1274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen/*
2274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * Copyright (C) 2011 The Android Open Source Project
3274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen *
4274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * Licensed under the Apache License, Version 2.0 (the "License");
5274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * you may not use this file except in compliance with the License.
6274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * You may obtain a copy of the License at
7274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen *
8274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen *      http://www.apache.org/licenses/LICENSE-2.0
9274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen *
10274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * Unless required by applicable law or agreed to in writing, software
11274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * distributed under the License is distributed on an "AS IS" BASIS,
12274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * See the License for the specific language governing permissions and
14274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen * limitations under the License.
15274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen */
16274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen
17274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include <GLES2/gl2.h>
18274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include <GLES2/gl2ext.h>
19eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal#include <jni.h>
20274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include <math.h>
21274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include <stdio.h>
22274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include <stdlib.h>
23274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include "db_utilities_camera.h"
24eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal#include "mosaic/ImageUtils.h"
25eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal#include "mosaic_renderer/FrameBuffer.h"
26eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal#include "mosaic_renderer/WarpRenderer.h"
2741a2e9735136f372de95652d0828600282c8e967mbansal#include "mosaic_renderer/SurfaceTextureRenderer.h"
281e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal#include "mosaic_renderer/YVURenderer.h"
29eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
30274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include "mosaic/Log.h"
31274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#define LOG_TAG "MosaicRenderer"
32eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
33274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen#include "mosaic_renderer_jni.h"
34eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
35eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// Texture handle
3641a2e9735136f372de95652d0828600282c8e967mbansalGLuint gSurfaceTextureID[1];
37eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
3841a2e9735136f372de95652d0828600282c8e967mbansalbool gWarpImage = true;
39eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
401e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Low-Res input image frame in YUVA format for preview rendering and processing
411e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// and high-res YUVA input image for processing.
421e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalunsigned char* gPreviewImage[NR];
4341a2e9735136f372de95652d0828600282c8e967mbansal// Low-Res & high-res preview image width
441e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalint gPreviewImageWidth[NR];
4541a2e9735136f372de95652d0828600282c8e967mbansal// Low-Res & high-res preview image height
461e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalint gPreviewImageHeight[NR];
47eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
481e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Semaphore to protect simultaneous read/writes from gPreviewImage
491e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalsem_t gPreviewImage_semaphore;
50eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
51eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// Off-screen preview FBO width (large enough to store the entire
52eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// preview mosaic).
53eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalint gPreviewFBOWidth;
54eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// Off-screen preview FBO height (large enough to store the entire
55eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// preview mosaic).
56eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalint gPreviewFBOHeight;
57eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
58a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// gK is the transformation to map the canonical {-1,1} vertex coordinate system
59a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// to the {0,gPreviewImageWidth[LR]} input image frame coordinate system before
60a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// applying the given affine transformation trs. gKm is the corresponding
61a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// transformation for going to the {0,gPreviewFBOWidth}.
62a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gK[9];
63a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gKinv[9];
64a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gKm[9];
65a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gKminv[9];
66a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
6741a2e9735136f372de95652d0828600282c8e967mbansal// Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders
6841a2e9735136f372de95652d0828600282c8e967mbansal// render to the textures with dimensions corresponding to the low-res and
6941a2e9735136f372de95652d0828600282c8e967mbansal// high-res image frames.
7041a2e9735136f372de95652d0828600282c8e967mbansalSurfaceTextureRenderer gSurfTexRenderer[NR];
7141a2e9735136f372de95652d0828600282c8e967mbansal// Off-screen FBOs to store the low-res and high-res RGBA copied out from
7241a2e9735136f372de95652d0828600282c8e967mbansal// the SurfaceTexture by the gSurfTexRenderers.
7341a2e9735136f372de95652d0828600282c8e967mbansalFrameBuffer gBufferInput[NR];
741e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
751e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Shader to convert RGBA textures into YVU textures for processing
761e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalYVURenderer gYVURenderer[NR];
771e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Off-screen FBOs to store the low-res and high-res YVU textures for processing
781e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalFrameBuffer gBufferInputYVU[NR];
791e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
8047f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen// Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
811e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalWarpRenderer gWarper1;
8247f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen// Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
831e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalWarpRenderer gWarper2;
841e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
851e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalFrameBuffer gBuffer[2];
861e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
87eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// Shader to warp and render the preview FBO to the screen
88eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalWarpRenderer gPreview;
891e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
901e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Index of the gBuffer FBO gWarper1 is going to write into
911e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalint gCurrentFBOIndex = 0;
921e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
93a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// 3x3 Matrices holding the transformation of this frame (gThisH1t) and of
94a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// the last frame (gLastH1t) w.r.t the first frame.
95a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gThisH1t[9];
96a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gLastH1t[9];
97a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
98a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// Variables to represent the fixed position of the top-left corner of the
99a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// current frame in the previewFBO
100a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gCenterOffsetX = 0.0f;
101a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gCenterOffsetY = 0.0f;
102a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
103a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// X-Offset of the viewfinder (current frame) w.r.t
104a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// (gCenterOffsetX, gCenterOffsetY). This offset varies with time and is
105a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// used to pan the viewfinder across the UI layout.
106a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gPanOffset = 0.0f;
1071e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
1081e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// Variables tracking the translation value for the current frame and the
1091e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// last frame (both w.r.t the first frame). The difference between these
1101e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// values is used to control the panning speed of the viewfinder display
1111e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// on the UI screen.
1121e762b1f935c9d4a06af6dd56121590ca81d48b1mbansaldouble gThisTx = 0.0f;
1131e762b1f935c9d4a06af6dd56121590ca81d48b1mbansaldouble gLastTx = 0.0f;
114eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
115a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// These are the scale factors used by the gPreview shader to ensure that
116a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// the image frame is correctly scaled to the full UI layout height while
117a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// maintaining its aspect ratio
118a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gUILayoutScalingX = 1.0f;
119a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble gUILayoutScalingY = 1.0f;
120a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
121d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen// Whether the view that we will render preview FBO onto is in landscape or portrait
122d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen// orientation.
123d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chenbool gIsLandscapeOrientation = true;
124d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
125a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// State of the viewfinder. Set to false when the viewfinder hits the UI edge.
126a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansalbool gPanViewfinder = true;
127a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
128eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// Affine transformation in GL 4x4 format (column-major) to warp the
129a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// last frame mosaic into the current frame coordinate system.
130eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalGLfloat g_dAffinetransGL[16];
131a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble g_dAffinetrans[16];
132eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
133a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// Affine transformation in GL 4x4 format (column-major) to translate the
134a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// preview FBO across the screen (viewfinder panning).
135a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansalGLfloat g_dAffinetransPanGL[16];
136a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble g_dAffinetransPan[16];
137eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
138a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// XY translation in GL 4x4 format (column-major) to center the current
139a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// preview mosaic in the preview FBO
140a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansalGLfloat g_dTranslationToFBOCenterGL[16];
141a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansaldouble g_dTranslationToFBOCenter[16];
1421e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
143eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// GL 4x4 Identity transformation
144d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta ChenGLfloat g_dAffinetransIdentGL[] = {
145eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    1., 0., 0., 0.,
146eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    0., 1., 0., 0.,
147eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    0., 0., 1., 0.,
148eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    0., 0., 0., 1.};
149eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
150d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen// GL 4x4 Rotation transformation (column-majored): 90 degree
151d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta ChenGLfloat g_dAffinetransRotation90GL[] = {
152d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    0., 1., 0., 0.,
153d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    -1., 0., 0., 0.,
154d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    0., 0., 1., 0.,
155d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    0., 0., 0., 1.};
156d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
157d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen// 3x3 Rotation transformation (row-majored): 90 degree
158d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chendouble gRotation90[] = {
159d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    0., -1., 0.,
160d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    1., 0., 0.,
161d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    0., 0., 1.,};
162d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
163d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
1641e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalfloat g_dIdent3x3[] = {
1651e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    1.0, 0.0, 0.0,
1661e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    0.0, 1.0, 0.0,
1671e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    0.0, 0.0, 1.0};
1681e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
16941a2e9735136f372de95652d0828600282c8e967mbansalconst int GL_TEXTURE_EXTERNAL_OES_ENUM = 0x8D65;
170eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
171eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalstatic void printGLString(const char *name, GLenum s) {
172eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    const char *v = (const char *) glGetString(s);
173274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen    LOGI("GL %s = %s", name, v);
174eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
175eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
176eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal// @return false if there was an error
177eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalbool checkGlError(const char* op) {
178eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    GLint error = glGetError();
179eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    if (error != 0) {
180274ca49c63557a8c3ee12c8da5f75e28b4875a5dWei-Ta Chen        LOGE("after %s() glError (0x%x)", op, error);
181eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal        return false;
182eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    }
183eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    return true;
184eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
185eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
18641a2e9735136f372de95652d0828600282c8e967mbansalvoid bindSurfaceTexture(GLuint texId)
187eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
18841a2e9735136f372de95652d0828600282c8e967mbansal    glBindTexture(GL_TEXTURE_EXTERNAL_OES_ENUM, texId);
18941a2e9735136f372de95652d0828600282c8e967mbansal
19041a2e9735136f372de95652d0828600282c8e967mbansal    // Can't do mipmapping with camera source
19141a2e9735136f372de95652d0828600282c8e967mbansal    glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MIN_FILTER,
19241a2e9735136f372de95652d0828600282c8e967mbansal            GL_LINEAR);
19341a2e9735136f372de95652d0828600282c8e967mbansal    glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MAG_FILTER,
19441a2e9735136f372de95652d0828600282c8e967mbansal            GL_LINEAR);
19541a2e9735136f372de95652d0828600282c8e967mbansal    // Clamp to edge is the only option
19641a2e9735136f372de95652d0828600282c8e967mbansal    glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_S,
19741a2e9735136f372de95652d0828600282c8e967mbansal            GL_CLAMP_TO_EDGE);
19841a2e9735136f372de95652d0828600282c8e967mbansal    glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_T,
19941a2e9735136f372de95652d0828600282c8e967mbansal            GL_CLAMP_TO_EDGE);
200eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
201eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
2021e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalvoid ClearPreviewImage(int mID)
203eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
2041e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    unsigned char* ptr = gPreviewImage[mID];
20541a2e9735136f372de95652d0828600282c8e967mbansal    for(int j = 0, i = 0;
2061e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            j < gPreviewImageWidth[mID] * gPreviewImageHeight[mID] * 4;
20741a2e9735136f372de95652d0828600282c8e967mbansal            j += 4)
20841a2e9735136f372de95652d0828600282c8e967mbansal    {
20941a2e9735136f372de95652d0828600282c8e967mbansal            ptr[i++] = 0;
21041a2e9735136f372de95652d0828600282c8e967mbansal            ptr[i++] = 0;
21141a2e9735136f372de95652d0828600282c8e967mbansal            ptr[i++] = 0;
21241a2e9735136f372de95652d0828600282c8e967mbansal            ptr[i++] = 255;
21341a2e9735136f372de95652d0828600282c8e967mbansal    }
21441a2e9735136f372de95652d0828600282c8e967mbansal
215eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
216eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
217eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalvoid ConvertAffine3x3toGL4x4(double *matGL44, double *mat33)
218eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
219eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[0] = mat33[0];
220eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[1] = mat33[3];
221eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[2] = 0.0;
222eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[3] = mat33[6];
223eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
224eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[4] = mat33[1];
225eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[5] = mat33[4];
226eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[6] = 0.0;
227eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[7] = mat33[7];
228eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
229eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[8] = 0;
230eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[9] = 0;
231eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[10] = 1.0;
232eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[11] = 0.0;
233eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
234eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[12] = mat33[2];
235eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[13] = mat33[5];
236eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[14] = 0.0;
237eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    matGL44[15] = mat33[8];
238eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
239eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
240d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chenbool continuePanningFBO(double panOffset) {
241d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    double normalizedScreenLimitLeft = -1.0 + VIEWPORT_BORDER_FACTOR_HORZ * 2.0;
242d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    double normalizedScreenLimitRight = 1.0 - VIEWPORT_BORDER_FACTOR_HORZ * 2.0;
243d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    double normalizedXPositionOnScreenLeft;
244d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    double normalizedXPositionOnScreenRight;
245d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
246d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    // Compute the position of the current frame in the screen coordinate system
247d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    if (gIsLandscapeOrientation) {
248d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        normalizedXPositionOnScreenLeft = (2.0 *
249d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) *
250d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gUILayoutScalingX;
251d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        normalizedXPositionOnScreenRight = (2.0 *
252d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) /
253d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gPreviewFBOWidth - 1.0) * gUILayoutScalingX;
254d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    } else {
255d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        normalizedXPositionOnScreenLeft = (2.0 *
256d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) *
257d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gUILayoutScalingY;
258d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        normalizedXPositionOnScreenRight = (2.0 *
259d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) /
260d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gPreviewFBOWidth - 1.0) * gUILayoutScalingY;
261d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    }
262d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
263d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    // Stop the viewfinder panning if we hit the maximum border allowed for
264d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    // this UI layout
265d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    if (normalizedXPositionOnScreenRight > normalizedScreenLimitRight ||
266d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            normalizedXPositionOnScreenLeft < normalizedScreenLimitLeft) {
267d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        return false;
268d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    } else {
269d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        return true;
270d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    }
271d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen}
272d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
2731e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// This function computes fills the 4x4 matrices g_dAffinetrans,
274a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// and g_dAffinetransPan using the specified 3x3 affine
2751e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal// transformation between the first captured frame and the current frame.
276a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// The computed g_dAffinetrans is such that it warps the preview mosaic in
277a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// the last frame's coordinate system into the coordinate system of the
278a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// current frame. Thus, applying this transformation will create the current
279a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// frame mosaic but with the current frame missing. This frame will then be
280a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter.
281a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// The computed g_dAffinetransPan is such that it offsets the computed preview
282a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal// mosaic horizontally to make the viewfinder pan within the UI layout.
283eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalvoid UpdateWarpTransformation(float *trs)
284eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
285a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    double H[9], Hp[9], Htemp1[9], Htemp2[9], T[9];
286eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
287a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    for(int i = 0; i < 9; i++)
288eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    {
289a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gThisH1t[i] = trs[i];
290eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    }
291eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
29247f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // Alignment is done based on low-res data.
29347f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // To render the preview mosaic, the translation of the high-res mosaic is estimated to
29447f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // H2L_FACTOR x low-res-based tranlation.
29547f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gThisH1t[2] *= H2L_FACTOR;
29647f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gThisH1t[5] *= H2L_FACTOR;
29747f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen
298a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(T);
299a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    T[2] = -gCenterOffsetX;
300a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    T[5] = -gCenterOffsetY;
301a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
302a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // H = ( inv(gThisH1t) * gLastH1t ) * T
303a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(Htemp1);
304a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(Htemp2);
305a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(H);
306a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_InvertAffineTransform(Htemp1, gThisH1t);
307a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Htemp2, Htemp1, gLastH1t);
308a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(H, Htemp2, T);
309a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
310a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    for(int i = 0; i < 9; i++)
311a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    {
312a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gLastH1t[i] = gThisH1t[i];
313a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    }
3141e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
315eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    // Move the origin such that the frame is centered in the previewFBO
316a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // i.e. H = inv(T) * H
317a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    H[2] += gCenterOffsetX;
318a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    H[5] += gCenterOffsetY;
319eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
32047f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // Hp = inv(Km) * H * Km
32147f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // Km moves the coordinate system from openGL to image pixels so
3221e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    // that the alignment transform H can be applied to them.
32347f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // inv(Km) moves the coordinate system back to openGL normalized
3241e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    // coordinates so that the shader can correctly render it.
325a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(Htemp1);
326a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Htemp1, H, gKm);
327a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Hp, gKminv, Htemp1);
328eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
329eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    ConvertAffine3x3toGL4x4(g_dAffinetrans, Hp);
330eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
331a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    ////////////////////////////////////////////////
332a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    ////// Compute g_dAffinetransPan now...   //////
333a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    ////////////////////////////////////////////////
334eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
335a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gThisTx = trs[2];
336eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
337a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    if(gPanViewfinder)
338a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    {
339a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPanOffset += (gThisTx - gLastTx) * VIEWFINDER_PAN_FACTOR_HORZ;
340a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    }
3411e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
3421e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gLastTx = gThisTx;
343d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    gPanViewfinder = continuePanningFBO(gPanOffset);
344eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
345a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(H);
346a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    H[2] = gPanOffset;
3471e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
34847f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // Hp = inv(Km) * H * Km
349a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(Htemp1);
350a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Htemp1, H, gKm);
351a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Hp, gKminv, Htemp1);
3521e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
353d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    if (gIsLandscapeOrientation) {
354d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        ConvertAffine3x3toGL4x4(g_dAffinetransPan, Hp);
355d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    } else {
356d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // rotate Hp by 90 degress.
357d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        db_Multiply3x3_3x3(Htemp1, gRotation90, Hp);
358d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        ConvertAffine3x3toGL4x4(g_dAffinetransPan, Htemp1);
359d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    }
360eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
361eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
36241a2e9735136f372de95652d0828600282c8e967mbansalvoid AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
363eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
3641e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImageWidth[HR] = widthHR;
3651e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImageHeight[HR] = heightHR;
3661e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
3671e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImageWidth[LR] = widthLR;
3681e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImageHeight[LR] = heightLR;
36941a2e9735136f372de95652d0828600282c8e967mbansal
3701e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_init(&gPreviewImage_semaphore, 0, 1);
371eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
3721e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_wait(&gPreviewImage_semaphore);
3731e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImage[LR] = ImageUtils::allocateImage(gPreviewImageWidth[LR],
3741e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[LR], 4);
3751e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ClearPreviewImage(LR);
3761e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gPreviewImage[HR] = ImageUtils::allocateImage(gPreviewImageWidth[HR],
3771e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[HR], 4);
3781e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ClearPreviewImage(HR);
3791e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_post(&gPreviewImage_semaphore);
380eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
38147f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[HR];
38247f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[HR];
383eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
384a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // The origin is such that the current frame will sit with its center
385a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // at the center of the previewFBO
38647f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[HR] / 2);
38747f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[HR] / 2);
388a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
389a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gPanOffset = 0.0f;
390a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
391a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(gThisH1t);
392a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(gLastH1t);
393a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
394a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gPanViewfinder = true;
395a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
39647f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    int w = gPreviewImageWidth[HR];
39747f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    int h = gPreviewImageHeight[HR];
398a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
399a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    int wm = gPreviewFBOWidth;
400a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    int hm = gPreviewFBOHeight;
401a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
402a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // K is the transformation to map the canonical [-1,1] vertex coordinate
403a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // system to the [0,w] image coordinate system before applying the given
404a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // affine transformation trs.
405a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[0] = wm / 2.0 - 0.5;
406a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[1] = 0.0;
407a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[2] = wm / 2.0 - 0.5;
408a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[3] = 0.0;
409a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[4] = hm / 2.0 - 0.5;
410a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[5] = hm / 2.0 - 0.5;
411a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[6] = 0.0;
412a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[7] = 0.0;
413a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gKm[8] = 1.0;
414a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
415a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[0] = w / 2.0 - 0.5;
416a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[1] = 0.0;
417a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[2] = w / 2.0 - 0.5;
418a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[3] = 0.0;
419a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[4] = h / 2.0 - 0.5;
420a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[5] = h / 2.0 - 0.5;
421a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[6] = 0.0;
422a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[7] = 0.0;
423a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gK[8] = 1.0;
424a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
425a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(gKinv);
426a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_InvertCalibrationMatrix(gKinv, gK);
427a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
428a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(gKminv);
429a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_InvertCalibrationMatrix(gKminv, gKm);
430a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
431a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    //////////////////////////////////////////
432a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    ////// Compute g_Translation now... //////
433a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    //////////////////////////////////////////
434a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    double T[9], Tp[9], Ttemp[9];
435a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
436a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(T);
437a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    T[2] = gCenterOffsetX;
438a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    T[5] = gCenterOffsetY;
439a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
440a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // Tp = inv(K) * T * K
441a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Identity3x3(Ttemp);
442a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Ttemp, T, gK);
443a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    db_Multiply3x3_3x3(Tp, gKinv, Ttemp);
444a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
445a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    ConvertAffine3x3toGL4x4(g_dTranslationToFBOCenter, Tp);
446eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
4471e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    UpdateWarpTransformation(g_dIdent3x3);
448eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
449eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
450eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalvoid FreeTextureMemory()
451eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
4521e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_wait(&gPreviewImage_semaphore);
4531e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ImageUtils::freeImage(gPreviewImage[LR]);
4541e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ImageUtils::freeImage(gPreviewImage[HR]);
4551e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_post(&gPreviewImage_semaphore);
456eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
4571e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_destroy(&gPreviewImage_semaphore);
458eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
459eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
460eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalextern "C"
461eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
46241a2e9735136f372de95652d0828600282c8e967mbansal    JNIEXPORT jint JNICALL Java_com_android_camera_panorama_MosaicRenderer_init(
463eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal            JNIEnv * env, jobject obj);
464eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_reset(
465d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            JNIEnv * env, jobject obj,  jint width, jint height,
466d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            jboolean isLandscapeOrientation);
46741a2e9735136f372de95652d0828600282c8e967mbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_preprocess(
46841a2e9735136f372de95652d0828600282c8e967mbansal            JNIEnv * env, jobject obj, jfloatArray stMatrix);
46941a2e9735136f372de95652d0828600282c8e967mbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_transferGPUtoCPU(
47041a2e9735136f372de95652d0828600282c8e967mbansal            JNIEnv * env, jobject obj);
471eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_step(
472eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal            JNIEnv * env, jobject obj);
473eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_ready(
474eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal            JNIEnv * env, jobject obj);
47541a2e9735136f372de95652d0828600282c8e967mbansal    JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_setWarping(
47641a2e9735136f372de95652d0828600282c8e967mbansal            JNIEnv * env, jobject obj, jboolean flag);
477eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal};
478eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
47941a2e9735136f372de95652d0828600282c8e967mbansalJNIEXPORT jint JNICALL Java_com_android_camera_panorama_MosaicRenderer_init(
480eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal        JNIEnv * env, jobject obj)
481eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
48241a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].InitializeGLProgram();
48341a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].InitializeGLProgram();
4841e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].InitializeGLProgram();
4851e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].InitializeGLProgram();
4861e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper1.InitializeGLProgram();
4871e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper2.InitializeGLProgram();
488eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    gPreview.InitializeGLProgram();
4891e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBuffer[0].InitializeGLContext();
4901e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBuffer[1].InitializeGLContext();
49141a2e9735136f372de95652d0828600282c8e967mbansal    gBufferInput[LR].InitializeGLContext();
49241a2e9735136f372de95652d0828600282c8e967mbansal    gBufferInput[HR].InitializeGLContext();
4931e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInputYVU[LR].InitializeGLContext();
4941e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInputYVU[HR].InitializeGLContext();
495eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
496eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    glBindFramebuffer(GL_FRAMEBUFFER, 0);
49741a2e9735136f372de95652d0828600282c8e967mbansal
49841a2e9735136f372de95652d0828600282c8e967mbansal    glGenTextures(1, gSurfaceTextureID);
49941a2e9735136f372de95652d0828600282c8e967mbansal    // bind the surface texture
50041a2e9735136f372de95652d0828600282c8e967mbansal    bindSurfaceTexture(gSurfaceTextureID[0]);
50141a2e9735136f372de95652d0828600282c8e967mbansal
50241a2e9735136f372de95652d0828600282c8e967mbansal    return (jint) gSurfaceTextureID[0];
503eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
504eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
50541a2e9735136f372de95652d0828600282c8e967mbansal
506d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chenvoid calculateUILayoutScaling(int width, int height, bool isLandscape) {
507d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    if (isLandscape) {
508d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //  __________        ______
509d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // |__________|  =>  |______|
510d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // (Preview FBO)      (View)
511d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //
512d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // Scale the preview FBO's height to the height of view and
513d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // maintain the aspect ratio of the current frame on the screen.
514d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        gUILayoutScalingY = PREVIEW_FBO_HEIGHT_SCALE;
515d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
516d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // Note that OpenGL scales a texture to view's width and height automatically.
517d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // The "width / height" inverts the scaling, so as to maintain the aspect ratio
518d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // of the current frame.
519d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        gUILayoutScalingX = ((float) (PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR])
520d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen                / (PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR]) *  PREVIEW_FBO_HEIGHT_SCALE)
521d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen                / ((float) width / height);
522d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    } else {
523d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //                     __
524d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //  __________        |  |
525d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // |__________|  =>   |  |
526d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // (Preview FBO)      |  |
527d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //                    |__|
528d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        //                   (View)
529d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // Scale the preview FBO's height to the width of view and
530d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // maintain the aspect ratio of the current frame on the screen.
531d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        gUILayoutScalingX = PREVIEW_FBO_HEIGHT_SCALE;
532d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
533d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // Note that OpenGL scales a texture to view's width and height automatically.
534d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // The "height / width" inverts the scaling, so as to maintain the aspect ratio
535d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        // of the current frame.
536d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        gUILayoutScalingY = ((float) (PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR])
537d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen                / (PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR]) *  PREVIEW_FBO_HEIGHT_SCALE)
538d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen                / ((float) height / width);
539d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
540d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    }
541d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen}
542d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
543eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_reset(
544d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        JNIEnv * env, jobject obj,  jint width, jint height, jboolean isLandscapeOrientation)
545eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
546d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    gIsLandscapeOrientation = isLandscapeOrientation;
547d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    calculateUILayoutScaling(width, height, gIsLandscapeOrientation);
54885dedb803016feea39a78efc4bfc07b4f436cc6cWei-Ta Chen
5491e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
5501e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
5511e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
5521e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInput[LR].Init(gPreviewImageWidth[LR],
5531e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[LR], GL_RGBA);
5541e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
5551e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInput[HR].Init(gPreviewImageWidth[HR],
5561e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[HR], GL_RGBA);
55741a2e9735136f372de95652d0828600282c8e967mbansal
5581e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInputYVU[LR].Init(gPreviewImageWidth[LR],
5591e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[LR], GL_RGBA);
56041a2e9735136f372de95652d0828600282c8e967mbansal
5611e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gBufferInputYVU[HR].Init(gPreviewImageWidth[HR],
5621e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal            gPreviewImageHeight[HR], GL_RGBA);
563eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
5641e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_wait(&gPreviewImage_semaphore);
5651e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ClearPreviewImage(LR);
5661e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    ClearPreviewImage(HR);
5671e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_post(&gPreviewImage_semaphore);
568eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
56941a2e9735136f372de95652d0828600282c8e967mbansal    // bind the surface texture
57041a2e9735136f372de95652d0828600282c8e967mbansal    bindSurfaceTexture(gSurfaceTextureID[0]);
57141a2e9735136f372de95652d0828600282c8e967mbansal
57241a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetupGraphics(&gBufferInput[LR]);
57341a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].Clear(0.0, 0.0, 0.0, 1.0);
57441a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetViewportMatrix(1, 1, 1, 1);
57541a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetScalingMatrix(1.0f, -1.0f);
57641a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetInputTextureName(gSurfaceTextureID[0]);
57741a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
578eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
57941a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetupGraphics(&gBufferInput[HR]);
58041a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].Clear(0.0, 0.0, 0.0, 1.0);
58141a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetViewportMatrix(1, 1, 1, 1);
58241a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetScalingMatrix(1.0f, -1.0f);
58341a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetInputTextureName(gSurfaceTextureID[0]);
58441a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
58541a2e9735136f372de95652d0828600282c8e967mbansal
5861e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].SetupGraphics(&gBufferInputYVU[LR]);
5871e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].Clear(0.0, 0.0, 0.0, 1.0);
5881e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
5891e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D);
5901e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
5911e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].SetupGraphics(&gBufferInputYVU[HR]);
5921e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].Clear(0.0, 0.0, 0.0, 1.0);
5931e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
5941e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
5951e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
596a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
5971e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
5981e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
599a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gWarper1.SetViewportMatrix(1, 1, 1, 1);
6001e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper1.SetScalingMatrix(1.0f, 1.0f);
601a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
6021e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper1.SetInputTextureType(GL_TEXTURE_2D);
6031e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
60447f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
605a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
6061e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper2.Clear(0.0, 0.0, 0.0, 1.0);
60747f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
60847f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen            gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
609a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal            gBuffer[gCurrentFBOIndex].GetHeight());
6101e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper2.SetScalingMatrix(1.0f, 1.0f);
61147f3bff0df080af493ddae1857b82370b592e2f7Wei-Ta Chen    gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
6121e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gWarper2.SetInputTextureType(GL_TEXTURE_2D);
613eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
614eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    gPreview.SetupGraphics(width, height);
615eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    gPreview.Clear(0.0, 0.0, 0.0, 1.0);
616eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    gPreview.SetViewportMatrix(1, 1, 1, 1);
617d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
6181e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    // Scale the previewFBO so that the viewfinder window fills the layout height
6191e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    // while maintaining the image aspect ratio
620a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
621a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
62241a2e9735136f372de95652d0828600282c8e967mbansal    gPreview.SetInputTextureType(GL_TEXTURE_2D);
62341a2e9735136f372de95652d0828600282c8e967mbansal}
62441a2e9735136f372de95652d0828600282c8e967mbansal
62541a2e9735136f372de95652d0828600282c8e967mbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_preprocess(
62641a2e9735136f372de95652d0828600282c8e967mbansal        JNIEnv * env, jobject obj, jfloatArray stMatrix)
62741a2e9735136f372de95652d0828600282c8e967mbansal{
62841a2e9735136f372de95652d0828600282c8e967mbansal    jfloat *stmat = env->GetFloatArrayElements(stMatrix, 0);
62941a2e9735136f372de95652d0828600282c8e967mbansal
63041a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[LR].SetSTMatrix((float*) stmat);
63141a2e9735136f372de95652d0828600282c8e967mbansal    gSurfTexRenderer[HR].SetSTMatrix((float*) stmat);
63241a2e9735136f372de95652d0828600282c8e967mbansal
63341a2e9735136f372de95652d0828600282c8e967mbansal    env->ReleaseFloatArrayElements(stMatrix, stmat, 0);
63441a2e9735136f372de95652d0828600282c8e967mbansal
635d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL);
636d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen    gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL);
63741a2e9735136f372de95652d0828600282c8e967mbansal}
63841a2e9735136f372de95652d0828600282c8e967mbansal
6391e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal#ifndef now_ms
6401e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal#include <time.h>
6411e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalstatic double
6421e762b1f935c9d4a06af6dd56121590ca81d48b1mbansalnow_ms(void)
6431e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal{
6441e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    //struct timespec res;
6451e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    struct timeval res;
6461e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    //clock_gettime(CLOCK_REALTIME, &res);
6471e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gettimeofday(&res, NULL);
6481e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    return 1000.0*res.tv_sec + (double)res.tv_usec/1e3;
6491e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal}
6501e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal#endif
6511e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
6521e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
6531e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
65441a2e9735136f372de95652d0828600282c8e967mbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_transferGPUtoCPU(
65541a2e9735136f372de95652d0828600282c8e967mbansal        JNIEnv * env, jobject obj)
65641a2e9735136f372de95652d0828600282c8e967mbansal{
6571e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    double t0, t1, time_c;
6581e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
6591e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[LR].DrawTexture();
6601e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    gYVURenderer[HR].DrawTexture();
6611e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
6621e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_wait(&gPreviewImage_semaphore);
66341a2e9735136f372de95652d0828600282c8e967mbansal    // Bind to the input LR FBO and read the Low-Res data from there...
6641e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[LR].GetFrameBufferName());
6651e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    t0 = now_ms();
66641a2e9735136f372de95652d0828600282c8e967mbansal    glReadPixels(0,
66741a2e9735136f372de95652d0828600282c8e967mbansal                 0,
66841a2e9735136f372de95652d0828600282c8e967mbansal                 gBufferInput[LR].GetWidth(),
66941a2e9735136f372de95652d0828600282c8e967mbansal                 gBufferInput[LR].GetHeight(),
67041a2e9735136f372de95652d0828600282c8e967mbansal                 GL_RGBA,
67141a2e9735136f372de95652d0828600282c8e967mbansal                 GL_UNSIGNED_BYTE,
6721e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal                 gPreviewImage[LR]);
67341a2e9735136f372de95652d0828600282c8e967mbansal
67441a2e9735136f372de95652d0828600282c8e967mbansal    checkGlError("glReadPixels LR");
67541a2e9735136f372de95652d0828600282c8e967mbansal
67641a2e9735136f372de95652d0828600282c8e967mbansal    // Bind to the input HR FBO and read the high-res data from there...
6771e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[HR].GetFrameBufferName());
6781e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    t0 = now_ms();
67941a2e9735136f372de95652d0828600282c8e967mbansal    glReadPixels(0,
68041a2e9735136f372de95652d0828600282c8e967mbansal                 0,
68141a2e9735136f372de95652d0828600282c8e967mbansal                 gBufferInput[HR].GetWidth(),
68241a2e9735136f372de95652d0828600282c8e967mbansal                 gBufferInput[HR].GetHeight(),
68341a2e9735136f372de95652d0828600282c8e967mbansal                 GL_RGBA,
68441a2e9735136f372de95652d0828600282c8e967mbansal                 GL_UNSIGNED_BYTE,
6851e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal                 gPreviewImage[HR]);
68641a2e9735136f372de95652d0828600282c8e967mbansal
68741a2e9735136f372de95652d0828600282c8e967mbansal    checkGlError("glReadPixels HR");
68841a2e9735136f372de95652d0828600282c8e967mbansal
6891e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    sem_post(&gPreviewImage_semaphore);
690eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
691eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
692eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_step(
693eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal        JNIEnv * env, jobject obj)
694eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
695a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal    if(!gWarpImage) // ViewFinder
6961e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    {
697a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
6981e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal        gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
6991e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
700a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
701d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen
702d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        if (gIsLandscapeOrientation) {
703d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gPreview.DrawTexture(g_dAffinetransIdentGL);
704d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        } else {
705d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen            gPreview.DrawTexture(g_dAffinetransRotation90GL);
706d32aa042a7d7fdb52cd8cec571e7c648f837eaffWei-Ta Chen        }
7071e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    }
7081e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    else
7091e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    {
7101e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal        gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
711a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        // Clear the destination so that we can paint on it afresh
712a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
713a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper1.SetInputTextureName(
714a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal                gBuffer[1 - gCurrentFBOIndex].GetTextureName());
715a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
716a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
717eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
7181e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal        gWarper1.DrawTexture(g_dAffinetransGL);
719a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
720a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPreview.DrawTexture(g_dAffinetransPanGL);
7211e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal
7221e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal        gCurrentFBOIndex = 1 - gCurrentFBOIndex;
7231e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal    }
724eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
725eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
72641a2e9735136f372de95652d0828600282c8e967mbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_setWarping(
72741a2e9735136f372de95652d0828600282c8e967mbansal        JNIEnv * env, jobject obj, jboolean flag)
728eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
72941a2e9735136f372de95652d0828600282c8e967mbansal    // TODO: Review this logic
73041a2e9735136f372de95652d0828600282c8e967mbansal    if(gWarpImage != (bool) flag) //switching from viewfinder to capture or vice-versa
73141a2e9735136f372de95652d0828600282c8e967mbansal    {
732a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        // Clear gBuffer[0]
733a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper1.SetupGraphics(&gBuffer[0]);
734a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
735a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        // Clear gBuffer[1]
736a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gWarper1.SetupGraphics(&gBuffer[1]);
7371e762b1f935c9d4a06af6dd56121590ca81d48b1mbansal        gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
73841a2e9735136f372de95652d0828600282c8e967mbansal        // Clear the screen to black.
739a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPreview.Clear(0.0, 0.0, 0.0, 1.0);
740a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
741a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gLastTx = 0.0f;
742a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPanOffset = 0.0f;
743a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        gPanViewfinder = true;
744a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
745a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        db_Identity3x3(gThisH1t);
746a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        db_Identity3x3(gLastH1t);
74741a2e9735136f372de95652d0828600282c8e967mbansal    }
748a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal
74941a2e9735136f372de95652d0828600282c8e967mbansal    gWarpImage = (bool)flag;
750eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
751eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
752eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal
753eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansalJNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_ready(
754eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal        JNIEnv * env, jobject obj)
755eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal{
756eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    for(int i=0; i<16; i++)
757eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    {
758eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal        g_dAffinetransGL[i] = g_dAffinetrans[i];
759a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        g_dAffinetransPanGL[i] = g_dAffinetransPan[i];
760a6f0b9e759fa2d19d493bde7ffa8105ec2978b94mbansal        g_dTranslationToFBOCenterGL[i] = g_dTranslationToFBOCenter[i];
761eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal    }
762eeb94d4de94bfd4e01f3a716803f77a530f5b92cmbansal}
763