
261133f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2612fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2613486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
261422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
26157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
26168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
26178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
26188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
261901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2620486590963e2207d68eebd6944fec70d50d41116aChet Haase
2621486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
26237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2624486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
262535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2626486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26276c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
26286c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
262935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
263035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
263135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
263235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
26334ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
263435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
263535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
263635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
263735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
263835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool debugLayerUpdate = false;
26392bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
26402bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
26412bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
26422bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26432b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
26442b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
26452bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
26462bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
26471271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
26482bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
264935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
265035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        resumeAfterLayer();
26512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(mSnapshot);
26522bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26532bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
26542bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
26552bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
26562bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
26574ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26584ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
26592bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
26602bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
266135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.setScissorEnabled(!clip.contains(transformed));
2662a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2664211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2665c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
266640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2667c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2668d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2669d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            SkiaColorFilter *oldFilter = mColorFilter;
2670d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = layer->getColorFilter();
2671c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2672c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2673c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
26748168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2675c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
26769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2677c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2678c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2679c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
26809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2681211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26824ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26834ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2685d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
26864ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
26874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
26889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2689d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
26909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
26929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2693c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2694c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2695c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2696c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2697c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2698c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
26993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2700d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = oldFilter;
2701d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
27023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
27033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
27043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2705c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
27064ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
27074ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
27084ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
27094ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
27104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2711f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2712486590963e2207d68eebd6944fec70d50d41116aChet Haase
2713486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
27156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
27166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2717d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2718d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2719d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2720d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
272106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
272206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
272306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
272406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
272506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
272606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2727fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
272806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
27297fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
27307fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2731d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2732db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2733db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2734db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2735db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2736db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2737db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2738db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2740db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2741db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2742db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2743db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
27441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
27451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
27481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
27491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
27521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
27531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
27541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
27551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
27561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
27571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
27615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27635ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
27645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
27655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
27685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
27695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
27705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
27715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27735ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2774dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
27755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
27775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
27795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
27805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
27825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
27866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
27876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
278801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
278901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
279001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
279101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
279201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
279301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
279401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
279501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
279601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
279701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
279801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
279901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
280001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
280101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
280201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
280301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
280401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
280501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
280601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
280701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
280801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
280901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
281001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
281101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
281201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
281301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
281401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
281501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
281601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2817f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
28180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
28190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
28200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
28210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
28230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
28240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
28250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
28260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2827726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
28280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
28290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
28300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2831726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
28320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2834211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2835726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2836f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
28370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28388b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
28390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2840e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2841f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2842f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2843f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2844f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2845f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2846e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2847e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
28480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
28500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2851e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2852e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2853e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2854e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
28560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
28580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2859e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2860e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2861e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2862e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2864e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2865726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2866e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2867726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
28680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
28700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
28710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2872026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
28731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2874d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
287506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2876d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2877d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2878d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
287970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
288015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
28819c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
288270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
288370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
288470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
288570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
288670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
288770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
288870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
288970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
289070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2891c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2892c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2893c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2894c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
289582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28968164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
289782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
289882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
289982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
290082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2901d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
29028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2903211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
29056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
29066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2907d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
29086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
29096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
29106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
29116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2912d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
29136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
29146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
29156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
29166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
291785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
291885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2919bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2920a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2921a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
292203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2923f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2924f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2925f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2926a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
29276820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
29285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
29298694230ff25fa0a60e480d424843e56b718f0516Romain Guy
293070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
293170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
293270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
293370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
293470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
293570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
293670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
293770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2938db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
29395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
294070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
294103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
294270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2943db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
294486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
294570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
294670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
294770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2948db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
29496820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
295070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
295170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
295282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
295382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2954a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2955f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
295682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2957c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
295882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
295982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
296082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
296182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
296282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
296382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
296433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
2965211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2966a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2967f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2968a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
296982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
297082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
297182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
297282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
297382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
297482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
297582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
297682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2977a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
297882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
297982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
298082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
298182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
298282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
298382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
298482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
298582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
298682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
298782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
298882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
298982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
299082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
299182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2992fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
299382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
299482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2995fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2996bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2997bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2998889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2999d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3000fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3001d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3002fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
30036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3004260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
30056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3006260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3007260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3008026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3009ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
301082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
301182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
301282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
301382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
30148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
30158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
30165c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3017be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3018db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3019026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3020026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
30219d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3022e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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