Searched defs:gl_env (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
H A Djni_gl_environment.cpp24 #include "native/core/gl_env.h"
75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
76 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE;
81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
82 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE;
86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
87 return gl_env ? ToJBool(gl_env
91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
360 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
367 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
374 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
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H A Djni_gl_frame.cpp22 #include "native/core/gl_env.h"
46 jobject gl_env,
49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
62 jobject gl_env,
66 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
79 jobject gl_env,
83 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
96 jobject gl_env) {
97 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
44 Java_android_filterfw_core_GLFrame_nativeAllocate(JNIEnv* env, jobject thiz, jobject gl_env, jint width, jint height) argument
60 Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture(JNIEnv* env, jobject thiz, jobject gl_env, jint tex_id, jint width, jint height) argument
77 Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo(JNIEnv* env, jobject thiz, jobject gl_env, jint fbo_id, jint width, jint height) argument
94 Java_android_filterfw_core_GLFrame_nativeAllocateExternal(JNIEnv* env, jobject thiz, jobject gl_env) argument
H A Djni_shader_program.cpp25 #include "native/core/gl_env.h"
40 jobject gl_env,
44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
137 jobject gl_env) {
138 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
38 Java_android_filterfw_core_ShaderProgram_allocate(JNIEnv* env, jobject thiz, jobject gl_env, jstring vertex_shader, jstring fragment_shader) argument
135 Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity(JNIEnv* env, jclass, jobject gl_env) argument
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_frame.cpp19 #include "core/gl_env.h"
38 GLFrame::GLFrame(GLEnv* gl_env) argument
39 : gl_env_(gl_env),
H A Dshader_program.cpp21 #include "core/gl_env.h"
77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) argument
83 gl_env_(gl_env),
99 ShaderProgram::ShaderProgram(GLEnv* gl_env, argument
107 gl_env_(gl_env),
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { argument
171 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader);

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