1#ifndef __gl_h_ 2#define __gl_h_ 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** License Applicability. Except to the extent portions of this file are 10** made subject to an alternative license as permitted in the SGI Free 11** Software License B, Version 1.0 (the "License"), the contents of this 12** file are subject only to the provisions of the License. You may not use 13** this file except in compliance with the License. You may obtain a copy 14** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 15** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 16** 17** http://oss.sgi.com/projects/FreeB 18** 19** Note that, as provided in the License, the Software is distributed on an 20** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 21** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 22** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 23** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 24** 25** Original Code. The Original Code is: OpenGL Sample Implementation, 26** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 27** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 28** Copyright in any portions created by third parties is as indicated 29** elsewhere herein. All Rights Reserved. 30** 31** Additional Notice Provisions: The application programming interfaces 32** established by SGI in conjunction with the Original Code are The 33** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 34** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 35** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 36** Window System(R) (Version 1.3), released October 19, 1998. This software 37** was created using the OpenGL(R) version 1.2.1 Sample Implementation 38** published by SGI, but has not been independently verified as being 39** compliant with the OpenGL(R) version 1.2.1 Specification. 40*/ 41 42#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 43#define WIN32_LEAN_AND_MEAN 1 44#include <windows.h> 45#endif 46 47#ifndef APIENTRY 48#define APIENTRY 49#endif 50#ifndef GLAPI 51#define GLAPI extern 52#endif 53 54typedef unsigned int GLenum; 55typedef unsigned char GLboolean; 56typedef unsigned int GLbitfield; 57typedef signed char GLbyte; 58typedef short GLshort; 59typedef int GLint; 60typedef int GLsizei; 61typedef unsigned char GLubyte; 62typedef unsigned short GLushort; 63typedef unsigned int GLuint; 64typedef float GLfloat; 65typedef float GLclampf; 66typedef void GLvoid; 67typedef int GLintptrARB; 68typedef int GLsizeiptrARB; 69typedef int GLfixed; 70typedef int GLclampx; 71/* Internal convenience typedefs */ 72typedef void (*_GLfuncptr)(); 73 74/*************************************************************/ 75 76/* Extensions */ 77#define GL_OES_VERSION_1_0 1 78#define GL_OES_read_format 1 79#define GL_OES_compressed_paletted_texture 1 80 81/* ClearBufferMask */ 82#define GL_DEPTH_BUFFER_BIT 0x00000100 83#define GL_STENCIL_BUFFER_BIT 0x00000400 84#define GL_COLOR_BUFFER_BIT 0x00004000 85 86/* Boolean */ 87#define GL_FALSE 0 88#define GL_TRUE 1 89 90/* BeginMode */ 91#define GL_POINTS 0x0000 92#define GL_LINES 0x0001 93#define GL_LINE_LOOP 0x0002 94#define GL_LINE_STRIP 0x0003 95#define GL_TRIANGLES 0x0004 96#define GL_TRIANGLE_STRIP 0x0005 97#define GL_TRIANGLE_FAN 0x0006 98 99/* AlphaFunction */ 100#define GL_NEVER 0x0200 101#define GL_LESS 0x0201 102#define GL_EQUAL 0x0202 103#define GL_LEQUAL 0x0203 104#define GL_GREATER 0x0204 105#define GL_NOTEQUAL 0x0205 106#define GL_GEQUAL 0x0206 107#define GL_ALWAYS 0x0207 108 109/* BlendingFactorDest */ 110#define GL_ZERO 0 111#define GL_ONE 1 112#define GL_SRC_COLOR 0x0300 113#define GL_ONE_MINUS_SRC_COLOR 0x0301 114#define GL_SRC_ALPHA 0x0302 115#define GL_ONE_MINUS_SRC_ALPHA 0x0303 116#define GL_DST_ALPHA 0x0304 117#define GL_ONE_MINUS_DST_ALPHA 0x0305 118 119/* BlendingFactorSrc */ 120/* GL_ZERO */ 121/* GL_ONE */ 122#define GL_DST_COLOR 0x0306 123#define GL_ONE_MINUS_DST_COLOR 0x0307 124#define GL_SRC_ALPHA_SATURATE 0x0308 125/* GL_SRC_ALPHA */ 126/* GL_ONE_MINUS_SRC_ALPHA */ 127/* GL_DST_ALPHA */ 128/* GL_ONE_MINUS_DST_ALPHA */ 129 130/* ColorMaterialFace */ 131/* GL_FRONT_AND_BACK */ 132 133/* ColorMaterialParameter */ 134/* GL_AMBIENT_AND_DIFFUSE */ 135 136/* ColorPointerType */ 137/* GL_UNSIGNED_BYTE */ 138/* GL_FLOAT */ 139/* GL_FIXED */ 140 141/* CullFaceMode */ 142#define GL_FRONT 0x0404 143#define GL_BACK 0x0405 144#define GL_FRONT_AND_BACK 0x0408 145 146/* DepthFunction */ 147/* GL_NEVER */ 148/* GL_LESS */ 149/* GL_EQUAL */ 150/* GL_LEQUAL */ 151/* GL_GREATER */ 152/* GL_NOTEQUAL */ 153/* GL_GEQUAL */ 154/* GL_ALWAYS */ 155 156/* EnableCap */ 157#define GL_FOG 0x0B60 158#define GL_LIGHTING 0x0B50 159#define GL_TEXTURE_2D 0x0DE1 160#define GL_CULL_FACE 0x0B44 161#define GL_ALPHA_TEST 0x0BC0 162#define GL_BLEND 0x0BE2 163#define GL_COLOR_LOGIC_OP 0x0BF2 164#define GL_DITHER 0x0BD0 165#define GL_STENCIL_TEST 0x0B90 166#define GL_DEPTH_TEST 0x0B71 167/* GL_LIGHT0 */ 168/* GL_LIGHT1 */ 169/* GL_LIGHT2 */ 170/* GL_LIGHT3 */ 171/* GL_LIGHT4 */ 172/* GL_LIGHT5 */ 173/* GL_LIGHT6 */ 174/* GL_LIGHT7 */ 175#define GL_POINT_SMOOTH 0x0B10 176#define GL_LINE_SMOOTH 0x0B20 177#define GL_SCISSOR_TEST 0x0C11 178#define GL_COLOR_MATERIAL 0x0B57 179#define GL_NORMALIZE 0x0BA1 180#define GL_RESCALE_NORMAL 0x803A 181#define GL_POLYGON_OFFSET_FILL 0x8037 182#define GL_VERTEX_ARRAY 0x8074 183#define GL_NORMAL_ARRAY 0x8075 184#define GL_COLOR_ARRAY 0x8076 185#define GL_TEXTURE_COORD_ARRAY 0x8078 186#define GL_MULTISAMPLE 0x809D 187#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 188#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 189#define GL_SAMPLE_COVERAGE 0x80A0 190 191/* ErrorCode */ 192#define GL_NO_ERROR 0 193#define GL_INVALID_ENUM 0x0500 194#define GL_INVALID_VALUE 0x0501 195#define GL_INVALID_OPERATION 0x0502 196#define GL_STACK_OVERFLOW 0x0503 197#define GL_STACK_UNDERFLOW 0x0504 198#define GL_OUT_OF_MEMORY 0x0505 199 200/* FogMode */ 201/* GL_LINEAR */ 202#define GL_EXP 0x0800 203#define GL_EXP2 0x0801 204 205/* FogParameter */ 206#define GL_FOG_DENSITY 0x0B62 207#define GL_FOG_START 0x0B63 208#define GL_FOG_END 0x0B64 209#define GL_FOG_MODE 0x0B65 210#define GL_FOG_COLOR 0x0B66 211 212/* FrontFaceDirection */ 213#define GL_CW 0x0900 214#define GL_CCW 0x0901 215 216/* GetPName */ 217#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 218#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 219#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 220#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 221#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 222#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 223#define GL_MAX_LIGHTS 0x0D31 224#define GL_MAX_TEXTURE_SIZE 0x0D33 225#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 226#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 227#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 228#define GL_MAX_VIEWPORT_DIMS 0x0D3A 229#define GL_MAX_ELEMENTS_VERTICES 0x80E8 230#define GL_MAX_ELEMENTS_INDICES 0x80E9 231#define GL_MAX_TEXTURE_UNITS 0x84E2 232#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 233#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 234#define GL_SUBPIXEL_BITS 0x0D50 235#define GL_RED_BITS 0x0D52 236#define GL_GREEN_BITS 0x0D53 237#define GL_BLUE_BITS 0x0D54 238#define GL_ALPHA_BITS 0x0D55 239#define GL_DEPTH_BITS 0x0D56 240#define GL_STENCIL_BITS 0x0D57 241 242/* HintMode */ 243#define GL_DONT_CARE 0x1100 244#define GL_FASTEST 0x1101 245#define GL_NICEST 0x1102 246 247/* HintTarget */ 248#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 249#define GL_POINT_SMOOTH_HINT 0x0C51 250#define GL_LINE_SMOOTH_HINT 0x0C52 251#define GL_POLYGON_SMOOTH_HINT 0x0C53 252#define GL_FOG_HINT 0x0C54 253 254/* LightModelParameter */ 255#define GL_LIGHT_MODEL_AMBIENT 0x0B53 256#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 257 258/* LightParameter */ 259#define GL_AMBIENT 0x1200 260#define GL_DIFFUSE 0x1201 261#define GL_SPECULAR 0x1202 262#define GL_POSITION 0x1203 263#define GL_SPOT_DIRECTION 0x1204 264#define GL_SPOT_EXPONENT 0x1205 265#define GL_SPOT_CUTOFF 0x1206 266#define GL_CONSTANT_ATTENUATION 0x1207 267#define GL_LINEAR_ATTENUATION 0x1208 268#define GL_QUADRATIC_ATTENUATION 0x1209 269 270/* DataType */ 271#define GL_BYTE 0x1400 272#define GL_UNSIGNED_BYTE 0x1401 273#define GL_SHORT 0x1402 274#define GL_UNSIGNED_SHORT 0x1403 275#define GL_FLOAT 0x1406 276#define GL_FIXED 0x140C 277 278/* LogicOp */ 279#define GL_CLEAR 0x1500 280#define GL_AND 0x1501 281#define GL_AND_REVERSE 0x1502 282#define GL_COPY 0x1503 283#define GL_AND_INVERTED 0x1504 284#define GL_NOOP 0x1505 285#define GL_XOR 0x1506 286#define GL_OR 0x1507 287#define GL_NOR 0x1508 288#define GL_EQUIV 0x1509 289#define GL_INVERT 0x150A 290#define GL_OR_REVERSE 0x150B 291#define GL_COPY_INVERTED 0x150C 292#define GL_OR_INVERTED 0x150D 293#define GL_NAND 0x150E 294#define GL_SET 0x150F 295 296/* MaterialFace */ 297/* GL_FRONT_AND_BACK */ 298 299/* MaterialParameter */ 300#define GL_EMISSION 0x1600 301#define GL_SHININESS 0x1601 302#define GL_AMBIENT_AND_DIFFUSE 0x1602 303/* GL_AMBIENT */ 304/* GL_DIFFUSE */ 305/* GL_SPECULAR */ 306 307/* MatrixMode */ 308#define GL_MODELVIEW 0x1700 309#define GL_PROJECTION 0x1701 310#define GL_TEXTURE 0x1702 311 312/* NormalPointerType */ 313/* GL_BYTE */ 314/* GL_SHORT */ 315/* GL_FLOAT */ 316/* GL_FIXED */ 317 318/* PixelFormat */ 319#define GL_ALPHA 0x1906 320#define GL_RGB 0x1907 321#define GL_RGBA 0x1908 322#define GL_LUMINANCE 0x1909 323#define GL_LUMINANCE_ALPHA 0x190A 324 325/* PixelStoreParameter */ 326#define GL_UNPACK_ALIGNMENT 0x0CF5 327#define GL_PACK_ALIGNMENT 0x0D05 328 329/* PixelType */ 330/* GL_UNSIGNED_BYTE */ 331#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 332#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 333#define GL_UNSIGNED_SHORT_5_6_5 0x8363 334 335/* ShadingModel */ 336#define GL_FLAT 0x1D00 337#define GL_SMOOTH 0x1D01 338 339/* StencilFunction */ 340/* GL_NEVER */ 341/* GL_LESS */ 342/* GL_EQUAL */ 343/* GL_LEQUAL */ 344/* GL_GREATER */ 345/* GL_NOTEQUAL */ 346/* GL_GEQUAL */ 347/* GL_ALWAYS */ 348 349/* StencilOp */ 350/* GL_ZERO */ 351#define GL_KEEP 0x1E00 352#define GL_REPLACE 0x1E01 353#define GL_INCR 0x1E02 354#define GL_DECR 0x1E03 355/* GL_INVERT */ 356 357/* StringName */ 358#define GL_VENDOR 0x1F00 359#define GL_RENDERER 0x1F01 360#define GL_VERSION 0x1F02 361#define GL_EXTENSIONS 0x1F03 362 363/* TexCoordPointerType */ 364/* GL_SHORT */ 365/* GL_FLOAT */ 366/* GL_FIXED */ 367/* GL_BYTE */ 368 369/* TextureEnvMode */ 370#define GL_MODULATE 0x2100 371#define GL_DECAL 0x2101 372/* GL_BLEND */ 373#define GL_ADD 0x0104 374/* GL_REPLACE */ 375 376/* TextureEnvParameter */ 377#define GL_TEXTURE_ENV_MODE 0x2200 378#define GL_TEXTURE_ENV_COLOR 0x2201 379 380/* TextureEnvTarget */ 381#define GL_TEXTURE_ENV 0x2300 382 383/* TextureMagFilter */ 384#define GL_NEAREST 0x2600 385#define GL_LINEAR 0x2601 386 387/* TextureMinFilter */ 388/* GL_NEAREST */ 389/* GL_LINEAR */ 390#define GL_NEAREST_MIPMAP_NEAREST 0x2700 391#define GL_LINEAR_MIPMAP_NEAREST 0x2701 392#define GL_NEAREST_MIPMAP_LINEAR 0x2702 393#define GL_LINEAR_MIPMAP_LINEAR 0x2703 394 395/* TextureParameterName */ 396#define GL_TEXTURE_MAG_FILTER 0x2800 397#define GL_TEXTURE_MIN_FILTER 0x2801 398#define GL_TEXTURE_WRAP_S 0x2802 399#define GL_TEXTURE_WRAP_T 0x2803 400 401/* TextureTarget */ 402/* GL_TEXTURE_2D */ 403 404/* TextureUnit */ 405#define GL_TEXTURE0 0x84C0 406#define GL_TEXTURE1 0x84C1 407#define GL_TEXTURE2 0x84C2 408#define GL_TEXTURE3 0x84C3 409#define GL_TEXTURE4 0x84C4 410#define GL_TEXTURE5 0x84C5 411#define GL_TEXTURE6 0x84C6 412#define GL_TEXTURE7 0x84C7 413#define GL_TEXTURE8 0x84C8 414#define GL_TEXTURE9 0x84C9 415#define GL_TEXTURE10 0x84CA 416#define GL_TEXTURE11 0x84CB 417#define GL_TEXTURE12 0x84CC 418#define GL_TEXTURE13 0x84CD 419#define GL_TEXTURE14 0x84CE 420#define GL_TEXTURE15 0x84CF 421#define GL_TEXTURE16 0x84D0 422#define GL_TEXTURE17 0x84D1 423#define GL_TEXTURE18 0x84D2 424#define GL_TEXTURE19 0x84D3 425#define GL_TEXTURE20 0x84D4 426#define GL_TEXTURE21 0x84D5 427#define GL_TEXTURE22 0x84D6 428#define GL_TEXTURE23 0x84D7 429#define GL_TEXTURE24 0x84D8 430#define GL_TEXTURE25 0x84D9 431#define GL_TEXTURE26 0x84DA 432#define GL_TEXTURE27 0x84DB 433#define GL_TEXTURE28 0x84DC 434#define GL_TEXTURE29 0x84DD 435#define GL_TEXTURE30 0x84DE 436#define GL_TEXTURE31 0x84DF 437 438/* TextureWrapMode */ 439#define GL_REPEAT 0x2901 440#define GL_CLAMP_TO_EDGE 0x812F 441 442/* PixelInternalFormat */ 443#define GL_PALETTE4_RGB8_OES 0x8B90 444#define GL_PALETTE4_RGBA8_OES 0x8B91 445#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 446#define GL_PALETTE4_RGBA4_OES 0x8B93 447#define GL_PALETTE4_RGB5_A1_OES 0x8B94 448#define GL_PALETTE8_RGB8_OES 0x8B95 449#define GL_PALETTE8_RGBA8_OES 0x8B96 450#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 451#define GL_PALETTE8_RGBA4_OES 0x8B98 452#define GL_PALETTE8_RGB5_A1_OES 0x8B99 453 454/* VertexPointerType */ 455/* GL_SHORT */ 456/* GL_FLOAT */ 457/* GL_FIXED */ 458/* GL_BYTE */ 459 460/* LightName */ 461#define GL_LIGHT0 0x4000 462#define GL_LIGHT1 0x4001 463#define GL_LIGHT2 0x4002 464#define GL_LIGHT3 0x4003 465#define GL_LIGHT4 0x4004 466#define GL_LIGHT5 0x4005 467#define GL_LIGHT6 0x4006 468#define GL_LIGHT7 0x4007 469 470 471/*************************************************************/ 472 473GLAPI void APIENTRY glActiveTexture (GLenum texture); 474GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 475GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 476GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); 477GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 478GLAPI void APIENTRY glClear (GLbitfield mask); 479GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 480GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 481GLAPI void APIENTRY glClearDepthf (GLclampf depth); 482GLAPI void APIENTRY glClearDepthx (GLclampx depth); 483GLAPI void APIENTRY glClearStencil (GLint s); 484GLAPI void APIENTRY glClientActiveTexture (GLenum texture); 485GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 486GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 487GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 488GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 489GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 490GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 491GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 492GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 493GLAPI void APIENTRY glCullFace (GLenum mode); 494GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 495GLAPI void APIENTRY glDepthFunc (GLenum func); 496GLAPI void APIENTRY glDepthMask (GLboolean flag); 497GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 499GLAPI void APIENTRY glDisable (GLenum cap); 500GLAPI void APIENTRY glDisableClientState (GLenum array); 501GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 502GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 503GLAPI void APIENTRY glEnable (GLenum cap); 504GLAPI void APIENTRY glEnableClientState (GLenum array); 505GLAPI void APIENTRY glFinish (void); 506GLAPI void APIENTRY glFlush (void); 507GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); 508GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); 509GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); 510GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); 511GLAPI void APIENTRY glFrontFace (GLenum mode); 512GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 514GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); 515GLAPI GLenum APIENTRY glGetError (void); 516GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); 517GLAPI const GLubyte * APIENTRY glGetString (GLenum name); 518GLAPI void APIENTRY glHint (GLenum target, GLenum mode); 519GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); 520GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 521GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); 522GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 523GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 524GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 525GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 526GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 527GLAPI void APIENTRY glLineWidth (GLfloat width); 528GLAPI void APIENTRY glLineWidthx (GLfixed width); 529GLAPI void APIENTRY glLoadIdentity (void); 530GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); 531GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); 532GLAPI void APIENTRY glLogicOp (GLenum opcode); 533GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 534GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 535GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 536GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 537GLAPI void APIENTRY glMatrixMode (GLenum mode); 538GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); 539GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); 540GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 541GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 542GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 543GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 544GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 545GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 547GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); 548GLAPI void APIENTRY glPointSize (GLfloat size); 549GLAPI void APIENTRY glPointSizex (GLfixed size); 550GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 551GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 552GLAPI void APIENTRY glPopMatrix (void); 553GLAPI void APIENTRY glPushMatrix (void); 554GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 555GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 556GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 557GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 558GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 559GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 560GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 561GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 562GLAPI void APIENTRY glShadeModel (GLenum mode); 563GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 564GLAPI void APIENTRY glStencilMask (GLuint mask); 565GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 566GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 567GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 568GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 569GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 570GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 571GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 572GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 573GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 574GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 575GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 576GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 577GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 578GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 579 580#ifdef __cplusplus 581} 582#endif 583 584#endif /* __gl_h_ */ 585