Searched defs:opaque (Results 1 - 16 of 16) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES10RenderEngine.cpp31 bool premultipliedAlpha, bool opaque, int alpha) {
33 // This path doesn't properly handle opaque layers that have non-opaque
50 if (alpha < 0xFF || !opaque) {
30 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DDescription.cpp56 void Description::setOpaque(bool opaque) { argument
57 if (opaque != mOpaque) {
58 mOpaque = opaque;
H A DGLES11RenderEngine.cpp86 bool premultipliedAlpha, bool opaque, int alpha) {
94 // Av = !opaque ? As*alpha : As
96 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
101 // Av = opaque ? 1.0 : As
104 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
130 if (alpha < 0xFF || !opaque) {
85 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DGLES20RenderEngine.cpp93 bool premultipliedAlpha, bool opaque, int alpha) {
96 mState.setOpaque(opaque);
99 if (alpha < 0xFF || !opaque) {
92 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
/frameworks/base/core/java/android/view/
H A DGLES20Layer.java33 GLES20Layer(int width, int height, boolean opaque) { argument
34 super(width, height, opaque);
H A DTextureView.java183 * Indicates whether the content of this TextureView is opaque. The
184 * content is assumed to be opaque by default.
186 * @param opaque True if the content of this TextureView is opaque,
189 public void setOpaque(boolean opaque) { argument
190 if (opaque != mOpaque) {
191 mOpaque = opaque;
469 * situations, make sure this texture view is not marked opaque.</p>
H A DWindowManagerGlobal.java499 public void changeCanvasOpacity(IBinder token, boolean opaque) { argument
506 mRoots.get(i).changeCanvasOpacity(opaque);
H A DGLES20Canvas.java180 static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); argument
186 static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, argument
264 private static native int nPrepare(int renderer, boolean opaque); argument
266 boolean opaque);
265 nPrepareDirty(int renderer, int left, int top, int right, int bottom, boolean opaque) argument
H A DViewRootImpl.java6125 void changeCanvasOpacity(boolean opaque) { argument
6127 Log.d(TAG, "changeCanvasOpacity: opaque=" + opaque);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/native/cmds/flatland/
H A DComposers.cpp143 Composer* opaque() { function in namespace:android
/frameworks/base/core/java/android/net/http/
H A DRequestHandle.java243 String opaque) {
246 username, password, realm, nonce, QOP, algorithm, opaque);
302 String opaque) {
323 if (opaque != null) {
324 response += ", opaque=" + doubleQuote(opaque);
236 setupDigestAuthResponse(boolean isProxy, String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument
296 computeDigestAuthResponse(String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument
/frameworks/base/libs/hwui/
H A DLayerRenderer.cpp47 bool opaque) {
67 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
81 return OpenGLRenderer::clear(left, top, right, bottom, opaque);
46 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DDisplayListRenderer.cpp130 float right, float bottom, bool opaque) {
136 mDirtyClip = opaque;
129 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DOpenGLRenderer.cpp193 float right, float bottom, bool opaque) {
196 mOpaque = opaque;
229 status_t OpenGLRenderer::prepare(bool opaque) { argument
230 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
234 float right, float bottom, bool opaque) {
236 setupFrameState(left, top, right, bottom, opaque);
266 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
267 if (!opaque || mCountOverdraw) {
286 void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) { argument
293 startTiling(*clip, s->height, opaque);
192 setupFrameState(float left, float top, float right, float bottom, bool opaque) argument
233 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
297 startTiling(const Rect& clip, int windowHeight, bool opaque) argument
[all...]
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp158 OpenGLRenderer* renderer, jboolean opaque) {
159 return renderer->prepare(opaque);
164 jboolean opaque) {
165 return renderer->prepareDirty(left, top, right, bottom, opaque);
157 android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jboolean opaque) argument
162 android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, jboolean opaque) argument

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