OpenGLRenderer.cpp revision 603f6de35f21d74ae242d52d501f4f5c25ff4f4c
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
147260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
151eb99356a0548684a501766e6a524529ab93304c8Romain Guy
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
154746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1553e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
1563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1583e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
159e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
160e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1637d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
166fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
167fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1718fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1737d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
174ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    mDirtyClip = opaque;
175ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
17645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
17745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
17845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
17945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18045e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
18145e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
18245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
18345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
18445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
185ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1867d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
188586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1906b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
192ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
19544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
19644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
201ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
202ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
203ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
204ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2066b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
210b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
211b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
212b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2135baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
214a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
215a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
216a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
217a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
218a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
219a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
220a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
221a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
222a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
223a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
224a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
225a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
226a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
227a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
228b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
229b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
230c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
231c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
232e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
233e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
234e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
235e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
236c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
237b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
238b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2396c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
240da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
241da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
242da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
243da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
244da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
245da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
24650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
24715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
248f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
24915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
250da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
251da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2526c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
25308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
25408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
25508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2573e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
2588025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
259586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
26082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
261746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
262da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
263a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
26550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
26650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
26750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
26850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
26950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
270da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
271da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
273932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
276ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
277ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2823d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2838f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
286ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
288ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
289ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
290ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
291ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
292ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
293ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
294ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
295ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
296ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
297ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
298ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
299ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
300ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
301ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
302c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
303ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
304ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
305c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
306ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
307c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
308c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
311beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
312beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
313beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
314beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3158f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3178f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3188f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3208f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
321daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
322932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
323c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
325f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
326f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
327f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
328d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
33080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
33180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
332d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
333d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
334d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
335d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
336d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
337d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
33808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
33908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
34008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
34108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
34208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
34308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3447b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3457b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
34608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
34780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
348486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
349cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3508f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
35108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
352cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3538f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
35465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
355ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
357cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
358cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
359daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3606554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
361daf98e941e140e8739458126640183b9f296a2abChet Haase}
362daf98e941e140e8739458126640183b9f296a2abChet Haase
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
365f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
367bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
369bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
370bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
371bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
373bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
374bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
375bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
379bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
380bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
381bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3828fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
383bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
387bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
388bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
392bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
393bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
394bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
396bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
398bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
399bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
4007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
401bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
402eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
404eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
405eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
412746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4138fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4142542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4155ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4165ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4175ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4185ec9924d24495822b589f1a17996655d66273b30Romain Guy
4192542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
420d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4215cbbce535744b89df5ecea95de21ee3733298260Romain Guy
422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
423bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
424bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
425bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
426bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4275c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
430d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
431af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
432e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
433e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
434e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
435e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
436e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
437e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
438e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
439e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
440e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
441e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
442e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
443e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
444e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
445a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
446a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
447e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
448d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
449d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
450d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
451dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
452d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
453d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
454bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
455bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
456bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
457bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
458f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4638aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4648b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
465d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
466bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4846b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4866b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
49287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
5041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
5051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
51287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
51387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
51487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
51587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
51687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
518d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
519d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
520eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
521fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
522dda570201ac851dd85af3861f7e575721d3345daRomain Guy
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy
525f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
526d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
5278aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
528d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
529d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
530d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
531d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
532d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
533d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
534d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
535d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
536d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
537d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
538d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
539d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
540ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
541d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
542d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
543d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
544d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
545d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
546d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
547d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
548d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
549d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
550d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
551d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
552d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
553ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
554d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
555d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
557bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
558746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
559d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
560d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
561d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
562dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
563d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
564dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
565dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
566dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
567d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
568b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
569b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
570dda570201ac851dd85af3861f7e575721d3345daRomain Guy
571a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5728550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
573f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
574f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
576bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
582a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
583dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
585d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
586d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
5871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
588eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
589d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
590eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
591eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
593514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
596d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
5979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
599514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
600514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
601d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
602514fb18827186591d66973c2362c859b64b63556Romain Guy            }
6037b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
60454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
60554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
606ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
607eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
608f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
609d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
610bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
611bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
612d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
6139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
615d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
616d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
617d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
618d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
619d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
620d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
621d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
622d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
623d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
624d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
625d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6433762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
647603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
654586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6558f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6733762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
678eb99356a0548684a501766e6a524529ab93304c8Romain Guy
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
680e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
681e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
682e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
683eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
684eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
685eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
686eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
691f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
695f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
696f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
69703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
699a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
703eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
707171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
710171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
711171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
715eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
717eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7199c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7209c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7219c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7229c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
723eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
724eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7255c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy
728746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
730eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7318550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
733603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
7341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
739aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
740302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
741302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
742302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
743302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
744302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
745302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
746aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
753aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
754aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
756aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
757aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
758aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
764ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
765ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
766ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
770d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
773d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
782302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
783302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
784302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
785302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
786aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
787aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
790aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
791aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
792aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
796b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
797ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
798b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
799b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
800b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
807d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
809d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
822aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
823aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8289fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8299fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
83040667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8368a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8378a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
838211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
845f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8517230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
853ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
858ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
864d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
867d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
87015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
876f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
878f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8997230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
937f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
940f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
946f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
948f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
96254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
96454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
96754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
96854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
97254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
9748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
99839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
10018a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10028a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1012bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1013f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1014f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1015f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1016f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1018f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1019f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1023f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1024f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1026f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1028807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1029807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1030807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1031807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1033e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1034e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1035e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1036e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1037e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1038f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1039f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1040f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1042f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1043f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1044f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1045e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1046e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1047e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1048e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1053f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1054f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1055bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1056e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1057e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10588f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
10618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
10628a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10639d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10659d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1066079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1067bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1068bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
10708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
10718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
10728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
10758a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
10768a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
10778a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
10798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
10808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
10828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
10838a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
1084c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1085af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1086dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1087dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1088dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1091d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1092d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1093d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1094d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1095d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1096586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1097586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1098586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1099586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1100586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1101586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1102c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1103c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1104079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1105079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1107746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1110e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1111e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1112a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1113a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1114a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1115a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
11218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
11228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
112354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1142aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1143aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
114415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
114515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
114615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
114715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
114999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
11526ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikvoid OpenGLRenderer::setupDrawAARect() {
11536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    mDescription.isAARect = true;
11546ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
11556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11628d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11668d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
11676cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11686cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1170fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1171fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1172fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11796cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11806cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
118386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
118486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
118586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
118686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
118786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
118886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
11894121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
11904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
11914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
11924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
121270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1214f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1215f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1216f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1217f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
121854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1219f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1220f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1221f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1223f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1224f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1225f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1231f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1232f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1233f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
126270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
126370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
126470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
126570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
126670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
126870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
126970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
127186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
127286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
127386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
127486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
127586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
127686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
127786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
127886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
127986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
128070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1282ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1283ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1284ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1285ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1286ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
128855fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
129386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12945536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
129586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12965536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12975536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12985536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13088d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
13098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
13108d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
13118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
13128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
131570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
131670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13204121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
13214121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
13224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
132470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1325f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1326f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
132715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
133070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
133170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
133315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
133470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
133570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1336aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1337aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13382d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
133915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1340aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1341aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1347aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1348aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1349aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1350aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1352f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
135370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1354f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1356f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1358d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1359f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
136015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
136115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
136215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
136315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
136415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
136515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
136615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
136715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
136815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
136915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
137015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
137115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
137370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1376f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1377f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1378f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
137915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
138499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
138599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
138699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
138799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
138899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
138999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
139099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
139199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
139399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1395f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1396f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1397f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1398f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
139915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1400d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
140299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
140399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1404d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
140699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
140799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1408d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
141099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
14117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
14127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
142170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1424f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14251271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
142633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1427b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14280fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14290fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
143004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14311271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14337b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14346554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1437ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1438ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1439ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1440ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1441ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1442ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1444a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1445a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1446a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1447a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1448a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1449a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1450a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1451e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1452a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1453a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1454a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1455a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1456a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1457e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1458d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1459d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1460a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1462a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1463a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14645b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14655b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14665b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1467a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1468a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1469a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1470a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1471a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1472e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1473a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1474d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1475d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1476e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1477a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1478a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1479a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1480a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1481a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1482a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1483a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1484a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1485a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1486a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1487486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1492486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
14936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1495a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14968164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1497486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
149822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
149922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1500211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1501a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1502a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1503a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1504a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1505486590963e2207d68eebd6944fec70d50d41116aChet Haase
1506486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
15078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1509486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1510f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1511f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1512f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1513f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
15146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1515486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1518a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15198164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1520486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
152122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
152222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1529486590963e2207d68eebd6944fec70d50d41116aChet Haase
1530486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1531f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1532f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1533486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1534e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1535e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1536e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1537e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1538486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1539e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1540e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1541e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1542e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1543e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1544e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1545e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1546486590963e2207d68eebd6944fec70d50d41116aChet Haase
1547486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1548e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1549e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1550486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1554486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1557a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1559486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
15605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1561e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1562d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1563d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1571b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1572b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1573b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1574b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1575b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1576211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1577b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1578a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1579a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1606b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1607b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1608b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1609b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1610b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1611b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1612b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1613b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1617b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1618b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1619b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1620b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1623b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1624486590963e2207d68eebd6944fec70d50d41116aChet Haase
1625486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1628486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16315c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1633486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1636a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1638486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
163922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1643c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16446816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16466816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16476816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1648c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
164903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
165203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
165303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
165403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
165503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1656d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1657d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1658211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1662b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1663631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1664631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1665d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1666b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1667b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1668d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1674d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1681486590963e2207d68eebd6944fec70d50d41116aChet Haase
1682486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1683ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1684ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1685486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16864bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16875c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1688be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1689be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1690be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1691be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1692be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1693be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1694be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1695be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1696be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1697be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1698be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
16996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1700486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1703be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1704be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1705a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1707486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
170822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1709d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1710d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1711f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
17122728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
17134bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1714f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1715211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
17166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
17175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17188168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1719c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1720c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17238ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1724211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1725c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1726c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1727c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1729c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1730c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
17345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1735211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1749054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1750486590963e2207d68eebd6944fec70d50d41116aChet Haase
1751486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1752f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1753f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
17566ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
17576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
17586ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1759858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1761181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1762858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
176404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1765858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1766211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1767858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1769858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1770858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
17719147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik        float m11 = mat->data[Matrix4::kScaleY];
1772858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1773858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1774858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1775858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1778858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1780858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
17816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerLeft = left + boundarySizeX;
17826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerRight = right - boundarySizeX;
17836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerTop = top + boundarySizeY;
17846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerBottom = bottom - boundarySizeY;
17856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1786858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1787858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1788858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1789858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1790858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1791858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
179204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
179304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
179404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
17956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        setupDrawAARect();
179604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
179704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
179804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
179904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
180004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
180104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
180204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
180304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
180404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1805858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
18066ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex rects[14];
18076ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex* aVertices = &rects[0];
18086ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        void* alphaCoords = ((GLbyte*) aVertices) + gVertexAlphaOffset;
18096ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18106ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        bool force = mCaches.unbindMeshBuffer();
18116ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
18126ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik                aVertices, gAlphaVertexStride);
18136ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.resetTexCoordsVertexPointer();
18146ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.unbindIndicesBuffer();
18156ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18166ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        int alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
18176ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
18186ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
18196ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18206ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw left
18216ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
18226ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18236ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, top, 0);
18246ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
18256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw top
18276ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, top, 0);
18286ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
18296ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw right
18316ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, bottom, 0);
18326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
18336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw bottom
18356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
18366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
18386ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw inner rect (repeating last vertex to create degenerate bridge triangles)
18396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // TODO: also consider drawing the inner rect without the blending-forced shader, if
18406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // blending is expensive. Note: can't use drawColorRect() since it doesn't use vertex
18416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // buffers like below, resulting in slightly different transformed coordinates.
18426ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
18436ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
18446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
18456ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
1846858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1847858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
184804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
18496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDrawArrays(GL_TRIANGLE_STRIP, 0, 14);
18507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
185204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1853858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1854858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1855858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
186699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
186799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
186899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1873486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1874486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
18758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
187999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
188499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
188599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
188699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1894c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
189599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
190099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
190199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1902211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
190399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
190599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
190699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
19079147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
19087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1909211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1910211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
19117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
191399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
19147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
191599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
19195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
192204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
192304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
192404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
192615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
19288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
19298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
19318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
19328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1933211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
19348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
19358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
19368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
194299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
194399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
194599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
195499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
195599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1957211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
196099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
196199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
196299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
196599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
196699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
19678f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
19687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
197299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
197399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1974740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
197599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
19777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
198399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
198499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
198899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
198975040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
199075040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
199175040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
199275040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
19938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
20008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
20018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
20025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
200599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
200699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
200999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
20147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
201775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
201899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
202299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
202399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
202499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
202599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
20267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
20318f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
20338f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
203499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
203799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
203899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
203999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
204099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
204799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
205304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
20545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
207399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
207499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
207599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
207699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
207799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
207899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
207999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
208299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
208599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
208699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
208999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
209599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
209699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
209799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
21007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
210199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
210299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
210399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
210499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
21057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
211099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
211199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
211299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
21135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
21175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
21185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21197b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
21217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
21227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2123486590963e2207d68eebd6944fec70d50d41116aChet Haase
2124486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
21265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2127486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2128486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2129ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2132ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2142ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2143ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2144ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2146ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2147ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2148ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
215204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
215304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
215404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
215504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
215715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2161ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2162ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2163ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2165ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2166ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2167ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2168ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2169ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2170ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2171ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2172ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2173ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2181ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2182ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2183ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2184486590963e2207d68eebd6944fec70d50d41116aChet Haase
2185486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2187ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2188486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2189e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2190486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2191e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2192ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2193ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
219470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21953d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2196486590963e2207d68eebd6944fec70d50d41116aChet Haase
2197486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2198c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2200486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2201486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2202486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
220301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
220401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
220501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
220601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
220701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
220801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase
2210486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
221101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
221201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2213486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2214c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2215486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
221601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2217a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2218c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2219c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2220486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2221c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
222201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2223486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2224486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2225c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2226a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
222701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2228486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2229c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
223001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2231486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2232486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2233486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
223401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2235a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2236c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2237486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2238c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2239c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2240486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22418b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2242486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22438b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22448b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2245486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22468b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22478b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2248a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22498b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22508b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2251486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
22528b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22538b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2254486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2255c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2256486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2257c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2258a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2259c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2260486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
226101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
226201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2263486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2264c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2265486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2266c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2267c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2269486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2272026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2273746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2279a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2280a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2281026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2282026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2283026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2284181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2285858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2286858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2287858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2288858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2289486590963e2207d68eebd6944fec70d50d41116aChet Haase
2290486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2291c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2293416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2294416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2295416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2296416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2297416a847633680d94efb926837efdc18726d54918Raph Levien
2298416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2299416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2300416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2301416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2302416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2303416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2304416a847633680d94efb926837efdc18726d54918Raph Levien
2305416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2306416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2307416a847633680d94efb926837efdc18726d54918Raph Levien
2308416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2309416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2310416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2311416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2312416a847633680d94efb926837efdc18726d54918Raph Levien    }
2313416a847633680d94efb926837efdc18726d54918Raph Levien
2314416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2315416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2316416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2317416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2318416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2319416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2320416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2321416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2322416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2323416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2324416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2325416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2326416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2327416a847633680d94efb926837efdc18726d54918Raph Levien
2328416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2329416a847633680d94efb926837efdc18726d54918Raph Levien}
2330416a847633680d94efb926837efdc18726d54918Raph Levien
2331486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2332eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2333671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23349c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2335486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2336eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2337eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2338671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2339671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2340486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2341671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2342671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2343671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2344671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2345671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2346671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2347671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2348671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2349671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2350671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2351b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2352671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2353671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2354671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2355671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2356671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2357671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2358671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2359416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2360416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2361416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2362416a847633680d94efb926837efdc18726d54918Raph Levien    }
2363416a847633680d94efb926837efdc18726d54918Raph Levien
2364671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2365671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2366671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2367671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2368671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2369671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2370671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2371671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
23724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2373671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2374671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2375671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2376671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2377671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2378671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2379671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2380671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2381671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2382671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2383671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2384671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
23854121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2386671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2387671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2388671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2389671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2390211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2391671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2392671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2393671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2394671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2395671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2396671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2397671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2398671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2399671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2400671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2401486590963e2207d68eebd6944fec70d50d41116aChet Haase
2402486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2403eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2404eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2405c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2406996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2407671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24089c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2409486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2410e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2411e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2412a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2413e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2414e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2415e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2416e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2417e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2418e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2419e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2420e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2421e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2422e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2423e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2424cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2425cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
242633f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2427486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2428cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2429cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
24303a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
24313a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
24326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2433211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
24346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2438ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2439c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2440996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2441ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2442eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2443b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2444b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2445fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2446e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
244786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
244886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
244986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24509d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2451211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2452996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2453996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
24541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
24551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
24576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
24586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
24596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
24606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
246216c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2463a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
246486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
24654121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
246686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
246786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
246886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
246986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
247086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
247186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
247286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
247386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
247416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
247516c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
247686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
247786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
247886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
247986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
24804121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
248106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2485211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2486894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2487996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
24888b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
24898b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
24908b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
24918b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2492996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2493996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
24948b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
24958b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2496996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
24974ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
24984ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
24994ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
25004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
25015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
25024ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
25035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2504694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
25053a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2506486590963e2207d68eebd6944fec70d50d41116aChet Haase
2507486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2508694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2509694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2510486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2511325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
251203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
251303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2514486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
251503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
251603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2517b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
251803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
251903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
252003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
252103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
252203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
252303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
252403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
252503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
252603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
25274121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
252803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
252903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
253003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
253103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
253203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
253303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
253403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
25359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
253603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
253703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
253803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
25399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
25404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
25419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
25439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
254403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
25459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
25469777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25509777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
25529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
25539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2554486590963e2207d68eebd6944fec70d50d41116aChet Haase
2555486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2556325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2557325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2558486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2559486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2560dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2561a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25627fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
256333f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2564fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2565486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
256622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
25677fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
25688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
25698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
25708b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
257101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2572486590963e2207d68eebd6944fec70d50d41116aChet Haase
2573486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
25747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
25757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2576486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2577ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
2578486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25796c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
25806c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25814ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    bool debugLayerUpdate = false;
25824ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25832bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25842bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
25852bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
25862bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25872bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
25882bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
25892bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
25901271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
25912bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
25922bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
25932bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25942bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
25952bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
25962bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
25972bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
25984ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25994ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
26002bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
26012bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2602a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26036c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2604211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2605c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
260640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2607c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2608d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2609d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            SkiaColorFilter *oldFilter = mColorFilter;
2610d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = layer->getColorFilter();
2611c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2612c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2613c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
26148168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2615c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
26169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2617c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2618c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2619c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
26209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2621211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26224ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26234ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2625d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
26264ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
26274ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
26289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2629d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
26309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
26329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2633c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2634c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2635c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2636c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2637c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2638c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
26393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2640d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = oldFilter;
2641d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
26423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
26433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
26443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2645c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
26464ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26474ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
26484ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
26494ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
26504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2651f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2652486590963e2207d68eebd6944fec70d50d41116aChet Haase
2653486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26546c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
26556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2657d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2658d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2659d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2660d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
266106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
266206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
266306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
266406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
266506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
266606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2667fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
266806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
26697fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
26707fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2671d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2672db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2675db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2676db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2677db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2678db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2679db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2680db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2681db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2682db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2683db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
26841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
26851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
26881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
26891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
26921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
26931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
26941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
26951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
26961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
26971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
27015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
27045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
27055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
27085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
27095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
27105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
27115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27135ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2714dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
27155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
27175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
27195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
27205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
27225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
27266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
27276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
272801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
272901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
273001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
273101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
273201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
273301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
273401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
273501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
273601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
273701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
273801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
273901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
274001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
274101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
274201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
274301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
274401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
274501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
274601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
274701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
274801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
274901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
275001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
275101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
275201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
275301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
275401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
275501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
275601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2757f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
27580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
27590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
27600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
27610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
27630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
27640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
27650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
27660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2767726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
27680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
27690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
27700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2771726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
27720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2774211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2775726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2776f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27788b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
27790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2780e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2781f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2782f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2783f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2784f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2785f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2786e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2787e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
27880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
27900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2791e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2792e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2793e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2794e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
27960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
27980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2799e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2800e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2801e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2802e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2804e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2805726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2806e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2807726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
28080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
28100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
28110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2812026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
28131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2814d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
281506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2816d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2817d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2818d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
281970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
282015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
28219c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
282270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
282370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
282470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
282570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
282670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
282770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
282870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
282970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
283070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2831c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2832c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2833c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2834c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
283582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
283782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
283882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
283982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
284082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2841d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
28428164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2843211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
28456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
28466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2847d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
28486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
28496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
28506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
28516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2852d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
28536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
28546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
28556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
28566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
285785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
285885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2859bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2860a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2861a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
286203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2863f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2864f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2865f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2866a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
28676820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
28685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
28698694230ff25fa0a60e480d424843e56b718f0516Romain Guy
287070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
287170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
287270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
287370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
287470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
287570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
287670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
287770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2878db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
288070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
288103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
288270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2883db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
288486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
288570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
288670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
288770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2888db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
28896820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
289070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
289170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
289282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
289382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2894a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2895f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
289682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2897c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
289882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
289982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
290082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
290182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
290282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
290382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
290433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
2905211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2906a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2907f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2908a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
290982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
291082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
291182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
291282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
291382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
291482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
291582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
291682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2917a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
291882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
291982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
292082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
292182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
292282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
292382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
292482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
292582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
292682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
292782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
292882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
292982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
293082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
293182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2932fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
293382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
293482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2935fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2936bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2937bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2938889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2939d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2940fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2941d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2942fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
29436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2944260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
29456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2946260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2947260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2948026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2949ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
295082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
295182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
295282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
295382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
29548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
29558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29565c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
2957be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
2958db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2959026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2960026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
29619d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2962e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2963