intbufq.c revision 4c71179974933c5c36cbfc3e8227c8df63248d91
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/* interactive buffer queue test program */
18
19#include <math.h>
20#include <stdio.h>
21#include <stdlib.h>
22#include "SLES/OpenSLES.h"
23
24#define checkResult(r) do { if ((r) != SL_RESULT_SUCCESS) fprintf(stderr, "error %d at %s:%d\n", \
25    (int) r, __FILE__, __LINE__); } while (0)
26
27typedef struct {
28    short left;
29    short right;
30} frame_t;
31
32#define SINE_FRAMES (44100*5)
33frame_t sine[SINE_FRAMES];
34
35#define SQUARE_FRAMES (44100*5)
36frame_t square[SQUARE_FRAMES];
37
38#define SAWTOOTH_FRAMES (44100*5)
39frame_t sawtooth[SAWTOOTH_FRAMES];
40
41SLBufferQueueItf expectedCaller = NULL;
42void *expectedContext = NULL;
43
44static void callback(SLBufferQueueItf caller, void *context)
45{
46    putchar('.');
47    if (caller != expectedCaller)
48        printf("caller %p expected %p\r\n", caller, expectedCaller);
49    if (context != expectedContext)
50        printf("context %p expected %p\r\n", context, expectedContext);
51    fflush(stdout);
52}
53
54int main(int argc, char **argv)
55{
56    SLresult result;
57
58    // create engine
59    SLObjectItf engineObject;
60    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
61    checkResult(result);
62    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
63    checkResult(result);
64    SLEngineItf engineEngine;
65    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
66    checkResult(result);
67
68    // create output mix
69    SLObjectItf outputmixObject;
70    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
71    checkResult(result);
72    result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
73    checkResult(result);
74
75    // create audio player
76    SLDataSource audiosrc;
77    SLDataSink audiosnk;
78    SLDataFormat_PCM pcm;
79    SLDataLocator_OutputMix locator_outputmix;
80    SLDataLocator_BufferQueue locator_bufferqueue;
81    locator_bufferqueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
82    locator_bufferqueue.numBuffers = 255;
83    locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
84    locator_outputmix.outputMix = outputmixObject;
85    pcm.formatType = SL_DATAFORMAT_PCM;
86    pcm.numChannels = 2;
87    pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
88    pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
89    pcm.containerSize = 16;
90    pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
91    pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
92    audiosrc.pLocator = &locator_bufferqueue;
93    audiosrc.pFormat = &pcm;
94    audiosnk.pLocator = &locator_outputmix;
95    audiosnk.pFormat = NULL;
96    SLObjectItf playerObject;
97    SLInterfaceID ids[1] = {SL_IID_BUFFERQUEUE};
98    SLboolean flags[1] = {SL_BOOLEAN_TRUE};
99    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 1, ids, flags);
100    checkResult(result);
101    result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
102    checkResult(result);
103    SLPlayItf playerPlay;
104    result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
105    checkResult(result);
106    SLBufferQueueItf playerBufferqueue;
107    result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferqueue);
108    checkResult(result);
109    SLuint32 state;
110    state = SL_PLAYSTATE_PLAYING;
111    result = (*playerPlay)->SetPlayState(playerPlay, state);
112    checkResult(result);
113
114    unsigned i;
115    float pi2 = 3.14*2;
116    float hz = 441;
117    float sr = 44100;
118    for (i = 0; i < SINE_FRAMES; ++i) {
119        sine[i].left = sin((float) (i  / (sr / hz)) * pi2 ) * 32000.0;
120        sine[i].right = sine[i].left;
121    }
122    for (i = 0; i < SQUARE_FRAMES; ++i) {
123        square[i].left = (i % (unsigned) (sr / hz)) < 50 ? 32767 : -32768;
124        square[i].right = square[i].left;
125    }
126    for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
127        sawtooth[i].left = ((((int) (i % (unsigned) (sr / hz))) - 50) / 100.0) * 60000.0 - 30000.0;
128        sawtooth[i].right = sawtooth[i].left;
129    }
130
131    set_conio_terminal_mode();
132    int in_count = 0;
133    unsigned count = 0;
134    for (;;) {
135        usleep(10000);
136        if (kbhit()) {
137            frame_t *buffer;
138            unsigned size;
139            SLBufferQueueState bufqstate;
140            int ch = getch();
141            switch (ch) {
142            case '0' ... '9':
143                if (in_count) {
144                    count = count * 10 + (ch - '0');
145                } else {
146                    count = ch - '0';
147                    in_count = 1;
148                }
149                continue;
150            case 'i':
151                buffer = sine;
152                size = sizeof(sine);
153                goto enqueue;
154            case 'q':
155                buffer = square;
156                size = sizeof(square);
157                goto enqueue;
158            case 'r':
159                if (in_count) {
160                    expectedCaller = playerBufferqueue;
161                    expectedContext = (void *) count;
162                } else {
163                    expectedCaller = NULL;
164                    expectedContext = (void *) NULL;
165                }
166                result = (*playerBufferqueue)->RegisterCallback(playerBufferqueue, in_count ?
167                    callback : NULL, expectedContext);
168                checkResult(result);
169                break;
170            case 'a':
171                buffer = sawtooth;
172                size = sizeof(sawtooth);
173enqueue:
174                for (i = 0; i < (in_count ? count : 1); ++i) {
175                    result = (*playerBufferqueue)->Enqueue(playerBufferqueue, buffer, size);
176                    checkResult(result);
177                }
178                break;
179            case 'c':
180                result = (*playerBufferqueue)->Clear(playerBufferqueue);
181                checkResult(result);
182                putchar('\r');
183                result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
184                checkResult(result);
185                if (bufqstate.count != 0)
186                    printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
187#if 0
188                putchar('\r');
189                putchar('\n');
190#endif
191                fflush(stdout);
192                break;
193            case 'g':
194                result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
195                checkResult(result);
196                printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.playIndex);
197                printf("count=%u\r\n", (unsigned) bufqstate.count);
198                break;
199            case 'p':
200                state = SL_PLAYSTATE_PAUSED;
201                goto setplaystate;
202            case 's':
203                state = SL_PLAYSTATE_STOPPED;
204                goto setplaystate;
205            case 'P':
206                state = SL_PLAYSTATE_PLAYING;
207setplaystate:
208                result = (*playerPlay)->SetPlayState(playerPlay, state);
209                checkResult(result);
210                SLuint32 newstate;
211                result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
212                checkResult(result);
213                if (newstate != state)
214                    printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
215                        (unsigned) newstate);
216#if 0
217                putchar('\r');
218                putchar('\n');
219                fflush(stdout);
220#endif
221                checkResult(result);
222                break;
223            case 'x':
224                exit(EXIT_SUCCESS);
225                break;
226            default:
227                putchar('?');
228                fflush(stdout);
229                break;
230            }
231            in_count = 0;
232        }
233    }
234
235}
236