OpenGLRenderer.cpp revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
3665cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
83d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
104d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1123bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1133bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
114527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
115527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
11616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
12278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
12387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
145f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
147ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
148ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
149ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
150ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
151ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
152ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
153ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
154ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
155ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
156ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
15949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
16049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
16149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
16249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
16385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
173260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
177eb99356a0548684a501766e6a524529ab93304c8Romain Guy
178eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
179eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
180e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
181e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
183c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
184fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
185fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
18984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1908fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1927d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1935f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2057d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2115f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2407c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2417c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
242dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
243dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
244dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
245dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2463bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
247dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
248f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
249f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
250f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
251f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
252dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
253dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
254dcfc836b457a87881da409e1acf251515f121446Romain Guy}
255dcfc836b457a87881da409e1acf251515f121446Romain Guy
2567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
258586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
26144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
262ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
26344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2647c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
266ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
270ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
271ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27657b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
27754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2785f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
279c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2805f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
28154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
283c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
286c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
288c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
29052036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2942b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
29554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
298b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
302ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
303ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
304ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
305ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
306ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
307ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
309b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
31911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
327a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
328b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
330c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
331e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
336c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
34178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
344b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
345b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3466c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
347da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
351da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
352da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
35350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
35415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
355f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
356ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3606c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
36108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
36208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
36335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3647c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3663e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3673e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3688025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
369586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
37082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
371746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
372da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
373a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
37450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
37550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
37650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
37750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
379da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
380da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
38135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
38235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
38335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
38435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
38635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
38735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
38935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
391ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
392932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
393ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3948f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
395ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3988f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4013d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
404d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
413ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
416ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
422c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
425c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
427c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
428c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4298f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4308f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
431d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4328f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4348f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4358f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
438408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
439408eb12631376cbdc96803e918decf6ea804d346Chris Craik
440daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
441932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
442c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4438a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
444f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
445f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
446f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
447d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
44880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
44980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
45080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
451d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
452d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
453d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
454d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
455d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
456d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
45808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
45908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
46008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
46108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
46208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4637b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4647b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
46508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
46680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
4674a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
468cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
47008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
471cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47365924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
474ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
476cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
477cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
478daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4794a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
480daf98e941e140e8739458126640183b9f296a2abChet Haase}
481daf98e941e140e8739458126640183b9f296a2abChet Haase
482f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
48487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
48587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4860f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4870f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4880f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4890f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
49087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
49287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
49587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5145f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5175f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
53378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
53478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
53578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
53678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
53778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
53878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
53978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
54078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
54178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
54378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
54578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
54811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
54911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
55296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
55396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
55411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5567c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5587c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5597c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
56202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
56396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
56496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
56596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5725bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
57334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
58296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
58396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
58496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
58796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
58896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
58996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
59096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5931206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5941206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
59796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
60896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
60996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6161206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6171206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
61902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
62002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
62102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
62202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
62302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
62402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
62911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
63211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
63311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
63411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
63511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
63611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
63702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
63802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
63902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
64002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
64102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
64302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
64402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
64502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
64611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
64711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
64811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
64911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
65211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
65611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
66311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
664f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
665f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
666f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
667bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
6687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
669bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
670bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
671bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
6728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
673bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
674bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
675bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
6762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
6772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
6787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
679bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
680bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
681bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
6828fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
683bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
6852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
6867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
687bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
688bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
6908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
6918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
692bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
693bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
694bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
6957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
696bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
697eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
698bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
699bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
701bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
702eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
703eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
704eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
705eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
706eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
707eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
712746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7138fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7142542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7155ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7167273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7177273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7185ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7197273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7205ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7215ec9924d24495822b589f1a17996655d66273b30Romain Guy
7222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
723d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
725f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
726bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
727bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
728bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
729bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
730ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
731eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
732eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
733d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
734af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
735d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
736dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
737d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
738d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
739bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
740bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
741d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
742d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
743d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
747d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
748d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
750d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
751d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
752d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
753d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
754d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
755d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
757d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
762d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
773d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
774408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
775408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
776408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
777408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
778408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
779408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
780408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
781408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
782408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
783408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
784408eb12631376cbdc96803e918decf6ea804d346Chris Craik
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
786d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
798408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
800408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8276b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8286b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8296b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8306b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
83587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
85587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
85687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
85787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
85887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
85987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
861d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
862d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
863eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
864fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
865dda570201ac851dd85af3861f7e575721d3345daRomain Guy
866eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
867eb99356a0548684a501766e6a524529ab93304c8Romain Guy
868f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
869d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
871d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
872408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
873dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
874dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
875408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
876b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
877b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
878dda570201ac851dd85af3861f7e575721d3345daRomain Guy
879a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8808550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
881f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
882f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
883bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
884bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
8868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
889c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
890a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8917c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
892dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8938fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
894d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
895d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8977273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
898eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
899d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
900eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
901eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
903514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
906d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
9079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
9089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
909514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
910514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
911d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
912514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9137b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
916ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
917eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
918f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
919d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
920bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
921bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
922d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
923c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
926d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
927c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
928c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
929d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
930d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
931d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
932d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
933d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
934d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9440908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
951f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
954586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9558f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
9711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
9721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
9733762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
9788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
980eb99356a0548684a501766e6a524529ab93304c8Romain Guy
981eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
984e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
985e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
989eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
990eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
9917c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
9932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
994eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
995eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
997f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
9989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1001f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1002f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
100303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1005a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1009eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1013171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1016171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1017171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1021eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1023746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1024746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1025eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10268550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1028603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1032aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
1033e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik    float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;
1034aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10378f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10388f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1042aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1045aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1046aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1047aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
10489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10533b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1054ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1055ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
10563b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
10573b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
10589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1059d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1062d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
10649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1066aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1067aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1068aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1069aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1070aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
1071aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1072aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1075aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1076aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1077aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
10813b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1082ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1083b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1084b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1085b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
10883b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
10893b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
10909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1092d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1094d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
109716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1098e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
10999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1100e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1105aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1106aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1107aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1108aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1109aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
111234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
111334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
111434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
111534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
111634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
111734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
111834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
111934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
112034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
112134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
112234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
112334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
112434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
112534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
112634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
112734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
112834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11329fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11349fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11398a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
11408a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
1141211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11436c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11446c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11456c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11466c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11476c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11486c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11496c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11506c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
115216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1155f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
11645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11657230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1167ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
11689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
11697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1172ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
11739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11743b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
11753b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11763b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1178d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
11799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1181d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
11829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
11839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
118415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
11855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1190f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
11915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1192f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
11935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
11955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
120334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
121134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
121234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    int count = 0;
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12632af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik        count += 4;
12648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12673bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    drawColorRects(rects.array(), count, color, mode, true, dirty, false);
12688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1272f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1275f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1281f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1283f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
12881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
12891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12901bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12911bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12921bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
129754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
129854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
129954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
130054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
130154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
130254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
130354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
130454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
130554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
130654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13098a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
131054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1326e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1327e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1328e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1329e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
133739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
13408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1346e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1350bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1351c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1352c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1353c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1354ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1355c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1356c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1357c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1358ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1359ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1360ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1361ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
1362ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            if (!state.mBounds.intersect(currentClip)) {
1363ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1364ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1365ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
1366ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1367ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1369ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1370ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1372527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1373ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1374c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1375c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13767273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13777273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1378c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
13797273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
13807273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1381c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1382c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1383c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1384527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
13853b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
13867273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
13877273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1388ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1389527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1390ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top, state.mClip.right, state.mClip.bottom);
1391ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1392ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1393c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1394c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1395527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::setFullScreenClip() {
1396527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mSnapshot->setClip(0, 0, mWidth, mHeight);
1397527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
1398527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1399527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1400c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
14053b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().translate(dx, dy, 0.0f);
1406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
14093b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1410f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1411f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
14133b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1416807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
14173b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1418807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1419807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1421e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
14223b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1423e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
14243b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1425e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1428b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
14293b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1430b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1431b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1432f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
14333b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1434f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1435f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1436f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1437e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
14383b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1439e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
14403b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1441f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1443f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1445f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1446f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1447bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1448e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1449e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14508f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
14518a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
14528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14538a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14548a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14559d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1469c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1470c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1471c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1472c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1473c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14748d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14753bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1477c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1478f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15123ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15133ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15143ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
15163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
15173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15249d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1525079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1526bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1527bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
15298a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
15308a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
15318a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15328a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
15343b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
15358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
15368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
15388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
15398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
15418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
15428a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
154335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
154435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
154535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
154635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
154735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
154835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
154935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
15503b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(transformed);
155135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
155235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
155335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
155435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
155535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
155635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
155735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
155835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1559672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1560672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1561cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1562cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1563cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1564cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1565cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1566cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1569c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1570bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1571dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1572dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1573dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
15741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
15753b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
1576d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1577d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1578d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1579d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1580d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1581586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1582586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
158387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1584586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1585586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1586586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1587c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1588c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1590735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
15918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
15928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1596735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
15983b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1602735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1610e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1611e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1612735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16143b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
16208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
16218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
16228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
16238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
16248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
16258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
16288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
16298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
16318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1635735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1636735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1637735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
16388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
16398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1643735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1644735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1645a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1646a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1647a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1648a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1649f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
165070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
165170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
165270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
16548a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
16558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
165654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
16578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1659b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1660b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1661b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1662b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
16638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
166470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16653ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
166670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16673ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
167070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16733ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16743ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16753ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16763ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16773ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16783ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
167978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
168078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1688ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1689ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1690ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1691ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1692ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1693ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1694aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1696aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
169815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1699ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
170015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
170115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1702710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
170399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1706ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1707ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1708ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1709ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1710ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
17118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1713886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1714886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1715886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
171670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
171770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
171870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
172186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1722886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1723886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1724886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
172586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
172686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
172786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
172886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
17294121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
17304121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
17314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
174070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1743c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1744c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1749c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1750c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1754f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1755f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1756f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1757f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
175854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1759f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1760f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1761f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1763f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1764f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1765f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1766c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1767c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1768c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
176970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1772f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1773f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1774f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1775c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1776c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1777c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1778c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
177970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
178270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
178670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
178770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
179170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
179270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
17933b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
17943b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1796c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18023b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
180870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
180970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
181386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
181486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18153b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
181686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18173b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
181886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
181986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1820c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
182186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
182286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
182370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1825ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1826ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1827ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1828ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1829ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
183070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1831c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
183370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
183470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
18375536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
183886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
18395536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
18405536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
18415536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1843c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
18453b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
184670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1847c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1848c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1853c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1854c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1855c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
18568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
18578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1860c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1861c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
186370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18654121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18664121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18674121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1870f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1871cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
187215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
187370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1876257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18772d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
187815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
187970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1882aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18832d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
188415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1885aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1886aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18908f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1892aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1893aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1894aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1895aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
189670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1897f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1899f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
190070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1901f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
190270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1903d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1904cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
190515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1906cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
190715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
190815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
190915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
191015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
191115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1912ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1913ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1914ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1915ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1916ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1917ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1918ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1919ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1920ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1921ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1922ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1923ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1924ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1925ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1926ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1927ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1928ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
19293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
19303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
19393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
19403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1941cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
194215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1943cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
194570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
194670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1948f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1949cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
195015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
195370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
195470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
195670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1957f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1958f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1959f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1960ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1961ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
196258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19630fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19640fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
196504c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1966d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
196758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1968ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1969ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
197058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1971c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1972c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1973c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        DeferredDisplayList deferredList;
1974ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1975ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
197696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
197796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
197858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
197996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
198058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
19810fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19827b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19836554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19840fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19850fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1986c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
1987ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
19887031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
1989ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1990ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1991ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1992a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1993a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1994a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1995a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1996a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1997886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy
1999a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2000a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2001a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2002886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2003886b275e529e44a59c54b933453d9bc902973178Romain Guy
2004a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20053b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20063b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20073b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2008a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2009a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2010886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2011886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2012886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20135b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2014e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2017886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2020a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2021a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2022527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikstatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
2023527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        const Rect& bounds, SkPaint* paint) {
2024527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2025527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // merged draw operations don't need scissor, but clip should still be valid
2026527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2027527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2028527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
20293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2032527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2034527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2035527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2036527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2037527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2038527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2039527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setFilter(GL_NEAREST, true); // merged ops are always pure-translation for now
2040527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2041527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2042527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2043527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2044527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2045527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2046527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2047527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2048527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, true, true);
2049527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2050527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2051527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2052527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2053527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true);
2054527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2055527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2056527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2057527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2058527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2059486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
20606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
20636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2064486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2067a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2069486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
207022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
207122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2072211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2073a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2074a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2075a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2076a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2077486590963e2207d68eebd6944fec70d50d41116aChet Haase
2078486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2081486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2082f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2083f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2084f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2085f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
20866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2087486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2090a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2092486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
209322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
209422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2099886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2100886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2101886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2102886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2103886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
21045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2105486590963e2207d68eebd6944fec70d50d41116aChet Haase
2106486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2107f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2108f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2109486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2110e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2111e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2112e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2113e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2114486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2115e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2116e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2117e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2118e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2119e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2120e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2121886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2122886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2123886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2124886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2125886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2126486590963e2207d68eebd6944fec70d50d41116aChet Haase
2127486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2128e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2129e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2130486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
21315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
21325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2133486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2136b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2137b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2138b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2139b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2140b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2141a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2142b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2143ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2148ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2151ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2153a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2178ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2179ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2180ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2183ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2184ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2185b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2186a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2187a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2188a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2189a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2193a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2194ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2195a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2196a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2197a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2198ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
22003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
22013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
22023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
22033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2204ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2205a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2206a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2207a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2208a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2209a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2210a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2211a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2212a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2213a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2214ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2215ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2216a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22173b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2218b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2219b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2220ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2221ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2222ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2225ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2226ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2227ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2228ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2229ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2230ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2231ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2232ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2233ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2234ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2235ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    finishDrawTexture();
2236ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2237ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2238ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2239ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2240ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2241ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2242ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2243486590963e2207d68eebd6944fec70d50d41116aChet Haase
2244486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2247486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
22488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
22505c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
22516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2255a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2257486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
225822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2262c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2269c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
227003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
227303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
227403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
227503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
227603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2277d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2278d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2283886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2284886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2285886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2286c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2288b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
22893b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
22903b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
22913b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2292886b275e529e44a59c54b933453d9bc902973178Romain Guy
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy
2296886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2297886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2298886b275e529e44a59c54b933453d9bc902973178Romain Guy
2299886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2300886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
23016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2302d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2303886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2304886b275e529e44a59c54b933453d9bc902973178Romain Guy
2305886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2306886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2307886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2308886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2309886b275e529e44a59c54b933453d9bc902973178Romain Guy
2310886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2311886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2312886b275e529e44a59c54b933453d9bc902973178Romain Guy
2313886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2314886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2315886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2316886b275e529e44a59c54b933453d9bc902973178Romain Guy
2317886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2318886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2319886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2320886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2321886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2322886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2323886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2324886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2325886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2326886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2327886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2328886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2329886b275e529e44a59c54b933453d9bc902973178Romain Guy
2330886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2331886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2335486590963e2207d68eebd6944fec70d50d41116aChet Haase
2336486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2337ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2338ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
23393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23405c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2341be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
2342be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
234316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    getAlphaAndMode(paint, &alpha, &mode);
2344be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return drawPatch(bitmap, patch, mCaches.assetAtlas.getEntry(bitmap),
2346be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
2347be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2348be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
23513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        int alpha, SkXfermode::Mode mode) {
23526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2353486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
23563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right - left, bottom - top, patch);
2358f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2359211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2360a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
23613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Texture* texture = entry ? &entry->texture : mCaches.textureCache.get(bitmap);
2362a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2363a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2365a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2366a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2367a4adcf0239039eb8f005be252409901c41b28839Romain Guy
23683b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
23695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23708168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
23713b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
23723b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
23735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23758ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2376211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2377c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2378c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2379c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2381c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
23823b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
23836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        alpha *= mSnapshot->alpha;
23883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2389211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
23903b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
23913b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
23926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
23963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
23983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
23996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
24003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
24013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
24033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2405054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2406486590963e2207d68eebd6944fec70d50d41116aChet Haase
2407486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2408f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2409f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
241065cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
241165cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
2412bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (!vertexBuffer.getSize()) {
2413bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2415bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2416bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
241765cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
241965cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik
2421710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2422710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2424710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2425710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2427710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2428710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
242965cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2430710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2431710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2432710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2433858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2434710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2435710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2436cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2437710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2438710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
24396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2440710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2441710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2442710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2443710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
24446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2445710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2448710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2450710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
24517b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2452710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
245404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
245565cd612face362d054a85d0f7e5881c59cd523beChris Craik
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2457858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2458858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2459858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
246165cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
246265cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
246365cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
246465cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
246799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
246865cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
24727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2473c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2474c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2475c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2476c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2477c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248265cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
248665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
248765cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
248865cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
248965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
249065cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
249165cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
249265cd612face362d054a85d0f7e5881c59cd523beChris Craik */
249365cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
249465cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249865cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
249965cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
250065cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2501d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2502d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2503d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2504d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2505d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
25063b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2507486590963e2207d68eebd6944fec70d50d41116aChet Haase
250865cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
250965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
25105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2512486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2513486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2514ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2515ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2516ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2517ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2519ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
25208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2521ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
25228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
25238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
25248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
25258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
25268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2527d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2529ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2530ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2531ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2532ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2533ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2534ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2535ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2536ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2537ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
253804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
253904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
254004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
254104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2542ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
254315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
25448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2545ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2546ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2547ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2548ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2549ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
25508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2551ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2552ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2553ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2554ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2555ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2556ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2557ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2558ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2559ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
25607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
25628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
25638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
25648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
25657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25663b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2567ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2568ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2569ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2570486590963e2207d68eebd6944fec70d50d41116aChet Haase
2571486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2572ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2573ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2574486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2575e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2576486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2577e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2578ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2579ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
258070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
25813d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2582486590963e2207d68eebd6944fec70d50d41116aChet Haase
2583486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2584c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25859d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2586486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2587486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2588486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
258901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
259001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
259101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
259201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
259301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
259401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2595486590963e2207d68eebd6944fec70d50d41116aChet Haase
2596486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
259701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
259801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2599486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2600710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2601257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2602257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2604710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2606cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2607710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2608c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2609710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2610710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2611710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2612710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2613710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2614710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2615cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2616cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2617cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2618cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2619cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2620cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2621710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
262265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2623c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
262401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2625710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2626cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2627257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2628257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2629710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2630710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2631cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2632710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2633c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2634710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2635710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2636710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2637710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2638cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2640cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2641cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2642cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
264365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2644c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
264501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2646486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2647710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2648257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2649257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2650710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2651710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
265201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2653cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2654710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2655c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2656710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2657710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2658710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2659710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2660710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2661cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2662cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2663cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2664710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
266565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2666c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2667c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2668486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2669780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2670257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2671257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2672780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2673780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26748b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26758b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2676780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26778b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26788b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2679780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
268065cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2681780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2682c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2683780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2684780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2685780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2686780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2687780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2688780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2689780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2690780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2691780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2692780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2693780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2694780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2695780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2696780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2697780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2698780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2699780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
270065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
27018b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
27028b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2703cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2704cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2705cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2706486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2707257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2708257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2709486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
27116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2712710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2713cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2714cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2715cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2716cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2717cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2718c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2719cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2720cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2721cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2722cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2723cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2724cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2725cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2726cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2727cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
272865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2729026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2730026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
27313b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2732710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2733710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
273465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2735858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2736710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
273765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2738858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2739c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
27409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2741416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2742416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2743416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2744416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2745416a847633680d94efb926837efdc18726d54918Raph Levien
2746416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2747416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2748416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2749416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2750c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2751cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2752cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2753cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2754416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2755416a847633680d94efb926837efdc18726d54918Raph Levien
2756c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2757c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2758416a847633680d94efb926837efdc18726d54918Raph Levien
2759c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2760c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2761c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2762416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2763416a847633680d94efb926837efdc18726d54918Raph Levien    }
2764416a847633680d94efb926837efdc18726d54918Raph Levien
2765416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2766416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2767416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2768416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2769416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2770416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2771416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2772416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2773416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2774416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2775416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2776416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2777416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2778416a847633680d94efb926837efdc18726d54918Raph Levien
2779416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2780416a847633680d94efb926837efdc18726d54918Raph Levien}
2781416a847633680d94efb926837efdc18726d54918Raph Levien
2782768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2783768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2784768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2785768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2786768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2787257ae3502cfad43df681b1783528d645bdabc63fRomain Guyclass TextSetupFunctor: public Functor {
2788257ae3502cfad43df681b1783528d645bdabc63fRomain Guypublic:
2789257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor(OpenGLRenderer& renderer, float x, float y, bool pureTranslate,
2790257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            int alpha, SkXfermode::Mode mode, SkPaint* paint): Functor(),
2791257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            renderer(renderer), x(x), y(y), pureTranslate(pureTranslate),
2792257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            alpha(alpha), mode(mode), paint(paint) {
2793257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2794257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    ~TextSetupFunctor() { }
2795257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2796257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    status_t operator ()(int what, void* data) {
2797257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDraw();
2798257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGamma(paint);
2799257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawDirtyRegionsDisabled();
2800257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawWithTexture(true);
2801257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawAlpha8Color(paint->getColor(), alpha);
2802257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilter();
2803257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShader();
2804257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawBlending(true, mode);
2805257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawProgram();
2806257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawModelView(x, y, x, y, pureTranslate, true);
2807257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // Calling setupDrawTexture with the name 0 will enable the
2808257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // uv attributes and increase the texture unit count
2809257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // texture binding will be performed by the font renderer as
2810257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // needed
2811257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTexture(0);
2812257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawPureColorUniforms();
2813257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilterUniforms();
2814257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShaderUniforms(pureTranslate);
2815257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGammaUniforms();
2816257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2817257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        return NO_ERROR;
2818257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2819257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2820257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    OpenGLRenderer& renderer;
2821257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float x;
2822257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float y;
2823257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    bool pureTranslate;
2824257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    int alpha;
2825257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkXfermode::Mode mode;
2826257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkPaint* paint;
2827257ae3502cfad43df681b1783528d645bdabc63fRomain Guy};
2828257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2829486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2830eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2831768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2832486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2833eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2834eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2835671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
28363b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2837486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2838671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2839671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2840671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2841671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
28423b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2843671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
28443b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
28453b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2846671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2847671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2848b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2849c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2850671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2851671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2852671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2853671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2854671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2855c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2856e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2857e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2858416a847633680d94efb926837efdc18726d54918Raph Levien    }
2859416a847633680d94efb926837efdc18726d54918Raph Levien
2860671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28613b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2862671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2863671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2864671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2865257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2866671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2867671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2868671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2869671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2870211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2871671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2872257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2873671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2874257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2875671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2876671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28773b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2878671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2879671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2880671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2881671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2882486590963e2207d68eebd6944fec70d50d41116aChet Haase
2883486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2884eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2885eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2886624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2887624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2888624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2889624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2890624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2891624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2892b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2893624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2894624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2896624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2897624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2898624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2899624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2900624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2901624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2902c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2903527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        float x, float y, const float* positions, SkPaint* paint, float length,
2904527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2905527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2906527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate &&
2907527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint))) {
2908486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2909e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2910e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2911a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2912e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2913e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2914e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2915e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2916e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2917e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2918e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2919e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2920e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2921e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2922e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2923cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2924cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
2925527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
2926527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2927527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            return DrawGlInfo::kStatusDone;
2928527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        }
2929527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2930527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // merged draw operations don't need scissor, but clip should still be valid
2931527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2932cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2933cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
29343a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
29353a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2936624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2937624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2938624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2939c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2940211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2941624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2942624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
29436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
29446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
294586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
294686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
294786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29489d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2949c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2950c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2951c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2952c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2953c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2954c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
29551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
29561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
295719d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
295819d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2959624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2960624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2961624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2962624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2963624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2964624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2965624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2966624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2967624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2968624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2969624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2970624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29713b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2972c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2974a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2975257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
297606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2977624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2978624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
29795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2981996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2982257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2983527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2984527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2985527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2986a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29878b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29888b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29898b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2990527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                positions, hasActiveLayer ? &bounds : NULL, &functor, forceFinish);
2991996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29928b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2993527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                positions, hasActiveLayer ? &bounds : NULL, &functor, forceFinish);
2994996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29954ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2996527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2997624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
2998624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            transform.mapRect(bounds);
2999a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
30004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
30015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
3002694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
30033a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
3004486590963e2207d68eebd6944fec70d50d41116aChet Haase
3005486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3006694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
3007694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3008486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
3009325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
3010768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
3011486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
301203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
301303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
3014b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3015c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
3016257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
301703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
301803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
301903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
302003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
302103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
302203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
30234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
302403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
302503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
302603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
302703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
302803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
302903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
303003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
30319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
3032257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // Calling setupDrawTexture with the name 0 will enable the
3033257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // uv attributes and increase the texture unit count
3034257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // texture binding will be performed by the font renderer as
3035257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // needed
3036257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    setupDrawTexture(0);
303703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
303803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
30399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
30404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
30419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
30439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
304403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30469777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
30499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30503b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3054486590963e2207d68eebd6944fec70d50d41116aChet Haase
3055486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3056325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3057325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3058486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3059486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3060dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3061a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30627fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3063fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3064486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
306522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
307001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3071486590963e2207d68eebd6944fec70d50d41116aChet Haase
3072486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3075a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
307635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3077486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30786c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30796c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3080b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3081b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3082b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3083b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3084b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30853b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3086b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3087b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3088b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
308935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
309035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
309135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
309235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
30934ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
309435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3095b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3096b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3097b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
309835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
309935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
310035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
31015bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
31022bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
310387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
3104a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
31056c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3106211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3107c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3108c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3109e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3110c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
311134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
311234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3113c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
311416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3115c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3116c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
31178168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3118c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
31199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3120c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3121c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3122c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
31239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
31243b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
31253b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
31263b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
31279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3128d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
31294ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
31304ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
31319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3132d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
31339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
31349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
31359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3136c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
3137c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
313834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
313934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    glDrawElements(GL_TRIANGLES, layer->meshElementCount,
314034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, layer->meshIndices));
3141c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3142c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
31433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
31443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
31453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
31463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3147c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31484ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3149c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3150e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31515bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31525bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
31534ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
31544ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
31554ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3156f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
315734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3158486590963e2207d68eebd6944fec70d50d41116aChet Haase
3159b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3160b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3161b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3162b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3163486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31646c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31656c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3167d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3168d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3169d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3170d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3171c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
317206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
317306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
317406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3175c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3176c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3177c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
317806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31797fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31807fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3181d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3182db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3183db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3184db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3185db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3186c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3187db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3188db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3189db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3190c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3191db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3192db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3193db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3198c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
32001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3202c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3203c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3204c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3205c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3206c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
32071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
32081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
32091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
32105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
32115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3214527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3215527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3216c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3217527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3218527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
32195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3222c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3223c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3224c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
32255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3227a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3228758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3229758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3230758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
32315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
32335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3235c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3236c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
32375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
32395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
32436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
32446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
325301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
325401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
325501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
325601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
325701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
325801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
326001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
326101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
326201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
326301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
326401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
326501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
326601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
326701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
326801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
326901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
327001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
327101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
327201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
327301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
327401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
327501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
327601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
327701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
327801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
327901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
328001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
328101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3282f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
32880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3292726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
32940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
32950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
3296726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
32970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
32980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3299211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3300726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3301f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
33020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
33040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3305e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3306f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3307f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3308f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3309f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3310f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3311e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3312e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
33130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
33150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3316e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3317e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3318e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3319e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
33210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
33220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
33230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3324e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3325e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3326e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3327e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
33280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3329e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3330726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3331e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3332726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
33330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
33340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
33350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
33360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3337672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3338672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3339672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3340672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3342735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3343735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3344c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3345735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3346735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3347735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3348735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3349735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3350735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3351735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3352735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
33533bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
33543b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33553b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33563b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3357735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3358672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3359672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3360672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3361672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3362672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3363672433d90fab7383cd28beac9d4485b566a90940Romain Guy    int vertexCount = 0;
3364672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex mesh[count * 6];
3365672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3366672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33672af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3368672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3369672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3370672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3371672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3372672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33733b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33743b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33753b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33763b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33773b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33783b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3379672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33803b753829ae858d424fe109f714745379a6daf455Romain Guy        vertexCount += 6;
3381672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33823b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33833b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33843b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33853b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3386672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3387672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33883b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3389a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3390a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3391672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3392672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3393672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3394672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3395672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3396672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3397672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3398672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3399672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3400735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3401672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3402672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3403672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3404672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3405672433d90fab7383cd28beac9d4485b566a90940Romain Guy
34068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
34073b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3408672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3409672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3410672433d90fab7383cd28beac9d4485b566a90940Romain Guy    glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3411672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3412672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3413672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3414672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3415026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
34161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3417d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3418c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3419d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3420d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3421d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
342270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
342315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
34249c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
342570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
342670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
342770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
342870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
342970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
343070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
343170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
343270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
343370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3434c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3435c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3436c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3437c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
343882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
34398164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
344082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
344182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
344282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
344382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3444d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
34458164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
34463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
34473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
34483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
34513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
34523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34593b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
34603b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
34613b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
34626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3463d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
34653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
34663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3468d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
347685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
347785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3478bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3479a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3480a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
348103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3485a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34866820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34888694230ff25fa0a60e480d424843e56b718f0516Romain Guy
348970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
349070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
349170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
349270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
349370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
349470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3495886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
349770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
349803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
349970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3500db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3501886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
350286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
350370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
350470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3505db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
35066820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
350770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
350870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
350982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
351082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
35113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
35123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
35133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
35143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
35153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
35173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
35183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
35193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
35203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
35213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
35223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
35233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
35243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
35253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
35263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
35273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
35283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
35293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
35303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
35313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
35323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
35343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    finishDrawTexture();
35363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
35373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3538886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3539886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3540886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3541527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3542886b275e529e44a59c54b933453d9bc902973178Romain Guy
3543886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3544886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3545886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3546886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3547886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3548886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3549886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3550886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3551886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3552886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3553527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3554527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3555527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3556527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3557527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3558886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3559886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3560886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3561886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3562886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3563886b275e529e44a59c54b933453d9bc902973178Romain Guy
3564886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3565886b275e529e44a59c54b933453d9bc902973178Romain Guy
3566886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3567886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3568886b275e529e44a59c54b933453d9bc902973178Romain Guy
3569a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3570f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
357178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
357278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
357378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
357478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
357578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
357678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
357778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
357878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
357978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
358078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
358178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
358278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
358378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
358482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3585c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
358682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
358782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
358882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
358982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
359082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
359182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
359233fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35933bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3594a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3595f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3596a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
359782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
359882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
359982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
360082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
360182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
360282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
360382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
360482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3605a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
360682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
360782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
360882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
360982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
361082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
361182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
361282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
361382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
361482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
361582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
361682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
361782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
361882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
361982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3620fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
362182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
362282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3623fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3624bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3625bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3626889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3627d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3628fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3629d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3630fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
36316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3632260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
36336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3634260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3635260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3636026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
363882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
363982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
364082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
364182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
36428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
36438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
364416ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3645be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
364616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
364716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
364816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        *alpha = mDrawModifiers.mOverrideLayerAlpha;
364916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3650db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3651026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3652026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
365316ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
365416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
365516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
365616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
365716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
365816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
365916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
366016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
366116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
366216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36639d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3664e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3665