Searched refs:pSource (Results 26 - 38 of 38) sorted by relevance
12
/frameworks/compile/mclinker/lib/MC/ |
H A D | SymbolCategory.cpp | 104 Category::Type pSource, 107 int distance = pTarget - pSource; 117 if (pSource == current->type) 103 arrange(LDSymbol& pSymbol, Category::Type pSource, Category::Type pTarget) argument
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 72 GLenum shaderType, const char* pSource, GLuint* outShader);
|
H A D | NativeWindowRenderer.cpp | 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument 288 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/compile/mclinker/include/mcld/Fragment/ |
H A D | Stub.h | 73 uint64_t pSource,
|
/frameworks/compile/libbcc/include/bcc/Renderscript/ |
H A D | RSInfo.h | 222 static RSInfo *ExtractFromSource(const Source &pSource,
|
/frameworks/compile/mclinker/include/mcld/MC/ |
H A D | SymbolCategory.h | 178 Category::Type pSource,
|
/frameworks/compile/libbcc/lib/Renderscript/ |
H A D | RSInfoExtractor.cpp | 128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, argument 131 const llvm::Module &module = pSource.getModule();
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 79 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 36 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 79 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 86 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument 202 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 288 static void loadShader(GLenum shaderType, const char* pSource, argument 293 glShaderSource(shader, 1, &pSource, NULL);
|
Completed in 454 milliseconds
12