OpenGLRenderer.cpp revision 8aa195d7081b889f3a7b1f426cbd8556377aae5e
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
3665cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
83d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
104d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1123bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1133bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
114527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
115527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
11616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
12278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
12387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
145f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
147ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
148ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
149ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
150ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
151ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
152ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
153ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
154ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
155ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
156ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
15949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
16049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
16149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
16249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
16385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
173260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
177eb99356a0548684a501766e6a524529ab93304c8Romain Guy
178eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
179eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
180e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
181e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
183c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
184fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
185fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
18984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1908fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1927d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1935f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2057d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2115f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2407c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2417c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
242dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
243dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
244dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
245dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2463bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
247dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
248f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
249f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
250f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
251f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
252dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
253dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
254dcfc836b457a87881da409e1acf251515f121446Romain Guy}
255dcfc836b457a87881da409e1acf251515f121446Romain Guy
2567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
258586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
26144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
262ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
26344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2647c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
266ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
270ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
271ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27657b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
27754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2785f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
279c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2805f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
28154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
283c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
286c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
288c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
29052036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2942b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
29554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
298b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
302ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
303ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
304ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
305ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
306ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
307ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
309b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
31911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
327a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
328b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
330c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
331e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
336c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
34178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
344b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
345b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3466c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
347da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
351da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
352da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
35350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
35415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
355f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
356ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3606c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
36108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
36208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
36335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3647c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3663e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3673e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3688025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
369586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
37082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
371746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
372da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
373a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3748aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
37550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
37650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
37750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
37950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
380da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
381da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
38235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
38335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
38435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
38535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
38735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
38935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
39135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
392ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
393932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
394ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3958f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
398ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3998f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
401ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4023d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
404ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
405d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
413ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
416ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
423c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
426c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
427ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
428c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
429c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4308f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4318f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
432d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4348f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4358f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4388f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
439408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
440408eb12631376cbdc96803e918decf6ea804d346Chris Craik
441daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
442932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
443c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4448a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
445f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
446f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
447f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
448d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
44980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
45080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
45180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
452d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
453d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
454d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
455d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
456d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
457d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
45908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
46008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
46108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
46208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
46308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4647b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4657b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
46608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
46780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
4684a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
469cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4708f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
47108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
472cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
475ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4768f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
477cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
478cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
479daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4804a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
481daf98e941e140e8739458126640183b9f296a2abChet Haase}
482daf98e941e140e8739458126640183b9f296a2abChet Haase
483f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
48587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
48687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4870f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4880f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4890f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4900f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
49287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
49387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5155f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5185f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
53287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
53478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
53578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
53678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
53778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
53878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
53978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
54078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
54178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
54278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
54478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
54778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
54911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
55111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
55396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
55496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5587c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5597c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5607c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
56302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
56496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
56596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
56696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
56711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5735bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
57434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
58011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
58396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
58496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
58596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
58896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
58996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
59096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
59296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5941206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5951206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
60096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
60896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
60996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
61696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6171206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6181206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
62002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
62102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
62202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
62302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
62402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
62502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
63011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
63311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
63411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
63511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
63611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
63711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
63802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
63902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
64002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
64102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
64302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
64402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
64502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
64602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
64711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
64811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
64911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
65611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
66111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
66411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
665f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
666f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
667f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
668bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
6697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
670bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
671bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
672bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
6738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
674bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
675bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
676bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
6772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
6782542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
6797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
680bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
681bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
682bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
6838fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
684bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6858fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
6862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
6877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
688bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
689bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
6918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
6928fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
693bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
694bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
695bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
6967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
697bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
698eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
699bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
700bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
702bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
703eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
704eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
705eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
706eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
707eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
708eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7122542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
713746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7148fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7152542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7165ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7177273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7187273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7195ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7207273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7215ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7225ec9924d24495822b589f1a17996655d66273b30Romain Guy
7232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
724d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
726f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
727bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
728bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
729bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
730bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
731ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
732eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
733eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
734d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
735af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
736d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
737dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
738d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
739d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
740bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
741bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
742d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
743d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
747d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
748d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
750d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
751d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
752d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
753d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
754d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
755d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
757d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
762d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
773d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
774d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
775408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
776408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
777408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
778408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
779408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
780408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
781408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
782408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
783408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
784408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
785408eb12631376cbdc96803e918decf6ea804d346Chris Craik
786d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
799408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
801408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8286b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8296b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8306b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8316b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
83687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
85687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
85787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
85887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
85987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
86087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
862d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
863d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
864eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
865fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
866dda570201ac851dd85af3861f7e575721d3345daRomain Guy
867eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
868eb99356a0548684a501766e6a524529ab93304c8Romain Guy
869f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
870d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
872d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
873408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
874dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
875dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
876408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
877b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
878b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
879dda570201ac851dd85af3861f7e575721d3345daRomain Guy
880a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8818550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
882f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
883f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
884bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
885bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
8869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
8878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
890c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
891a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8927c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
893dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8948fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
895d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
896d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8987273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
899eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
900d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
901eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
902eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
904514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
9069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
907d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
9089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
9099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
910514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
911514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
912d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
913514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9147b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
917ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
918eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
919f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
920d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
921bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
922bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
923d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
924c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
927d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
928c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
929c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
930d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
931d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
932d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
933d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
934d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
935d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9372b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9450908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
952f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
955586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9568f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
9721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
9731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
9743762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
9798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
981eb99356a0548684a501766e6a524529ab93304c8Romain Guy
982eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
985e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
986e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
990eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
991eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
9927c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
9942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
995eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
996eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
998f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1002f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1003f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
100403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1006a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1010eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1014171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1017171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1018171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1022eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1024746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1025746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1026eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10278550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1029603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1033aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
1034e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik    float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1036aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10388f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1044aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1046aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1047aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1048aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
10499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10543b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1055ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1056ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
10573b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
10583b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
10599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1060d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1063d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
10659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1067aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1068aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1069aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1070aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1071aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
1072aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1073aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1076aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1077aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1078aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
10823b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1083ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1084b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1085b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1086b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
10893b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
10903b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
10919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1093d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1095d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
109816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1099e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1101e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1105aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1106aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1107aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1108aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1109aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1110aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
111334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
111434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
111534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
111634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
111734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
111834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
111934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
112034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
112134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
112234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
112334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
112434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
112534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
112634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
112734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
112834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
112934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11329fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11359fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11408a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
11418a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
1142211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11446c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11456c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11466c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11476c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11486c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11496c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11506c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11516c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
115316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1156f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
11645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
11655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1168ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
11699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
11707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1173ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
11749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11753b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
11763b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11773b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1179d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
11809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1182d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
11839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
11849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
118515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
11895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1191f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1193f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
11945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
11965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
120434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
121234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
121334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    int count = 0;
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12642af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik        count += 4;
12658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12683bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    drawColorRects(rects.array(), count, color, mode, true, dirty, false);
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1273f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1276f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1282f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1284f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
12891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
12901bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12911bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12921bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
129854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
129954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
130054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
130154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
130254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
130354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
130454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
130554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
130654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
130954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13108a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
131154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1327e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1328e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1329e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1330e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
133839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
13418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13428a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1347e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1351bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1352c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1353c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1354c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1355ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1356c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1357c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1358c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1359ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1360ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1361ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1362ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
13632db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            state.mClipped = !currentClip.contains(state.mBounds);
1364ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            if (!state.mBounds.intersect(currentClip)) {
1365ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1366ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1367ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
1368ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
13692db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            // If we don't have bounds, let's assume we're clipped
13702db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            // to prevent merging
13712db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            state.mClipped = true;
1372ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1373c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1374ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1375ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1376527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1377527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1378ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1379c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1380c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13817273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13827273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1383c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
13847273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
13857273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1386c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1387c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1388c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1389527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
13903b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
13917273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
13927273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1393ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1394527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1395ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top, state.mClip.right, state.mClip.bottom);
1396ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1397ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1398c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1399c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1400527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::setFullScreenClip() {
1401527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mSnapshot->setClip(0, 0, mWidth, mHeight);
1402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
1403527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1404527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1405c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
14103b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().translate(dx, dy, 0.0f);
1411f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
14143b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
14183b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1421807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
14223b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1423807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1424807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1426e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
14273b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1428e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
14293b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1430e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1432f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1433b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
14343b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1435b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1436b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1437f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
14383b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1439f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1440f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1441f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1442e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
14433b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1444e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
14453b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1446f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1447f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1450f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1451f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1452bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1453e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1454e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14558f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
14568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
14578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14609d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14619d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1474c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1475c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1476c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1477c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1478c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14798d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14803bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1482c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1483f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15203ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
15213ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
15223ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15299d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1530079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1531bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1532bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
15348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
15358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
15368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
15393b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
15408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
15418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15428a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
15438a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
15448a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15458a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
15468a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
15478a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
154835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
154935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
155035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
155135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
155235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
155335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
155435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
15553b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(transformed);
155635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
155735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
155835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
155935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
156035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
156135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
156235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
156335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1564672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1565672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1566cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1571cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1572cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1573cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1574c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1575bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1576dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1577dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1578dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
15791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
15803b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
1581d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1582d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1583d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1584d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1585d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1586586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1587586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
158887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1589586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1590586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1591586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1592c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1593c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1595735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
15988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1601735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
16028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
16033b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
16048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1607735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1615e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1616e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1617735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16193b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
16258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
16268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
16278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
16288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
16298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
16308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
16338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
16348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
16368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1640735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1641735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1642735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
16438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
16448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1648735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1649735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1650a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1651a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1652a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1653a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1654f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
165570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
165670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
16598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
16608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
166154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
16628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1664b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1665b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1666b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1667b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
16688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16703ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16723ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16783ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16793ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16803ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16813ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16823ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16833ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
168478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
168578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
168970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
169070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
169170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1693ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1694ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1695ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1696ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1697ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1698ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1699aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1700aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1701aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1702aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
170315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1704ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
170515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
170615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1707710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
170899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1713886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1714886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1715886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
171670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
171770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
171870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
172186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1722886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1723886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1724886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
172586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
172686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
172786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
172886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
17294121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
17304121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
17314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
174070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1743c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1744c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1749c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1750c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1754f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1755f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1756f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1757f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
175854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1759f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1760f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1761f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1763f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1764f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1765f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1766c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1767c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1768c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
176970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1772f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1773f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1774f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1775c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1776c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1777c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1778c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
177970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
178270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
178670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
178770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
179170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
179270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
17933b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
17943b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1796c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18023b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
180870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
180970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
181386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
181486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18153b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
181686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18173b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
181886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
181986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1820c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
182186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
182286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
182370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1826c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
182770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
18325536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
183386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
18345536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
18355536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
18365536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1838c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
183970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
18403b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1842c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1843c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1848c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1849c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1850c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
18518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
18528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1855c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1856c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
185770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18604121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18614121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18624121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18634121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1865f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1866cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
186715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
186870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
187070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1871257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18722d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
187315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
187470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1876aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1877aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18782d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
187915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1880aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18848f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18858f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1887aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1888aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1889aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1890aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1892f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1894f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
189570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1896f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
189770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1898d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1899cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
190015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1901cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
190215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
190315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
190415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
190515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
190615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1907ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1908ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1909ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1910ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1911ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1912ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1913ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1914ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1915ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1916ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1917ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1918ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1919ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1920ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1921ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1922ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1923ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
19243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
19253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
19343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
19353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1936cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
193715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1938cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
194070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
194170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1943f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1944cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
194515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
19465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
194870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
194970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
195170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1952f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1953f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1954f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1955ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1956ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
195758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19580fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19590fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
196004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1961d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
196258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1963ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1964ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
196558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1966c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1967c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1968c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        DeferredDisplayList deferredList;
1969ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1970ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
197196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
197296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
197358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
197496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
197558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
19760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19777b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19786554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19790fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19800fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1981c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
1982ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
19837031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
1984ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1985ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1986ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1987a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1988a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1989a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1990a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1991a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1992886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1993886b275e529e44a59c54b933453d9bc902973178Romain Guy
1994a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1995a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1996a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1997886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy
1999a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20003b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20013b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20023b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2003a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2004a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2005886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2006886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20085b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2009e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2012886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2015a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2016a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikstatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
20182db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy        bool transformed, const Rect& bounds, SkPaint* paint) {
2019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // merged draw operations don't need scissor, but clip should still be valid
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2022527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2023527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
20243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2025527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2027527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2028527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2029527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2031527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2032527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
20342db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy    texture->setFilter(transformed ? FILTER(paint) : GL_NEAREST, true);
2035527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2036527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2037527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2038527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2039527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2040527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2041527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2042527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2043527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, true, true);
2044527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2045527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2046527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2047527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2048527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true);
2049527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2050527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2051527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2052527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2053527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2054486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
20556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
20586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2059486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2062a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2064486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
206522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
206622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2067211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2068a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2069a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2070a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2071a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2072486590963e2207d68eebd6944fec70d50d41116aChet Haase
2073486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2076486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2077f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2078f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2079f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2080f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
20816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2082486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2085a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2087486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
208822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
208922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2094886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2095886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2096886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2097886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2098886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2100486590963e2207d68eebd6944fec70d50d41116aChet Haase
2101486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2102f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2103f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2104486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2105e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2106e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2107e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2108e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2109486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2110e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2111e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2112e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2113e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2114e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2115e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2116886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2117886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2118886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2119886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2120886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2121486590963e2207d68eebd6944fec70d50d41116aChet Haase
2122486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2123e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2124e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2125486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
21265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
21275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2128486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2131b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2132b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2133b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2134b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2135b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2136a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2137b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2139ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2140ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2142ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2143ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2148a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2173ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2174ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2175ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2177ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2178ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2179ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2180b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2181a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2182a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2184a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2188a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2189ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2190a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2191a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2192a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2199ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2200a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2201a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2202a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2203a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2204a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2205a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2206a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2207a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2208a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2209ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2210ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2211a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22123b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2213b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2214b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2215ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2216ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2217ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2218ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2219ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2220ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2221ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2222ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2225ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2226ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2227ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2228ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2229ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2230ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    finishDrawTexture();
2231ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2232ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2233ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2234ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2235ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2236ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2237ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2238486590963e2207d68eebd6944fec70d50d41116aChet Haase
2239486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2242486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
22438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
22455c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
22466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2247486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2250a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
225322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2257c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2264c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
226503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
226803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
226903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
227003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
227103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2272d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2273d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2281c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2283b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
22843b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
22853b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
22863b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2290886b275e529e44a59c54b933453d9bc902973178Romain Guy
2291886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2292886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2297d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2298886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2299886b275e529e44a59c54b933453d9bc902973178Romain Guy
2300886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2301886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2302886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2303886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2304886b275e529e44a59c54b933453d9bc902973178Romain Guy
2305886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2306886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2307886b275e529e44a59c54b933453d9bc902973178Romain Guy
2308886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2309886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2310886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2311886b275e529e44a59c54b933453d9bc902973178Romain Guy
2312886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2313886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2314886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2315886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2316886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2317886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2318886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2319886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2320886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2321886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2322886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2323886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2324886b275e529e44a59c54b933453d9bc902973178Romain Guy
2325886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2326886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2330486590963e2207d68eebd6944fec70d50d41116aChet Haase
2331486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2332ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2333ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
23343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23355c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2336be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
2337be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
233816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    getAlphaAndMode(paint, &alpha, &mode);
2339be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return drawPatch(bitmap, patch, mCaches.assetAtlas.getEntry(bitmap),
2341be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
2342be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2343be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
23463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        int alpha, SkXfermode::Mode mode) {
23476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2348486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
23513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right - left, bottom - top, patch);
2353f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2354211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2355a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2356a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2357a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2358a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2360a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2361a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2362a4adcf0239039eb8f005be252409901c41b28839Romain Guy
23633b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
23645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23658168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
23663b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
23673b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
23685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23708ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2371211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2372c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2373c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2374c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2376c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
23773b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
23786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        alpha *= mSnapshot->alpha;
23833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2384211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
23853b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
23863b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
23876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
23913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
23933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
23946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
23953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
23963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
23983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
23996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2400054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2401486590963e2207d68eebd6944fec70d50d41116aChet Haase
2402486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2403f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2404f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
240565cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
240665cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
24076d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2408bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
240965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2410bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2411bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
241265cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
241565cd612face362d054a85d0f7e5881c59cd523beChris Craik
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2417710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2418710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2419710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2420710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2421710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2422710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
242465cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2425710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2427710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2428858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2429710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2430710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2431cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2432710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2433710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
24346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2435710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2436710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2437710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2438710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
24396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2440710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24426ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2443710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
24456d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
24467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2447710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24486ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
244904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
245065cd612face362d054a85d0f7e5881c59cd523beChris Craik
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2452858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2453858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2454858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
245565cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
245765cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
245865cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
245965cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
246165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
246299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
246365cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
246465cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
24677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2468c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2469c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2470c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2471c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2472c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24767b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
247865cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
247965cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
248165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
248265cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik *
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
248665cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
248765cd612face362d054a85d0f7e5881c59cd523beChris Craik */
248865cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
248965cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249165cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
249465cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
249565cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2496d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2497d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2498d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2499d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2500d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
25013b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2502486590963e2207d68eebd6944fec70d50d41116aChet Haase
250365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
250465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
25055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2507486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
25086d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2509ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25106d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25126d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
25136d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
25146d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
25157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25166d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
25176d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2518ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2519ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25206d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2521486590963e2207d68eebd6944fec70d50d41116aChet Haase
25226d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
25236d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2524ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2526486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2527e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2528486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2529e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2530ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2531ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
253270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
25333d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2534486590963e2207d68eebd6944fec70d50d41116aChet Haase
2535486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2536c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2538486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2539486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2540486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
254101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
254501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2547486590963e2207d68eebd6944fec70d50d41116aChet Haase
2548486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2551486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2552710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2553257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2554257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2555710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2556710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2558cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2559710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2560c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2562710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2563710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2571cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2572cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2573710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
257465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2575c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
257601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2578cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2579257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2580257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2582710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2583cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2585c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2586710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2587710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2589710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2591cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2592cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2593cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2594cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
259565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2596c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2598486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2599710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2600257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2601257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2602710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2605cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2607c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2609710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2610710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2611710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2612710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2613cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2614cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2615cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2616710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
261765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2618c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2619c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2620486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2621780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2622257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2623257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2624780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2625780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26268b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26278b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2628780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26298b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26308b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2631780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
263265cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2634c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2639780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2641780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2642780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2645780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2646780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2648780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2649780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2650780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2651780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
265265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26538b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26548b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2655cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2656cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2657cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2658486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2659257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2660257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2661486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2664710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2668cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2669cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2670c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2671cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2672cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2673cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2677cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2678cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2679cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
268065cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2681026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2682026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
26833b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2685710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
268665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2687858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2688710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
268965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2691c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2693416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2694416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2695416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2696416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2697416a847633680d94efb926837efdc18726d54918Raph Levien
2698416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2699416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2700416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2701416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2702c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2703cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2704cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2705cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2706416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2707416a847633680d94efb926837efdc18726d54918Raph Levien
2708c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2709c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2710416a847633680d94efb926837efdc18726d54918Raph Levien
2711c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2712c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2713c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2714416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2715416a847633680d94efb926837efdc18726d54918Raph Levien    }
2716416a847633680d94efb926837efdc18726d54918Raph Levien
2717416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2718416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2719416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2720416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2721416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2722416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2723416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2724416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2725416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2726416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2727416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2728416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2729416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2730416a847633680d94efb926837efdc18726d54918Raph Levien
2731416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2732416a847633680d94efb926837efdc18726d54918Raph Levien}
2733416a847633680d94efb926837efdc18726d54918Raph Levien
2734768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2735768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2736768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2737768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2738768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2739257ae3502cfad43df681b1783528d645bdabc63fRomain Guyclass TextSetupFunctor: public Functor {
2740257ae3502cfad43df681b1783528d645bdabc63fRomain Guypublic:
2741257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor(OpenGLRenderer& renderer, float x, float y, bool pureTranslate,
2742257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            int alpha, SkXfermode::Mode mode, SkPaint* paint): Functor(),
2743257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            renderer(renderer), x(x), y(y), pureTranslate(pureTranslate),
2744257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            alpha(alpha), mode(mode), paint(paint) {
2745257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2746257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    ~TextSetupFunctor() { }
2747257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2748257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    status_t operator ()(int what, void* data) {
2749257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDraw();
2750257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGamma(paint);
2751257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawDirtyRegionsDisabled();
2752257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawWithTexture(true);
2753257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawAlpha8Color(paint->getColor(), alpha);
2754257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilter();
2755257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShader();
2756257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawBlending(true, mode);
2757257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawProgram();
2758257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawModelView(x, y, x, y, pureTranslate, true);
2759257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // Calling setupDrawTexture with the name 0 will enable the
2760257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // uv attributes and increase the texture unit count
2761257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // texture binding will be performed by the font renderer as
2762257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // needed
2763257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTexture(0);
2764257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawPureColorUniforms();
2765257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilterUniforms();
2766257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShaderUniforms(pureTranslate);
2767257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGammaUniforms();
2768257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2769257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        return NO_ERROR;
2770257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2771257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2772257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    OpenGLRenderer& renderer;
2773257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float x;
2774257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float y;
2775257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    bool pureTranslate;
2776257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    int alpha;
2777257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkXfermode::Mode mode;
2778257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkPaint* paint;
2779257ae3502cfad43df681b1783528d645bdabc63fRomain Guy};
2780257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2781486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2782eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2783768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2784486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2785eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2786eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2787671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
27883b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2789486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2790671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2791671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2792671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2793671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
27943b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2795671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
27963b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
27973b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2798671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2799671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2800b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2801c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2802671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2803671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2804671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2805671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2806671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2807c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2808e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2809e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2810416a847633680d94efb926837efdc18726d54918Raph Levien    }
2811416a847633680d94efb926837efdc18726d54918Raph Levien
2812671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28133b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2814671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2815671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2816671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2817257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2818671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2819671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2820671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2821671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2822211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2823671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2824257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2825671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2826257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2827671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2828671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28293b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2830671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2831671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2832671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2833671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2834486590963e2207d68eebd6944fec70d50d41116aChet Haase
2835486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2836eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2837eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2838624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2839624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2840624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2841624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2842624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2843624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2844b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2845624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2846624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2847624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2848624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2849624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2850624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2851624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2852624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2853624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
285441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
285541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2856527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2857527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2858527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate &&
2859527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint))) {
2860486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2861e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2862e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2863527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
286441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        if (quickReject(bounds)) return DrawGlInfo::kStatusDone;
2865527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2866527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // merged draw operations don't need scissor, but clip should still be valid
2867527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2868cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2869cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28703a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28713a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2872624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2873624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2874624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2875c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2876211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2877624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2878624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
288186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
288286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
288386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28849d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2885c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2886c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2887c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2888c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2889c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2890c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
28911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
289319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
289419d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2896624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2897624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2898624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2899624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2900624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2901624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2902624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2903624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2904624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2905624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2906624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29073b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2908c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2910a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2911257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
291206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2913624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2914624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
291541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2917996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2918257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2919527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2920527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2921527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2922a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29238b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29248b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29258b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
292641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2927996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29288b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
292941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2930996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2932527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2933624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
293441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2935a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
293641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2938694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
293941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
2940486590963e2207d68eebd6944fec70d50d41116aChet Haase
2941486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2942694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2943694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2944486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2945325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
2946768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2947486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
294803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
294903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2950b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2951c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2952257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
295303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
295403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
295503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
295603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
295703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
295803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
29594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
296003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
296103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
296203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
296303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
296403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
296503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
296603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
29679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
2968257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // Calling setupDrawTexture with the name 0 will enable the
2969257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // uv attributes and increase the texture unit count
2970257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // texture binding will be performed by the font renderer as
2971257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // needed
2972257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    setupDrawTexture(0);
297303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
297403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
29759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
29764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
29779777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29789777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
298003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
29859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
29863b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
29879777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29889777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29899777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2990486590963e2207d68eebd6944fec70d50d41116aChet Haase
2991486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2992325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2993325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2994486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2995486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2996dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2997a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2999fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3000486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
300122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
300601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3007486590963e2207d68eebd6944fec70d50d41116aChet Haase
3008486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3011a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
301235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3013486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3016b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3017b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3018b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3019b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3020b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30213b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3022b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3023b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3024b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
302535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
302635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
302735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
302835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
30294ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
303035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3031b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3032b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3033b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
303435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
303535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
303635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30375bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30382bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
303987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
3040a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3042211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3043c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3044c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3045e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3046c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
304734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
304834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3049c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
305016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3051c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3052c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30538168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3054c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
30559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3056c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3057c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3058c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
30599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
30603b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
30613b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
30623b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
30639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3064d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
30664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3068d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
30709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3072c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
3073c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
307434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
307534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    glDrawElements(GL_TRIANGLES, layer->meshElementCount,
307634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, layer->meshIndices));
3077c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3078c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
30793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
30803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
30813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
30823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3083c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30844ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3085c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3086e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
30875bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30885bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
30894ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
30904ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
30914ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3092f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
309334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3094486590963e2207d68eebd6944fec70d50d41116aChet Haase
3095b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3096b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3097b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3098b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3099486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31016c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3104d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3105d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3106d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3107c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
310806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
310906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
311006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3111c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3112c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
31138aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
311406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31157fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31167fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3117d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3118db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3119db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3120db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3121db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3122c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3123db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3124db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3125db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3126c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3127db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3128db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3129db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3134c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3138c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3139c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3140c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3141c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3142c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
31431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
31475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3150527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3151527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3152c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3153527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3154527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
31555ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31565ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3158c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3159c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3160c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
31615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3163a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3164758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3165758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3166758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
31675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
31695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3171c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3172c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
31735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
31813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
31823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
318901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
319001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
319101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
319201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
319301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
319401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
319501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
319601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
319701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
319801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
319901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
320001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
320101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
320201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
320301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
320401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
320501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
320601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
320701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
320801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
320901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
321001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
321101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
321201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
321301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
321401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
321501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
321601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
321701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3218f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
322341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
32240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3228726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3230211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3231726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3232f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
32330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32348b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
32350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3236e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3237f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3238f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3239f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3240f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3241f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3242e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3243e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
32440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
32460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3247e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3248e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3249e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3250e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
32520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
32540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3255e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3256e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3257e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3258e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3260e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3261726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3262e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3263726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
32640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
32650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
32660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
32670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3269672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3270672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3271672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3272672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3273735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3274735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3275c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3276735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3277735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3278735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3279735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3280735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3281735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3282735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3283735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
32843bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
32853b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32863b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32873b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3288735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3289672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3290672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3291672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3292672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3293672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3294672433d90fab7383cd28beac9d4485b566a90940Romain Guy    int vertexCount = 0;
3295672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex mesh[count * 6];
3296672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3297672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32982af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3299672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3300672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3301672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3302672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3303672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33043b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33053b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33063b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33073b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33083b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33093b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33113b753829ae858d424fe109f714745379a6daf455Romain Guy        vertexCount += 6;
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33133b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33143b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33153b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33163b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3317672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3318672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33193b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3320a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3321a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3322672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3323672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3324672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3325672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3326672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3327672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3328672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3329672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3330672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3331735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3332672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3333672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3334672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3335672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3336672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
33383b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3339672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3340672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy    glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3342672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3344672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3345672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3346026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
33471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3348d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3349c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3350d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3351d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3352d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
335370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
335415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
33559c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
335670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
335770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
335870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
335970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
336070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
336170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
336270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
336370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
336470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3365c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3366c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3367c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3368c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
336982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
33708164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
337182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
337282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
337382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
337482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3375d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
33823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
33833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33903b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
33913b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
33923b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
33936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3394d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
33963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
33973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3399d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
340785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
340885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3409bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3410a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3411a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
341203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3413f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3414f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3415f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3416a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34198694230ff25fa0a60e480d424843e56b718f0516Romain Guy
342070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
342170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
342270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
342370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
342470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
342570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3426886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
342870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
342903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
343070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3431db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3432886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
343386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
343470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
343570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3436db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34376820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
343870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
343970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
344082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
344182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
34433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
34503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
34513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
34523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
34553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
34563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
34573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
34583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
34613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
34623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    finishDrawTexture();
34673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3469886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3470886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3471886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3472527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3473886b275e529e44a59c54b933453d9bc902973178Romain Guy
3474886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3475886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3476886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3477886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3478886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3479886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3480886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3481886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3482886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3483886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3484527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3485527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3486527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3487527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3488527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3489886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3490886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3491886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3492886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3493886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3494886b275e529e44a59c54b933453d9bc902973178Romain Guy
3495886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3496886b275e529e44a59c54b933453d9bc902973178Romain Guy
3497886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3498886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3499886b275e529e44a59c54b933453d9bc902973178Romain Guy
3500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3501f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
350278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
350378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
350478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
350578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
350678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
350778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
350878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
350978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
351078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
351178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
351278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
351378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
351478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
351582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3516c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
351782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
351882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
351982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
352082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
352182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
352282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
352333fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35243bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3525a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3526f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
352882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
352982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
353082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
353182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
353282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
353382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
353482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
353582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
353782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
353882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
353982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
354082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
354182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
354282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
354382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
354482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
354582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
354682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
354782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
354882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
354982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
355082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3551fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
355282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
355382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3554fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3555bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3556bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3557889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3558d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3559fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3560d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3561fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3563260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3565260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3566260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3567026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
356982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
357082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
357182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
357282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
357516ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3576be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
357716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
357816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
357987b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
358016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3581db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3582026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3583026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
358416ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
358516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
358616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
358716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
358816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
358916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
359016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
359116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
359216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
359316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35949d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3595e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3596