FramebufferNativeWindow.cpp revision 74faca212e2675aa55a30235c77cb6403471a4b9
1/* 2** 3** Copyright 2007 The Android Open Source Project 4** 5** Licensed under the Apache License Version 2.0(the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing software 12** distributed under the License is distributed on an "AS IS" BASIS 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#define LOG_TAG "FramebufferNativeWindow" 19 20#include <stdlib.h> 21#include <stdio.h> 22#include <string.h> 23#include <errno.h> 24 25#include <cutils/log.h> 26#include <cutils/atomic.h> 27#include <utils/threads.h> 28#include <utils/RefBase.h> 29 30#include <ui/SurfaceComposerClient.h> 31#include <ui/Rect.h> 32#include <ui/FramebufferNativeWindow.h> 33 34#include <EGL/egl.h> 35 36#include <pixelflinger/format.h> 37#include <pixelflinger/pixelflinger.h> 38 39#include <hardware/hardware.h> 40#include <hardware/gralloc.h> 41 42#include <private/ui/android_natives_priv.h> 43 44// ---------------------------------------------------------------------------- 45namespace android { 46// ---------------------------------------------------------------------------- 47 48class NativeBuffer 49 : public EGLNativeBase< 50 android_native_buffer_t, 51 NativeBuffer, 52 LightRefBase<NativeBuffer> > 53{ 54public: 55 NativeBuffer(int w, int h, int f, int u) : BASE() { 56 android_native_buffer_t::width = w; 57 android_native_buffer_t::height = h; 58 android_native_buffer_t::format = f; 59 android_native_buffer_t::usage = u; 60 } 61private: 62 friend class LightRefBase<NativeBuffer>; 63 ~NativeBuffer() { }; // this class cannot be overloaded 64}; 65 66 67/* 68 * This implements the (main) framebuffer management. This class is used 69 * mostly by SurfaceFlinger, but also by command line GL application. 70 * 71 * In fact this is an implementation of android_native_window_t on top of 72 * the framebuffer. 73 * 74 * Currently it is pretty simple, it manages only two buffers (the front and 75 * back buffer). 76 * 77 */ 78 79FramebufferNativeWindow::FramebufferNativeWindow() 80 : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false) 81{ 82 hw_module_t const* module; 83 if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { 84 int stride; 85 int err; 86 err = framebuffer_open(module, &fbDev); 87 LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); 88 89 err = gralloc_open(module, &grDev); 90 LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err)); 91 92 // bail out if we can't initialize the modules 93 if (!fbDev || !grDev) 94 return; 95 96 mUpdateOnDemand = (fbDev->setUpdateRect != 0); 97 98 // initialize the buffer FIFO 99 mNumBuffers = 2; 100 mNumFreeBuffers = 2; 101 mBufferHead = mNumBuffers-1; 102 buffers[0] = new NativeBuffer( 103 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); 104 buffers[1] = new NativeBuffer( 105 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); 106 107 err = grDev->alloc(grDev, 108 fbDev->width, fbDev->height, fbDev->format, 109 GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride); 110 111 LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s", 112 fbDev->width, fbDev->height, strerror(-err)); 113 114 err = grDev->alloc(grDev, 115 fbDev->width, fbDev->height, fbDev->format, 116 GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride); 117 118 LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s", 119 fbDev->width, fbDev->height, strerror(-err)); 120 } 121 122 const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags; 123 const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi; 124 const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi; 125 const_cast<int&>(android_native_window_t::minSwapInterval) = 126 fbDev->minSwapInterval; 127 const_cast<int&>(android_native_window_t::maxSwapInterval) = 128 fbDev->maxSwapInterval; 129 130 android_native_window_t::setSwapInterval = setSwapInterval; 131 android_native_window_t::dequeueBuffer = dequeueBuffer; 132 android_native_window_t::lockBuffer = lockBuffer; 133 android_native_window_t::queueBuffer = queueBuffer; 134 android_native_window_t::query = query; 135 android_native_window_t::perform = perform; 136} 137 138FramebufferNativeWindow::~FramebufferNativeWindow() 139{ 140 if (grDev) { 141 if (buffers[0] != NULL) 142 grDev->free(grDev, buffers[0]->handle); 143 if (buffers[1] != NULL) 144 grDev->free(grDev, buffers[1]->handle); 145 gralloc_close(grDev); 146 } 147 148 if (fbDev) { 149 framebuffer_close(fbDev); 150 } 151} 152 153status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r) 154{ 155 if (!mUpdateOnDemand) { 156 return INVALID_OPERATION; 157 } 158 return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); 159} 160 161status_t FramebufferNativeWindow::compositionComplete() 162{ 163 if (fbDev->compositionComplete) { 164 return fbDev->compositionComplete(fbDev); 165 } 166 return INVALID_OPERATION; 167} 168 169int FramebufferNativeWindow::setSwapInterval( 170 android_native_window_t* window, int interval) 171{ 172 framebuffer_device_t* fb = getSelf(window)->fbDev; 173 return fb->setSwapInterval(fb, interval); 174} 175 176int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window, 177 android_native_buffer_t** buffer) 178{ 179 FramebufferNativeWindow* self = getSelf(window); 180 Mutex::Autolock _l(self->mutex); 181 framebuffer_device_t* fb = self->fbDev; 182 183 // wait for a free buffer 184 while (!self->mNumFreeBuffers) { 185 self->mCondition.wait(self->mutex); 186 } 187 // get this buffer 188 self->mNumFreeBuffers--; 189 int index = self->mBufferHead++; 190 if (self->mBufferHead >= self->mNumBuffers) 191 self->mBufferHead = 0; 192 193 *buffer = self->buffers[index].get(); 194 195 return 0; 196} 197 198int FramebufferNativeWindow::lockBuffer(android_native_window_t* window, 199 android_native_buffer_t* buffer) 200{ 201 FramebufferNativeWindow* self = getSelf(window); 202 Mutex::Autolock _l(self->mutex); 203 204 // wait that the buffer we're locking is not front anymore 205 while (self->front == buffer) { 206 self->mCondition.wait(self->mutex); 207 } 208 209 return NO_ERROR; 210} 211 212int FramebufferNativeWindow::queueBuffer(android_native_window_t* window, 213 android_native_buffer_t* buffer) 214{ 215 FramebufferNativeWindow* self = getSelf(window); 216 Mutex::Autolock _l(self->mutex); 217 framebuffer_device_t* fb = self->fbDev; 218 buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; 219 int res = fb->post(fb, handle); 220 self->front = static_cast<NativeBuffer*>(buffer); 221 self->mNumFreeBuffers++; 222 self->mCondition.broadcast(); 223 return res; 224} 225 226int FramebufferNativeWindow::query(android_native_window_t* window, 227 int what, int* value) 228{ 229 FramebufferNativeWindow* self = getSelf(window); 230 Mutex::Autolock _l(self->mutex); 231 framebuffer_device_t* fb = self->fbDev; 232 switch (what) { 233 case NATIVE_WINDOW_WIDTH: 234 *value = fb->width; 235 return NO_ERROR; 236 case NATIVE_WINDOW_HEIGHT: 237 *value = fb->height; 238 return NO_ERROR; 239 case NATIVE_WINDOW_FORMAT: 240 *value = fb->format; 241 return NO_ERROR; 242 } 243 *value = 0; 244 return BAD_VALUE; 245} 246 247int FramebufferNativeWindow::perform(android_native_window_t* window, 248 int operation, ...) 249{ 250 switch (operation) { 251 case NATIVE_WINDOW_SET_USAGE: 252 break; 253 default: 254 return NAME_NOT_FOUND; 255 } 256 return NO_ERROR; 257} 258 259// ---------------------------------------------------------------------------- 260}; // namespace android 261// ---------------------------------------------------------------------------- 262 263using namespace android; 264 265EGLNativeWindowType android_createDisplaySurface(void) 266{ 267 FramebufferNativeWindow* w; 268 w = new FramebufferNativeWindow(); 269 if (w->getDevice() == NULL) { 270 // get a ref so it can be destroyed when we exit this block 271 sp<FramebufferNativeWindow> ref(w); 272 return NULL; 273 } 274 return (EGLNativeWindowType)w; 275} 276