1/* 2 * Copyright 2011, The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 * THIS FILE WAS GENERATED BY A SCRIPT. DO NOT EDIT. 17 */ 18 19namespace android { 20namespace gltrace { 21 22// Declarations for GL3 APIs 23 24void GLTrace_glActiveTexture(GLenum texture); 25void GLTrace_glAttachShader(GLuint program, GLuint shader); 26void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 27void GLTrace_glBindBuffer(GLenum target, GLuint buffer); 28void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer); 29void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer); 30void GLTrace_glBindTexture(GLenum target, GLuint texture); 31void GLTrace_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 32void GLTrace_glBlendEquation(GLenum mode); 33void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 34void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor); 35void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 36void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 37void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 38GLenum GLTrace_glCheckFramebufferStatus(GLenum target); 39void GLTrace_glClear(GLbitfield mask); 40void GLTrace_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 41void GLTrace_glClearDepthf(GLfloat depth); 42void GLTrace_glClearStencil(GLint s); 43void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 44void GLTrace_glCompileShader(GLuint shader); 45void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 46void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 47void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 48void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 49GLuint GLTrace_glCreateProgram(void); 50GLuint GLTrace_glCreateShader(GLenum type); 51void GLTrace_glCullFace(GLenum mode); 52void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers); 53void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); 54void GLTrace_glDeleteProgram(GLuint program); 55void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); 56void GLTrace_glDeleteShader(GLuint shader); 57void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures); 58void GLTrace_glDepthFunc(GLenum func); 59void GLTrace_glDepthMask(GLboolean flag); 60void GLTrace_glDepthRangef(GLfloat n, GLfloat f); 61void GLTrace_glDetachShader(GLuint program, GLuint shader); 62void GLTrace_glDisable(GLenum cap); 63void GLTrace_glDisableVertexAttribArray(GLuint index); 64void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count); 65void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 66void GLTrace_glEnable(GLenum cap); 67void GLTrace_glEnableVertexAttribArray(GLuint index); 68void GLTrace_glFinish(void); 69void GLTrace_glFlush(void); 70void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 71void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 72void GLTrace_glFrontFace(GLenum mode); 73void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers); 74void GLTrace_glGenerateMipmap(GLenum target); 75void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers); 76void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); 77void GLTrace_glGenTextures(GLsizei n, GLuint* textures); 78void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 79void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 80void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 81GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); 82void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); 83void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); 84GLenum GLTrace_glGetError(void); 85void GLTrace_glGetFloatv(GLenum pname, GLfloat* params); 86void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); 87void GLTrace_glGetIntegerv(GLenum pname, GLint* params); 88void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params); 89void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 90void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); 91void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 92void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 93void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 94void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 95const GLubyte* GLTrace_glGetString(GLenum name); 96void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); 97void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); 98void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); 99void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); 100GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); 101void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); 102void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); 103void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); 104void GLTrace_glHint(GLenum target, GLenum mode); 105GLboolean GLTrace_glIsBuffer(GLuint buffer); 106GLboolean GLTrace_glIsEnabled(GLenum cap); 107GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer); 108GLboolean GLTrace_glIsProgram(GLuint program); 109GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer); 110GLboolean GLTrace_glIsShader(GLuint shader); 111GLboolean GLTrace_glIsTexture(GLuint texture); 112void GLTrace_glLineWidth(GLfloat width); 113void GLTrace_glLinkProgram(GLuint program); 114void GLTrace_glPixelStorei(GLenum pname, GLint param); 115void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units); 116void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 117void GLTrace_glReleaseShaderCompiler(void); 118void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 119void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert); 120void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); 121void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 122void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 123void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); 124void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 125void GLTrace_glStencilMask(GLuint mask); 126void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask); 127void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); 128void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 129void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 130void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param); 131void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); 132void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param); 133void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); 134void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 135void GLTrace_glUniform1f(GLint location, GLfloat x); 136void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); 137void GLTrace_glUniform1i(GLint location, GLint x); 138void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v); 139void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y); 140void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); 141void GLTrace_glUniform2i(GLint location, GLint x, GLint y); 142void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v); 143void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); 144void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); 145void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z); 146void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v); 147void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 148void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); 149void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); 150void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v); 151void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 152void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 153void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 154void GLTrace_glUseProgram(GLuint program); 155void GLTrace_glValidateProgram(GLuint program); 156void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x); 157void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values); 158void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 159void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values); 160void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 161void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values); 162void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 163void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values); 164void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 165void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); 166void GLTrace_glReadBuffer(GLenum mode); 167void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 168void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 169void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 170void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 171void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 172void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 173void GLTrace_glGenQueries(GLsizei n, GLuint* ids); 174void GLTrace_glDeleteQueries(GLsizei n, const GLuint* ids); 175GLboolean GLTrace_glIsQuery(GLuint id); 176void GLTrace_glBeginQuery(GLenum target, GLuint id); 177void GLTrace_glEndQuery(GLenum target); 178void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint* params); 179void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); 180GLboolean GLTrace_glUnmapBuffer(GLenum target); 181void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params); 182void GLTrace_glDrawBuffers(GLsizei n, const GLenum* bufs); 183void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 184void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 185void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 186void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 187void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 188void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 189void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 190void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 191void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 192GLvoid* GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 193void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); 194void GLTrace_glBindVertexArray(GLuint array); 195void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint* arrays); 196void GLTrace_glGenVertexArrays(GLsizei n, GLuint* arrays); 197GLboolean GLTrace_glIsVertexArray(GLuint array); 198void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint* data); 199void GLTrace_glBeginTransformFeedback(GLenum primitiveMode); 200void GLTrace_glEndTransformFeedback(void); 201void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 202void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); 203void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 204void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 205void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 206void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params); 207void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params); 208void GLTrace_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 209void GLTrace_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 210void GLTrace_glVertexAttribI4iv(GLuint index, const GLint* v); 211void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint* v); 212void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint* params); 213GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar *name); 214void GLTrace_glUniform1ui(GLint location, GLuint v0); 215void GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1); 216void GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); 217void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 218void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint* value); 219void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint* value); 220void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint* value); 221void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint* value); 222void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); 223void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); 224void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); 225void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 226const GLubyte* GLTrace_glGetStringi(GLenum name, GLuint index); 227void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 228void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 229void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 230GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName); 231void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 232void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 233void GLTrace_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 234void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 235void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 236GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags); 237GLboolean GLTrace_glIsSync(GLsync sync); 238void GLTrace_glDeleteSync(GLsync sync); 239GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 240void GLTrace_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 241void GLTrace_glGetInteger64v(GLenum pname, GLint64* params); 242void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 243void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data); 244void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params); 245void GLTrace_glGenSamplers(GLsizei count, GLuint* samplers); 246void GLTrace_glDeleteSamplers(GLsizei count, const GLuint* samplers); 247GLboolean GLTrace_glIsSampler(GLuint sampler); 248void GLTrace_glBindSampler(GLuint unit, GLuint sampler); 249void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); 250void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param); 251void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 252void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param); 253void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); 254void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); 255void GLTrace_glVertexAttribDivisor(GLuint index, GLuint divisor); 256void GLTrace_glBindTransformFeedback(GLenum target, GLuint id); 257void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); 258void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint* ids); 259GLboolean GLTrace_glIsTransformFeedback(GLuint id); 260void GLTrace_glPauseTransformFeedback(void); 261void GLTrace_glResumeTransformFeedback(void); 262void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 263void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 264void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value); 265void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments); 266void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 267void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 268void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 269void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 270 271// Declarations for GL2Ext APIs 272 273void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 274void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 275void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 276void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 277void* GLTrace_glMapBufferOES(GLenum target, GLenum access); 278GLboolean GLTrace_glUnmapBufferOES(GLenum target); 279void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); 280void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 281void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 282void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 283void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 284void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 285void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 286void GLTrace_glBindVertexArrayOES(GLuint array); 287void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); 288void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays); 289GLboolean GLTrace_glIsVertexArrayOES(GLuint array); 290void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); 291void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 292void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 293void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 294void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); 295void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); 296void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); 297void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); 298void GLTrace_glBeginPerfMonitorAMD(GLuint monitor); 299void GLTrace_glEndPerfMonitorAMD(GLuint monitor); 300void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 301void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 302void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 303void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 304void GLTrace_glResolveMultisampleFramebufferAPPLE(void); 305void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); 306void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 307void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); 308void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); 309void GLTrace_glPopGroupMarkerEXT(void); 310void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); 311void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 312void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 313void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); 314void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); 315void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids); 316void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); 317GLboolean GLTrace_glIsQueryEXT(GLuint id); 318void GLTrace_glBeginQueryEXT(GLenum target, GLuint id); 319void GLTrace_glEndQueryEXT(GLenum target); 320void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); 321void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); 322GLenum GLTrace_glGetGraphicsResetStatusEXT(void); 323void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 324void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); 325void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); 326void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program); 327void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program); 328GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings); 329void GLTrace_glBindProgramPipelineEXT(GLuint pipeline); 330void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines); 331void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines); 332GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline); 333void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); 334void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params); 335void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x); 336void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y); 337void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z); 338void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); 339void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x); 340void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y); 341void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); 342void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 343void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); 344void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); 345void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); 346void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); 347void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); 348void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); 349void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); 350void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); 351void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 352void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 353void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 354void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline); 355void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 356void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 357void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 358void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 359void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 360void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 361void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 362void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 363void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 364void GLTrace_glCoverageMaskNV(GLboolean mask); 365void GLTrace_glCoverageOperationNV(GLenum operation); 366void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs); 367void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences); 368void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences); 369GLboolean GLTrace_glIsFenceNV(GLuint fence); 370GLboolean GLTrace_glTestFenceNV(GLuint fence); 371void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); 372void GLTrace_glFinishFenceNV(GLuint fence); 373void GLTrace_glSetFenceNV(GLuint fence, GLenum condition); 374void GLTrace_glReadBufferNV(GLenum mode); 375void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref); 376void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); 377void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 378void GLTrace_glEnableDriverControlQCOM(GLuint driverControl); 379void GLTrace_glDisableDriverControlQCOM(GLuint driverControl); 380void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); 381void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 382void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 383void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 384void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 385void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); 386void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 387void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); 388void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); 389void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); 390GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program); 391void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); 392void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 393void GLTrace_glEndTilingQCOM(GLbitfield preserveMask); 394 395// Declarations for GL1 APIs 396 397void GLTrace_glAlphaFunc(GLenum func, GLclampf ref); 398void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation); 399void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 400void GLTrace_glFogf(GLenum pname, GLfloat param); 401void GLTrace_glFogfv(GLenum pname, const GLfloat *params); 402void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 403void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]); 404void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); 405void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); 406void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); 407void GLTrace_glLightModelf(GLenum pname, GLfloat param); 408void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params); 409void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param); 410void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params); 411void GLTrace_glLoadMatrixf(const GLfloat *m); 412void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param); 413void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); 414void GLTrace_glMultMatrixf(const GLfloat *m); 415void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 416void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); 417void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 418void GLTrace_glPointParameterf(GLenum pname, GLfloat param); 419void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params); 420void GLTrace_glPointSize(GLfloat size); 421void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 422void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z); 423void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param); 424void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); 425void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z); 426void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref); 427void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 428void GLTrace_glClearDepthx(GLclampx depth); 429void GLTrace_glClientActiveTexture(GLenum texture); 430void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation); 431void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 432void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 433void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 434void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar); 435void GLTrace_glDisableClientState(GLenum array); 436void GLTrace_glEnableClientState(GLenum array); 437void GLTrace_glFogx(GLenum pname, GLfixed param); 438void GLTrace_glFogxv(GLenum pname, const GLfixed *params); 439void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 440void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]); 441void GLTrace_glGetFixedv(GLenum pname, GLfixed *params); 442void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params); 443void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); 444void GLTrace_glGetPointerv(GLenum pname, GLvoid **params); 445void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params); 446void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); 447void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); 448void GLTrace_glLightModelx(GLenum pname, GLfixed param); 449void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params); 450void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param); 451void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params); 452void GLTrace_glLineWidthx(GLfixed width); 453void GLTrace_glLoadIdentity(void); 454void GLTrace_glLoadMatrixx(const GLfixed *m); 455void GLTrace_glLogicOp(GLenum opcode); 456void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param); 457void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); 458void GLTrace_glMatrixMode(GLenum mode); 459void GLTrace_glMultMatrixx(const GLfixed *m); 460void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 461void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); 462void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); 463void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 464void GLTrace_glPointParameterx(GLenum pname, GLfixed param); 465void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params); 466void GLTrace_glPointSizex(GLfixed size); 467void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units); 468void GLTrace_glPopMatrix(void); 469void GLTrace_glPushMatrix(void); 470void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 471void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert); 472void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z); 473void GLTrace_glShadeModel(GLenum mode); 474void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 475void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param); 476void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param); 477void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params); 478void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); 479void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param); 480void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); 481void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z); 482void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 483void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); 484 485// Declarations for GL1Ext APIs 486 487void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); 488void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 489void GLTrace_glBlendEquationOES(GLenum mode); 490void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 491void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); 492void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 493void GLTrace_glDrawTexsvOES(const GLshort *coords); 494void GLTrace_glDrawTexivOES(const GLint *coords); 495void GLTrace_glDrawTexxvOES(const GLfixed *coords); 496void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 497void GLTrace_glDrawTexfvOES(const GLfloat *coords); 498void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref); 499void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 500void GLTrace_glClearDepthxOES(GLclampx depth); 501void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation); 502void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 503void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar); 504void GLTrace_glFogxOES(GLenum pname, GLfixed param); 505void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params); 506void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 507void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]); 508void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params); 509void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params); 510void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params); 511void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params); 512void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params); 513void GLTrace_glLightModelxOES(GLenum pname, GLfixed param); 514void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params); 515void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param); 516void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params); 517void GLTrace_glLineWidthxOES(GLfixed width); 518void GLTrace_glLoadMatrixxOES(const GLfixed *m); 519void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param); 520void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params); 521void GLTrace_glMultMatrixxOES(const GLfixed *m); 522void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 523void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); 524void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 525void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param); 526void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params); 527void GLTrace_glPointSizexOES(GLfixed size); 528void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units); 529void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 530void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert); 531void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z); 532void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); 533void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params); 534void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); 535void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params); 536void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); 537GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer); 538void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); 539void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); 540void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); 541void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 542void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); 543GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer); 544void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer); 545void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); 546void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); 547GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target); 548void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 549void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 550void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); 551void GLTrace_glGenerateMipmapOES(GLenum target); 552void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); 553void GLTrace_glLoadPaletteFromModelViewMatrixOES(void); 554void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 555void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 556GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); 557void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar); 558void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 559void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 560void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation); 561void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); 562void GLTrace_glClearDepthfOES(GLclampf depth); 563void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); 564void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); 565void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param); 566void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); 567void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); 568void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); 569void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); 570void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); 571void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); 572void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn); 573void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn); 574 575}; // namespace gltrace 576}; // namespace android 577