OpenGLRenderer.cpp revision 87a76578f76f4a6bceb187da6b7a01899ca0d85a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
101889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
105d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
106d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1139d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
115db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
122ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
123ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
125889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
126889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
136f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
139260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
140bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
143e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
144e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1488fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
149f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
150fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
151fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
152d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
15308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
159c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
161b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
171da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
174f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
179f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
180f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
181f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
182f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
186f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2118fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2138fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2142542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2208fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
225bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2328b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2398fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2402542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2435cbbce535744b89df5ecea95de21ee3733298260Romain Guy
244f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
255d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
257a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
258a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
259a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
260a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
261a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
262a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
263a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
270f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2798b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
2891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
2901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
2911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
2921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
2931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
2941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
2951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
2961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
30887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
32887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
32987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
33087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
33187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
33287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
334d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
335d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
336d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
337fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy
339f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
341f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3438411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3448411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
34581ab046a1127bd2ad397e6d1c6f8021b202a97ffRomain Guy    if (bounds.isEmpty()) return false;
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3478411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
348f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
349f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
350f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
351bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
352bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
353dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
354f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
356dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3578fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3588fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
359dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
361f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
362f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
363f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
364f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
365f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
366f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
3678694230ff25fa0a60e480d424843e56b718f0516Romain Guy        if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
368f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
369f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
3708694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
3718694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
372f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
373d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
374bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
3791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
387f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
392f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
393f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
395f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
396f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
397f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
3988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
400f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
401f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
402f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            &mMeshVertices[0].texture[0], NULL, 0, true, true);
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
4058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
4071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
409fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4188694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4198694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4208694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4218694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4228694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4238694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4248694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4258694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4268694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4278694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4288694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4298694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4308694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4318694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4328694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4338694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4348694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4358694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4368694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4378694230ff25fa0a60e480d424843e56b718f0516Romain Guy
438bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
439f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
440f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
441f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
445f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
446f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
450f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
452f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
456f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
457f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
458f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
465f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
466f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
471bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
473f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4769d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
477079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
478bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
479bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
480c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
4838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
484c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
485c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
486079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
487079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
492e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
493e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
495f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
496f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
497f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
498c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
5006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
5016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
5026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
50661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
507fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5089cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
50922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
51022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
514f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
515f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
516f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
517f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
518f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
524fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5259cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
52622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
52722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
52882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
529f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
530f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
534f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
53961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
540fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5419cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
54222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
546c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
551c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
55482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
557ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
558ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
559deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
560deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
56561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
566fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5679cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
56822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
569f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
570f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
571f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
572f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
573f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
574fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
575fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
576fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
5778411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    mesh->dump();
578f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
579f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
580f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
581a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
582a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
58316202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
584f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
585f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
58685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
5878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
5883d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
589c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5909d5316e3f56d138504565ff311145ac01621dff4Romain Guy
591bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
596026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
597a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
598a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
599a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
600a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
601a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
602a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
603a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
604a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
605026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
606026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
607026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
608026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
610d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
611026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
612026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
613026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
614026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
615c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
617e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
618e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
619f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
620e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
621e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
622f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
623e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
624a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
625e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
626e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
627e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
628e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
629e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
630e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
631e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
632e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
633e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
634e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
635e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
636e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
637e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
638694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
639694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
640694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
641694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
6432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
6442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6452542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
648b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
649b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
650fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
6511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
6521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
653b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
654fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
6551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
6561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
6590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
662fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
66506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
666db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
66706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
668b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
67006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
67109147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
6728694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
673b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
674694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
675694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
676fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
677a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
679694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
680694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
685fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
6869cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
68722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6898b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
6908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
6918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
6938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
6948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
6958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6997fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
7017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
7027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
7070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7088694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
7098694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
7110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
712fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
716d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
717d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
718d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
719d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
72006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
72106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
72206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
72306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
72406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
72506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
726fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
72706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
7287fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
7297fac2e18339f765320d759e8d4c090f92431959eRomain Guy
730d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
731db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
732db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
733db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
734db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
735db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
736db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
737db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
738db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
740db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
741db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
742db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
7431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
7441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
7471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
7481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
7511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
7521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
7531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
7541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
7551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
801a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
802a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
803a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
805fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
808fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
810fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
814fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8268aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
827fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
833fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
836fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
8370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
841f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
8420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
8430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
8440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
8450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
8470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
8480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
8490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
8500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
8510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
8520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
8530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
8540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
8550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
893026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
8958694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8968694230ff25fa0a60e480d424843e56b718f0516Romain Guy
897d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
89806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
899d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
900d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
901d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
902d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
903026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
904d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
905c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
906c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
907c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
908c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
90906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
9109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
91106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
912889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
91306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
91406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
915c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
916db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
917db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
918db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
919c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
9201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
9211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description);
922a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
92306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
924fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
925c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
92606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
927fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
928ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
929c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
93006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
931889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
932889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
93306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
9348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
935889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
93606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
937fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
938889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
939fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
940d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
94106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
94206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
943fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
944d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
945db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
946fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
947db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
948d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
94906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
950889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
951d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
952d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
95382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
954a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
95582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
95682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
95782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
95882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
959a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
960ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
96185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
96285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
963bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
964a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
965a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
966ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
967f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
968f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
969f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
970a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
971f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount,
972f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
9738694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9748694230ff25fa0a60e480d424843e56b718f0516Romain Guy
975889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
976889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
977db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
978db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
979db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
980889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
981bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
982bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
983bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
984f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
985a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
986fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
987f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
988f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
989f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
990f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
991f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
992f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
993bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
994889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
99506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
996fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
997c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
998a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
999fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1000bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1001889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1002fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1003889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1004fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1005ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1006889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1007bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1008db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1009db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1010fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1011db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1012db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1013f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
1014ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1015f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
1016f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
1017f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
1018889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
101982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
102082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1021a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1022f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
102382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
102482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1025a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1027a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1028a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
102982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1030f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1031f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
103282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1033a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1034a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1036a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1039a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1040a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1041a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1042a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1043a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1044f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1045a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1046a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1047a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1048a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1049a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1050a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
105182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1052fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
105382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
105482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1055fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1056bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1057bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1058889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1059d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1060fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1061d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1062fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
10636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1064260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
10656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1066260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1067260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1068026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1069ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
107082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
107182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
107282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
107382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
10748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
10778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1078a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1079a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1080a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1081a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1082a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1083a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1084a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1085a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
10868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
10898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
10908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
10918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
10928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
10938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
10948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
10968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1099026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1100026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1101a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1102a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1103a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1104a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1105a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1106a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1107a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1109889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1110ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1111a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1112a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1113a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1114a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
11159d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1117