OpenGLRenderer.cpp revision a979474f15b454c8e2963f239a3770e200bb227c
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
41dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
48dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
50bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
93f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
94f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
96f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
97dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
9882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
99dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
100f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
101f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1039d5316e3f56d138504565ff311145ac01621dff4Romain Guy
104121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
105121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
106dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
107121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
109dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
110dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
111dda570201ac851dd85af3861f7e575721d3345daRomain Guy
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
113dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
114dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
117121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
118121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1199d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
120bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
121260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mCurrentShader = mDrawTextureShader;
122026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
123026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
128ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
129ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
130dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
1316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
136f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
137f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy
141260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
145f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
158c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
191bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
204bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
205f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
210f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
211260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
212f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
213f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
217bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2205cbbce535744b89df5ecea95de21ee3733298260Romain Guy
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2235cbbce535744b89df5ecea95de21ee3733298260Romain Guy
224d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
225dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
226dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
227dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
228dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
229dda570201ac851dd85af3861f7e575721d3345daRomain Guy
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2335cbbce535744b89df5ecea95de21ee3733298260Romain Guy
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
237bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
238dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
239dda570201ac851dd85af3861f7e575721d3345daRomain Guy
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
243dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
244dda570201ac851dd85af3861f7e575721d3345daRomain Guy
245dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
246a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
248dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
249f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
250f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
253bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
258dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
260bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
261f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
266bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
298dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
299dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
300dda570201ac851dd85af3861f7e575721d3345daRomain Guy
301f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
302f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
303dda570201ac851dd85af3861f7e575721d3345daRomain Guy
304f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
305f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
306f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
309f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
310f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
311f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
312f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
313f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
314f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
315f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
316f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
319dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
320dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
321dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
322dda570201ac851dd85af3861f7e575721d3345daRomain Guy
323dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
324dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
325d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->clipRect.set(left, top, right, bottom);
331f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
332f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
333f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
334f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
335f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            Snapshot::kFlagClipSet;
336260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
339260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
345f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
3507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
351f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
352f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
3557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3597ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
3657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
382bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
384f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3859d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3879d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
389bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
390bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
391c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
392c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
393c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
394c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
395c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
396c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
397c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
398c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
399c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
400c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
401c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
403c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
404c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
405c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
406c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
407c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
4097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
4127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
415e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
416e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
421c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
429f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
434f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
437f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
44382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
449f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
454f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
458c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
463c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
46682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
469ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
470ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
471deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
472deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
478f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
479f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
480f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
481f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
484fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
485fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
489a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
490a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
49116202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
49485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
495c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
496026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
497c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
499bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
509026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
520c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
5236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
5246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
5256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
530026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
532026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
5346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
535a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(alpha < 255, mode);
5369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
537c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
538c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
5399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const bool inUse = useShader(mDrawColorShader);
541260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mDrawColorShader->set(mOrthoMatrix, mModelView, mSnapshot->transform);
5429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (!inUse) {
5446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
5456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
5466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy                gDrawColorVertexStride, p);
5476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Render using pre-multiplied alpha
5496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    glUniform4f(mDrawColorShader->color, r * a, g * a, b * a, a);
5509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
551c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
55282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
553026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
55482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
555a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
55682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
55782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
55882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
55982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
560a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
561a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
56285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
56385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
564bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
565a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
566a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
567f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
568f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
569f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
570f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
571a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
572f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
573bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
574bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
576260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    useShader(mDrawTextureShader);
577260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mDrawTextureShader->set(mOrthoMatrix, mModelView, mSnapshot->transform);
578bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
579a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
580bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
581bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
582bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
583c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
584c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
585a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
586a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    glUniform4f(mDrawTextureShader->color, alpha, alpha, alpha, alpha);
587bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
588bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
589f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
590bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
591f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
592bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
593f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
594f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
595f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
596f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
598bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
599bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
60082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
60182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
60282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
60382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
60482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
60582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
60682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
60782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
60882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
60982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
61082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
61182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
61282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
61382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
61482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
61582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
61682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
61782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
61882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
61982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
62082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
62182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
62282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
62382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
62482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
62582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
626bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guybool OpenGLRenderer::useShader(const sp<Program>& shader) {
629260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    if (!shader->isInUse()) {
630260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mCurrentShader->remove();
631260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        shader->use();
632260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mCurrentShader = shader;
6336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
634260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
6356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
636260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
637260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
638026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
63982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
64082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
64182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
64282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
64382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
6448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
6478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
6488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
6498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
6508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
6518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
6528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
6558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
6568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
6578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
6588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
6598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
6608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
6628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
6638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
6648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
665026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
666026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
6679d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
668e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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