OpenGLRenderer.cpp revision 627c6fd91377ead85f74a365438e25610ef1e2ee
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
39a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
41e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
51f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
52dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
53713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
54d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
84d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
87e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
105d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
108f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
111448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1233bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
125527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
130ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
154f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
159ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
160ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
161ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
162ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
163ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
164ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
165ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
166ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
167ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
168ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
16949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
17049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
17149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
17249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
17385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
17435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
17535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
183260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
187eb99356a0548684a501766e6a524529ab93304c8Romain Guy
188eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
189eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
190e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
191e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
193c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
194fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
195fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
19984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
2008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2027d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
2035f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
21345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2157d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
21654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
21754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
21854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
22054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2215f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2247c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
23578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
24296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
24396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
24496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
24596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
24696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
24796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
24896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
252dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
253dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
254dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
255dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2563bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
257dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
258f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
259f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
260f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
261f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
262dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
263dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
264dcfc836b457a87881da409e1acf251515f121446Romain Guy}
265dcfc836b457a87881da409e1acf251515f121446Romain Guy
2667c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
26778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
268586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2706b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
27144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
27344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2747c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
27544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
276ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
277ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
278ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
279ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
280ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
281ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
282ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
28657b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
28754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2885f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2905f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
29154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
29254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
293c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
294c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
295c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
296c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
297c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
298c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
299c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
30052036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3042b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
30554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
308b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
312ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
313ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
314ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
315ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
316ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
317ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
319b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
337a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
338b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
33911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
340c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
341e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
34211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
346c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
34896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
35178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
35278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
35396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
354b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
355b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3566c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
357da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
360da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
361da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
362da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3639ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
36450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
36515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
366f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
367ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3687c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
369da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
370da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3716c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
37208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
37308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
37435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
37635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3773e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3783e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3798025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
380586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
38182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
382746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
383da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
384a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3858aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
38650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
38750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
38850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
38950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
39050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
391da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
392da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
39335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
39435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
39535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
39635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
39835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
39935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
40035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
40135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
40235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
404932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4133d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
416d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
427ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
428ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
429ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
430ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
431ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
432ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
433ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
434c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
435ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
436ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
437c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
438ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
439c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
440c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4428f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
443d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4448f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
450408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
451408eb12631376cbdc96803e918decf6ea804d346Chris Craik
452daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
453932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
454c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
456f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
457f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
458ecca6da4eab601f05a9d977c8d2651068b6e16b2Chris Craik        setStencilFromClip();
459f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
460d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
46180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
46280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
46380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
464d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
465d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
466d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
467d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
468d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
469d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
47008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
47108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
47208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
47308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
47408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
47508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4767b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4777b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
47808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
47980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
4804a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
481cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4828f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
48308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
484cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
48665924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
487ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4888f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
489cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
490cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
491daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4924a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
493daf98e941e140e8739458126640183b9f296a2abChet Haase}
494daf98e941e140e8739458126640183b9f296a2abChet Haase
495f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4990f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
5000f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
5010f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
5020f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5275f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5305f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
53287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
533627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
535627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
536627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
537627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
53887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
539627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
540627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
541627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
54287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
543627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
544627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
545627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
54687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
547627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
548627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
54987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
55087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
55187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
55287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
55378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
55478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
55578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
55678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
55778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
55978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
56078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
56178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
56278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
56478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
56678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
56778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
57396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
57496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
575405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
576405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5827c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
58502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
58696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
58796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
58896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5955bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
59634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
60911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
61511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6161206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6171206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
61911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
62196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
62311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
62411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
63296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
63496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
63596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
63696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
63796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
63896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6391206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6401206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
64196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
64302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
644405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
64502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
64602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
647405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
648405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
64902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
65002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
65196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
65296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
65396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
65696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
66111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
66302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
66402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
66502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
66602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
66702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
66802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
66902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
67002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
67102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
67211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
67311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
67411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
67511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
67611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
677e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
678e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
679e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
680e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
681e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
682e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
683e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
684e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
685e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
686e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
687e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
688e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
68911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
69011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
69111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
69211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
69311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
69411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
69511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
69611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
69711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
69811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
69911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
70011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
701405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
702405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
703405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
704405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
705405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
706405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
707405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
708405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
70911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
710f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
711f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
712f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
713bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
7147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
715bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
716bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
717bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
7188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
719bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
720bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
721bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
7222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
7232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
725bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
726bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
727bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
7288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
729bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
7312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
733bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
734bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
7368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
7378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
738bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
739bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
740bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
7417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
743eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
744bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
745bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
747bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
748eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
749eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
750eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
751eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
752eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
753eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
758746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7598fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7615ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7627273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7637273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7645ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7657273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7665ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7675ec9924d24495822b589f1a17996655d66273b30Romain Guy
7682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
769d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7705cbbce535744b89df5ecea95de21ee3733298260Romain Guy
771f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
772bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
773bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
774bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
775bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
776ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
778eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
779d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
780af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
781d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
782dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
783d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
784d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
785bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
786bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
813d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
814d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
815d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
816d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
817d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
818d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
819d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
820408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
821408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
822408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
823408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
824408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
825408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
826408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
827408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
828408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
829408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
830408eb12631376cbdc96803e918decf6ea804d346Chris Craik
831d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
832d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
833d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
834d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
835d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
836d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
837d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
838d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
839d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
840d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
841d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
842d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
843d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
844408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
845d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
846408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
847d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
848d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8490e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
850d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
851d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
852d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
853d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
854d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
855d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
856d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8766b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
88287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
9001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
9011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
90287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
90387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
90487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
90587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
90687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
9071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
908d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
909d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
910eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
911fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
912dda570201ac851dd85af3861f7e575721d3345daRomain Guy
913eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
914eb99356a0548684a501766e6a524529ab93304c8Romain Guy
915f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
916d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
9178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
918d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
919408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
920dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
921dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
922408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
923b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
924b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
925dda570201ac851dd85af3861f7e575721d3345daRomain Guy
926a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9278550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
928f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
929f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
930bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
931bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
9329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
9338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
936c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
937a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
9387c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
939dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
941d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
942d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9447273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
945eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
946d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
947eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
948eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
950514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
952b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
953b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
954b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
955b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
956b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
957b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
959514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9607b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
961b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
962b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
963b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
96454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
966ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
967eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
968f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
969d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
970bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
971bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
972d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
973c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
976d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
977c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
978c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
979d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
980d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
981d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
982d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
983d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
984d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9940908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1001f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
10025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
1004586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
10058f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
10105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
10125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
10135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
10165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
10191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
10201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
10211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
10221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
10233762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
10241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
10251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
10278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
10288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
1030eb99356a0548684a501766e6a524529ab93304c8Romain Guy
103139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
103239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected
103339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
103439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
1035eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
10372b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1038e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1039e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1043eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
1044eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
10457c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10462b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
10472b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
1048eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1049eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1051f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1055f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1056f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
105703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1059a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1063eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1067171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1070171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1071171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1075eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1077746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1078746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1079eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10808550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1082603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1086aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10872458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1088aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1089aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10948f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1096aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1097aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1099aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1100aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1101aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
11039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11048f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
11059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
11068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
11073b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1108ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1109ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
11103b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11113b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1113d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
11149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1116d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
11179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
11189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
11199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1120aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1121aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
11269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
11329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
11333b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1134ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1135b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1136b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1137b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
11403b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11413b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1144d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1146d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
114916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1150e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1152e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1156aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1157aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1158aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1159aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1160aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1161aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
116534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
116634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
116734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
116834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
116934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
117034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
117134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
117234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
117334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
117434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
117534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
117634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
117734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
117834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
117934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
118034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11839fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11849fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
118534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1191211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11936c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11946c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11956c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11966c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11976c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11986c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11996c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
12006c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
120216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
12039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
12049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1205f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
12088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
12118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
12125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
121303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
12167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1217ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
12189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
12197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
12207230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
12217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1222ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
12239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
12243b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
12253b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
12263b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
12279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1228d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
12299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1231d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
12339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
123415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1240f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1242f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
125231e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
125334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
125434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
126134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
126234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
12973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
12983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
13008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
13068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
13078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
13088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
13098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
13108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
13118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1313448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
13148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1318f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
13205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1321f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1327f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1329f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
13341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
13351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1343448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) {
1344448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1345448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1346448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1347448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1348448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        setupDrawIndexedVertices(&mesh[0].position[0]);
1349448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1350448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1351448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1352448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1353448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1354448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1355448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1356448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1357448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
136454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
136554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
136654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
136854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
136954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1372448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
137654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
137754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
137954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
138054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
138154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
138254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
138354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
138454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1385e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1386e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1387e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1388e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
138954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
139054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
139154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
139254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
139354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
139454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
139554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
139654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1397448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        drawIndexedQuads(&mesh[0], count);
13988a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13998a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
140054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
140154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
140254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
140354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1404e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
140554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
140654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
140754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1409c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1410c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1411c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1412ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1413c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1414c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1416ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1417ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1418ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1419ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
142028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14215e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14225e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14235e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14245e49b307eb99269db2db257760508b8efd7bb97dChris Craik
142528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if(!clippedBounds.intersect(currentClip)) {
1426ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1427ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
142928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1430a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
143128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if (!currentClip.contains(state.mBounds)) {
143228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
143328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1440ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1441d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1442d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1443d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1444ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1445c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1446ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1447ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1448527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1449527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1450ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1451c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1452c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14537273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14547273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1455c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
14567273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
14577273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1458c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1459c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1460c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1461527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
14623b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
14637273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
14647273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1465ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1466527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
146728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
146828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1469ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1470ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1471c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1472c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
147328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
147428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
147528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
147628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
147728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
147828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
147928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
148028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
148128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
148228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
148328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
148428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(0, 0, mWidth, mHeight);
148528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1486527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
148728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1488527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1489527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1490c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1491f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1492f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1493f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
14954c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    currentTransform().translate(dx, dy);
1496f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1497f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1498f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
14993b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1500f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1501f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1502f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
15033b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1504f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1505f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1506807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
15073b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1508807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1509807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1510f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1511e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
15123b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1513e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
15143b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1515e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1516f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1517f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1518b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
15193b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1520b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1521b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1522f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
15233b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1524f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1525f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1526f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1527e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
15283b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1529e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
15303b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1531f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1532f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1533f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1534f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1535f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1536f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1537bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1538e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1539e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
15408f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
15418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
15428a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
15438a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
15448a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15459d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
15469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
15478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
15488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
15498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
15508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
15518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
15528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
15538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
15578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
15588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1559c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1560c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1561c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1562c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1563c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15648d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15653bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1567c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1568f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
15758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
16023ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16033ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
16043ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
16053ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
16063ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
16098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
16108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
16118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16149d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1615079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1616bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1617bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161839a908c1df89e1073627b0dcbce922d826b67055Chris Craikbool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
16195e49b307eb99269db2db257760508b8efd7bb97dChris Craik        bool snapOut, bool* clipRequired) {
162039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
16218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
16228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
16238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
16253b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
16265e49b307eb99269db2db257760508b8efd7bb97dChris Craik
16275e49b307eb99269db2db257760508b8efd7bb97dChris Craik    if (snapOut) {
16285e49b307eb99269db2db257760508b8efd7bb97dChris Craik        // snapOut is generally used to account for 1 pixel ramp (in window coordinates)
16295e49b307eb99269db2db257760508b8efd7bb97dChris Craik        // outside of the provided rect boundaries in tessellated AA geometry
16305e49b307eb99269db2db257760508b8efd7bb97dChris Craik        r.snapOutToPixelBoundaries();
16315e49b307eb99269db2db257760508b8efd7bb97dChris Craik    } else {
16325e49b307eb99269db2db257760508b8efd7bb97dChris Craik        r.snapToPixelBoundaries();
16335e49b307eb99269db2db257760508b8efd7bb97dChris Craik    }
16348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
16368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
16378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
163839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!clipRect.intersects(r)) return true;
163935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
164039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (clipRequired) *clipRequired = !clipRect.contains(r);
164139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
164235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
164335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1644672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1645672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
16465e49b307eb99269db2db257760508b8efd7bb97dChris Craik    // AA geometry will likely have a ramp around it (not accounted for in local bounds). Snap out
16475e49b307eb99269db2db257760508b8efd7bb97dChris Craik    // the final mapped rect to ensure correct clipping behavior for the ramp.
16485e49b307eb99269db2db257760508b8efd7bb97dChris Craik    bool snapOut = paint->isAntiAlias();
16495e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1650cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1651cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
16525e49b307eb99269db2db257760508b8efd7bb97dChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut);
1653cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
16545e49b307eb99269db2db257760508b8efd7bb97dChris Craik        return quickReject(left, top, right, bottom, snapOut);
1655cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1656cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1657cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
16585e49b307eb99269db2db257760508b8efd7bb97dChris Craikbool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) {
165939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
16605e49b307eb99269db2db257760508b8efd7bb97dChris Craik    if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) {
1661dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1662dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1663dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
166439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!isDeferred()) {
166539a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1666586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
166739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1668c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1669c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
16708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1671735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
16728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
16738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
16748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1677735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
16788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
16793b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
16808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1683735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1690b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    return OpenGLRenderer::clipPath(&path, op);
1691e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1692e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1693735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16953b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
1701b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy    if (!mSnapshot->previous->clipRegion->isEmpty()) {
1702b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        clip.setRegion(*mSnapshot->previous->clipRegion);
17038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
1704b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        if (mSnapshot->previous == mFirstSnapshot) {
1705b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(0, 0, mWidth, mHeight);
1706b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        } else {
1707b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            Rect* bounds = mSnapshot->previous->clipRect;
1708b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
1709b7b93e00893f5c690a96bd3e0e10583bc5721f83Romain Guy        }
17108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
17138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
17148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
17158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
17168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1720735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1721735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1722735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
17238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
17248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1728735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1729735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1730a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1731a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1732a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1733a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1734f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
17398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
17408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
174154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
17428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
17438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1744b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1745b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1746b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1747b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
17488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17503ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
17523ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
175770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
17583ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
17593ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
17603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
17613ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
17623ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
17633ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
176478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
176578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
176970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1773ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1774ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1775ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1776ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1777ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1778ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1780aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1782aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
178315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1784ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
178515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
178615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1787710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
178899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1793886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1794886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1795886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
180186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1802886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1803886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1804886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
180586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
180686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
180786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
180886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
18094121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
18104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
18114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
181370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
181470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
181570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
181670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
181770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
181870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
182070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1823c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1824c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
182570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1829c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1830c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
183170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1834f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1835f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1836f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1837f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
183854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1839f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1840f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1841f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1843f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1844f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1845f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1846c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1847c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1848c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1852f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1853f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1854f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1855c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1856c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1857c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1858c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
186370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
186670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
186770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
187070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
187170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
187270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
18733b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
18743b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1876c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
187770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
187870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
187970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18823b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
188570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
188970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
189070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
189270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
189386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
189486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18953b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
189686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18973b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
189886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
189986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1900c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
190186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
190286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
190470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
190570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1906c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
190770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
190870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
190970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
191186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
19125536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
191386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
19145536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
19155536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
19165536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1918c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
191970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
19203b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
192170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1922c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1923c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
192470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
192570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
192670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1928c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1929c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1930c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
19318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
19328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
19338d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
193470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1935c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1936c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
193770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
193870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19404121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
19414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
19424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
19434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
194470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1945f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1946cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
194715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
194870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
194970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
195070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1951257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
19522d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
195315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
195470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
19582d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
195915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1960aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1961aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
19628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
19638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
19648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
19658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
19668f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1969aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1970aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
197170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1972f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
19733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1974f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
197570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1976f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
197770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1978d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1979cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
198015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1981cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
198215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
198315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
198415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
198515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
198615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1987ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1988ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1989ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1990ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1991ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1992ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1993ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1994ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1995ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1996ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1997ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1998ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1999ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2000ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2001ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
2002ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
2003ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
20043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
20053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
20063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
20073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
20083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
20093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
20103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
20113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
20123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
20133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
20143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
20153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2016cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
201715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
2018cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
20198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
202070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
202170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
2022448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
2023f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
2024448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
2025cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
202870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
2029f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
2030f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
2031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2032ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
2033ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
203458d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
20350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
20360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
203704c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
2038d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
203958d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
2040ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
2041ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
204258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
2043c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
2044c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
204528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
204628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw);
2047ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
2048ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
204996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
205096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
205158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
205296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
205358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
20540fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
20557b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
20566554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
20570fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
20580fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
2059c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
2060ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
20617031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
2062ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
2063ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
2064ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
2065a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2066a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
2067a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
2068a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
2069a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2070886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2071886b275e529e44a59c54b933453d9bc902973178Romain Guy
2072a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2073a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2074a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2075886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2076886b275e529e44a59c54b933453d9bc902973178Romain Guy
2077a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20783b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20793b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20803b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2081a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2082a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2083886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2084886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2085886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20865b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2087e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2090886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2093a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2094a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
209503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
209603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
209703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
209803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
209903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
210055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guystatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
210155b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy        TextureVertex* vertices, bool transformed, const Rect& bounds, SkPaint* paint) {
2102527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
210355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2104527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
21053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2106527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2107527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2108527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2109527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2110527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2111527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2112527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
21132db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy    texture->setFilter(transformed ? FILTER(paint) : GL_NEAREST, true);
2114527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2115527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2116527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2117527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2118527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2119527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2120527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2121527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
212203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, true, true, false);
2123527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2125527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2126527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
212703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
2128527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2129527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2130527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2131527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2132527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2133486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
21346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
21356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
21366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
21376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2138486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2141a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2143486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
214422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
214522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2146211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2147a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2148a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2149a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2150a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2151486590963e2207d68eebd6944fec70d50d41116aChet Haase
2152486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
21548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2155486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2156f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2157f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2158f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2159f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
21606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2161486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2164a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2166486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
216722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
216822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
21695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
21705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
21715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
21725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2173886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2174886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2175886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2176886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2177886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
21785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2179486590963e2207d68eebd6944fec70d50d41116aChet Haase
2180486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2181f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2182f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2183486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2184e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2185e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2186e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2187e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2188486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2189e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2190e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2191e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2192e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2193e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2194e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2195886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2196886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2198886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2199886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2200486590963e2207d68eebd6944fec70d50d41116aChet Haase
2201486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2202e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2203e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2204486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
22055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
22065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2207486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
221039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
221139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
221239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2213b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2214b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2215b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2216b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2217b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2218a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2219b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2220ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2221ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2222ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2225ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2226ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2227ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2228ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2229ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2230a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
22313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
22323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
22333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
22343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
22365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
22375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
22385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
22405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
22415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
22425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
22435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
22453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
22475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
22485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
22495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
22505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
22515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
22525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
22535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
22545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2255ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2256ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2257ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
22585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2259ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2260ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2261ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2262b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2263a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2264a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2265a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2266a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
22675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
22685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2270a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2271ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2272a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2273a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2274a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2275ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
22763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
22773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
22783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
22793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
22803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2281ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2282a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2283a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2284a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2285a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2286a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2287a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2288a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2289a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2290a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2291ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2292ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2293a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22943b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2295b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2296b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2297ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2298ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2299ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2300ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2301ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2302ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2303ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2304ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2305ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2306ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2307ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2308ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2309ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2310ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2311ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2312ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2313ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2314ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2315ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2316ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2317ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2318486590963e2207d68eebd6944fec70d50d41116aChet Haase
2319486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
23205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
23215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2322486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
23238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
23248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
23255c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
23266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2327486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2330a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2332486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
233322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
23368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2337c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
23383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
23393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
23403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
23413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
23423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2344c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
234503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
23468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
23478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
234803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
234903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
235003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
235103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2352d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2353d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2354886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2355886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
23566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2357886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2358886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2359886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2360886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2361c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2362886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2363b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
23643b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
23653b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
23663b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2367886b275e529e44a59c54b933453d9bc902973178Romain Guy
2368886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2369886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2370886b275e529e44a59c54b933453d9bc902973178Romain Guy
2371886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2372886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2373886b275e529e44a59c54b933453d9bc902973178Romain Guy
2374886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2375886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
23766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2377d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2378886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2379886b275e529e44a59c54b933453d9bc902973178Romain Guy
2380886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2381886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2382886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2383886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2384886b275e529e44a59c54b933453d9bc902973178Romain Guy
2385886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2386886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2387886b275e529e44a59c54b933453d9bc902973178Romain Guy
2388886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2389886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2390886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2391886b275e529e44a59c54b933453d9bc902973178Romain Guy
2392886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2393886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2394886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2395886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2396886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2397886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2398886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2399886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2400886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2401886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2402886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2403886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2404886b275e529e44a59c54b933453d9bc902973178Romain Guy
2405886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2406886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
24076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
24098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2410486590963e2207d68eebd6944fec70d50d41116aChet Haase
2411486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2412ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2413ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
24143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
24155c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
24164c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    if (quickReject(left, top, right, bottom)) {
24174c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
24184c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
24194c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
24204c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
24214c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
24224c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
24234c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
242403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2425be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2426be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
242703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
242803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float left, float top, float right, float bottom, SkPaint* paint) {
24296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2430486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2433211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2434a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2435a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2436a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2437a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
24383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2439a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2440a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2441a4adcf0239039eb8f005be252409901c41b28839Romain Guy
244203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        int alpha;
244303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        SkXfermode::Mode mode;
244403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        getAlphaAndMode(paint, &alpha, &mode);
244503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
24463b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
24475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
24488168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
24493b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
24503b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
24515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
24525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
24538ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2454211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2455c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2456c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2457c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
24586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2459c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
24603b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
24616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
24625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
24635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2465211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
24663b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
24673b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
24686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
24693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
24703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
24713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
24723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
24743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
24763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
24773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
24793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2481054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2482486590963e2207d68eebd6944fec70d50d41116aChet Haase
2483486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2485f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
248603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
248703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
248803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
248903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
249003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
249103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
249203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
249303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
249403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
249503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
249603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
249703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
249803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
249903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
250003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
250103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    int alpha;
250203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    SkXfermode::Mode mode;
250303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
250403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
250503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
250603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
250703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            GL_TRIANGLES, indexCount, false, true, 0, true, false);
250803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
250903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
251003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
251103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
251265cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
251365cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
25146d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2515bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
251665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2517bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2518bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
251965cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
252065cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
252165cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
252265cd612face362d054a85d0f7e5881c59cd523beChris Craik
2523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2527710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2529710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
253165cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2533710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2534710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2535858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2537710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2538cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2540710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
25416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
25466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2547710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
25486ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
25496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
25516ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
25526d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
25537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
25556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
255604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
255765cd612face362d054a85d0f7e5881c59cd523beChris Craik
255865cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2559858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2560858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2561858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
256265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
256365cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
256465cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
256565cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
256665cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
256765cd612face362d054a85d0f7e5881c59cd523beChris Craik *
256865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
256999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
257065cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
257165cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
257265cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
257365cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
25747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2575c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2576c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2577c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2578c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2579c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
25807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
258165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
258265cd612face362d054a85d0f7e5881c59cd523beChris Craik}
25837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
258465cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
258565cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
258665cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
258765cd612face362d054a85d0f7e5881c59cd523beChris Craik *
258865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
258965cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
259065cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
259165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
259265cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
259365cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
259465cd612face362d054a85d0f7e5881c59cd523beChris Craik */
259565cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
259665cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
25977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
259865cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
25997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
260065cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
260165cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
260265cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2603d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2604d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2605d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2606d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2607d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
26083b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2609486590963e2207d68eebd6944fec70d50d41116aChet Haase
261065cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
261165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
26125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
26135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2614486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
26156d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2616ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26176d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
26187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26196d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
26206d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
26216d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
26227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26236d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
26246d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2625ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2626ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26276d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2628486590963e2207d68eebd6944fec70d50d41116aChet Haase
26296d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
26306d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2631ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2632ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2633486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2634e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2635486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2636e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2637ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2638ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
263970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
26403d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2641486590963e2207d68eebd6944fec70d50d41116aChet Haase
2642486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2643c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2645486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2646486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2647486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
264801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
264901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
265101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
265201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2654486590963e2207d68eebd6944fec70d50d41116aChet Haase
2655486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
265601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
265701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2658486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2659710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2660257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2661257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2662710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2663710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
266401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2665cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2666710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2667c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2668710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2669710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2670710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2671710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2672710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2673710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2674cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2675cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2676cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2677cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2678cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2679cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2680710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
268165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2682c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
268301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2685cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2686257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2687257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2688710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2689710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2690cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2691710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2692c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2693710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2694710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2695710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2696710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2697cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2698cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2699cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2700cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2701cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
270265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2703c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
270401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2705486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2706710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2707257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2708257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2709710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2710710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
271101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2712cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2713710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2714c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2715710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2716710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2717710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2718710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2719710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2720cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2721cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2722cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2723710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
272465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2725c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2726c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2727486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2728780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2729257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2730257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2731780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2732780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
27338b2f5267f16c295f12faab810527cd6311997e34Romain Guy
27348b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2735780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
27368b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
27378b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2738780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
273965cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2740780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2741c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2742780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2743780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2744780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2745780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2746780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2747780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2748780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2749780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2750780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2751780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2752780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2753780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2754780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2755780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2756780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2757780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2758780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
275965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
27608b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
27618b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2762cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2763cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2764cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2765486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2766257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2767257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2768486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
27706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2771710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2772cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2773cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2774cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2775cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2776cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2777c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2778cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2779cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2780cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2781cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2782cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2783cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2784cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2785cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2786cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
278765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2788026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2789026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
27903b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2791710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2792710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
279365cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2794858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2795710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
279665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2797858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2798c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
27999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2800416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2801416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2802416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2803416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2804416a847633680d94efb926837efdc18726d54918Raph Levien
2805416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2806416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2807416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2808416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2809c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2810cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2811cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2812cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2813416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2814416a847633680d94efb926837efdc18726d54918Raph Levien
2815c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2816c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2817416a847633680d94efb926837efdc18726d54918Raph Levien
2818c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2819c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2820c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2821416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2822416a847633680d94efb926837efdc18726d54918Raph Levien    }
2823416a847633680d94efb926837efdc18726d54918Raph Levien
2824416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2825416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2826416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2827416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2828416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2829416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2830416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2831416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2832416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2833416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2834416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2835416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2836416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2837416a847633680d94efb926837efdc18726d54918Raph Levien
2838416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2839416a847633680d94efb926837efdc18726d54918Raph Levien}
2840416a847633680d94efb926837efdc18726d54918Raph Levien
2841768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2842768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2843768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2844768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2845768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2846486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2847eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2848768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2849486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2850eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2851eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2852671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
28533b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2854486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2855671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2856671d6cf460531825a321edb200523d0faa7792c9Romain Guy
285739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
285839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2859671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2860671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
28613b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2862671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
28633b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
28643b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2865671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2866671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2867b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2868c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2869671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2870671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2871671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2872671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2873671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2874c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2875e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2876e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2877416a847633680d94efb926837efdc18726d54918Raph Levien    }
2878416a847633680d94efb926837efdc18726d54918Raph Levien
2879671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28803b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2881671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2882671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2883671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2884257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2885671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2886671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2887671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2888671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2889211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2890671d6cf460531825a321edb200523d0faa7792c9Romain Guy
28911e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2892671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2893257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2894671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2895671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28963b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2897671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2898671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2899671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2900671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2901486590963e2207d68eebd6944fec70d50d41116aChet Haase
2902486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2903eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2904eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2905624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2906624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2907624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2908624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2909624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2910624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2911b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2912624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2913624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2914624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2915624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2916624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2917624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2918624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2919624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2920624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
292141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
292241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2923527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2924527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2925527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
292628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
292728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
292828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) ||
292928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                quickReject(bounds)) {
293028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
293128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2932cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2933cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
29343a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
29353a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2936624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2937624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2938624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2939c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2940211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2941624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2942624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
29436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
29446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
294586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
294686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
294786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29489d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2949c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2950c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2951c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2952c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2953c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2954c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
29551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
29561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
295719d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
295819d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2959624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2960624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2961624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2962624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2963624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2964624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2965624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2966624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2967624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2968624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2969624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2970624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29713b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2972c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2974a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2975257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
297606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2977624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2978624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
297941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2981996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
29821e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2983527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2984527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2985527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2986a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29878b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29888b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29898b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
299041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2991996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29928b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
299341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2994996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29954ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2996527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2997624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
299841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2999a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
300041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
30015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
3002694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
300341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
3004486590963e2207d68eebd6944fec70d50d41116aChet Haase
3005486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3006694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
3007694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3008486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
3009325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
3010768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
3011486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
301203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
301303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
301439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
301539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
301639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
3017b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3018c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
3019257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
302003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
302103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
302203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
302303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
30241e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
30259777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30269777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
30279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
302803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30321e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
30339777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30343b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30369777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3038486590963e2207d68eebd6944fec70d50d41116aChet Haase
3039486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3040325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3041325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3042486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3043486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3044dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3045a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3047fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3048486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
304922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
305401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3055486590963e2207d68eebd6944fec70d50d41116aChet Haase
3056486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30577fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3059a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
306035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3061486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30626c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3064b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3065b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3066b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3067b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3068b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30693b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3070b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3071b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3072b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
307339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
307435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
30755e49b307eb99269db2db257760508b8efd7bb97dChris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), false, &clipRequired);
30764ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
307735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3078b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3079b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3080b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
308135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
308235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
308335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30845bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30852bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
308639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
3087a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30886c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3089211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3090c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3091c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3092e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3093c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
309434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
309534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3096c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
309716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3098c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3099c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
31008168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3101c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
31029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3103c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3104c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3105c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
31069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
31073b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
31083b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
31093b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
31109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3111d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
31124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
31134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
31149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3115d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
31169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
31179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
31189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3119c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3121448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
3127448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3129448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3130448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3131448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3132448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3133448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3134448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3135c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
31363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
31373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
31383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3139c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31404ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3141c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3142e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31435bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31445bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
31454ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
31464ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
31474ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3148f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
314934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3150486590963e2207d68eebd6944fec70d50d41116aChet Haase
3151b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3152b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3153b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3154b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3155486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31576c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3159d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3160d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3161d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3162d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3163c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
316406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
316506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
316606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3167c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3168c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
31698aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
317006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31717fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31727fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3173d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3176db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3178c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3179db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3180db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3181db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3182c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3183db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3184db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3185db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3190c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3194c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3195c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3196c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3197c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3198c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
31991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
32001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
32025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
32035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3206527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3207527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3208c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3209527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3210527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
32115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3214c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3215c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3216c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
32175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3219a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3220758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3221758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3222758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
32235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
32255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3227c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3228c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
32295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
32315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
32356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
32366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
324501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
324601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
324701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
324801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
324901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
325001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
325201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
325301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
325401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
325601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
325701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
325801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
325901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
326001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
326101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
326201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
326301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
326401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
326501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
326601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
326701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
326801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
326901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
327001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
327101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3272f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
327741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
32780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3282726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3284211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3285726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3286f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
32870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32888b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
32890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3290e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3291f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3292f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3293f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3294f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3295f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3296e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3297e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
32980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
33000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3301e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3302e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3303e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3304e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
33060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
33080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3309e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3310e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3311e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3312e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3314e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3315726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3316e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3317726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
33180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
33190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
33200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
33210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3322672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3323672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3324672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3325672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3326672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3327735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3328735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3329c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3330735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3331735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3332735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3333735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3334735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3335735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3336735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3337735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
33383bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
33393b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33403b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33413b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3342735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3344672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3345672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3346672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3347672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3348448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3349672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3350672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33512af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3352672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3353672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3354672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3355672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3356672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33573b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33583b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33593b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33603b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3361672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33623b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33633b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33643b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33653b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3366672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3367672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33683b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3369a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3370a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3371672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3372672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3373672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3374672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3375672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3376672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3377672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3378672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3379672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3380735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3381672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3382672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3383672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3384672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
33863b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3387672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3388672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3389448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawIndexedQuads(&mesh[0], count / 4);
3390672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3391672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3392672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3393672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3394026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
33951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3396d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3397c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3398d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3399d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3400d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
340170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
340215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
34039c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
340470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
340570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
340670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
340770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
340870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
340970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
341070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
341170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
341270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3413c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3414c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3415c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3416c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
341782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
34188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
341982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
342082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
342182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
342282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3423d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
34248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
34253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
34263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
34273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
34303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
34313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34383b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
34393b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
34403b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
34416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3442d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
34443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
34453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3447d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
345585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
345685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3457bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3458a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3459a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
346003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3461f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3462f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3463f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3464a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34656820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34678694230ff25fa0a60e480d424843e56b718f0516Romain Guy
346870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
346970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
347070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
347170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
347270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
347370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3474886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
347670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
347703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
347870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3479db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3480886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
348186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
348270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
348370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3484db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34856820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
348682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
348782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
34893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
34963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
34973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
34983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
35003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
35013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
35023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
35033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
35043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
35053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
35063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
35073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
35083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
35093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
35113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
35123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3513886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3514886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3515886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3516527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3517886b275e529e44a59c54b933453d9bc902973178Romain Guy
3518886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3519886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3520886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3521886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3522886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3523886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3524886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3525886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3526886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3527886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3528527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3529527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3530527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3531527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3532527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3533886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3534886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3535886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3536886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3537886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3538886b275e529e44a59c54b933453d9bc902973178Romain Guy
3539886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3540886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3541886b275e529e44a59c54b933453d9bc902973178Romain Guy
3542a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3543f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
354478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
354578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
354678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
354778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
354878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
354978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
355078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
355178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
355278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
355378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
355478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
355578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
355678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
355782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3558c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
355982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
356082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
356182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
356282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
356382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
356482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
356533fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35663bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3568f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3569a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
357082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
357182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
357282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
357382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
357482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
357582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
357682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
357782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3578a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
357982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
358082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
358282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
358382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
358482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
358682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
358782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
358982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
359082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
359182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
359282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3593fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
359482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
359582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3596fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3597bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3598bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3599889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3600d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3601fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3602d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3603fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
36046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3605260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
36066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3607260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3608260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3610ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
361182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
361282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
361382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
361482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
36158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
36168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
361716ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3618be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
361916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
362016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
362187b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
362216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3623db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3624026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3625026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
362616ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
362716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
362816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
362916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
363016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
363116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
363216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
363316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
363416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
363516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36369d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3637e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3638