Searched defs:fragmentShader (Results 1 - 8 of 8) sorted by relevance
/frameworks/native/cmds/flatland/ |
H A D | GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 257 glAttachShader(program, fragmentShader); 248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 240 GLuint vertexShader, fragmentShader; local 250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 261 glAttachShader(program, fragmentShader); 283 glDeleteShader(fragmentShader);
|
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { argument 56 allocate(mGLEnvironment, null, fragmentShader); 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 253 String fragmentShader); 251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
|
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 440 String8 fragmentShader = generateFragmentShader(description); local 442 return new Program(description, vertexShader.string(), fragmentShader.string());
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 224 public ImageShader(String fragmentShader) { argument 225 mProgram = createProgram(mDefaultVertexShader, fragmentShader); 229 public ImageShader(String vertexShader, String fragmentShader) { argument 230 mProgram = createProgram(vertexShader, fragmentShader);
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { argument 313 GLES20.glAttachShader(program, fragmentShader);
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 331 GLuint vertexShader, fragmentShader; local 340 &fragmentShader)); 348 glAttachShader(program, fragmentShader); 370 glDeleteShader(fragmentShader);
|
Completed in 79 milliseconds