Searched refs:pSource (Results 26 - 38 of 38) sorted by relevance

12

/frameworks/compile/mclinker/lib/MC/
H A DSymbolCategory.cpp104 Category::Type pSource,
107 int distance = pTarget - pSource;
117 if (pSource == current->type)
103 arrange(LDSymbol& pSymbol, Category::Type pSource, Category::Type pTarget) argument
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h72 GLenum shaderType, const char* pSource, GLuint* outShader);
H A DNativeWindowRenderer.cpp283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument
288 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/compile/mclinker/include/mcld/Fragment/
H A DStub.h73 uint64_t pSource,
/frameworks/compile/libbcc/include/bcc/Renderscript/
H A DRSInfo.h222 static RSInfo *ExtractFromSource(const Source &pSource,
/frameworks/compile/mclinker/include/mcld/MC/
H A DSymbolCategory.h178 Category::Type pSource,
/frameworks/compile/libbcc/lib/Renderscript/
H A DRSInfoExtractor.cpp128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, argument
131 const llvm::Module &module = pSource.getModule();
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
36 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
86 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument
202 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp288 static void loadShader(GLenum shaderType, const char* pSource, argument
293 glShaderSource(shader, 1, &pSource, NULL);

Completed in 454 milliseconds

12