multitexf.glsl revision e5f2f66f8c802d64ecf869081036ae13d4e9e19c
1varying vec2 varTex0; 2 3void main() { 4 vec2 t0 = varTex0.xy; 5 lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; 6 lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; 7 lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba; 8 col0.xyz = col0.xyz*col1.xyz*1.5; 9 col0.xyz = mix(col0.xyz, col2.xyz, col2.w); 10 col0.w = 0.5; 11 gl_FragColor = col0; 12} 13 14