/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES10RenderEngine.cpp | 31 bool premultipliedAlpha, bool opaque, int alpha) { 33 // This path doesn't properly handle opaque layers that have non-opaque 50 if (alpha < 0xFF || !opaque) { 30 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
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H A D | Description.cpp | 56 void Description::setOpaque(bool opaque) { argument 57 if (opaque != mOpaque) { 58 mOpaque = opaque;
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H A D | GLES11RenderEngine.cpp | 86 bool premultipliedAlpha, bool opaque, int alpha) { 94 // Av = !opaque ? As*alpha : As 96 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; 101 // Av = opaque ? 1.0 : As 104 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; 130 if (alpha < 0xFF || !opaque) { 85 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
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H A D | GLES20RenderEngine.cpp | 93 bool premultipliedAlpha, bool opaque, int alpha) { 96 mState.setOpaque(opaque); 99 if (alpha < 0xFF || !opaque) { 92 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
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/frameworks/base/core/java/android/view/ |
H A D | GLES20Layer.java | 33 GLES20Layer(int width, int height, boolean opaque) { argument 34 super(width, height, opaque);
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H A D | TextureView.java | 183 * Indicates whether the content of this TextureView is opaque. The 184 * content is assumed to be opaque by default. 186 * @param opaque True if the content of this TextureView is opaque, 189 public void setOpaque(boolean opaque) { argument 190 if (opaque != mOpaque) { 191 mOpaque = opaque; 469 * situations, make sure this texture view is not marked opaque.</p>
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H A D | WindowManagerGlobal.java | 499 public void changeCanvasOpacity(IBinder token, boolean opaque) { argument 506 mRoots.get(i).changeCanvasOpacity(opaque);
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H A D | GLES20Canvas.java | 180 static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); argument 186 static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, argument 264 private static native int nPrepare(int renderer, boolean opaque); argument 266 boolean opaque); 265 nPrepareDirty(int renderer, int left, int top, int right, int bottom, boolean opaque) argument
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H A D | ViewRootImpl.java | 6125 void changeCanvasOpacity(boolean opaque) { argument 6127 Log.d(TAG, "changeCanvasOpacity: opaque=" + opaque);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { argument 30 mOpaque = opaque;
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/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 143 Composer* opaque() { function in namespace:android
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/frameworks/base/core/java/android/net/http/ |
H A D | RequestHandle.java | 243 String opaque) { 246 username, password, realm, nonce, QOP, algorithm, opaque); 302 String opaque) { 323 if (opaque != null) { 324 response += ", opaque=" + doubleQuote(opaque); 236 setupDigestAuthResponse(boolean isProxy, String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument 296 computeDigestAuthResponse(String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument
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/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.cpp | 47 bool opaque) { 67 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument 81 return OpenGLRenderer::clear(left, top, right, bottom, opaque); 46 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
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H A D | DisplayListRenderer.cpp | 130 float right, float bottom, bool opaque) { 136 mDirtyClip = opaque; 129 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
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H A D | OpenGLRenderer.cpp | 193 float right, float bottom, bool opaque) { 196 mOpaque = opaque; 229 status_t OpenGLRenderer::prepare(bool opaque) { argument 230 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); 234 float right, float bottom, bool opaque) { 236 setupFrameState(left, top, right, bottom, opaque); 266 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument 267 if (!opaque || mCountOverdraw) { 286 void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { argument 293 startTiling(*clip, s->height, opaque); 192 setupFrameState(float left, float top, float right, float bottom, bool opaque) argument 233 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument 297 startTiling(const Rect& clip, int windowHeight, bool opaque) argument [all...] |
/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 158 OpenGLRenderer* renderer, jboolean opaque) { 159 return renderer->prepare(opaque); 164 jboolean opaque) { 165 return renderer->prepareDirty(left, top, right, bottom, opaque); 157 android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jboolean opaque) argument 162 android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, jboolean opaque) argument
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