Searched defs:precision (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/core/java/com/android/internal/widget/ |
H A D | PointerLocationView.java | 837 public FasterStringBuilder append(float value, int precision) { argument 839 for (int i = 0; i < precision; i++) { 846 if (precision != 0) { 850 append((int) (value * scale), precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2988 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3000 GLint *precision = (GLint *) 0; local 3028 _exceptionMessage = "precision == null"; 3046 precision = precision_base + precisionOffset; 3052 (GLint *)precision 3069 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3083 GLint *precision = (GLint *) 0; local 3092 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset); 3103 if (precision == NULL) { 3105 precision [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1077 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1084 int[] precision, 1088 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1094 java.nio.IntBuffer precision 1079 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2702 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { argument 2726 // copy argument precision 2730 arg_precision->add_intvalue((int)precision); 2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 2741 (void *) precision,
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