OpenGLRenderer.cpp revision ac670c0433d19397d4e36ced2110475b6f54fe26
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
42c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
43dda570201ac851dd85af3861f7e575721d3345daRomain Guy
44121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
47dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
56ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
82d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
83d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
84d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
85d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
86d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
87d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
92dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
9382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
94dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
95f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
96c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
97f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
9885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
100121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
101121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
102dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
103c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
104dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
105c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
106dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
109dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
110c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
111dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
112c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
113c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
114c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
115c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
116c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
117c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
119c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
120121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
121121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
122d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
123d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
124694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram = new DrawTextProgram;
125f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mDrawLinearGradientProgram = new DrawLinearGradientProgram;
126d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
128d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
129a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
130a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
131d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
132d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
133026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1341e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    mLastTexture = 0;
1351e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramDescription d;
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mProgramCache.get(d);
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.hasTexture = true;
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mProgramCache.get(d);
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.hasAlpha8Texture = true;
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.hasGradient = true;
144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.hasBitmap = true;
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.shadersMode = SkXfermode::kDstOut_Mode;
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    d.colorOp = ProgramDescription::kColorMatrix;
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mProgramCache.get(d);
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
149e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
152ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
153ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
154dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
155c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
157e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
158e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16508ae317c21ec3086b5017672bba87420cc38a407Romain Guy
166260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
170f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
171e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
172e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
183c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
192bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
230f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
235f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
236260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
237f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
238f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2455cbbce535744b89df5ecea95de21ee3733298260Romain Guy
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2485cbbce535744b89df5ecea95de21ee3733298260Romain Guy
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy
255d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
257d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2585cbbce535744b89df5ecea95de21ee3733298260Romain Guy
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
260079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
263dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
264dda570201ac851dd85af3861f7e575721d3345daRomain Guy
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
271a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
273dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
274f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
275f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
276dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
277dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
278bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
279dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
281dda570201ac851dd85af3861f7e575721d3345daRomain Guy
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
283dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
286f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
320d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
323d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
324dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
325dda570201ac851dd85af3861f7e575721d3345daRomain Guy
326f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
327f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
328dda570201ac851dd85af3861f7e575721d3345daRomain Guy
329f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
330f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
331f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
332bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
333bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
334f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
335f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
336f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
342dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
343d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
344dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
345dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
350d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
351f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
352f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
354f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
355079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
358f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
359079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
360260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
362f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
363260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
364f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
365d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
369f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
401bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
402079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
403f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4049d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4059d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4069d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
407079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
409bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
410c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
411c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
412079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
413c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
414c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
415c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
416079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
417079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
421079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
422e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
423e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
424f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
428c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
449f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
45082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
452f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
456f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
461f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
465c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
470c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
476ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
477ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
478deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
479deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
485f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
491fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
492fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
495f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
496a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
497a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
49816202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
499f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
500f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
502079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5033d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
504c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5059d5316e3f56d138504565ff311145ac01621dff4Romain Guy
506bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
522d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
525026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
527c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5289d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
532e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
533e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    float length;
536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
537e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
539e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
540e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
541e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
542e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
543e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
544e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
545e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
546e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
547e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
548e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
549694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
550694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
551694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
552694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
553694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
554694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
555694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
556694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
557694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
558694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
559694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
560694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
561694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    useProgram(mDrawTextProgram);
562694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
563694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
564694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
565694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
566694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
567694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
568694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glUniform4f(mDrawTextProgram->color, r, g, b, a);
569694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
57009147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    // TODO: Implement scale properly
57109147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
57209147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy
57365ef909776c03417d8b597738da54ca211e37e4fAlex Sakhartchouk    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
574e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
576694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
577694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
578694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
580d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
582d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
583d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
584d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
585f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = NULL;
586d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
587a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
588a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
589d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
590d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
5937fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
595d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
596a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileX];
597a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileY];
598d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
599d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
600d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
601c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
602c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix,
603c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        bool hasAlpha) {
604f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    // TODO: We should use a struct to describe each shader
6057fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
606f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = shader;
6077fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
608a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileMode];
609a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileMode];
6107fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
6117fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
6127fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
6137fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
614c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mShaderCount = count;
6157fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6167fac2e18339f765320d759e8d4c090f92431959eRomain Guy
617d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
6186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
621026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
6223d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
625d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
626d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
627d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
628d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
629026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
630d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
631d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
632d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
6337fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
634d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
635d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
6367fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
637c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            drawLinearGradientShader(left, top, right, bottom, a, mode);
638c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            return;
639d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
640d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
641d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
642026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
643c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
644c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
645c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
646c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
6476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
6499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
650c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
651c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
653079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        const GLvoid* vertices = &mMeshVertices[0].position[0];
655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        const GLvoid* texCoords = &mMeshVertices[0].texture[0];
656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
657079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                gMeshStride, vertices);
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glVertexAttribPointer(mDrawColorProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                gMeshStride, texCoords);
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
6633d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
664079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
6653d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
6663d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
667079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
6683d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
6699d5316e3f56d138504565ff311145ac01621dff4Romain Guy
670079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
6719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
67382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
674026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
675c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom,
676c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float alpha, SkXfermode::Mode mode) {
677c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = mGradientCache.get(mShaderKey);
678c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!texture) {
679a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        SkShader::TileMode tileMode = SkShader::kClamp_TileMode;
680a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        switch (mShaderTileX) {
681a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_REPEAT:
682a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kRepeat_TileMode;
683a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
684a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_MIRRORED_REPEAT:
685a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kMirror_TileMode;
686a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
687a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        }
688a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
689c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors,
690a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                mShaderPositions, mShaderCount, tileMode);
691c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
692c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
693c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
694c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
695c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
696c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    useProgram(mDrawLinearGradientProgram);
697c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mDrawLinearGradientProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
698c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
699c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    chooseBlending(mShaderBlend || alpha < 1.0f, mode);
700a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY);
701c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
702c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]);
703c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (mShaderMatrix) {
704c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mat4 shaderMatrix(*mShaderMatrix);
705c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        shaderMatrix.mapRect(start);
706c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
707c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSnapshot->transform.mapRect(start);
708c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
709c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientX = start.right - start.left;
710c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientY = start.bottom - start.top;
711c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
712c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mat4 screenSpace(mSnapshot->transform);
713c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    screenSpace.multiply(mModelView);
714c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
715c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Always premultiplied
716c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform4f(mDrawLinearGradientProgram->color, alpha, alpha, alpha, alpha);
717c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->start, start.left, start.top);
718c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->gradient, gradientX, gradientY);
719c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform1f(mDrawLinearGradientProgram->gradientLength,
720c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            1.0f / (gradientX * gradientX + gradientY * gradientY));
721c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniformMatrix4fv(mDrawLinearGradientProgram->screenSpace, 1, GL_FALSE,
722c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            &screenSpace.data[0]);
723c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
724c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glVertexAttribPointer(mDrawLinearGradientProgram->position, 2, GL_FLOAT, GL_FALSE,
725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
726c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
728c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
729c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
730d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
731d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
732d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
733d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
734d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
735d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
736d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
737d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
738d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
739d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
740d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
741d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
743694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // TODO: If the texture is not pow, use a shader to support repeat/mirror
744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
747d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
749d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
750d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
752d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
753d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
754d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
755d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
756d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
757d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
758d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
759d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
760d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
761d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
762d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
763d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
764d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
765ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
766d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
767d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
768d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
769d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
77082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
771a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
77282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
77382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
77482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
77582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
776a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
77885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
77985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
780bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
781a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
782a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
784f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
785f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
786f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
787a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
788f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
789bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
790bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
791bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
792d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
793d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
795a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
796a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture, mShaderTileX, mShaderTileY);
797c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
798a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
799d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
800bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
801d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
802ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
803d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
804ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, texCoords);
805bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
806f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
807ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
808f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
809f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
810f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
81182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
81282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
81382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
81482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
81582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
81682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
81782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
81882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
81982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
82082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
82182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
82282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
82382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
82482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
82582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
82682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
82782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
82882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
82982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
83082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
83182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
83282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
83382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
83482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
83582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
83682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
837bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
838bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
839d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
840d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
841d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
842d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
843d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
8446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
845260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
8466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
847260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
848260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
849026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
850ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
85182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
85282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
85382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
85482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
8558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
8588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
8598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
8608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
8618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
8628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
8638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
8668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
8678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
8688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
8698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
8708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
8718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
8738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
8748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
8758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
876026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
877026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
878a1db574036c9bc2d397b69f8200594027e1fff16Romain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT) {
879a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    if (texture != mLastTexture) {
880a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
881a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        mLastTexture = texture;
882a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    }
883a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    // TODO: Don't set the texture parameters every time
884a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
885a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
886a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
887a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
8889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
889e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
890