Searched defs:thread (Results 1 - 6 of 6) sorted by relevance

/packages/apps/Gallery2/src/com/android/gallery3d/util/
H A DProfile.java26 // The Profile class is used to collect profiling information for a thread. It
27 // samples stack traces for a thread periodically. enable() and disable() is
28 // used to enable and disable profiling for the calling thread. The profiling
39 // This is a watchdog entry for one thread.
40 // For every cycleTime period, we dump the stack of the thread.
42 Thread thread; field in class:Profile.WatchEntry
52 // This is a watchdog thread which dumps stacks of other threads periodically.
77 public synchronized void addWatchEntry(Thread thread, int cycleTime) { argument
79 e.thread = thread;
87 removeWatchEntry(Thread thread) argument
139 findEntry(Thread thread) argument
[all...]
/packages/apps/Nfc/nci/jni/
H A DNfcJniUtil.h98 pthread_t thread; member in struct:nfc_jni_native_data
/packages/apps/Nfc/nxp/jni/
H A Dcom_android_nfc.h136 pthread_t thread; member in struct:nfc_jni_native_data
/packages/apps/Camera/src/com/android/camera/
H A DPanoramaModule.java239 // This runs in UI thread.
244 // If we call onFrameAvailable after pausing, the GL thread will crash.
502 /* This function may be called by some random thread,
503 * so let's be safe and jump back to ui thread.
829 private void runBackgroundThread(Thread thread) { argument
831 thread.start();
/packages/apps/Camera2/src/com/android/camera/
H A DWideAnglePanoramaModule.java222 // This runs in UI thread.
227 // If we call onFrameAvailable after pausing, the GL thread will crash.
492 /* This function may be called by some random thread,
493 * so let's be safe and jump back to ui thread.
693 private void runBackgroundThread(Thread thread) { argument
695 thread.start();
/packages/apps/LegacyCamera/src/com/android/camera/panorama/
H A DPanoramaActivity.java313 // from the UI thread.
514 /* This function may be called by some random thread,
518 // after pausing, the GL thread will crash.
521 // Updating the texture should be done in the GL thread which mMosaicView is attached.
637 // do we have to wait for the thread to complete before enabling this?
881 private void runBackgroundThread(Thread thread) { argument
883 thread.start();

Completed in 287 milliseconds